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27.07.2015
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IFITT Doctoral Summer School 2015 Slide Number 1
Flourishing through an eTourism platform:a framework enabling tourists’ eudaimonic pursuits
Bruce C.K. WANSchool of Design, The Hong Kong Polytechnic University
IFITT Doctoral Summer School 2015 Slide Number 2
What is eudaimonic pursuit?
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IFITT Doctoral Summer School 2015 Slide Number 3
What is eudaimonic pursuit?The human quests for meaningful life by actualizing one’s true potential across one’s lifespan.
Ryan & Deci, 2001
Insight from positive psychology
IFITT Doctoral Summer School 2015 Slide Number 4
How does it happen in tourism?
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IFITT Doctoral Summer School 2015 Slide Number 5
Jules & Jimon their journeys to mountain excursions
Jules & Jim are nature lovers.
IFITT Doctoral Summer School 2015 Slide Number 6
+
Technology is well integrated into their everyday lives in regardless of situation.
Jules & Jimon their journeys to mountain excursions
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IFITT Doctoral Summer School 2015 Slide Number 7
Like many other people, they use information & communication technology (ICT) throughout their journeys – dreaming, planning, booking, experiencing, and sharing etc.
Jules & Jimon their journeys to mountain excursions
IFITT Doctoral Summer School 2015 Slide Number 8
As nature lovers, they take a cable car which can bring them to the summit.
Jules & Jimon their journeys to mountain excursions
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IFITT Doctoral Summer School 2015 Slide Number 9
Few years later: They decided to climb up the mountain by themselves as they liked to do.
Jules & Jimon their journeys to mountain excursions
IFITT Doctoral Summer School 2015 Slide Number 10
Some years later: They guided other like‐minded to the summit so that other people can share their joy.
Jules & Jimon their journeys to mountain excursions
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IFITT Doctoral Summer School 2015 Slide Number 11
What constitutes meaningful tourist experience?
Jules & Jimon their journeys to mountain excursions
IFITT Doctoral Summer School 2015 Slide Number 12
Hedonic pleasurable experience:Presence of positive affect, absence of negative affect and the high level of satisfaction with one’s life. (Subjective well‐being)
Dimensions of meaningful experience
Eudaimonic meaningful experience:Actualizing one’s true potential across one’s lifespan – to live a life in accordance with one’s virtues. (Psychological well‐being)
Deci & Ryan, 2008; Waterman, 1993
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IFITT Doctoral Summer School 2015 Slide Number 13
Jules & Jimon their journeys to mountain excursions
Hedonia Eudaimonia
Involvem
ent of personal character
strengths in the activity
Self‐centered goal Altruistic goal
This is a pleasant journey!
And… this is an engaging journey!!
Finally… this is a meaningful journey!!!
Based on Seligman’s three dimensions of life (2002)
IFITT Doctoral Summer School 2015 Slide Number 14
Hedonic pleasurable experience
Dimensions of meaningful experience
Eudaimonic meaningful experience
A pleasant journey:Self‐gratifying experience.
An engaging journey:Involving of one’s character strengths for self‐gratification and self‐actualization.
A meaningful journey:Using one’s character strengths in the service of a purpose greater than self‐interest
Transformation
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IFITT Doctoral Summer School 2015 Slide Number 15
Why does it matter to eTourism?
IFITT Doctoral Summer School 2015 Slide Number 16
Why does it matter to eTourism?1. Tourism provides opportunities to explore and exercise our
potentials. (Filep & Pearce, 2013; Kler & Tribe, 2012; Little, 2012; Noy, 2004; Pearce, 2009; Reisinger, 2013)
2. Technology becomes our “third nature”. (Baeva, 2014; Verbeek, 2005)3. eTourism takes an integral role in the construction of tourist
experience. (Buhalis & Amaranggana, 2014, 2015; Neuhofer, Buhalis, & Ladkin, 2014)
4. Our society is undertaking positive transformation. (Pine & Gilmore, 1999; Anderson et al., 2013; Diener & Seligman, 2004; Seligman & Csikszentmihalyi, 2000; Tromp & Hekkert, 2014; White & Waters, 2015)
5. A new human computer interface (HCI) framework is needed to cope with the “positive” change. (Calvo & Peters, 2014; Sander, 2011)
