13
Santtu Toivonen Gamification for Motivation

Gamification santtu oppi_slideshare

Embed Size (px)

DESCRIPTION

Subset of the slides I presented at Oppi 2014 Festival: http://oppifestival.com/

Citation preview

Page 1: Gamification santtu oppi_slideshare

Santtu Toivonen

Gamification for Motivation

Page 2: Gamification santtu oppi_slideshare

Games Are Already

in Education

Page 3: Gamification santtu oppi_slideshare

Where to Go From Individual Games?

Game

Page 4: Gamification santtu oppi_slideshare

Where to Go From Individual Games?

Game

(Bigger)

Game

Page 5: Gamification santtu oppi_slideshare

Where to Go From Individual Games?

Game

Gamified Learning

Experience

(Bigger)

Game

Game

Page 6: Gamification santtu oppi_slideshare

Some Gamification-related Concepts

• Badge

• Prize

• Level

• Reward

• Storification

• Motivator

• Avatar

• Teamwork

• Leaderboard

• Competition

• Collaboration

• Unlock

• Currency

• Immersion

• Flow

• Investigation

• Bragging

• Mastery

Page 7: Gamification santtu oppi_slideshare

Bingel Volcano Incident

Result: One million

exercises made in a

week (3 x as much as

normally during that

particular week in a

schoolyear).

Page 8: Gamification santtu oppi_slideshare

Jordan Shapiro Against Gamification

“Gamification is really popular in advertising, in human resources, in coffee shop

loyalty programs, pretty much everywhere. They gamify schools today by replacing

grades with levels, merit badges, where learning becomes about accumulating

rewards, leveling up and overcoming danger [..]

Gamification is one of the most convoluted, nonsensical, illogical things I can

imagine. Gamification is built on the assumption that what we need is better

competitive, commodified motivation systems [..]

That’s the kind of thinking that lead to a global education crisis.”

http://www.gamesandlearning.org/2014/03/28/shapiro-games-not-gamification-can-help-solve-the-education-crisis/

= Narrow view on gamification!

Page 9: Gamification santtu oppi_slideshare

Fertile & Safe Environment Is a Baseline

Maslow Bloom

Page 10: Gamification santtu oppi_slideshare

Making Up Your Own Rules and Games

(Or think of Calvinball: http://en.wikipedia.org/wiki/Calvin_and_Hobbes#Calvinball)

Page 11: Gamification santtu oppi_slideshare

Three Levels of Participation

PASSIVE (RE)ACTIVE (PRO)ACTIVE

Page 12: Gamification santtu oppi_slideshare

From Individual Games to Gamified Experiences

The goal is not just a game played by one person,

not even a multiplayer game,

but a process and environment

involving all kinds of content,

different people,

in various contexts,

addressing several learning goals.

Page 13: Gamification santtu oppi_slideshare

Thanks!

Follow my ramblings:

Twitter: @touqo

Blog: http://touqo.wordpress.com/