16
EDUCATIONAL VIDEO GAMES FOR BULGARIAN ORTHODOX ICONOGRAPHY Boyan Bontchev 1 , Desislava Paneva-Marinova 2 , Lubomil Draganov 2 1 Faculty of Mathematics and Informatics, Sofia University (BULGARIA) 2 Institute of Mathematics and Informatics, Bulgarian Academy of Sciences (BULGARIA) [email protected]fia.bg, [email protected], [email protected]

Educational video games for Bulgarian orthodox iconography

Embed Size (px)

Citation preview

Page 1: Educational video games for Bulgarian orthodox iconography

EDUCATIONAL VIDEO GAMES FOR BULGARIAN ORTHODOX ICONOGRAPHY

Boyan Bontchev1, Desislava Paneva-Marinova2, Lubomil Draganov2

1Faculty of Mathematics and Informatics, Sofia University (BULGARIA)2Institute of Mathematics and Informatics, Bulgarian Academy of Sciences (BULGARIA)

[email protected], [email protected], [email protected]

Page 2: Educational video games for Bulgarian orthodox iconography

Agenda Introduction

Modern Applied Video Games for Education

Methods for Bulgarian orthodox iconography study

Game design of the generated and customized educational maze

The Maze, 3D Zoom and 3D Quiz game for Bulgarian Orthodox Iconography

Video demonstration

Conclusions

2

ICERI’201614-16 of November, 2016 Seville, Spain

Page 3: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

3 Introduction Technology-enhanced learning applies video games

as research, teaching or measurement tools - experiencing novelty, curiosity and challenge in development of various skills and competences

Modern game-based learning (GBL) allows learners to exercise at play five distinct axes of freedom

Video games boost enjoyment, motivation and engagement of learners in an interactive virtual playing environment

Engagement, immersion, presence inside a virtual environment, flow and psychological absorption

Teachers are still unable to build or customize an appropriate game in their teaching domain

ICERI’2016

Page 4: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

4 Modern educational video games

massive invasion of applied video games for educational purposes is highly correlated with modern understanding of the need of experiential learning

video games provide to learners form of fun and structured play, motivating goals, interactivity, outcomes and feedback, win states, challenging competition, creative problem solving, social interaction and visual narrative

positive impact of paying on learning achievements. 3D educational mazes are very attractive for players

and are very suitable for non-linear gameplay, where the player has several options to proceed

ICERI’2016

Page 5: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

5

ICERI’2016

Maze EditorTransitions

table

Property Editor

Titles …

Texts …Graphics …

PythonScripts

Brainstorm API

3D Maze Game Engine

BrainstormRun Time

Environment

Embedded Mini-Games

3D videogame

Property Metadata

Graph Editor

Generation of maze video games

A software architecture of a platform for generation of customizable video maze games for education

Page 6: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

6 Study of Orthodox iconographic art Main activities for studying Fine Arts (including

Orthodox iconographic art) - research and analysis of the domain: main trends in the development of the domain, directions and dynamics of that development, factors and conditions that influenced the changes, etc.

Main teaching methods: project-based learning and understanding-by-design learning-by-doing learning-by-authoring and creative thinking practices real painting tasks (or project) based on their

individual/independent iconographic art observation and analysis.

ICERI’2016

Page 7: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

7 Structure of the Maze game

ICERI’2016

Page 8: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

8 Partial view of the introduction room of the maze

ICERI’2016

Page 9: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

9 View of one of the maze tunnels

ICERI’2016

Page 10: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

10 View of one of the 3D quizzes

ICERI’2016

Page 11: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

11 View of one of the 3D Zoom game

ICERI’2016

Page 12: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

12 Flow mental state as function of challenge and player’s ability/skills (Csikszentmihalyi, 1997)

ICERI’2016

Low

Cha

lleng

e/C

ompl

exity

H

igh

Individualaverage

Prof

essi

onal

Novice

Anxiety Arousal Flow

Worry

Apathy Boredom Relaxation

Low Skills High

Control

Page 13: Educational video games for Bulgarian orthodox iconography

14-16 of November, 2016 Seville, Spain

13 Post-game survey - Game Engagement Questionnaire (Brockmyer et al., 2009)

ICERI’2016

Term Game Mean SD

PresenceMaze 3.8125 0.7741

3D Quiz 3.8854 0.71473D Zoom 3.9375 0.6645

AbsorptionMaze 2.8646 0.7766

3D Quiz 2.8021 0.68753D Zoom 2.8333 0.6981

FlowMaze 3.1417 0.5587

3D Quiz 3.1375 0.50893D Zoom 3.1625 0.5131

ImmersionMaze 3.9583 1.1971

3D Quiz 4.1667 1.04953D Zoom 4.3750 0.8242

EngagementMaze 3.4443 0.6267

3D Quiz 3.4979 0.50653D Zoom 3.5771 0.4210

Page 14: Educational video games for Bulgarian orthodox iconography

Video demonstration

See gameplay video at: https://youtu.be/P4rMkLXp_IM

14

ICERI’201614-16 of November, 2016 Seville, Spain

Page 15: Educational video games for Bulgarian orthodox iconography

Conclusions

We plan to apply game features in further applications related to pilgrimage tourism and cultural heritage literacy.

Gamer style-based adaptations and customization should be considered.

Web-based releases of both the generation platform and educational games, which will result in massive use of this approach for creation of customized maze games and game-based learning.

15

ICERI’201614-16 of November, 2016 Seville, Spain

Page 16: Educational video games for Bulgarian orthodox iconography

Thank you for your attention!

Questions and/or proposals?

Boyan Bontchev, [email protected]

16

ICERI’201614-16 of November, 2016 Seville, Spain