6. Scanty similar research has been conducted in the field of eTourism.
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IFITT Doctoral Summer School 2015 Slide Number 17
The role of ICT in the tourism industry
Past
• Computer Reservation System
• Focused on productivity and efficacy
• Business and management centric
• Technology as means to streamline transactions
Present
• Multi‐media platforms
• Focused on usability and user experience
• Consumer and user centric
• Technology as means to response user needs
Create meaningful tourist experience (McCabe, Sharples, & Foster, 2012)
Future
(Buhalis, 2003; Buhalis & Law, 2008) (Andersson, 2007; Benyon, Quigley, O’Keefe, & Riva, 2013; Berger et al., 2007; Buhalis & Amaranggana, 2014, 2015; Neuhofer, Buhalis, & Ladkin, 2014)
IFITT Doctoral Summer School 2015 Slide Number 18
The role of ICT in the tourism industry
Past, present, and the future
Could meaningful tourist experience be addressed by current usability and user experience (UX) enhancement?
Positive interaction (design) solutions are beyond the pragmatic view on efficiency and effectiveness (as in usability) or the hedonic goal on emotional aspects and pleasurable experiences (as in UX) – HCI for eudaimonia concerns about living well (virtuously) rather than merely feeling good.
(Peters & Calvo, 2014; Pohlmeyer, 2013)
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IFITT Doctoral Summer School 2015 Slide Number 19
Agenda
1. Introduction
2. Problem statement
3. Research framework and hypotheses
4. Proposed methodology
5. Anticipated results
6. References
IFITT Doctoral Summer School 2015 Slide Number 20
3. Research framework and hypotheses
• What are the qualities of meaningful tourist experience? (Stage 1 – by deconstructing meaningful tourist experiences with empirical research)
• How can technology support the development of meaningful tourist experience? (Stage 2 – by reconstructing meaningful
tourist experience with conceptualization of new eTourism platform)
Key research questions:
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IFITT Doctoral Summer School 2015 Slide Number 21
Adaptation based on Vision in Product Design (ViP) model, Hekkert & VanDijk (2011)
Meaning
New
meaning
Activities
New
activities
Statement
Empirical plane (activity)
Theoretical plane (framework and model)
Interaction plane (meaning)
Tourist activities
Meaningfulness
Deconstruction Reconstruction
Stage 1What are the qualities of meaningful tourist experience?
Stage 2How can technology support the development of meaningful tourist experience?
IFITT Doctoral Summer School 2015 Slide Number 22
Stage 1 ‐ deconstruct meaningful tourist experience
What are the qualities of meaningful tourist experience?
‐ How do meaningful tourists’ activities and experiences contribute to their personal growth and positive transformation?
‐ What are the characteristics of those meaningful tourist activities and experiences?
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IFITT Doctoral Summer School 2015 Slide Number 23
Meaningful experience is the result of exercising one’s signature character strengths in an activity which can enable personal growth, self‐acceptance, and positive transformation.
Peterson & Seligman (2004)
Locating meaningful experience in (serious) leisure
IFITT Doctoral Summer School 2015 Slide Number 24
Serious leisure is a “systematic pursuit of an amateur, hobbyist, or volunteer core activity that is highly substantial, interesting, and fulfilling and where, in the typical case, participants find a career in acquiring and expressing a combination of its special skills, knowledge, and experience”. (Stebbins, 1992, p. 3)
Stage 1 ‐ deconstruct meaningful tourist experience
Locating meaningful experience in (serious) leisure
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IFITT Doctoral Summer School 2015 Slide Number 25
Causal leisure vs Serious leisure
Casual leisure Serious leisure
Immediately and intrinsically rewarding
Intrinsically rewarding with progression paths
Relative short‐lived Long‐term involvement
Pleasurable activity Activity leading to self‐actualization
Little to none training is required Specific skills and knowledge are required
Fundamentally hedonic Eudaimonic and transformational
Pure enjoyment and pleasure Satisfaction
Stebbins, 1992
IFITT Doctoral Summer School 2015 Slide Number 26
Value in Action (VIA) classification of character strengths and virtues (Peterson & Seligman, 2004)
`
A framework which lists six universally prominent virtues and 24 related character strengths. Exercising character strengths can enable positive experience, engagement, meaning, and the development of virtues for eudaimonia (Harzer & Ruch, 2013; Littman‐Ovadia & Steger, 2010; Peterson & Seligman,
2004).
