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Page 1: IVRC2017 BoF meeting in SIGGRAPH2017
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Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention Center - ACM SIGGRAPH Theater, South Lobby

IVRC Executive Committee

Birds of a FeatherInternational Collegiate Virtual Reality Contest (IVRC)

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IVRC Wishes to thank…

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Agenda

10:00-10:05 OpeningAkihiko SHIRAI (IVRC Executive Committe / Laval Virtual)

10:05-10:15 IVRC: International collegiate Virtual Reality ContestSusumu TACHI (IVRC President)

10:15-10:25 Emerging Technologies 2017Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)

10:25-10:35 Laval VirtualGuy LE BRAS (Laval Virtual)

10:35-10:50 Student session - IVRC to SIGGRAPHHaruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio UniversityYusuke YAMAZAKI, "Hapbeat" project, Tokyo TechYuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology

10:50-10:55 Lightning Announcements10:55-11:00 Conclusion / Photo session

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Sunday, 30 July, 10:00 am - 11:00 am, Los Angeles Convention Center - ACM SIGGRAPH Theater, South Lobby

IVRC Executive CommitteeAkihiko SHIRAI, Ph.D (KAIT, Japan)

Birds of a FeatherInternational Collegiate Virtual Reality Contest (IVRC)

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Agenda

10:00-10:05 OpeningAkihiko SHIRAI (IVRC Executive Committe / Laval Virtual)

10:05-10:15 IVRC: International collegiate Virtual Reality ContestSusumu TACHI (IVRC President)

10:15-10:25 Emerging Technologies 2017Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)

10:25-10:35 Laval VirtualGuy LE BRAS (Laval Virtual)

10:35-10:50 Student session - IVRC to SIGGRAPHHaruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio UniversityYusuke YAMAZAKI, "Hapbeat" project, Tokyo TechYuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology

10:50-10:55 Lightning Announcements10:55-11:00 Conclusion / Photo session

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What is IVRC:International collegiate Virtual Reality Contest

Prof. Susumu TACHIPresident, IVRC, Japan

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What is IVRC?● International collegiate Virtual Reality Contest

establish in 1993 by Prof. Susumu Tachi

● Contest of interaction and virtual reality, which fuses art and technology

● Honors the greatest Virtual Reality and Interactive works of students

● New education system through contest

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What is IVRC?● Organized by the Virtual Reality Society of Japan● Supported by Ministry of Economy, Trade and Industry and Ministry of Education, Culture, Science and

Technology, and Ambassade de France au japon, Service pour la Science et la Technologie

● Held at Miraikan, National Museum of Emerging Science and Innovation

Virtual Reality Society of Japan http://www.vrsj.org/

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IVRC: contest of the students, by the students, for the students

● IVRC is the acronym of “International collegiate Virtual Reality Contest”, which has been held since 1993 and is the contest of Interactive products using advanced technologies such as virtual reality and robots.

● When you hear the words such as “Virtual Reality” and “robot”, you should feel that special expensive machines are necessary to realize them. However, there are many ideas which can be actualized only with handmade machines. The main purpose of this contest is for participants to gain deeper understanding of and familiarity with interactive technologies through activities such as planning interactive systems, making devices themselves, and improving quality of their contents.

● IVRC has not only the function of contest but also the function of education. It aims to construct the new education system of the 21st century to develop excellent human resources, who can think, learn, and work by themselves.

planning technology designTeam

management

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

IVRC2017 Time Line

11

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

Reviewing Schedule (main track)

2nd stage : Semi-finals in “VR EXPO” ●14-16th September ●Empowerment Studio, Tsukuba Univ.

3rd stage :Finals in “Digital Contents Expo”●28-29th October●National Museum of Emerging Science and Innovation (Miraikan)●General Student Category, Youth Category, International Video,and Laval Virtual guest project)

1st stage : Proposal Review●Online Submission 16th June strictly 

●http://ivrc.net/

12

138 submissions

25 demos

10 + 5 + 2 demos

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

Update process during the contest

Proposal review

SIGGRAPH, Laval Virtual,TV Show, Academic conf,Starup, Arts Exhibitions...

