36
How gameful design (not gamification) will save higher education Using technology to enhance student intrinsic motivation Kevin Bell SUNY conference 2/26/2016

Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Embed Size (px)

Citation preview

Page 1: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

How gameful design (not gamification) will save higher education

Using technology to enhance student intrinsic motivation

Kevin Bell SUNY conference 2/26/2016

Page 2: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Assump&ons  •  Need  to  increase  comple0on  of  academic  qualifica0ons  at  all  levels.  •  Current  ins0tu0ons  /  systems  cannot  support  the  scale  of  growth  needed  to  a=ain  societal  targets    

•  Online  has  a  large  role  to  play.  •  Many  people  struggle  to  study  online.  •  Those  who  struggle  most  will  include  those  whose  mo0va0on  is  low  or  who  have  disincen0ves  to  persist.    

•  The  new  majority  student  and  the  changing  demographics  in  the  US  will  necessitate  sustainable  and  scalable  support  structures.  

•  Low  barrier  to  entry  technology  makes  prac00oner  experimenta0on  feasible  

•  (Fact,  not  assump0on)  Space  Invaders  came  out  in  1978    

Page 3: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

The  People’s  Front  of  Judea  Language  counts:  Gamifica0on  –  adap0ve  learning  –  personalized  learning  –  serious  games  –  gameful  design  –  game  dynamics  direct  assessment  –  inspired  teaching  …  BUT  …  

Page 4: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Gameful  design    “Gameful  Design”  a=empts  to  convey  that  it  is  the  cogni0ve  science  and  behavioral  psychology  behind  games,  not  games  themselves  that  we  should  focus  on.  It  has  the  most  poten0al  to  enhance  Student  Intrinsic  Mo0va0on.      Why  not  full-­‐on  games?...  

Page 5: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

They  are  ALL  playing  games…    Millennials  are  actually  mobile  gaming  less  than  GenX-­‐ers    They  “over-­‐index”  (=  do  more  of  it  than  comparison  age  groups)  in  Sports,  Health  and  Fitness,  Music,  Media  and  Entertainment,  Lifestyle  and  Shopping.    Millennials  are  intrinsically  mo0vated  to  interact  with  apps  and  media  that  almost  certainly  have  gameful  elements  built  in  beneath  a  non-­‐game  interface.    They  are  engaging  w.  gamefully  designed  apps  &  content  in  general  but  not  as  much  (compared  to  other  groups)  w.  mobile  games.      

Consider  the  following  principles  (and  pre=y  slides)  before  we  dig  into  examples:    

     

Page 6: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Gameful Design: Creating Passionate Customers and Coworkers - Sebastian Deterding

Page 7: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Gameful Design: Creating Passionate Customers and Coworkers - Sebastian Deterding

Page 8: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education
Page 9: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Gameful Design: Creating Passionate Customers and Coworkers - Sebastian Deterding

Page 10: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Gameful Design: Creating Passionate Customers and Coworkers - Sebastian Deterding

Page 11: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Gameful Design: Creating Passionate Customers and Coworkers - Sebastian Deterding

Page 12: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Gameful Design: Creating Passionate Customers and Coworkers - Sebastian Deterding

Page 13: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Gameful Design: Creating Passionate Customers and Coworkers - Sebastian Deterding

Page 14: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Prac&&oner  Case  Studies  •  UNH  •  University  of  Waterloo  •  USF  •  MCLA  

Page 15: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

University  of  New  Hampshire    

Microeconomics  Dr.  Neil    Niman      

Page 16: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

University  of  Waterloo  Business  Ethics:  Dr.  Greg    Andres  

 

Page 17: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

University  of  South  Florida  

The  Fairy  Tale    MOOC:  Dr.  Kevin  Yee  

 

Page 18: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

MassachuseIs  College  of  Liberal  Arts  

Phil  101:  Dr.  Gerol  Petruzella  

 

Page 19: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Q  -­‐  Are  there  commonali&es  here  that  accentuate  student  engagement?  

 From  the  cases  –  I  see  (hope  you  saw)  clear  examples  of:        NARRATIVE  /  JOURNEY        REWARDS  

               COOPERATION                      LEVEL  OF  CHALLENGE  

   PERSONALIZATION              AESTHETICS  

   (REDUCED)  FEAR  OF  FAILURE        COMPETITION  

   INTRINSIC  MOTIVATION                  IMMEDIATE  FEEDBACK                      FUN      

     

   

Page 20: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education
Page 21: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education
Page 22: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education
Page 23: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education
Page 24: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Great  teachers  already  do  many  of  these:  1)   Tasks  have  clear  goals  and  parameters  /  achievement  is  tangible  yet  achievable.      

2)   Clearly  stated  rules  exist.    

3)   Concentra&on  is  required  (by  the  student)      

4) There  are  possibili&es  for  conflict,  compe00on  and/or  coopera0on  among  par0cipa0ng  students.      

5)   Time  is  stressed  as  a  limi0ng  factor  (to  encourage  focus)      

6) Reward  structures  are  inherent  to  the  system  and  clear  to  the  students.      

7) Immediate  &  Con0nual  Feedback  is  provided.      

Page 25: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

…and  these  –  maybe  less  so    8)  A  sense  of  progressing  through  levels  is  apparent.    

 9)  Storytelling  narra0ve  is  involved  or  can  be.    

 10)  Curve  of  Interest  –  the  journey  through  the        materials  evolves.      

 11)  Aesthe0cs  –  courseware  is  a=rac0ve  and          designed  inten0onally  to  be  so.      

 12)  Fear  of  failure  is  reduced;  Do  Over-­‐s  are  available.      

 13)  Student  has  clear  control  over  her/his  ac0ons.      

 14)  Students  par0cipate  w.  effortless  involvement  –  it  is        clear  what  is  expected  from  the  moment  of  engagement.      

