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Learning and e-learning: The Role of TheoryTerry Mayes and Sara de Freitas
Azran Azmee Kafia
Outline Background The Associationist Perspective The Cognitive Perspective The Situative Perspective Implications E-learning and the learning cycle Current landscape of e-learning
Background What is learning? & What is e-learning?
Background LearningAnalysis of learning experience Associative perspective, Cognitive perspective, and Situative perspective
Associative Perspective Theorists : Skinner and Gagne
Associationist describes
individual learners
Building concepts or competences step by step
Overt activities+
Outcomes of these activities
Associative Perspective
Implications of learning Pedagogic Approaches
Routines of organized activity
Progression through component concepts or skills
Clear goals and feedbackIndividual pathways
matched to performance
Guided instructionDrill and practiceInstructional designSocratic dialogue
Cognitive Perspective: Constructive (Individual)
Theorist : Piaget, Papert, Kolb and Biggs
Cognitiveattempts
Achieving understanding through active discovery
Detailed structures+
Processes that underlie individual
performance
Cognitive Perspective: Constructive (Individual)
Implications of learning Pedagogic Approaches
Active construction and integration of concepts
Ill-structured problemsOpportunities for
reflectionOwnership of the task.
Cognitive scaffoldingExperiential learning
(Kolb’ learning cycle)Experimental learningConstructivist learning
environmentsProblem-based learningResearch-based learning
Cognitive Perspective: Constructive Perspective ( Social)
Theorists: Vygotsky and Laurillard and Pask
Achieving understanding through dialogue and collaboration.
Scaffold by social
environment
Peer learners and teachers play a key
role Engaging in dialogue,
developing a shared
understanding and providing
feedback
Cognitive Perspective: Constructive Perspective ( Social)
Implications of learning Pedagogic Approaches
Conceptual development through collaborative activity
Ill-structured problems Opportunities for
discussion and reflection
Shared ownership of the task
Reciprocal trainingConversational modelComputer-supported
collaborative learning
Situative Perspective Theorists: Lave and Wenger,Cole,
Engstrom and Wertsch
Situative outset
Developing practice in a particular community
Activity systems
aggregates group of learners
Individuals participate as members of communities
Situative Perspective
Implications of learning Pedagogic Approaches
Participation in social practices of enquiry and learning
Acquiring habits, attitudes, values and skills in context
Developing identitiesDeveloping learning and
professional relationships
(Cognitive) apprenticeship
Situative learning(Legitimate peripheral)
participation (continuing) professional
developmentWork-based learning
Implications
Blended learningLearning as1. Behaviour 2. Construction of knowledge and meaning3. Social Practice
Learning + e-learning
Learning and e-learning cycle
Situative perspective
Learner’s motivation
Associative perspective
Nature of performance
Cognitive perspective
Role of understanding and reflecting on action
Fowler and Mayes (1999) attempted to map broad pedagogies onto types of technology;
“Primary: distinguishing between the technology of presenting information
Secondary: the technology of supporting active learning tasks and feedback, and
Tertiary: the technology of supporting dialogue about the application of the new learning.”
“… work that demonstrated that practice will lead to performance improvements that proceed almost indefinitely even on simple perceptual-motor task.” (Welford,1968)
it proceedsNovice Expert
Current landscape of e-learningThis model suggests itself based on
a simple dimension of locus of control:Institutional
VLEs+
with their emphasis on
standardization
An environment that empowers learners to take responsibility for their own learning and make their own design decision
Institution-in-control
So, the popular notion is
Developing towards
Personalization of learning environment
Or Personalized VLE
Web 2.0To empower e-learners with great flexibility for learning through rich dialogue with like-minded others by its rapid identification process
a) Direct communication
+b) Sharing of relevant
information
A familiar curriculum design model :a) Describing intended learning
outcomes,b) Designing teaching methods,c) Learning environments to achieve
them,d) Making assessments to measure
how well they have been achieved, and
e) Making an evaluation of whether the stages are properly aligned.
(mostly the training of skills)
challengesConventional rationale of learning design
Mature educational infrastructure.
Understanding of e-learning maturesAppreciation of importance of theory deepens
For educational outcomes pointsTheory direction
Learner(community/group/individual) take responsibility for their
achievement of learning outcomes
Individual learner Role of Educator (social setting and peer culture)
A coherent and workable model of education with theory and practice aligned