Final

Demo Updating

Updating

Updating

Concept description

13

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3D moves in 30-year cycles VR moves 10 years after3D crazes

1st 3D Craze(the1950s)

Dawn ofVR

(the1960s)

1940 1960 1980 2000 20201920

Dawn of 3D

(the1920s)

2nd 3D Craze(the1980s)

3rd 3D Craze(the2010s)

2ndVR Wave(the2020s)

?1st

VR Wave(the1990s)

movie movie

Theme-park

computergameTV

movie movie

Susumu Tachi: From 3D to VR and further to Telexistence, Proceedings of the 23rd International Conference on Artificial Reality and Telexistence (ICAT), Tokyo, Japan, pp.1-10 (2013.12)

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Virtual Reality in the 1990s● 1989 VPL Research Data Glove and Eyephone. “Virtual reality" was first used.● 1990 Santa Barbara Conference (The Engineering Foundation) Virtually all the researchers were summoned.● 1991 ICAT (International Conference on Artificial Reality and Telexistence) was held in Japan.● 1992  Committee on Virtual Reality was established in National Research Council.       Its report was published in 1995.● 1993 IVR(Industrial Virtual Realty) was held in Japan.● 1993 VRAIS (Virtual Reality Annual International Symposium) and Research Frontiers in Virtual Reality were held. They gathered together to form IEEE Virtual Reality Conference.        ● 1993 IVRC(International Virtual Realty Contest) was held.● 1996 VRSJ (Virtual Reality Society of Japan) was established.● 2001 IEEE Virtual Reality Conference was held in Japan.● 2008 National Academy of Engineering (NSF) announced 14 grand engineering challenges

for the 21st century on February 15, 2008. Enhance Virtual Reality is chosen as one of the 14 challenges.

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Besides with the history of Virtual Reality...The First Presence at ACM SIGGRAPH 2002● IVRC Committee helps the champion team submit to

SIGGRAPH as a reward to the winner.● “Virtual Chambara”, SIGGRAPH2002

“Virtual Chambara”, SIGGRAPH 2002

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History of IVRC Presence at SIGGRAPH● 2003 THE DIMENSION BOOK● 2004 Fragra / Dis-Tansu● 2005 Straw-like user interface / Kobito: Virtual

Brownies / Ton2

● 2006 bubble cosmos / INVISIBLE ~The Shadow Chaser~ / Powder Screen: A Virtual Materializer …..

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History of IVRC Presence at SIGGRAPH● 2007 BYU-BYU-View / CoGAME● 2008 Ants in the Pants / Landscape Bartender● 2009 Baby type robot “YOTARO” / Back to the mouth /

Funbrella: making rain fun● 2010 Haptic Canvas● 2011 Mommy Tummy● 2015 Childhood/ vibroSkate

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

CHILDHOODTeam Champignon, Univ TsukubaWearable Suit for “Augmented Child Experience”IVRC2014 Grand Prix + Laval Virtual Award---> SIGGRAPH 2015 ETECH---> SIGGRAPH 2017 ETECH “Wired Muscle”

19

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International Cooperation with ETC, CMU

“The best work certified by CMU among other works created as student project will be invited for the final contest of IVRC. The invited work will be assessed in the final contest in the same way as other selected works in the preliminary contest of IVRC and will be entitled to receive each award of IVRC.”