Stage 1 ‐ deconstruct meaningful tourist experience
Identify how one’s character strengths are developed through his/her serious leisure activities
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IFITT Doctoral Summer School 2015 Slide Number 27
VIA Classification of Character Strengths and Virtues - Peterson & Seligman (2004)Virtues Character Strengths Virtues Character StrengthsWisdom Creativity – originality, adaptive, ingenuity;
Curiosity – interest, novelty-seeking, exploration, openness to experience;Judgment – critical thinking, thinking things through, open-mined;Love of learning – mastering new skills & topics, systematically adding to knowledge;Perspective – wisdom, providing wise counsel, taking the big picture view.
Transcendence Appreciation of beauty & excellence – awe, wonder, elevation;Gratitude – thankful for the good, expressing thanks, feeling blessed, Hope – optimism, future-mindedness, future orientation;Humor – playfulness, bringing smiles to others, lighthearted;Spirituality – religiousness, faith, purpose, meaning
Courage Bravery – valor, not shrinking from fear, speaking up for what’s right;Perseverance – persistence, industry, finishing what one starts;Honesty – authenticity, integrity;Zest – vitality, enthusiasm, vigor, energy, feeling alive and activated.
Temperance Forgiveness – mercy, accepting others’ shortcomings, giving people a second chance;Humility – modesty, letting one’s accomplishments speak for themselves;Prudence – careful, cautious, not taking undue risks;Self-regulation – self-control, disciplined, managing impulses & emotions;
Humanity Love – both loving and being loved, valuing close relations with others;Kindness – generosity, nurturance, care, compassion, altruism, “niceness”;Social intelligence – emotional intelligence, aware of the motive/feelings of self/others, knowing what makes other people tick.
Justice Teamwork – citizenship, social responsibility, loyalty;Fairness – just, not letting feelings bias decisions about others;Leadership – organizing group activities, encouraging a group to get things done.
IFITT Doctoral Summer School 2015 Slide Number 28
Stage 1 ‐ deconstruct meaningful tourist experience
Patterns may emerge by probing into the developmental aspects of those character strengths involved in one’s serious leisure practice, which can inform the researcher in devising a framework for the future design of eTourism platform.
From deconstruction to reconstruction of meaningful tourist experience
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IFITT Doctoral Summer School 2015 Slide Number 29
Stage 2 – reconstruct meaningful tourist experience
Positive computing is proposed to recognize the research and design of technology to support psychological well‐being (PWB) and eudaimonia.
Nine determinant factors and three approaches of PWB are identified.
(Calvo & Peters, 2014; Peters & Calvo, 2014)
Interaction design for eudaimonia
IFITT Doctoral Summer School 2015 Slide Number 30
Determinant factors of well-beingSelf (Intrapersonal) Positive emotions,
Motivation and Engagement, Self-Awareness, Mindfulness, Resilience
Social(Interpersonal)
Gratitude, Empathy
Transcendent(Extra-personal)
Compassion, Altruism
Calvo & Peters (2014)
Stage 2 – reconstruct meaningful tourist experience
Approaches to integrate design solutionsPreventative Obstacles or compromises to well-
being are treated as errors and design is used to rectify existing problem.
Active Well-being is part of the concern about a solution designed for a final goal and purpose other than well-being.
Dedicated The design and technology is purposely built for well-being enhancement.
Calvo & Peters (2014)
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IFITT Doctoral Summer School 2015 Slide Number 31
Various design strategies can be considered such as behavior modification, projection, enactment, gamification, reflection, introspection, celebration, and mindfulness practice, for supporting one’s eudaimonic pursuit.
Stage 2 – reconstruct meaningful tourist experience
IFITT Doctoral Summer School 2015 Slide Number 32
Summary
Stage 1 – deconstruction Stage 2 – construction
HypothesisMeaningful tourist experience necessitates involvement of one’s signature character strengths in an activity.
