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Page 1: Physical computing

Physical Computing

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Page 2: Physical computing

Physical computing?

Definition:

Physical computing, in the broadest sense, means building interactive physical systems by the use of software and hardware that can sense and respond to the analog world. While this definition is broad enough to encompass things such as smart automotive traffic control systems or factory automation processes, it is not commonly used to describe them. In the broad sense, physical computing is a creative framework for understanding human beings' relationship to the digital world.

Wikipedia, 4 November, 2014

Page 4: Physical computing

Activity #1

In groups of three, make a console of inputs to connect MaKey MaKey to the outputs available at the following sites:

http://www.najle.com/idaft/idaft/ https://www.freetetris.org/game.phphttp://makeymakey.com/howto.php

Page 5: Physical computing

Variables

“work with variables” - Subject content KS2

Variables are containers for data. They enable us to store, retrieve or change data. A variable could be used in a game to keep track of a user’s score or to remember a player’s name.

Page 6: Physical computing

Activity #2 Piggy Bank

Using variables and a ten pence coin as an input, program the Piggy Bank to keep an accurate account of your savings

Page 7: Physical computing

LEGO WeDo

This is a kit with a range of sensors that can be linked to Scratch or used with it’s own visual programming language:

• Inputs - distance sensors, and tilt switches

• Outputs – motors or onscreen objects

Page 8: Physical computing

Installing Lego WeDo Blocks

1.Open Firefox browser

2.Go to scratch.mit.edu

3.Go to Create

4.Choose ‘More Blocks’ in the Scripts tab

5.Click ‘Add an Extension’ button

6.Click ‘Lego WeDo’ and then OK

7.In the panel on right, click ‘Windows’ to download the plugin

8.Locate and run the plugin installer that you downloaded, the status

indicator should turn from red to yellow.

9.Plug in the grey WeDo USB hub to a USB port on the front of PC

10.The status should turn green and you’re ready to start programming

Page 9: Physical computing

Activity #3 Sensors & Switches

Connect the Lego WeDo sensors and switches to

Scratch and write a simple programme to control them.

Work your way through some of the examples and

activities. See the following document for guidance:

http://goo.gl/WsjSfh

Page 10: Physical computing

Follow up from today:

Resnick, M. (2013) Mother’s Day, Warrior Cats, and Digital Fluency: Stories from the Scratch Community,Keynote paper available at http://web.media.mit.edu/~mres/papers/mothers-day-warrior-cats.pdf

Before the next EV682 session:

Read: Clarke, S. (2005) ‘Defining formative assessment’, Ch 1 in Formative Assessment in Action; Weaving the elements together. London: Routledge


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