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Partnershipin SIGGRAPH 2010

Don MarinelliExecutive producer of ETC

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http://ivrc.net/

Carnegie Mellon University (CMU) Entertainment Technology Center (ETC) and International collegiate Virtual Reality Contest (IVRC), in recognition of the growing importance of the roles Virtual Reality and Entertainment Technology play in the 21st century, have come to the agreement:

Agreement on International Cooperation in Virtual Reality and Entertainment Technology

Michelle Macau(ETC) AmbassadorAgent for Donald

MarinelliExecutive Producer of

ETC

Prof. S. Tachi(IVRC)

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International Cooperation with Laval Virtual

“The winner of the IVRC Award in France will be invited to the Tokyo stage of the IVRC in Japan as a challenger. Similarly, the winner of the Laval Virtual Award in Japan will be invited to the final stage of Virtual Fantasy, category “Demos”, student competition of Laval Virtual, in France as a challenger. Conditions of invitation will be defined every year by each part of this agreement.”

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

Laval Virtual

West France department, The Capital of Virtual Reality

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Agreement on International Cooperationat Laval Virtual 2004

IVRC and Laval Virtual will maintain an award partnership for three years (2004-2007): the Laval Virtual Award at the IVRC in Japan, the IVRC Award at “Laval Virtual’s Le Village de la Creations” in France.

J.F. Fontaine(Laval Virtual)

Prof. S. Tachi(IVRC)

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

Japan and France, VR Exchange Hisitory

25th International collegiate Virtual Reality Contest

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

ACM SIGGRAPH Award“Laval Virtual Award” academy award in VR

Real Baby - Real Family(IVRC2016) is also honored in Laval Virtual 2017 by “ACM SIGGRAPH Award”. Thanks to cooperate between Laval Virtual and ACM SIGGRAPH, they got opportunity to exhibit in SIGGRAPH 2017 Emerging Technolgies.

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25 years…

● More than 200 projects have been realized through 23 IVRCs including 21 projects selected as SIGGRAPH E-Tech.

● Average 5 persons for each project mean over 1,000 persons have deeply experienced and understood VR!

● IVRC students become staffs, and staffs now become world famous professors, designers, creators, and engineers.

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

IVRC 20 Years’ History Archivehttp://ivrc.net/archive/

30

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IVRC Alumni Members

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21 CENTURY'S GRAND ENGINEERING CHALLENGES

● National Academy of Engineering announced 14 grand engineering challenges for the 21st century on February 15, 2008. http://www.engineeringchallenges.org/

● The final choices fall into four themes that are essential for humanity to flourish -- sustainability, health, reducing vulnerability, and joy of living.

● Tremendous advances in quality of life have come from improved technology in areas such as farming and manufacturing. If we focus our effort on the important grand challenges of our age, we can hugely improve the future.

● Enhance Virtual Reality is chosen one of the 14 challenges.

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Second VR Wave(the 2020s ?)VR Challenges

● Autostereoscopic Display● Haptic VR ● Augmented Reality● Telexistence  ● Human Augmentation

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3D moves in 30-year cycles VR moves 10 years after3D crazes

1st 3D Craze(the1950s)

Dawn ofVR

(the1960s)

1940 1960 1980 2000 20201920

Dawn of 3D

(the1920s)

2nd 3D Craze(the1980s)

3rd 3D Craze(the2010s)

2ndVR Wave(the2020s)

?1st

VR Wave(the1990s)

movie movie

Theme-park

computergameTV

movie movie

Susumu Tachi: From 3D to VR and further to Telexistence, Proceedings of the 23rd International Conference on Artificial Reality and Telexistence (ICAT), Tokyo, Japan, pp.1-10 (2013.12)

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

IVRC2017 Time Line

35

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Next-generation“INTERACTIVE CONTENTS”

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IVRC Wishes to thank…

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SIGGRAPH Emerging Technologies 2017 Chair

Jeremy KENISKY

Emerging Technologies 2017

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Experience Presentations: VR / AR & Optics

Sunday 30 July, 9:00 - 10:30am Theater 411

Varifocal Virtuality: A Novel Optical Layout for Near-Eye Display

TwinCam

Adaptive Dynamic Refocusing: Toward Solving Discomfort in Virtual Reality

Membrane AR: Varifocal, Wide-Field-of-View Augmented Reality Display From Deformable Membranes

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Experience Presentations: Touching Holograms