HypothesiseTourism plays an integral role in one’s pursuit of eudaimonia by identifying, developing, celebrating and reflecting on its signature character strengths.
Meaning
New
meaning
Activities
New
activities
Statement
Empirical plane (activity)
Theoretical plane (framework and model)
Interaction plane (meaning)
Tourist activities
Meaningfulness
Deconstruction Reconstruction
ObjectiveTo identify cross-sectional and developmental aspects of character strengths involved in constructing tourists’ eudaimonic pursuits through serious leisure activities.
ObjectiveTo propose future scenarios, frameworks, applications, design methods, evaluation models for the future development of eTourism platform supporting tourists’ eudaimonic pursuit.
Adaptation based on ViP model, Hekkert & VanDijk (2011)
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IFITT Doctoral Summer School 2015 Slide Number 33
4. Proposed methodology
Research approach
Hermeneutic phenomenological qualitative inquiry(semi‐structured interview)
Stage1 – Descriptive and qualitative research
Objective
To identify cross‐sectional and developmental aspects of character strengths involved in constructing tourists’ eudaimonic pursuits through serious leisure activities.
IFITT Doctoral Summer School 2015 Slide Number 34
4. Proposed methodologyStage1 – Area of Investigation
The research probes into participants' senses of eudaimonia in three key areas:1. Participants’ character strengths involved in their
serious leisure practice in everyday life2. Participants’ character strengths involved in their
serious leisure practice during travel journeys3. Participants’ use of ICT throughout different stages of
their serious leisure practice: anticipation, experiencing, sharing, and recounting
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IFITT Doctoral Summer School 2015 Slide Number 35
4. Proposed methodologyStage1 – Method to be used
Thematic analysis and interpretative phenomenological analysis are used to analyze content of interviews.
Thematic analysis, is elaborated based on VIA classification, is used as guidance to conduct the interview content and well as coding scheme.
Interpretative phenomenological analysis is a bottom‐top approach that helps researcher to reveal hidden meaning within participants’ discourses.
IFITT Doctoral Summer School 2015 Slide Number 36
4. Proposed methodology
Research approach
Interaction Design with Research through Design approaches (RtD)
Stage2 – Exploratory research through interaction design
Objective
To propose future scenarios, frameworks, applications, design methods, evaluation models for the future development of eTourism platform supporting tourists’ eudaimonic pursuit.
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IFITT Doctoral Summer School 2015 Slide Number 37
4. Proposed methodologyStage2 – Area of Investigation
The research generates possible future scenarios and conditions to enable and support one’s eudaimonic pursuits in the context of leisure and tourism:1. To facilitate one’s eudaimonic pursuit with interaction
design.2. Use ICT as means to make such pursuit sustainable.3. To enable positive transformations at the level of
individual, organization, and society.
IFITT Doctoral Summer School 2015 Slide Number 38
4. Proposed methodologyStage2 – Method to be usedResearch through design (RtD) is an approach to conducting scholarly research that employs the methods, practices, and processes of design practice with the intention of generating new knowledge. While scientific research seeks universal rules and principles and social science research works with the past and present, design research looks into particulars and projects preferable solutions into a future context.
