Education 2.0: Leveraging Collaborative Tools for Teaching

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Jean-Claude Bradley presents at the Drexel E-Learning 2.0 Conference on March 25, 2010. The talk covers the educational uses of screencasting, wikis, blogs, games, Google Spreadsheets and Second Life.


  • 1. Education 2.0: Leveraging Collaborative Tools for Teaching Jean-Claude Bradley E-Learning CoordinatorCollege of Arts and Sciences Associate Professor of Chemistry Drexel University March 25, 2010 E-Learning 2.0 Conference atDrexel University

2. Education 2.0 Web 2.0 Tools Applied to Education A Web 2.0 site allows its users to interact with other users or to change website content, in contrast to non-interactive websites where users are limited to the passive viewing of information that is provided to them. 3. So many tools so little time blogs free online textbooks recorded lectures (e.g. podcasts, screencasts, videos) wikis CMS (e.g. Blackboard) free course content (e.g. OpenCourseWare) clickers games virtual worlds (e.g. Second Life) 4. Principle of Highest and Best Use

  • Highest and best useis a concept in real estate appraisal. It states that the value of a property is directly related to the use of that property. This use, the Highest and Best Use, may or may not be the current use of the property.

5. What is the best use of your time as a teacher?

  • Lecturing?
  • Manual grading?
  • Discussion groups?
  • Posting to a blog?
  • Motivating?

What are your objectives?

  • Increasing the baseline understanding of the average student?
  • Helping the best students actualize their potential?

6. Screencasting: easy solution for recording lectures 7. CHEM 241 89 students CHEM 243 64 students Natural migration from F2F to screencast/podcast channels 8. Best use of Class Time Mainly repeating lectures Mainly workshops One-on-one mentoring Doing problems Games 9. Wikis A wiki is a websitethat allows the easy creation and editing of any number of interlinked web pages via a web browser using a simplified markup language or a WYSIWYG text editor. 10. Educational Uses of Wikis

  • Organizing course content
  • Student assignments
  • Student generated content
  • Easy to make content public and rapidly indexed on Google

11. Example: Chemical Information Retrieval FA09 (CHEM367/767) 12. Use of Web2.0 Tools for Sharing Recorded Lectures 13. Students participate to collect resources 14. Assignments 15. Article summaries on Web2.0 site 16. Student Research Logs: DMT 17. Green Tea Project 18. Chemistry of Chocolate 19. Students generate course content 20. Students curate data on ChemSpider 21. Five Sources for the solubilty of EGCG 22. =2.3 g/L WTF?! 23. The End of the Chain of Provenance 24. Motivation:Faster Science, Better Science 25. There are NO FACTS,only measurements embedded within assumptions Open Notebook Science maintains the integrity of data provenance by making assumptions explicit 26. TRUST PROOF 27. Crowdsourcing Solubility Data 28. ONS Submeta Award Winners 29. Teaching Lab: Brent Friesen (Dominican University) 30. The Log makes Assumptions Explicit 31. The Rationale of Findings Explicit 32. Raw Data Made Public Splatter? Some liquid 33. YouTube for demonstrating experimental set-up 34. Calculations Made Public onGoogle Spreadsheets 35. Revision History onGoogle Spreadsheets 36. Wiki Page History 37. Comparing Wiki Page Versions 38. Solubilities collected in a Google Spreadsheet 39. Rajarshi Guhas Live Web Query using Google Viz API 40. Data provenance:From Wikipedia to 41. the lab notebook and raw data 42. 43. 44. Data Disks 45. Linking to Molecules in Chemistry Databases 46. User-Deposited Data on ChemSpider 47. (Andy Lang, Tony Williams) Open Data JCAMP spectra for education (Jean-Claude Bradley, Andy Lang, Tony Williams, Robert Lancashire) 48. The game starts easy 49. Later in the game: time limit and more molecules 50. Database Curation via Game Playing 51. Flagged spectra get investigated 52. Over 100,000 spectrum views so far - worldwide 53. Spectral Game in Second Life (Andy Lang) 54. Interacting with the spectra via chat 55. Say: zoom 2.1-2.3 56. Link Spectral Game to Open Educational Content 57. Class wiki 58. Neeraj's Analysis of the H NMR of valine on ChemSpider (wiki based assignment) The two Hydrogens on the Amine group do not form peaks on the spectrum because they are exchanged in the solvent. 59. EduFrag Maze (without weapons) 60. EduFrag Unreal Tournament (with weapons) 61. Quiz Obelisks in Second Life (Eloise Pasteur) 62. Remixing Code and Content (Andy Lang) 63. Student Assignments in Second Life 64. Student Created Exhibits on ACS Island 65. Flying Around on a Molecule 66. Orac: The 3D Molecule Rezzer From SMILES, InChIs and InChIKeys to 3D Structure (Andy Lang) 67. How Orac Works 68. Docking Demonstration on Drexel Island 69. Enoyl Reductase (Peter Miller) 70. Green Fluorescent Protein (David Reeves) 71. Avidin: From PDB file to.. 72. Avidin 3D structure in Second Life 73. Imine Formation Mechanism:Talk to the molecules! 74. Atomic Orbitals 75. Hydrogen Absorption Spectrum 76. Selection Rules 77. 5D Solubility Data Chemical Space 78. 3D Periodic Table (ACS Freebie) 79. Faculty Offices on Drexel Island 80. Bradley Lab on Drexel Island 81. Posters on Second Nature with Bells 82. Conferences on Second Nature 83. Virtual Poster Area on ACS island 84. Resident Chemist Program: Hinestroza Lab 85. Virtual Lab (Kurt Winkelmann) 86. Amino World (Joan Slonczewski) 87. Student assignment: networking in Second Life and FriendFeed 88. 89. Conclusions

  • Think about your educational objectives
  • Experiment with technology
  • Keep what works
  • To make this efficient learn from others