Upload
mike-sharples
View
2.094
Download
3
Embed Size (px)
DESCRIPTION
Slides for Kaleidoscpe Virtual Doctoral School
Citation preview
Big Issues in Mobile LearningMike Sharples
Learning Sciences Research InstituteUniversity of Nottingham
19741997
2002
2002
20032004
2005
2006
Seeing No Progress, Some Schools Drop Laptops LIVERPOOL, N.Y. — The students at Liverpool High have used their school-issued laptops to exchange answers on tests, download pornography and hack into local businesses…So the Liverpool Central School District, just outside Syracuse, has decided to phase out laptops starting this fall, joining a handful of other schools around the country that adopted one-to-one computing programs and are now abandoning them as educationally empty — and worse. New York Times, May 4th, 2007
Big Issues in Mobile Learning
Big Issues
• What is mobile learning?• Is mobile learning effective?• Evaluation of mobile learning• Conflict between mobile technology
and school• Ownership and copyright• Privacy, in an always-connected world
What is mobile learning?• Learning with portable technology
– Focus on the technology– Could be in a fixed location, such as a classroom
• Learning across contexts– Focus on the learner– Could use portable or fixed technology– How people learn across locations and transitions
• Learning in a mobile world– Focus on the mobile society– How to understand people and technology in constant
mobility– How to design learning for the mobile society
Is mobile learning effective?• Classroom response systems (Draper, Dufresne,
Roschelle)• Group learning with wireless mobiles and phones
(Nussbaum et al., Dillenbourg)• Classroom handheld simulation games (Collella,
Virus Game)• Mobile guides (Tate Modern, Caerus, Mobile Bristol)• Connecting learning in formal and informal settings
(Butterfly Watching, MyArtSpace)
• User centred
• Personal
• Networked
• Portable
• Ubiquitous
• Durable
MobileTechnology
PersonalisedLearning
• Learner centred
• Individualised
• Collaborative
• Situated
• Ubiquitous
• Lifelong
• User centred
• Personal
• Networked
• Portable
• Ubiquitous
• Durable
Mobile Learning
• Learner centred
• Individualised
• Collaborative
• Situated
• Ubiquitous
• Lifelong
Conflict between learning outside and inside the classroom
Everyday learning• Learner centred• Individualised• Collaborative• Situated• Ubiquitous• Lifelong
Classroom learning• Teacher centred• Institutionalised• Individual• Decontextualised• Located• Bounded
How do we connect
and
Extend the classroom into everyday learning?• Podcast lectures
• Learning environments on mobile phones
• Home access to the school intranet
• Assessment of learning outside the classroom– “send assessment questions and receive multiple choice responses via email or
SMS which can then be auto-responded to with feedback” www.ambientperformance.com
• School laptops at home– “The students at Liverpool High have used their school-issued laptops to exchange
answers on tests, download pornography and hack into local businesses.” New York Times
• Boring, doesn’t connect with everyday learning
Extend everyday learning into the classroom?• Internet safety
– Firewalls, ‘white web’
• Ban on personal devices• “In class I have to power down” (Guardian, May, 2007)
• "At school, you do all this boring stuff, really basic stuff, PowerPoint and spreadsheets and things. It only gets interesting and exciting when you come home and really use your computer. You're free, you're in control, it's your own world.” (Guardian, May, 2007)
• Dangerous, loss of teacher control
Mobile Computer Supported Collaborative Learning: Eduinnova• Mobile CSCL developed by
Pontificia Universidad Católica de Chile
• Wireless handheld computers• Individual, group, whole class• Teacher monitors and supports• Tested in schools, teacher
training, university students• Significant differences in learning
outcomes• Trials in other countries including
UK (Wolverhampton)
Connect learning inside and beyond the classroom
•MyArtSpace
•PI: Personal Inquiry
School Museum Visits• Should guide students towards development and
contrasting of their own ideas (Guisasola et al., 2005) – But how to guide students while allowing them to engage
with authentic artefacts and discover their own responses to the exhibits?
• Should connect with learning in the classroom (Guisasola et al., 2005) – But how to recall and continue the rich experience of the
museum visit back in the classroom?
