– STEAM Education for
Early Childhood
Presentation by:Radiah A Razak Xu Hong, TaiAnizah M Saleh Zulaihabe TalipNurhudah Hamzah Yasmin Yunus
“The World is Our Classroom”
WELCOME & ICE-BREAKER
S.T.E.A.M.ScienceTechnologyEngineeringArtsMath
S.T.E.M.ScienceTechnologyEngineeringMath
S.T.E.A.M. and early childhood education
“When children are introduced to STEAM at an earlier age, there tends to be less gender-based stereotypes and fewer obstacles
regarding STEM”Kazakoff et al., 2013; Davidson, 2011
Engineers often define their work as design under constraint. In the block center, preschoolers work hard to build structures under many constraints or
limitations. They must consider space, shapes, sizes, materials, the numbers of blocks available, and of-course gravity. Preschoolers are budding engineers!
Van Meeteren, 2015, p. 30
Five important characteristics necessary to
implement STEAM in the classroom
1 Reflection Relating the problem to the children’s context to support inquiry connecting what is known and what is needed to be learned
2 Research Gather information and sources through which the children’s progress from concrete to abstract understanding the problem
3 Discovery Connecting information in which children take ownership of the learning process and determine what is till et to be discovered about the problem. Children collaborate with each other and build on strengths
4 Application Modelling of a solution to the problem: extending the learning to the context; making connections to other disciplines with the creation of an artifact
5 Communication Presentation of the model to peers. Through these final stages, childrendemonstrate their communication and collaborative skills and take constructive feedback about the process
RE-CAP: NURTURING
EARLY LEARNERS (NEL)
• Learning Areas
• Learning Goals
• Knowledge, Skills,
Disposition
STEAM: BASIC CONCEPTS
Group Discussion
Hands on Practice
Creating/Planning STEAM
activities using the
NEL Framework
Who is JOE
JUST•ONE•EARTH
What we have Achieved
Grow with JOE Life-skills Camps & Modules; 8 yearsJOE (Just One Earth) ECOKids Programme, NECDC; 7 years
22,300Children & Families
For Children
Age 5 – 9
70 schoolsannually
Since 2012
STEAM to nurture
Heart-wareScope 5 Characteristics Heart-ware (Qualities)
Science
The spirit of inquiry & curiosity Research Curiosity & Opinions
Technology
An enabler; using relevant tech and process
Reflection (Unplugged wood working)
Engineering
Applicability and reiteration Application Sense of excellence
Arts
The art of communication & expression Communications Expressing myself; Creativity
Maths
Logical thinking about a process Discovery Focus in a process
Unplug STEAM
A big part of STEAM is not just using technology – coding, robotics, etc.
At this age, there is the benefit of learning through unplug,
constructing information socially,
and learning in the outdoors through nature explorations
ENGAGEMENT EMPOWERMENT OWNERSHIP SELF-DRIVE
TIPS FOR
STEAM INTEGRATION
5
5 TIPSAdditional to the 5 Characteristics, here are some perspectives to take-on when implementing
STEAM
1Structed
Investigation
Teachers as
Facilitators
2Design for
Space
Physical & curriculum
space for learning to
occur
5 TIPSAdditional to the 5 Characteristics, here are some perspectives to take-on when implementing
STEAM
3Engage &
Empower
Finding joy &
ownership in learning
4Focus on the
Process
Not just the end
product
5Allow
Progressive
Learning
In integrated &
dedicated classes