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ABSTRACT
Shaiffadzillah Omarali
An Introduction to Teaching and learning in SecondLife
Virtual reality has long been utilised in education where experiential learning is imperative. Pilot
training, military warfare, and even engineering, all make use of virtual simulations to certain
extents. However, the socializing and interacting activities that routinely occur in classrooms or
university lectures, and the discovery learning involved in field-trips, are rarely replicated in
virtual reality. Nonetheless, recent technology advancements, particularly in communication
and graphics, have made virtual reality into commercially available environments, dubbed as
virtual worlds. SecondLife is one such virtual world, and is the closest replication of reality to
date, whereby its inhabitants are portrayed as humanoid characters, able to interact verbally,
visually and even through gestures. As a result, teaching and learning has been occurring in
SecondLife on a daily basis. Not surprisingly, Second Life houses hundreds of world renowned
universities and companies, including Oxford University and the Microsoft Corporation, some
carrying out international seminars, conferences, and workshops within SecondLife. This paper
illustrates how SecondLife is used to educate in several disciplines, such as architecture,
psychology and language, in hopes of inspiring those who teach these disciplines. Accordingly,
SecondLife is an optional environment for educators in general to teach their students if the
atmosphere of a class lesson is desired, or where emphasis is put on certain pedagogies such as
experiential learning, discovery learning or the socio-constructivist approach.
Keywords : Virtual reality, SecondLife, experiential learning