MyArtSpace• Service on mobile phones for
enquiry-led museum learning• Learning through structured
enquiry, exploration, connection• Students create their own
interpretation of a museum visit which they explore back in the classroom
MyArtSpace• Combines
– physical space (museum, classroom)– virtual space (online store and gallery) – personal space (mobile phones)
• Museum test sites – Urbis (Manchester)– The D-Day Museum (Portsmouth)– The Study Gallery of Modern Art (Poole)
• About 3000 children during 2006
How it works• In class before the visit, the teacher sets an inquiry topic• At the museum, children are loaned multimedia phones• Exhibits in the museum have 2-letter codes printed by them• Children can use the phone to
– Type the code to ‘collect’ an object and see a presentation about it– Record sounds– Take photos– Make notes– See who else has ‘collected’ the object
• All the information collected or created is sent automatically to a personal website showing a list of the items
• The website provides a record of the child’s interpretation of the visit
• In class after the visit, the children share the collected and recorded items and make them into presentations
Lifecycle evaluation
• Micro level: Usability issues – technology usability– individual and group activities
• Meso level: Educational Issues– learning experience as a whole– classroom-museum-home continuity – critical incidents: learning breakthroughs and
breakdowns • Macro level: Organisational Issues
– effect on the educational practice for school museum visits
– emergence of new practices – take-up and sustainability
EvaluationAt each level
• Step 1 – what was supposed to happen – pre-interviews with stakeholders (teachers, students,
museum educators), – documents provided to support the visits
• Step 2 – what actually happened– observer logs– post-focus groups– analysis of video diaries
• Step 3 – differences between 1 & 2– reflective interviews with stakeholders – critical incident analysis
Summary of results• The technology worked
– Photos, information on exhibits, notes, automatic sending to website
• Minor usability problems• Students liked the ‘cool’ technology • Students enjoyed the experience more than their
previous museum visit• The students indicated that the phones made the
visit more interactive• Teachers were pleased that students engaged with
the inquiry learning task
Usability Issues+ Appropriate form factor
+ Device is a mobile phone, not a typical handheld museum guide
+ Collecting and creating items was an easy and natural process
– Mobile phone connection– Text annotations– Integration of website with commercial software,
e.g. PowerPoint
Educational Issues+ Supports curriculum topics in literacy and media studies + Encourages meaningful and enjoyable pre- and post-visit
lessons + Encourages children to make active choices in what is
normally a passive experience– Teacher preparation
– Need for teacher to understand the experience and run an appropriate pre-visit lesson
– Where to impose constraints– Structure and restrict the collecting activity, or learn from
organising the material back in the classroom – Support for collaborative learning
– “X has also collected” wasn’t successful
Organistional issues+ Museum appeal
+ attracting secondary schools to the museum
+ Student engagement+ Students spent longer on a MAS visit (90 mins compared to
20 mins)
+ Museum accessibility+ Ability to engage with museum content after the visit
– Problems of museum staff engagement– Burden on museum staff
– Business model– Maintenance of phones– Data charges– Competition with other museum media
Future• Multimedia company
The SEA has developed a commercial service, OOKL
• Deployed at Kew Gardens and other sites
PI: Personal Inquiry• Support for inquiry science learning
between formal and informal settings, KS3
• School for introducing and framing issues, and planning inquiries
• Outside, home and science centres for semi-structured investigations
• Construction– Students design the methods of inquiry
• Conversation– In classroom, at home, with peers, with
experts
• Control– ‘Scripted’ inquiry learning (dynamic
lesson plans supported by mobile devices)
Ownership of mobile learning
• Who owns the technology?
• Who owns the learning?– Control– Content– Communication
Where next?• Linking classroom and workplace learning
– ‘Dual-T’ project, Switzerland
• Powerful opposing forces: – In loco parentis vs learner control
– Standard curriculum and accreditation vs flexible workforce
• Reconciliation?– Cycle of exploration and reflection
– “Let us start a serious public debate about how and whether we can bridge this gap between children's experiences inside and outside school… should education and entertainment remain on entirely separate tracks?” (David Puttnam, Guardian, May 2007)
– Serious research and innovation