2. Welcome!
This years theme - Convergence
An interactive day
Housekeeping
Evening reception
3. Agenda
4. New Directions for Virtual Worlds for Health
Parvati Dev, PhD
Innovation in Learning Inc.
5. Let us stop and think about our direction
What has succeeded
Possible barriers
Our solution / new direction
6. Virtual Worlds are effective
Entertainment and socializing
7. Virtual Worlds are effective
Tourism
8. Virtual worlds are effective
Games and Quests
9. Virtual worlds are effective
Mirror worlds
10. Virtual worlds are effective
Perception
Attitude change
A study with residents and nurses at Stanford Hospital and San
Mateo General Hospital
CBRNE simulation based on Forterra OLIVE
11. Virtual worlds are effective
Learning
Med students learn interaction skills just as well in virtual
environments as in physical ones.
A study with medical students and first year residents at
Stanford.
ATLS (Advanced Trauma Life Support) Protocol
Pre-test and post-test student scores
Source: June 2007 Elsevier Saunders journal article Virtual Worlds
and Team Training by Parvati Dev, Patricia Youngblood, W. LeRoy
Heinrichs, and Laura Kusumoto
12. If virtual worlds are effectivewhy isnt their growth
explosive?
13. Sample comment
Stephen Manning
On Virtual Worlds Roadmap group, Linked In
14. Why is the average person going to incorporate them into
their daily life? 15. I have spent a lot of time exploring SL, and
beyond the "gee-whiz" factor, why (are) these environments valuable
to most people.and
16. I don't think these qualify as "virtual worlds" at least in a broad consumer sense. 17. Like most people, I'm not in the Army, an oil rig crew or the medical profession. 18. How do I apply this technology to make a mainstream consumer life better?
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