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ASSIGNMENT 9 : GROUP PRESENTATION By Karolina Fryckowska Donnielle Carino Michelle Asafuadjaue Jayde-Marie Jackson

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ASSIGNMENT 9 : GROUP PRESENTATIONBy Karolina FryckowskaDonnielle CarinoMichelle Asafuadjaue Jayde-Marie Jackson

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Part B - Ideas

WWW- Good interesting ideas and research- Create a debate- Wide target audience

EBI- Combine art and film to the game idea

Strongest idea- Game idea (Idea 3) - well researched and debatable

Why has art changed over time?

How has films changed? How do games effect People/ children?

Medieval artRenaissanceRomanticismRealismModern artContemporary artThe way art is seen now and evaluationComparisons

SoundColourLighting, camera and special effectsImplied and explicit situationsInoffensive offensive languageBlood no bloodPostmodernism

History of gamesWays to access gamesGood and bad effectsHyper reality and violence

Karolina

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Part B - IdeasRevolution Of Make Up Alcohol Japanese Culture

• Origin of Make up• Evolution of Make up • Make up during middle ages• Development of Make up in

Europe• Modern Make up

• People Die From Alcohol Every Year

• Alcohol Use• Hard core drink drivers• Advice on drinking• Health risks• Alcohol Metabolism• What happens when you drink?• Reasons people start drinking

alcohol

• Manga• Anime• History of Manga and Anime• Distributions• Japanese Music• Traditional/folk and modern

Japanese Music• Street Fashion

WWWUncommon topics

EBIIf it had more research. And more pictures

Strongest ideaThe strongest idea was the Revolution of Make Up, as it can contain a debate and also can target a wide variety of audience.

Donnielle

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Part B - Ideas

WWWGood not common ideas

EBISubtopics weren't clearNot enough research and developmentNothing about conventions

Strongest ideaFamily idea was the strongest because there are a lot of subtopics that can be explored within this

The Family Bullying Crime in London

• How the family has changed in the last few years.

• Why the family has changed/ factors that have influenced the change.

• The different types of family.

• Bullying in schools.• The different types of bullying.

E.g.-cyber bullying, gang bullying etc.

• How bullying has changed over the years.

• How it effects peoples lives.

• Does the area you live in affect the crime rate in London.

• How has crime changed over the years. E.G- gun and knife crime

• Gender and crime• Crime and ethnicity

Michelle

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Part B - IdeasBullying Technology dependence Social Class Differences

• bullying in schools – statistics.• public – reasons why• effect on victims•Cyberbulling.• ways to protect yourself online. • bullying in the workplace• statistics• what to do• talk about anti – bullying week.

•changes of the uses of phones – gaming, text, internet•different devices, similar functions (BBM, ping chat, FB chat)•online banking and shopping, apply for jobs etc …• automatic headlights, cars that park themselves, automatic toilet flush and taps•risks and concerns about technology continuing to develop.

• ways of measuring social class• type of family• Type of schools they go to and benefits – social/cultural capital •associated jobs with each class• ‘learning to labour’ – attitudes of wc boys (case study)• culture of poverty – immediate gratification and fatalism•link to crime• types of crime associated with wc and mc. – white collar, vandalism

Jayde-Marie

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Part B - Ideas

WWW• Research into topic• Ideas for episodes• Included a recent articleEBI• More images• More research• Episode ideas better thought out

Strongest idea society depending on technology as it would be easy to gain statistics and opinions on this subject because the increasing use of technology is a contemporary issue. This idea was also good as it relates to the concept of postmodernism.

Jayde-Marie

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Part C - Idea taking forward

We’ve spoken to our teacher about the whole combination of topics, however as we thought, it was a bit too much topic in one.

So we decided to focus on one topic to go on further which was The Technology Dependence.