Wednesday 2 Aug, 10:45am - 12:35pm Theater 411

Altered Touch: Miniature Haptic Display With Force, Thermal, and Tactile Feedback for Augmented Haptics

ORBEVR - A Handheld Concave Spherical Virtual Reality Display

Submerged Haptics: Haptic Display Using 3D Printed Airbags

Mid-Air Interaction With a 3D Aerial Display

Merge Cube

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Experience Presentations: Augmented Self

Thursday 3 August, 2:00 - 3:30pm Theater 411

MetaLimbs: Multiple Arms Interaction Metamorphism

Wired Muscle: Generating Faster Kinesthetic Reaction by Inter-Personally Connecting Muscles

Stretchable Transducers for Kinesthetic Interactions in Virtual Reality

Bottomless Joystick 2

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Agenda

10:00-10:05 OpeningAkihiko SHIRAI (IVRC Executive Committe / Laval Virtual)

10:05-10:15 IVRC: International collegiate Virtual Reality ContestSusumu TACHI (IVRC President)

10:15-10:25 Emerging Technologies 2017Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)

10:25-10:35 Laval VirtualGuy LE BRAS (Laval Virtual)

10:35-10:50 Student session - IVRC to SIGGRAPHHaruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio UniversityYusuke YAMAZAKI, "Hapbeat" project, Tokyo TechYuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology

10:50-10:55 Lightning Announcements10:55-11:00 Conclusion / Photo session

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Guy LE BRASLaval Virtual, FRANCE

Laval Virtual

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LAVAL VIRTUAL is the world leader exhibition dedicated to Virtual & Augmented Realities since 1999.

Two international student competions.

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Laval Virtual / In Numbers

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“Laval Virtual Award” in ACM SIGGRAPH will have get honor to participate to ReVolution.The nominated project will be announced on Wednesday 2nd August 3:30pm in Emerging Technologies area.

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Agenda

10:00-10:05 OpeningAkihiko SHIRAI (IVRC Executive Committe / Laval Virtual)

10:05-10:15 IVRC: International collegiate Virtual Reality ContestSusumu TACHI (IVRC President)

10:15-10:25 Emerging Technologies 2017Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)

10:25-10:35 Laval VirtualGuy LE BRAS (Laval Virtual)

10:35-10:50 Student session - IVRC to SIGGRAPHHaruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio UniversityYusuke YAMAZAKI, "Hapbeat" project, Tokyo TechYuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology

10:50-10:55 Lightning Announcements10:55-11:00 Conclusion / Photo session

Page 59: IVRC2017 BoF meeting in SIGGRAPH2017

Haruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio University

Yusuke YAMAZAKI, "Hapbeat" project, Tokyo Tech

Yuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology

Student Session:IVRC to SIGGRAPH

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Haruna FUSHIMI, Tomoya SASAKI“Jack and the Beanstalk” Project

Keio University

Student Session:IVRC to SIGGRAPH

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What I have done in IVRC?

Jack and the Beanstalk (IVRC 2015)

— VR game uses rope device and CG, expressing the experience of climbing to height.

— Multisensory experience (visual, auditory, and haptic)

・Tomoya: Hardware Engineer・Haruna: Designer

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Experience in IVRC

• Experience Design• Teamwork• Tough Demonstration

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My SIGGRAPH 2017 project

MetaLimbsTomoya Sasaki, et al.

atmoSphereHaruna Fushimi, et al.

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My SIGGRAPH 2017 project

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Yusuke YAMAZAKI"Hapbeat" project

Tokyo Tech, Japan

Student Session:IVRC to SIGGRAPH

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What I have done in IVRC? (IVRC2015)

Title: “If I had angel wings on my back...”

Experience:You can fly in the air with your imaginary wings on the back

We worked on:・Give sense of floating with standing pausture ・Give haptic feedback of wings on the player’s back・Actuate wings by the player’s muscle movement

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Experience in IVRC

working with a teamtask, schedule, communication...

