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NEXT STEP IN E-LEARNING REVOLUTION & EXPERIENCE SHARING
Chung Fu Yuen (CFY)ICT Teacher
1/F Staff Room
Content (15 mins)
NMC Horizon Report 2013
K-12
Higher Education
Flipped Classroom
MOOCs
Experience Sharing
NMC Horizon Report 2013 (K-12)
Time-to-Adoption Horizon: One Year or Less Cloud Computing Mobile Learning (BYOD)
Time-to-Adoption Horizon: Two to Three Years Learning Analytics Open Content
Time-to-Adoption Horizon: Four to Five Years 3D Printing Virtual and Remote Laboratories
NMC Horizon Report (Higher Edu.)
Time-to-Adoption Horizon: One Year or Less
Massively Open Online Courses (edX, Coursera, MIT)
Tablet Computing (iPad, Android Tablet, MS Surface Pro)
Time-to-Adoption Horizon: Two to Three Years
Games and Gamification
Learning Analytics
Time-to-Adoption Horizon: Four to Five Years
3D Printing
Wearable Technology (e.g. Google Glass)
Google Hangouts/ Google Drive
Verbling
Case Study:Mobile Learning (BYOD)
BYOD
http://www.duolingo.com/
http://www.youtube.com/watch?v=yRrdeFh5-io
http://334.edb.hkedcity.net/doc/chi/130710_2/SLW-SLS2013_Theme1.pdf
Flipping the classroom (翻轉教室) http://www.youtube.com/watch?v=30rHd7NY
Dck
香港真光中學 - 夏志雄老師
Case Study
Past Paper Solution (ICT)
http://www.youtube.com/watch?v=D7ytd7pI9Pk
http://www.youtube.com/watch?v=aZeH2F-suqw
http://www.youtube.com/watch?v=Ejxguvrpzlw
Gifted Education/ Competition in I.T. (GameSalad)
http://www.youtube.com/watch?v=JdWCAd91fMc
http://www.youtube.com/watch?v=kAJiXbphz4s
Massive open online course(MOOC) A massive open online course (MOOC) is an
online course aimed at large-scale interactive participation and open access via the web. In addition to traditional course materials such as videos, readings, and problem sets, MOOCs provide interactive user forums that help build a community for the students, professors, and teaching assistants (TAs). MOOCs are a recent development in distance education.
http://en.wikipedia.org/wiki/Massive_open_online_course
Example
20
https://www.coursera.orgStarted by some faculty from Stanford20+ people , 100+ courses
http://www.khanacademy.org/With over 3,300 videos on everything from arithmetic to physics, finance, and history and hundreds of skills to practice
https://www.edx.org/MIT + Harvard + BerkleyCurrently 7 courses
http://www.udacity.com/By Sebastial Thrun of Stanford AI course fameCurrently 11 coursesLearn for free, pay a little to get a certificate
Example (cont’d)
Example (edX)
Example (Coursera - UST)
Copyright
Limitation on Creativity To stimulate more Creativity
學生並非受僱於學校,因此他們擁有自己作品的版權。學校未經學生同意是不得將學生的作品公開發表或把作品於互聯網上發放。當然,在很多情況下,學生在創作時可能已明白到作品將來會被複製或發表﹝舉例說,很多時學校均會將學生出色的文章發表或參加比賽﹞。
http://www.ip-kids.gov.hk/youth/CH_ip_copyright.html#7
Example: http://www.hkedcity.net/notices/tc_chinese.php#s2
http://creativecommons.org/choose/
Case Study
http://gp1-3c0910.blogspot.hk/
Resources
http://elearning.org.hk/past-events
http://www.youtube.com/channel/UCjZotevAu6gYNcoEaeO0Wdw
(The Hong Kong Digital Academy)