(Zimmerman and Forlizzi, 2014)
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IFITT Doctoral Summer School 2015 Slide Number 39
Positive Computing (Calvo & Peters, 2014)Engineering - HCI
Actor Network Theory (ANT) (Latour, 1999)Authenticity (Wang 1999, Knudsen & Waade, 2010)Hopeful tourism (Pritchard, Morgan, & Atelijevic, 2011)Mobility paradigm (Urry, 2007)Performance turn (Haldrup & Larsen, 2010)Positive psychology and tourism (Filep, 2012, Filep & Pearce, 2013)Transformational tourism (Reisinger, 2013)Etourism (Neuhofer, Buhalis & Ladkin, 2013)
Tourism studies (listed in alphabetical order)
Stage 1 deconstructing tourists’ eudaimonic pursuits through serious leisure activities
Empirical researchFlourishing through eTourism
Values in Action (VIA) classification of character strengths and virtues (Peterson & Seligman, 2004)
Positive Psychology
Serious Leisure (Stebbins, 1982)Leisure studies
Stage 1 investigation – Empirical research
Vision in Product Design (ViP) (Hekkert & van Dijk, 2011)Research through Design (RtD) (Zimmerman, Forlizzi, & Evenson, 2007)
Design
An overview of the research project pathways – Flourishing through eTourism
Research pathway – adaptation based on this study based on Zimmerman, Forlizzi, and Evenson’s RtD model (2007)
Field dataPatterns and particularities on tourists’ eudaimonic pursuits
Research artifacts• Framework• Blueprint• Prototype• Scenario•User Case• Evaluation
model
Unanticipated effectsEnable Eudaimonia through eTourism platform
Theories• Tourist in quest of existential authenticity• Tourism, performance and the everyday• Positive psychology in tourism studies• eTourism, Smart tourism initiatives etc.
Stage 2Interaction Design Research
flourishing through eTourism
Design opportunitiesResearch-oriented Design
Technical opportunitiesA HCI framework for eudaimonia
IFITT Doctoral Summer School 2015 Slide Number 40
Flourishing through eTourism platform(Research model on design for eudaimonia)
Adaptation based on ViP model, Hekkert & VanDijk (2011)
Research approachHermeneutic phenomenological qualitative inquiry
FrameworkWell-being factors for positive computingSelf (Intrapersonal) - positive emotions, motivation & engagement, self-awareness, mindfulness, resilience;Social (Interpersonal) - gratitude, empathy;Transcendent (Extra-personal) - compassion, altruism.(Calvo & Peters, 2014, PP.85-86)
Conn
ectio
ns
Co-c
reat
ion
with
te
chno
logy
Tourism
Tourist well-being pursuit
Serious LeisureEverydayness
FrameworkVIA Classification of Character Strengths and VirtuesWisdom – creativity, curiosity, judgment, love of learning, perspective;Courage – bravery, perseverance, honesty, zest;Humanity – love, kindness, social intelligenceJustice – teamwork, fairness, leadership;Temperance – forgiveness, humility, prudence, self-regulation;Transcendence – appreciation of beauty and excellence, gratitude, hope, humor, spirituality.(Peterson & Seligman, 2004)
Activ
ities
Signature character strengths
ObjectiveTo identify cross-sectional and developmental aspects of character strengths involved in constructing tourists’ eudaimonic pursuits through serious leisure activities. Flo
urish
ing
Framework for transformative
tourist experience
Empirical plane (activity)
Theoretical plane (eudaimonic pursuit)
Research approachInteraction Design with Research through Design approaches (RtD)
Stage 1 – deconstruction Stage 2 – construction
ObjectiveTo propose future scenarios, frameworks, applications, design methods, evaluation models for the future development of eTourism platform supporting tourists’ eudaimonic pursuit.
Interaction plane (meaning)
HypothesisMeaningful tourist experience necessitates involvement of one’s signature character strengths in an activity.
HypothesiseTourism plays an integral role in one’s pursuit of eudaimonia by identifying, developing, celebrating and reflecting on its signature character strengths.
Positive EmotionMotivation EngagementSelf-awarenessMindfulnessResilienceGratitudeEmpathyCompassionAltruism
x
x
x
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IFITT Doctoral Summer School 2015 Slide Number 41
Research artifacts:This study attempts to fill a knowledge gap that is transdisciplinary in nature.
Stage 1: Patterns and characteristics favorable to one’s eudaimonic pursuit, which applicable to ICT & eTourism platform.
Stage 2: To propose interaction design frameworks and principles to support and enable positive development of well‐being with prototypes, scenarios, user cases, and evaluation models.