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Developed Idea – The evolution of technology

Episode 1 Episode 2 Episode 3

•The evolution of computers

•Development of games

•The evolution of phones

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The Story of film: An Odyssey

Try to recreate the shots in their way

- Compares with other text and explains with examples- Text to know where its from

Part D - Documentary inspirations

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Inspirational Documentaries

Large Hadron Collider – The six billion dollar experiment

Included clips relating to the film at the beginning (exposition)

Jamie’s American Food Revolution

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Hunting Britain's Most Wanted

Exposition and props

Used simple titles

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Part D - Documentary inspirations

Film documentary - Secret Life of Chaos What inspired me was the use of “montage” in the documentary.

For example – these two screenshots – as the narration was going – there was a montage over it – showing from the light changing to the sea – and it was in synched with the narration.

Showing a quick ideational montage, whilst the presenter is narrating the purpose of the documentary at the start. This little animation at the first minute of the documentary was my favourite, as it symbolises our mind.

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In the “Slanguage” documentary last year they used graphs and charts to show statistics and trends which is something that could be useful in our documentary.

The voice of God narration in March of the Penguins was very effective and is something that might/could be used in our documentary.

Part D - Documentary inspirations

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Part E - ResearchGamesThe development of game medium

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Part E - ResearchGames

1st generation 4th generation3rd generation2nd generation

1972Worlds first home video game console

1972Arcade game “PONG”

1977Nintendo releases Colour TU Game

1980Pac-man released

1983Nintendo releases the family computer console

1989Nintendo releases Game boy

1985Nintendo releases Super Mario Bros

1991Notable releases : Street Fighter, Sonic the Hedgehog

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Part E - ResearchGames

7th generation6th generation5th generation

1997Notable releases: Golden eye 007, Final Fantasy 7, Grand Theft Auto

1996Nintendo releases the game boy colour

2001Microsoft release the Xbox

2004Sony releases the fist hand held console, PSP.Nintendo release the Nintendo DS

2005Microsoft release its second console Xbox 360

2006Sony Playstation 3 and Nintendo Wii released

2009Nintendo releases Nintendo DSi and Sony release PSP Go

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Part E - Research

Good Effects:• Following instructions• Problem solving and logic • Hand-eye coordination, fine motor and spatial skills.• Resource management and logistics. • Multitasking, simultaneous tracking of many shifting

variables and managing multiple objectives.• Perseverance• Pattern recognition• Estimating skills• Inductive reasoning and hypothesis testing • Mapping • Memory• Reasoned judgments• Teamwork and cooperation when played with others• Simulation, real world skills.

Bad Effects:• Violence – bad language and behaviour• Socially isolated• Not exercise imagination• Confuse reality with fantasy• Bad academic achievement• Bad effect on health e.g. obesity, seizures, Muscular

and skeletal disorder, RSI• Addictive – depression and anxiety

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Part E - Research Evolution of Phones

1983 – 1st Generation – First introduced by the Motorola Company. Used analog technology, and sized of a large briefcase.

1990 – 2nd Generation - was faster and quieter than 1G. Smaller than the large briefcase-sized. Smaller batteries are more energy-efficient.

2009 - 3rd Generation - may be like 2G, but it is able to transfer other types of data, including emails, information and instant messages.

2010 - 4th Generation - Includes a combination of technologies that will make information transfer and internet capabilities faster.

Samsung to release bendy-screen mobiles 'in early 2012'

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Part E - Research• Evolution of Computers.

Computer, originally meant a person capable of performing numerical calculations with the help of a mechanical computing device.

Binary arithmetic is at the core of computer systems.

This is a Binary Code.

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Part E - Research• First generation

computers - 1950s all computers that were used were vacuum tube based. Computers were expensive and bulky. Could solve just one problem at a time.

VACUUM TUBE -

2nd Generation -1960s, transistor based computers replaced 1G. Transistors made computers smaller and cheaper. They made computers energy efficient.

EXAMPLES OF TRANSISTORS

3rd generation - Their use increased the speed and efficiency of computers.

Fourth generation computers. Even faster – capable of more calculations per second.Much more computer power and speed than other generations

The fifth generation computers are in their development phase.

Has support voice recognition and understand natural language.

The evolution of computers will continue, perhaps till the day their processing powers equal human intelligence.

