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Students have gained a variety of experiences prior to coming to school.
Design experiences relate to the creation of a range of products using various construction materials.
Early primary learners Years F–2
•Fine motor skills are still developing. •Products designed and developed
are interesting and innovative, if not always functional. •Design processes are very flexible. • Initial draft design ideas differ
significantly from eventual products.
Early primary learners Years F–2
• Design tasks allow students to draw on information and knowledge they already have or can locate easily in the familiar environment of their school and classroom.
• They design products predominantly for their own use and have some consideration of the needs of others.
Early primary learners Years F–2
Early primary learners Years F–2
Students: •record their design ideas using
simple annotated drawings • identify the basic features and
functions of their products •compare their final products
with their initial design ideas and discuss the reasons for any differences.
Students: • ‘work technologically’ to
design products to meet their needs and the needs of others •work cooperatively to create
shared designs •devise and follow production
procedures to create products that reflect their design ideas.
Middle primary learners Years 3–4
Students: •recognise processes that they
have used to design and develop their products •determine how they might alter
these processes if they were undertaking the design task again •recognise that different solutions
can be designed for, and are often used by, different users.
Middle primary learners Years 3–4
Middle primary learners recognise the need to draw on a range of resources to inform the design process. This may involve resources such as reference books, peers and the Internet.
Middle primary learners Years 3–4
Students: •judge the effectiveness of their
own and others’ products and processes •record their ideas in a
Technology project folio that contains information about progressive design and development of their products.
Middle primary learners Years 3–4
Students: •communicate their ideas
using presentations, models and technical terms •consult with others to inform
some of their design ideas •draw on the practical expertise
of others to inform their design and construction processes.
Upper primary learners Years 5–6
Students: •identify and clarify the
issues surrounding design challenges •research a range of
alternative design ideas.
Upper primary learners Years 5–6
Creativity is the process of producing something that is both original and worthwhile. Wallas (1926) presented one of the first models of the creative process where creative insights and illuminations may be explained by a process
consisting of 5 stages:
Creativity
preparation preparatory work on a problem that focuses the
individual's mind on the problem and explores the problem's dimensions
Creativity
incubation where the problem is internalised into the unconscious
mind and nothing appears externally to be happening
Creativity
illumination or insight where the creative idea bursts forth from its preconscious
processing into conscious awareness
Creativity
There are three groups of creativity techniques:
Aleatoricism introduces chance into the creative process;
Improvisation encourages spontaneity and free thought;
and
problem solving has a wide range of tools and methodologies that can support creativity.
Creativity Techniques
Problem solving creativity techniques include:
TRIZ; Brainstorming and Brainwriting;
Six Thinking Hats; Think outside the box;
SWOT analysis; USIT;
Five Ws; Thought experiments; and
Dilemmas.
Creativity Techniques
It is better to have enough ideas for some of them to be wrong, than to be always right by having no ideas at all.
Edward de Bono
Creativity
More general approaches for inspiring creativity include:
Linking (word association); Black Box (inputs and outputs);
Parallels (past solutions); Variation (focus on a single tool);
Additive Examples (combinations).
Creativity Techniques
Innovation is the development of new solutions, products, services, and ways of doing.
Innovation is not just improvement but doing something different rather than doing the same thing better.
Through Technologies education, students develop the ability to be innovative, using their design thinking
processes and creativity to develop novel innovations to solve problems and develop opportunities.
Innovation