5. Anticipated result
IFITT Doctoral Summer School 2015 Slide Number 42
6. ReferenceAnderson, L., Ostrom, A. L., Corus, C., Fisk, R. P., Gallan, A. S., Giraldo, M., … Williams, J. D. (2013). Transformative service research: An agenda for the future. Journal of Business Research, 66(8), 1203–1210. doi:10.1016/j.jbusres.2012.08.013Andersson, T. D. (2007). The Tourist in the Experience Economy. Scandinavian Journal of Hospitality and Tourism, 7(1), 46–58. doi:10.1080/15022250701224035Baeva, L. V. (2014). Existential and Ethical Values in an Information Era. Journal of HumanValues, 20(1), 33–43. doi:10.1177/0971685813515593Benyon, D., Quigley, A., O’Keefe, B., & Riva, G. (2013). Presence and digital tourism. AI and Society, 29, 521–529. doi:10.1007/s00146‐013‐0493‐8Berger, H., Dittenbach, M., Merkl, D., Bogdanovych, A., Simoff, S., & Sierra, C. (2007). Opening new dimensions for e‐Tourism. Virtual Reality, 11(2‐3), 75–87. doi:10.1007/s10055‐006‐0057‐zBuhalis, D. (2003). E‐tourism. Information Technology for Strategic Tourism Management, Prentice Hall, Gosport, UK.Buhalis, D., & Amaranggana, A. (2014). Smart Tourism Destinations. In Z. Xiang & I. Tussyadiah (Eds.), Information and CommunicationTechnologies in Tourism 2014. doi:10.1007/978‐3‐319‐03973‐2Buhalis, D., & Law, R. (2008). Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research. Tourism Management, 29(4), 609–623. doi:10.1016/j.tourman.2008.01.005Calvo, R. A., & Peters, D. (2014). Positive Computing: Technology for Wellbeing and Human Potential. MIT Press.Deci, E. L., & Ryan, R. M. (2008). Hedonia, eudaimonia, and well‐being: An introduction. Journal of Happiness Studies, 9(1), 1–11.Diener, E. E., & Seligman, M. E. P. (2004). Beyond Money: Toward an Economy of Well‐Being. Psychological Science in the Public Interest, 5(1), 1–31. doi:10.1111/j.0963‐7214.2004.00501001.xFilep, S. (2012). Positive Psychology and Tourism. In M. Uysal, R. Perdue, & M. J. Sirgy (Eds.), Handbook of Tourism and Quality‐of‐Life Research (pp. 31–50). Dordrecht: Springer Netherlands. doi:10.1007/978‐94‐007‐2288‐0Filep, S., & Pearce, P. L. (2013). A blueprint for tourist experience and fulfilment research. In Tourist Experience and Fulfilment: Insights from positive psychology (pp. 223–232). Routledge.Haldrup, M., & Larsen, J. (2010). Tourism, performance and the everyday: Consuming the orient.Harzer, C., & Ruch, W. (2013). The Application of Signature Character Strengths and Positive Experiences at Work. Journal of Happiness Studies, 14(3), 965–983. doi:10.1007/s10902‐012‐9364‐0Hekkert, P., & van Dijk, M. (2011). Vision in design: A guidebook for innovators. BIS.Kler, K. B., & Tribe, J. (2012). Flourishing Through Scuba; Understanding The Pursuit of Dive Experience. Tourism in Marine Environments, 8(1‐2), 19–32.Knudsen, B., & Waade, A. (2010). Re‐investing authenticity: tourism, place and emotions.Latour, B. (1999). Pandora’s Hope: Essays on the Reality of Science Studies. Harvard University Press.Little, J. (2012). Transformational Tourism, Nature and Wellbeing: New Perspectives on Fitness and the Body. Sociologia Ruralis, 52(3), 257–271. doi:10.1111/j.1467‐9523.2012.00566.xLittman‐Ovadia, H., & Steger, M. (2010). Character strengths and well‐being among volunteers and employees: Toward an integrative model. The Journal of Positive Psychology, 5(6), 419–430. doi:10.1080/17439760.2010.516765McCabe, S., Sharples, M., & Foster, C. (2012). Stakeholder engagement in the design of scenarios of technology‐enhanced tourism services. Tourism Management Perspectives, 4, 36–44. doi:10.1016/j.tmp.2012.04.007