First time of making a content with team

Learned difficulties of:

setting a proper goal

how to build a content

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My SIGGRAPH 2017 project (ET-321)

Hapbeat New type of haptic display using motor and string

Characteristics : Powerful and high fidelity vibration

Transmitted wide range

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My SIGGRAPH 2017 project (ET-321)

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Yuya MOCHIZUKI, Rex HSIEH “Real Baby” Project

Kanagawa Institute of Technology

Student Session:IVRC to SIGGRAPH

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Rex: In IVRC 2016, I volunteered as a student volunteer and worked as exhibition setup and multi-language communicator communicating with French and Chinese nationals helping them resolve problems. It is in IVRC I was introduced to the Real Baby-Real Family team.

What I have done in IVRC? (IVRC2016)

Real Baby - Real Family

・Holdable tangible baby VR・Inverse Age Progression・Display of Haptics Synchronized with Voice

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Experience in IVRC

IVRC is a special event that allows students of different levels from High School to Graduate Students to compete in the same event. It is a place where potential Virtual Reality talents are discovered and given the spotlights they needed to launch their project further

・Making of polite things・Important elements in making VR・Joint development・Method of relocating financial resources

International Exhibitions: Laval Award, SIGGRAPH Award

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My SIGGRAPH 2017 project

Real-Baby, Real-Family a virtual baby nursery simulator that allows players to experience what it feels like to be a new parent by taking care of his/her virtual baby in a virtual world. Our baby face inverse mechanism allows us to generate a baby face bearing resemblance to our users from their photographs. It is the winner of Laval Virtual’s SIGGRAPH award and a currently the project founder: Yuya Mochizuki is launch his own startup company from this project.

Real Baby - Real Family

・Used VIVE Tracker

・Using a real physical baby mockup with tangible weight

・BabyTech “Baby-suit” exhibition

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

Exchange Experience 「Real Baby - Real Family」Team report

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Agenda

10:00-10:05 OpeningAkihiko SHIRAI (IVRC Executive Committe / Laval Virtual)

10:05-10:15 IVRC: International collegiate Virtual Reality ContestSusumu TACHI (IVRC President)

10:15-10:25 Emerging Technologies 2017Jeremy KENISKY (SIGGRAPH E-Tech 2017 Chair)

10:25-10:35 Laval VirtualGuy LE BRAS (Laval Virtual)

10:35-10:50 Student session - IVRC to SIGGRAPHHaruna FUSHIMI, Tomoya SASAKI, “Jack and the Beanstalk” Project, Keio UniversityYusuke YAMAZAKI, "Hapbeat" project, Tokyo TechYuya MOCHIZUKI, Rex HSIEH , “Real Baby” Project, Kanagawa Institute of Technology

10:50-10:55 Lightning Announcements10:55-11:00 Conclusion / Photo session

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10:50-10:55

Lightning Announcements

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https://www.laval-virtual.org/lvc/

“Laval Virtual Center” Opens!

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

“TimeRescue”

TimeRescue (ParisTech A&M)

AR+VR=MR Escaping game

“IVRC Award” in Laval Virutal 2017

Other Projectshttp://www.laval-virtual.org/en/prices-competitions/virtual-fantasy/winners-2017.html

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

Cooperate with Laval Virtual ReVolution

“Real Baby - Real Family” is invited as Laval Virtual Award winner.

Theme in 2017: TransHumanism++

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

Welcome to Laval Virtual!

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

http://j.mp/LVRV18

“1+1 = ∞”One Plus One Equals Unlimited

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

ReVolution 2018: 1+1=∞

http://j.mp/LVRV18

PROGRAM PARTNERInternational collegiate Virtual Reality Contest (IVRC)

http://ivrc.net/2017/en

ACM SIGGRAPH

http://www.siggraph.org/

Super Human Sports Society

http://superhuman-sports.org/

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25th International collegiate Virtual Reality Contest http://ivrc.net/2017/

http://ivrc.net/2017/en/

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Conclusion&

Photo Session

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http://ivrc.net/2017/en/

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