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Risks of TechnologyThe advance of technology has brought a lot of different ways to do things, like online shopping and availability of the internet on mobile phones. However it has also brought risks and dangers as well.

Credit card fraud: its now possible for people to use the internet (or other forms of technology) to hack into someone else's accounts because people use the credit/debit cards to shop online nowadays.

Chat rooms

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According to this article people are unaware of what legal harm they are doing by posting certain tweets on twitter. E.g.- in the summer when many young people posted details about the riots and twitter users that went against court orders and posted the identities of celebrities that got injunctions to protect their private lives.

Social networking sites mean that a lot of your information is being put all over the internet and this can be dangerous because you don't always know who is viewing your webpages.

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Video games have their dangers as well:This article tells us about a boy who developed a blood clot in his leg after spending an entire day playing video games.

This article informs us about a boy who shot his parents because they took his video game away and banned him from playing it.

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• Private information being shared and exposed e.g. addresses and phone numbers• Scams, viruses and spam. – Easier to spot potential victims• Cyber bullying• Security breaches and hacking.• Negative influences e.g. Grand Theft Auto games leading to violence.• Anti social society• Machines replacing people e.g. self scanners in supermarkets• Hard to trace criminal activity i.e. August riots spreading blamed on Blackberry

Messenger and Twitter

Risks and concerns about technology

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Part F - TV Documentary conventions

Use Develop Challenge

Interview with expert Presenter and interviewer in one shot- interaction

Presenter interacts/friendly, to relate to them

CompositionInterviewer always on the left or right

Interviewer and people in background

Interact with people in group

MontageUsually linked with voiceover, will help the viewer better to understand what the narrator is saying.

We would show the presenter in front of the montage.

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Part F - TV Documentary conventions

Use Develop Challenge

ReconstructionArtificial scenes of an event, providing factual information, using this for our documentary gives the viewer a sense of realism

By drawing the reconstruction. Or an animated Reconstruction.

Archival footageTo show historical events

We'll use this to show previous examples of old types of technology. We’ll also show old adverts that advertised old game consoles, computers and phones.

We’ll recreate our own archival footage and use editing and effects to make it look like archival footage.

Title and fontsTo show names of professionals and to show facts and figures.

We’ll use these to show the names of any professionals we’ll be interviewing.

As our documentary is about technology we’ll show facts and statistics using computers.

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Part G - Documentary structure

Introduce the documentary and the themes• Montage of a timeline of

computers• Presenter

 

Introduce the Topic in this episode• Presenter• Montage• Clips from

interviews 

Interviews, reconstructions, archives• Generation 1 and 2•  Interviews with expert and public• Statistics• Positive affects• Research and case study on risks

Introduce the next part of the topicGeneration 3 and 4• Expert

interview clip

 

Intro of series2 minutes

Intro subtopic 1 minute

Development of subtopic2 minutes

Preview of further development20 seconds

Episode One – Evolution of Computers

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Part G - Documentary structure

Introduce the documentary and the themes• Montage of a timeline of

games• Presenter

 

Introduce the Topic in this episode – • Presenter• Montage• Interviews

with public

 

Interviews, reconstructions, archives• Generations examples• Interviews with expert and public• Statistics• Positive affects• Research and case study on risks

 

Introduce the next part of the topic• Generatio

n 3 and 4• Interview

clips• Archive

clip

 

Intro of series2 minutes

Intro subtopic 1 minute

Development of subtopic2 minutes

Preview of further development20 seconds

Episode Two – Evolution of Games

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Part G - Documentary structure

Introduce the documentary and the themes• Montage of a timeline of

phones

 

Introduce the Topic in this episode• Presenter• Montage• Interviews

with public 

 

Interviews, reconstructions, archives• Generation 1 and 2•  Interviews with expert and public• Statistics• Positive affects• Research and case study on risks

 

Introduce the next part of the topic• Generation

3 and 4• Expert

interview clip

 

Intro of series2 minutes

Intro subtopic 1 minute

Development of subtopic2 minutes

Preview of further development20 seconds

Episode Three – Evolution of Phones

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Part H - Storyboard

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Part H - Script

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Part I – Target Audience

Young more interested than the older generations, been brought up with technology.