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6. ReferenceNeuhofer, B., Buhalis, D., & Ladkin, A. (2013). High Tech for High Touch Experiences: A Case Study from the Hospitality Industry. In L. Cantoni & Z. Xiang (Eds.), Information and Communication Technologies in Tourism 2013 (pp. 290–301). Springer.Neuhofer, B., Buhalis, D., & Ladkin, A. (2014). A Typology of Technology‐Enhanced Tourism Experiences, 350(July 2013), 340–350. doi:10.1002/jtrNoy, C. (2004). This trip really changed me: Backpackers’ narratives of self‐change. Annals of Tourism Research, 31(1), 78–102.Pearce, P. L. (2009). The Relationship Between Positive Psychology and Tourist Behavior Studies. Tourism Analysis, 14(1), 37–48. doi:10.3727/108354209788970153Peters, D., & Calvo, R. A. (2014). Compassion vs. Empathy ‐ design for resilience. Interactions, 48–53.Peterson, C., & Seligman, M. E. P. (2004). Character Strengths and Virtues: A Handbook and Classification. APA AMERICAN PSYCHOLOGICAL ASSOCIATION.Pine, B. J., & Gilmore, J. H. (1999). The experience economy work is theatre & every business a stage. Boston: Harvard Business School Press.Pohlmeyer, A. E. (2013). Positive design: New challenges, opportunities, and responsibilities for design. In A. Marcus (Ed.), Design, User Experience, and Usability(Vol. 3, pp. 540–547). Springer. doi:10.1007/978‐3‐642‐39238‐2_59Pritchard, A., Morgan, N., & Ateljevic, I. (2011). Hopeful tourism. Annals of Tourism Research, 38(3), 941–963. doi:10.1016/j.annals.2011.01.004Reisinger, Y. (Ed.). (2013). Transformational Tourism ‐ Tourist Perspectives. Wallingford, Oxon, GBR: CABI publishing.Ryan, R. M., & Deci, E. L. (2001). On happiness and human potentials: a review of research on hedonic and eudaimonic well‐being. Annual Review of Psychology, 52(1), 141–66. doi:10.1146/annurev.psych.52.1.141Sander, T. (2011). Positive Computing. In R. Biswas‐diener (Ed.), Positive Psychology as Social Change (pp. 309–326). Springer. doi:10.1007/978‐90‐481‐9938‐9Seligman, M. E. P. (2002). Authentic happiness: Using the new positive psychology to realize your potential for lasting fulfillment. New York : Free Press, c2002.Seligman, M. E. P., & Csikszentmihalyi, M. (2000). Positive psychology. The Science of Optimism and Hope: Research Essays in Honor of Martin EP Seligman, 415–429.Stebbins, R. A. (1982). Serious Leisure; A conceptual statement. The Pacific Sociological Review, 25(2), 251–272.Stebbins, R. A. (1992). Amateurs, Professionals and Serious Leisure.Montreal and Kingston: McGill‐Queen’s University Press.Tromp, N., & Hekkert, P. (2014). Social Implication Design (SID) – A design method to exploit the unique value of the artefact to counteract social problems. In DRS 2014. Umeå, Sweden: Umeå Institute of Design.Urry, J. (2007). Mobility. Polity Press.Verbeek, P. (2005). What Things Do: Philosophical Reflections on Technology, Agency, and Design. Penn state univeristy press.Wang, N. (1999). Rethinking authenticity in tourism experience. Annals of Tourism Research, 26(2), 349–370. doi:10.1016/S0160‐7383(98)00103‐0Waterman, A. S. (1993). Two conceptions of happiness: Contrasts of personal expressiveness (eudaimonia) and hedonic enjoyment. Journal of Personality and Social Psychology, 64(4), 678.White, M. A., & Waters, L. E. (2015). A case study of “The Good School:” Examples of the use of Peterson’s strengths‐based approach with students. The Journal of Positive Psychology, 10(1), 69–76. doi:10.1080/17439760.2014.920408Zimmerman, J., & Forlizzi, J. (2014). Research Through Design in HCI. In J. S. Olson & W. A. Kellogg (Eds.), Ways of knowing in HCI (pp. 1–23). Springer. doi:10.1007/978‐1‐4939‐0378‐8Zimmerman, J., Forlizzi, J., & Evenson, S. (2007). Research Through Design as a Method for Interaction Design Research in HCI design research in HCI. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM.