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By: Andrew Ravenscroft and Patrick McAndrewPresented: OpenLearn2007 30-31 October 2007More at: http://kn.open.ac.uk/public/document.cfm?docid=10470Creative Commons Attribution: CC-BY
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From boot camp to holiday camp? Some issues around openness, Web 2.0 and learning
Andrew RavenscroftLearning Technology Research Institute (LTRI)
London Metropolitan University
Patrick McAndrewThe Institute of Educational Technology (IET)
The Open University
OpenLearn is a ‘work-bench’, an experiment, that can help us to understand revolutionary changes in digital literacy
(Open source, Web 2.0 etc.)
Who are the users and why?
…we can’t really know though we can anticipate different profiles
informal, formal…or is this distinction no longer important?
Impact of radical publishing?
…media no longer contains fixed social relations (author/broadcaster, reader/consumer) it creates them and they are different and fluid (the ‘Web 2.0 world’)
…democratic and collaborative media creation, sharing and consumption
Is all content and media provisional?
What counts as closure?
Who designs the interaction? (designer or user)
Increasingly we are not ‘on’ the web, or ‘in’ the web, we are part of the web
“here comes everyone” (Imagine, BBC)
Are we designing content and interactions or ‘experiences’?
With such bewildering opportunities for interaction and experience how do learners decide what they do?
From interest to learning?!
How to convert huge-scale social and media-rich interaction for interest to large-scale media-rich interaction for learning?!!
…re-conceptualise learning to emphasise digital practices rather than media form and representation
…the most important thing about content and tools is what you can do with them that is relevant to you
…resonates with old ideas
‘I hear and I forget.
I see and I remember.
I do and I understand.
(Confucius, 551 – 479 BC)
…give learning practices, or ‘active doing’, back to the learners through exploiting their developing digital literacies
Practices involve identities and social relations etc., ‘humanness”
Open learning practices – Ambient pedagogies and learning designs
- Digital Dialogue Games
- Learn2getha – a ‘pedagogical web 2.0’
Aesthetics of interaction – as increasingly people will do what they like doing rather than what they are told to do
Formal education- Sticks and carrots
Assignment deadlines Examinations Tutors who call
• Qualifications• Progression• Peer approval
Open education- What sticks and carrots?
Assignment deadlines Examinations Tutors who call
• Qualifications• Progression• Peer approval
X
Reasons for study (data from initial study of OpenLearn registered users March 2007)
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10
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Professionaldevelopment
Interest Hobby Job progress Job change Study
Courses users want
What users like
“Ability to try OU course units before registering for the course.”
“To upgrade skills … and to meet the requirements for the jobs”
http://tagcrowds.com (Thanks to Gill Clough for pointer!)
“I like the idea of learning for pleasure as opposed to learning to achieve targets.”
“Free learning that you can dip into at your leisure.”
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Content Taster Free Easy/Fun
OpenLearn “Boot Camp”
Results 1 - 10 of about 11,800 from openlearn.open.ac.uk for work
OpenLearn “Holiday camp”
“I live in New Zealand and wonder if there are many kiwis registered. If so it would be nice to know. :-)”
“I would like to meet any student that are on similar courses as me. :-)”
It is just for fun. Your answers are not assessed, so don't worry about getting things wrong.
Results 1 - 10 of about 214 from openlearn.open.ac.uk for fun.
A few curves to think about…
Towards learning clubs
How can we support learning for fun?– Chance to do something
straight away– Keep track of plans and
activities– Personal information and
shared information– What other people do and it
works– Reward what you do
– Tools and community to help this happen
OpenLearn tools
FlashMeeting: weekly get togethersCompendium: shared pathsMSG: Who is online now - and shares your
interestSocial tools and new tools
Ambient learning designs
Exemplars:
- Digital Dialogue Games (the Interloc tool)- Highly structured
dialogue practice
- Learn2getha consortium- Configurable
pedagogical interface to open technologies
User selected content (Web 2.0)Feedback on performance
Replay on mobile phones
Extreme Sports example
Key interface:
Is it all about degree of scaffolding?
‘hard’ scaffolding (e.g. Dialogue Games) or ‘soft’ scaffolding (typical open technologies) to suits users purposes
Isn’t openness a configurable dimension? (not part of a dichotomy)
More info…
[email protected] homepages.unl.ac.uk/~ravensca/
Research theme: Learning interaction and dialogue
design www.unl.ac.uk/ltri/research/interaction.htm
Digital Dialogue Games www.interloc.org
[email protected] iet.open.ac.uk/pp/p.mcandrew/
Research theme: Computers and learning creet.open.ac.uk/groups/calrg/
OpenLearn www.open.ac.uk/openlearn
Overall comments
What users dislike