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EMERGO efficient methodology for scenario-based cases

Emergo presentation for MMP

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An EMERGO presentation for the MultiMedia Programme of CELSTEC. EMERGO is a method and toolkit for developing educational online games.

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Page 1: Emergo presentation for MMP

EMERGO

efficient methodology for scenario-based cases

Page 2: Emergo presentation for MMP

Authentic scenarios

= realistic and real-life problem contexts, in which learners participate as actor and are constantly confronted with the consequences of their actions

Page 3: Emergo presentation for MMP

EMERGO products- methodology supports case production cycle

- toolkit supports case development and delivery

Page 4: Emergo presentation for MMP

Deel Software toolkit voor casusontwikkeling: gepland

EMERGO toolkit: case development

Page 5: Emergo presentation for MMP

EMERGO toolkit: case delivery

Page 6: Emergo presentation for MMP

EMERGO demo

Page 7: Emergo presentation for MMP

EMERGO usp’s

­ Web-based production and distribution­ Generic Methodology­ Can largely be used indepently by teacher­ Generic Toolkit (OS): loosely coupled components­ Reusable and Adaptable (OS, XML)­ Scripting: support of various scenarios and target groups­ Gaming elements: scripts and direct feedback­ Scripting: personalised environment based on progress­ Cooperation (multi-role) and Monitoring by tutor­ Preview option­ Streaming video support: wmv and flash video

Page 8: Emergo presentation for MMP

­ Web application, for developers and end users

­ Open Source

­ Java

­ Use of OS Spring Framework 2

­ Use of OS ZK Framework 3

EMERGO toolkit: technical choices

­ Use of OS ZK Framework 3

­ Database MySQL

­ Webserver Tomcat

Page 9: Emergo presentation for MMP

EMERGO toolkit: architecture

Page 10: Emergo presentation for MMP

­ Interface. ZK Framework: desktop within browser, support of popular browsers, underlying Ajax technology

­ Xml. Component definitions, content and progress/user generated content is saved as xml data.

­ Components can be added without changing datamodel

EMERGO toolkit: technical usp’s

­ Components can be added without changing datamodel

­ Component editor and player are rendered using xml definitions

­ Progress data to be saved and/or used in scripting is defined in xml definition

­ Case content xml data can be changed during run

­ Content and progress xml data are merged at runtime.

Page 11: Emergo presentation for MMP

EMERGO toolkit: extensions

­ Emergo is used by UU, KUN, HsZ and OUNL

­ SURF NAP project: multi-role case in Emergo

­ Emergo on smart phones. Dedicated mobile version using ZK mobile and/or ZK android

­ Emergo linked to 3D worlds like SL. Progress in 3D ­ Emergo linked to 3D worlds like SL. Progress in 3D world triggers Emergo script. Progress in Emergo visible in 3D world.

­ ‘Expression walls’ in Emergo: user generated content. Adobe Flex for playing ‘expression wall’.

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