16
e-Learning and Design Concepts Melonie Wallace

E learning and design conceptspresentation

Embed Size (px)

DESCRIPTION

basics of e learning and delivery.

Citation preview

Page 1: E learning and design conceptspresentation

e-Learning and Design Concepts

Melonie Wallace

Page 2: E learning and design conceptspresentation

The Varieties of e-Learning1. Standalone Courses2. Virtual Classroom

Courses3. Learning Games and

Simulations4. Embedded e-Learning5. Blending Learning6. Mobile Learning7. Knowledge Management

Page 3: E learning and design conceptspresentation

The Varieties of e-Learning1. Standalone courses- Courses taken by a solo learner. Self

paced without interactions with an instructor or classmates.2. Virtual Classroom courses- Online class structured much like

a classroom course. May or may not include synchronous online meetings.

3. Learning games and simulations- Learning by performing simulated activities that require exploration and lead to discoveries.  

4. Embedded e-learning- E-Learning included in another system, such as a computer program, and diagnostic procedure or online Help.

 

Page 4: E learning and design conceptspresentation

The Varieties of e-Learning5. Blended Learning- Use of various forms of learning to

accomplish a single goal. This type of learning may mix classroom and e-learning or various forms of e-learning.

6. Mobile learning- Learning from the world while moving about in the world. This is aided by mobile devices such as PDAs and smart phones.

7. Knowledge management- Includes the broad uses of e-learning, online documents, and conventional media to educate entire populations and organizations rather than just individuals.

Page 5: E learning and design conceptspresentation

Instructional DesignInstructional Design-

translates the high-level project goals to choices for technology of course. It directs the development of content and the selection of media it orchestrates budget, schedule, and other aspects of project development.

Page 6: E learning and design conceptspresentation

What is e-Learning?e-learning design -is the

decision and it governs what we do. E-learning design affects the outcome.

Page 7: E learning and design conceptspresentation

Design Perspectives and Influences1. Instructional Design2. Software Engineering3. Media Design4. Economics

Page 8: E learning and design conceptspresentation

Design Perspectives and Influences1. Instructional Design- Contributes theories

about how human beings learn, strategies for applying these theories, and methodologies to carry out strategies.

2. Software Engineering- Helps us build reliable computer programs. It runs on the computer, just as a spreadsheet or word processor. Software engineering contributes the concepts of object design, usability design and rapid prototyping.

Page 9: E learning and design conceptspresentation

Design Perspectives and Influences3. Media Design- involves selecting the

appropriate mixture of text, graphics, voice, music, sound effects, animation, and video. We must use sequence these various media and synchronize complementary media.

4. Economics- e-learning costs money and it may generate revenue. It takes time, people and resources to create, offer, and maintain. It must be delivered under a budget and on schedule.

 

Page 10: E learning and design conceptspresentation

Alignment of Learning Goals It is very important to

know what it is you are trying to accomplish.

Questions to consider:1. What matters to the

organization?2. How will e-learning

design contribute to the goal?

Page 11: E learning and design conceptspresentation

Types of GoalsFinancial- deals with the overall financial

success.Intellectual Capital- deals with the

knowledge that the organization controlsCustomers- deals with the consumers of

products and or servicesOperations- deals with the efficiency and

speed with which the organization performs its mission

Reputation- public image of an organization.

Page 12: E learning and design conceptspresentation

Learning ObjectivesThe objectives state the

intent, identifies the target learner and identifies the starting requirements.

Prerequisites, learning activities, and design tests are identified from the objectives.

Page 13: E learning and design conceptspresentation

Types of Learning ObjectivesTypes of Objectives:Do z+x=y Do x to

accomplish yDecide z+x=? The

learner will decide yCreate decide or build

an x that does y

Page 14: E learning and design conceptspresentation

InquiryIt is important when selecting

objective to consider prerequisites for each objective.

The decision of how to handle prerequisites is often a challenge.

One way to handle prerequisites is to have access to information by allowing students to look up the information on their own, the key is accessibility.

Page 15: E learning and design conceptspresentation

Selection of Teaching SequencesBottom Up: In this sequence we teach prerequisite objective before objectives that

require prerequisites. This sequence is so common in school learning that we often use for students whose model of learning is based on traditional schooling.

Top Down: Learners are taught as if they have all the prerequisites.This sequence is used for efficiency of learning. Learners encounter the content that

they need. It is also good for experts.

Sideways: Learners traverse the subject freely, discovering and satisfying prerequisites as encountered. This sequence is less predictable and can be used for discovery to add excitement to the process. It resembles many work environments today and can help learners cope with a complex and dynamic situation.

Page 16: E learning and design conceptspresentation

Referenceselearning. wikipedia. Retrieved March 4, 2011,

from http://en.wikipedia.org/wiki/E-learningHorton, W. (2006). E-learning by design. San

Francisco, CA: WileyKordaki, M. Challenging multiple perspectives

within e-learning contexts: a scenario-based approach for the design of learning activities. formatex.org. Retrieved March 4, 2011, from http://www.formatex.org/micte2009/book/191-195.pdf