Page 26: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Technology  /  Gameful  Design  can  help:  1)   Tasks  have  clear  goals  and  parameters  /  achievement  is  tangible  yet  achievable.      

2)   Clearly  stated  rules  exist.    

3)   Concentra&on  is  required  (by  the  student)      

4) There  are  possibili&es  for  conflict,  compe&&on  and/or  coopera&on  among  par&cipa&ng  students.      

5)   Time  is  stressed  as  a  limi0ng  factor  (to  encourage  focus)      

6) Reward  structures  are  inherent  to  the  system  and  clear  to  the  students.      

7) Immediate  &  Con&nual  Feedback  is  provided.      

Page 27: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Technology  /  Gameful  Design  can  help:    8)  A  sense  of  progressing  through  levels  is  apparent.    

 9)  Storytelling  narra0ve  is  involved  or  can  be.    

 10)  Curve  of  Interest  –  the  journey  through  the        materials  evolves.      

 11)  Aesthe&cs  –  courseware  is  aIrac&ve  and          designed  inten&onally  to  be  so.      

 12)  Fear  of  failure  is  reduced;  Do  Over-­‐s  are  available.      

 13)  Student  has  clear  control  over  her/his  ac0ons.      

 14)  Students  par0cipate  w.  effortless  involvement  –  it  is        clear  what  is  expected  from  the  moment  of  engagement.      

Page 28: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

The  succinct  list:  

Page 29: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Why  should  you  act  NOW?  -­‐  It’s  SIMPLE  

Student    Intrinsic Motivators for

Persistence  in

Learning    Environments    

     

Copernican revolution

Page 30: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

The  SIMPLE  Matrix  From  the  Lowell  Ins&tute  FITW  student  engagement  pladorm  RFP  

 

Applying  leadership  in  innova0ve  experien0al  learning,  emerging  technologies,  and  student  engagement,  Northeastern  University  (NU)  proposes  a  novel  approach  to  ameliorate  mo0va0onal  and  reten0on  challenges  faced  by  underrepresented  students  in  bachelor  comple0on  STEM  programs.      

We  have  ar0culated  two  core  goals:  1)  accelerate  STEM  access/a=ainment  research  at  an  innova0on  lab  within  NU’s  Lowell  Ins0tute  School  (LIS),  2)  engage  students  with  intrinsically  mo0va0ng  classes  suppor0ng  underrepresented  students  to  STEM  degree  a=ainment  and  careers.    

 

Page 31: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Keep  it      SIMPLE  

Page 32: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

A  Good  Syllabus  in  a  decent  LMS  

Page 33: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Gamefully  designed  course  with  supplemental  Tech  

Page 34: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Remember  

Page 35: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

References:  Chickering,  A.  W.,  &  Gamson,  Z.  F.  (1987).  Seven  principles  for  good  prac0ce  in  undergraduate  educa0on.  AAHE    

 Bulle7n,  39(7),  3–7.    Csikszentmihalyi,  M.  (1990).  Flow—The  psychology  of  op7mal  experience.  New  York,  NY:  Harper  Press.    Deci  E.L.,  and  RyanR.M,  (2012)  Mo7va7on,  personality  and  development  within  embedded  social    

 contexts    -­‐    The  Oxford  Handbook  of  Human  Mo0va0on,  Oxford  University  Press.  Deterding,  S.,  (2014)  Gameful  Design:  Crea0ng  Passionate  Customers  and  Coworkers  –  h=p://  

 www.slideshare.net/dings/gameful-­‐design-­‐crea0ng-­‐passionate-­‐customers-­‐and-­‐coworkers      Kapp,  K.  M.  (2012).  The  gamifica7on  of  learning  and  instruc7on—Game-­‐based  methods  and  strategies  for    

 training  and  educa7on.  San  Francisco,  CA:  Pfeiffer/ASTD.    Kuh,  G.  D.  (2009).  The  na0onal  survey  of  student  engagement:  Conceptual  and  empirical  founda0ons.      New  Direc7ons  for  Ins7tu7onal  Research,141,  5–20.  Schell,  J.  (2010).  Design  outside  the  box.  Keynote  speech  at  the  Design  Innovate  Communicate  Entertain    

 Conference.    Siemens,  G.,Gasevic,  D.,  Dawson,  S.,  (2015)  Preparing  for  the  Digital  University:  a  review  of    the  history  and    

 current  state  of  distance,  blended,  and  online  learning.  Bill  and  Melinda  Gates    Founda0on  /        Athabasca  University    h=p://linkresearchlab.org/PreparingDigitalUniversity.pdf    

Trippenbach,  P.  (2014)  Kill  it  with  Fire  -­‐    Why  Gamificaton  Sucks  and  Game  Dynamics  Rule      hQp://trippenbach.com/2013/04/17/kill-­‐it-­‐with-­‐fire-­‐gamifica7on-­‐sucks-­‐game-­‐dynamics/  

U.S.  Department  of  Educa0on,  Office  of  Planning,  Evalua0on,  and  Policy  Development.  (2010).        Evalua7on  of  evidence-­‐based  prac7ces  in  online  learning:  A  meta-­‐analysis  and  review  of  online    

 learning  studies.  Washington  D.C.    

 

Page 36: Kevin Bell - How Game Dynamics (not gamification) Will Save Higher Education

Ques&ons  /  Comments  /  Discussion  Kevin  Bell    Execu&ve  Director  of  Curriculum  Development  and  Deployment  &  Senior  Fellow  for  the  Lowell  Ins&tute  /  Lecturer  College  of  Professional  Studies  Northeastern  University  Email  [email protected]        Skype  kbell14_neu      TwiQer  kbell14        First  in  the  World  Grant  Primary  Inves0gator