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Group presentation for HED 510, Intro to Higher Education. Arizona State University.
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By: Shelley Morgan, Victoria Lucero, Meg Tiepelman Scott, Tijuana Rollins, Julia Layno, Xue Zhoumao, Joe Stubblefield, & Rick Sortais
MEDIA PEDAGOGY
Areas Explored
• Online classes• Distance learning• Virtual classroom• Classroom hardware/tools • Accessibility to information• Virtual universities/libraries
Distance Learning
• An increasingly accepted and important part of U.S. education.– The development of distance learning– The change of student demographic– The comment about distance learning
Online Coursework
• Online courses are very prevalent now and will continue to expand throughout the future.
• Online courses are now being provided to high school students.
• Schools in Florida, Massachusetts, Oregon, and Texas have reported that their summer online courses have increased tremendously from previous summers, ranging from 50 to 100 percent increases (Dillon, 2008).
“Online Courses” by Jay Young at 8/16/08. Retrieved from:http://comic.conversationswithplasticdinosaurs.com/2008/08/online-courses.html
As the use of media rich learning grows increasingly popular in education, it is
necessary to incorporate these tools into the classroom.
http://tusb.stanford.edu/Computers%20and%20Lecture.jpg
Virtual Classroom
http://weblogs.pbspaces.com/edtech/files/2008/07/increased_attention.png
The use of technology in the classroom can boost both motivation and interest among the students. As educators now integrate and incorporate tools into learning environments, “media savvy” students are putting their prior knowledge and skill sets to use.
Virtual Classroom
http://www.frontiernet.net/%7Etechlady/geocaching.jpg
By incorporating tools such as Wi-fi access, GPS devices and internet logs and sites into instruction and assessment, students may now find and appreciate the value in their
learning and continue the process throughout their educational careers.
Virtual Classroom
http://download.101com.com/wa-mcv/cam/images/20081014cdw1.jpg
It is also important to acknowledge the set-
backs and impediments of technology in the
classroom. Whether it is a possible increase in
cheating or the guarantee of equal usage among
students based on income or ability, certain
there are potential problems that must be
addressed.
Virtual Classroom
As technology and media-based tools continue to develop, a future forecast of higher education would
remain incomplete without the incorporation of media rich learning.
“Within the domain of higher education itself, the growth of information technology is transforming our understanding of what students need to learn, as well as how they should learn
it.”Berg, G. Csikszentmhalyi, M. & Nakamura, J. (2003) Mission Possible? Enabling Good Work in Higher
Education. Change Magazine. Sept./Oct. 2003.
Virtual Classroom
Access to Information
• International Federation of Library Associations (IFLA)
• Bridging the Income Divide • Understanding the Digital Native
Information Access
IFLA asserts that the internet should be accessible to all within reasonable parameters such as: – Intellectual property rights such a sharing copyrighted
material. – Nation security issues such as the patriot act of 2000
Information Access
Bridging the Digital Divide is currently possible because:
– a stark digital divide no longer captures the relationship between income and technology ownership
– nearly 40 percent of low (US)income families now have computers and almost a third have Internet access at home in just the last five to seven years.
Click the following link for additional info:http://www.youtube.com/watch?v=2jUwuce6iXk
Digital Natives
The digital native is able to configure information and navigate the information super-highway with ease all the while creating a digital foot print that would follow the child/learn for the rest of his or her life.
– An example would be Face book, my space and life preference information gather by warehouse such a Google which then send person specific advertising to the individual consumer.
Click on the following links for digital native examples and additional info:http://www.youtube.com/watch?v=oZwKPDvYA2M&feature=related http://www.youtube.com/watch?v=6ZkvmpE50GQ&feature=PlayList&p=8702F4215D0A7674&index=4&playnext=2&playnext_from=PL
• Virtual university is an institution of higher education where the entire curriculum and learning experience is offered through technological devices such as the internet or computers
• Higher Education and Technology are merging to better enhance the learning communities and learning experience of students
• One major trend is the use of serious games (such as World of Warcraft, The Sims, and Second Life )within education.
Virtual Universities
The following video is how Duke University is using Second Life within their College of Nursing:
(Please allow approx. 5-10 seconds for video to load.)
Virtual Universities
Click the link below if video doesn’t respond:Second Life at Duke University
Five Laws of Library Science
1. Serve Humanity: Does not cater to exclusive groups.
2. Respect all Knowledge: Protects and recognizes strength value of each entity.3. Use technology intelligently. 4. Protect free access to knowledge.5. Honor past and create future.
The Virtual Library
• Self paced learning.• Self directed learning.• Immediate & unlimited information: anywhere
&any time.• Up-to-date resources.• Empowers & promotes learning.• Visually & hearing impaired arena for learning.
Future Concept Idea & Possibility?
Sci-Fi Reality? Via PC
• Virtual transport self to physical location library.
• Browse book stacks & access catalog each book.
• Virtual communicate library staff & student services.
• Virtual transport self to view music collections with 15 second sample & allows reading of CD’s & notes.
Conclusion
• Emerging interactive media are tools in service of richer curricula, enhanced pedagogies, more effective organizational structures, stronger links between schools and society, and the empowerment of disenfranchised learners.
• Technological innovation in education involves a process of change.
• Participatory pedagogy and media rich tools mirror the way in which the human mind thinks, learns, and remembers by moving easily from words to images to sound, stopping along the way for interpretation, analysis, and in-depth exploration.
References
Knowledge Works: • Scott, Jeff (2007) Digital divide to digital continuum: has the digital divide
been bridged. • Retrieved from Gather No Dust Online. April 19, 2009. • http://gathernodust.blogspot.com/2007/10/digital-divide-to-digital-
continuum-has.html• Palfrey, John ( February, 2009) Digital Natives Project. Retrieved April 20,
2009 from • http://www.digitalnative.org/#publications
Outside Sources: • The International Federation of Library Associations (2002) the
IFLA Internet manifesto. • Retrieved from ifla.org, April 15, 2009. • http://archive.ifla.org/III/misc/im-e.htm