10-15 16-18 18-25 26+01234567

FemaleMales

Would you watch the documentary series?

YesNo

We carried out research on people using questionnaires in order to find out if people would be interested in watching a documentary about technology and which episode they’d most like to watch.

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Part I – Target Audience

Episode 1

Episode 2

Episode 3

0 2 4 6 8 10 12 14

Which episode do you like the best?

This are the results, that the audience would want to watch the documentary, as it’s more interesting, “not really talked about” and “everyday use”

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I think our documentary series will suit BBC three as the documentaries shown on BBC three are more entertaining and feature a wide variety of topics. The topics explored on BBC three documentaries are diverse and can be really interesting. Also were likely to attract a younger audience.

Two examples of documentaries shown on BBC Three are storm chaser: the butterfly and the tornado which is about a young girl who's interested in weather and travels to the US to see some of the most violent storms but she also suffers from a rare skin condition called Epidermolysis Bullosa. The second one is called small teen bigger world which is about the life of a teenager with restricted growth.

Part J – TV channel

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• We’ll show our documentary Thursday at 8 o’clock in the evening.

•We’ve decided to schedule our documentary after EastEnders on a Thursday night because it’s a popular which most people are likely to watch.•If most of our target audience is watching EastEnders at the time we can announce after that our documentary is being shown on BBC three.

Part J - Time

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• The watershed in the UK is from 9pm to 5am • OFCOM states that material shown before the watershed

should be suitable for young viewers.• We wont use any swearing, explicit images or sexual

references/imagery in order to keep in line with OFCOM regulations.

Part J – OFCOM regulations

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Part K - Title and creditsSoftware used: Macromedia Flash and Movie Maker.

Easy way to make animation sequences.

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Part K - Title and creditsTo make our fonts, we used Fireworks8.

• Silver symbolises the hardware of PC.

Heavy bold text, makes it look dominant.

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Title 1:

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Part K - Title 2 http://www.youtube.com/watch?v=Hqa_NbzYo2Y

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Title Idea 3:

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Title Idea 4:

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Title Idea 5:

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Credit Example. http://www.youtube.com/watch?v=X0FdY3C0X20

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Part K - Credits

• Used Macromedia Flash and Windows Movie Maker.• Flash – to make the background squares.• Movie Maker – to make the credits.

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Part L - Music• Mario theme song - http://www.youtube.com/watch?v=W73na6Z5jIc• Electricity - http://www.youtube.com/watch?v=w5zVjHNHP3c• Computer data - http://www.youtube.com/watch?v=4vmCaz1xlkY&feature=related• Tetris Remix - http://www.youtube.com/watch?v=qJA4GuUkbJk

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Part M - AncillariesMetro – its free – and it is an “everyday use”

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Part M – Ancillaries - advert

Evolution of Technology

Thursdays 8pm

Evolution of TechnologyThursdays 8pm

THIS IS AN EXAMPLE OF OUR ANCILLARY. WE USED “PAINT” TO MAKE THESE TWO EXAMPLES.

• We used Binary Codes – linking computers/technology.

• Darwin Theory is used as a parody for evolution of technology.

• Globe to show – technology applies around the world.

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Part O - Locations

Presenter and Public Interviews:• Conventions e.g. MCM expo• Electronic shops• Homes• Arcades

Case Studies:• Conventions• ICT classroom

Primary resource 2011

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Part P - ActorsPresenter:

What they represent:• Clear English accent• Young adult female – its

challenging the stereotypical gender in the society – technology.

Interviewees:

- An ICT Teacher - Games Developer - Children/teenagers- Parents- Employees in game shops

Too smart

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Part Q – Costumes and Props

Props

The presenter will have games and consoles from different generations.

Costumes

Gadget Show – informative and enthusiastic about the show.

Fashionable, casual and smart