DIGITAL DESIGNPORTFOLIO
2015
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PROJECT INDEX
Mini BusinessmanLONG PROJECTjune 2014
DECEMBER 2013
TOYOTA KAMEOINTERNSHIP PROJECT
MAY 2014
NISSAN JUKeALIAS MODELNG
RENAULT ALPINEPERSONAL PROJECTNovember 2014
MAY 2014
XTRIM 201424H MODELING CHALLENGE
MINI BUSINESSMAN.
june 2014
LONG PROJECT
MINI BUSINESSMAN.conceptualisation Phase
BRIEF
REFERENCE SKETCHES
Team Leaders :
Michaël BARTHLY - Exterior Design Cyril NOULETTE - Interior Design Jean-Baptiste EPINAT - Digital Design
Designers :
Julien FESQUET - Executive DesignerPaul MARTINEZ - Executive DesignerJordan ZIGANG - Executive DesignerMaxence TEXIER - Digital Designer
The idea was to make a vision of the new mini for 2020, working on a new segment for the Businessman target.We decided to Create "Shooting Roadster" which is an hybrid combining the utlity aspect required by the businessman during the week and the pleasure for its week ends.
ONE DAYMODELING
& RENDERING
SKETCH MODELING
FROM THE MODEL ...
... TO THE PHOTOSHOP RENDERING
VRED RENDERING
MAYA MODELING
We Wanted tu build the volumes of the concept very quickly in order to have an idea of the 3D look of the car and to create new visuals.Polygonal modeling was the solution for this kind of demand.
MINI BUSINESSMAN.Development Phase
EXTERIOR MODELINGI decided to continue the modeling on maya for the development of the car. My goal was to obtain the same quality of modeling than in alias or other surface modeling software. This choice allowed us to have �exibility in the research of the volumes and proportions. I worked with the designer in parallel to get a feedback and give real answers with the modeling.
FIRST BACKSIDE PROPOSAL
FELT CARPAINT
60th YEAR LOGO
CONTROL PANEL
WHITE CARPAInT
GLASS
CHESTERFIELD
WOOD
BRUSHED ALUMINUM
MATERIAL CREATION
MINI BUSINESSMAN.Development Phase
In the same time, Maxence Texier, the digital designer whom i had to manage was working on the interior design. To easily merge our two models, i early created a bathub and characters in order to get a perfect �t during the merge.
REAL TIME VISUALISATION
INTERIOR MERGE
INTERIOR VIEWPOINTS
EXTERIOR VIEWPOINTS
DOOR OPENNING ANIMATION
In the same time, Maxence Texier, the digital designer whom i had to manage was working on the interior design. To easily merge our two models, i early created a bathub and characters in order to get a perfect �t during the merge.
To give more value to the digital work, I decided to make a realtime presentation of the car which allow people to evaluate the car in every angles like door opening animation for example. This is a good solution for discussing the design and to focus on speci�c parts of the concept.
MINI BUSINESSMAN.
RENDERS MADE ON VRED
Communication Phase
FINAL RENDERS.
COMMUNICATION PHASEOne of our goals was to have a maximum of visibility for the project on the Internet. I made many renders To provide a "press kit" for specialized blogs .
FINAL RENDERS.
TOYOTA KAMEO.Internship Project
DECEMBER 2013
TOYOTA KAMEO.SKETCH MODELING PHASE
BRIEF
TINO Segui's SKETCHES
TETCHI's SKETCHESINSPIRATION BOARD I made for the designers.
During my internship at Toyota ED2, i had the opportunity to produce a personal project to show the process i used on the con�dential projects i worked on.I wanted to create a New URBAN toyota for the near future. I have been helped by the Design Team to create the �rsts sketches. Then, i wanted to progress as much as possible to put myself in the shoes of a designer.
SketchesTo start the creativity phase, i asked two designers from toyota (Tino Segui and Tetsuya Nakagawa) to help me by making doodles around the theme i gave them with the moodboard.
PROPOSAL 1 PROPOSAL 2 CHOOSEN PROPOSAL
DAY 1
MODELING TIME
DAY 2
DAY 3
Final Model
TOYOTA KAMEO.SKETCH MODELING PHASE
MINI MODEL MAKING
STL FILE
As i did on con�dential projects, I was able to produce my own mini model for a concept with the 3D printer. I had to prepare a closed STL �le on Maya.
YAMADA SKETCHES
THE POLY FLEXIBILITY
QUICK RESCALE
With the help and feedback from Yamada, one of the exterior designers, i made a radical modi�cation of the concept to �t on a real package. Maya is a tool allowing to move the proportions very quickly to make a completly new vision of the concept.
ONE DAYMODIFICATION
TOYOTA KAMEO.ALIAS SURFACING PHASE
ALIAS MODELINGI MODELED the FINAL VERSION of the car on alias with the maya mesh as sublayer �ting on a yaris Package. My goal was to have the best Curva�ture quality to bring more realism.
In this step, I learnt the keys to respect to make a good car design.
RENDERING PHASE
DETAILS
This project was also for me the �rst experience with Vred for real time visualisa�tion and rendering.
FINAL RENDERS
nissan juke.NISSAN JUKEALIAS MODELING
May 2014
Volumes analysis
This is an exercise done for the Alias Surfacing Course.We had to model a japanese car post 90's. I chose the Nissan Juke for its original and complex surfaces. It has also a funny shape that i wanted to explore. Having already made car models, this vehicle seemed like a good challenge for learning.
BRIEF
Surface ConstructionThe Modeling was done entirely on Alias from blueprints and photos. A detailed analysis of the vehicle was needed to recreate a true and fair light scattering on surfaces.
Throughout the project, I created the materials in Alias corresponding to those of the Nissan Juke to help visualizing volumes.
Final Model
VISUALIZATION
REndersThe Renders were made on Vred. Elements were quickly modeled in Maya to add an interior in order to give more realism to the �nal image.
MAY 2014
X-TRIM 201424h PROJECT
BRIEF
Design : Transportation Designers Of ISD And Serge Rusak
The goal of this funny exercise was to model a vehicule in 24 hours non-stop. Every student of my class was in competition to show how far we can go with the sketches we received. Previously, the team of the 4th year degree made some research around kinetic shapes.The result is a melt between designers and modelers skills.
6H 12H
18H 24h
Modeling StrategyBecause the modeling time was very short, The strategy was to create �rst the main surfaces keeping the construction history. In this way, i was able to modify the shape in order to have a good result.
Final Shape
TOP VIEW
REAR
SIDE VIEW
The FINAL MODEL was chosed TO BE DEVELOPED BY THE Digital design promotion.
QUICK RENDER MADE ON VRED
NOVEMBER 2014
PERSONAL PROJECT
Maya Modeling
CREATION OF A ZEBRA SHADER TO ADJUST THE LIGHT DIFFUSION OF THE SURFACES.WIREFRAME CREATION BASED ON PHOTOS.
The objective for this personal project was to learn the use of The maya tool That I had to use In placement. I initially chose this car for its aesthetics, also because it perfectly BLENDs curved surfaces and technical details.
OBJECTIVES
CREATION OF A ZEBRA SHADER TO ADJUST THE LIGHT DIFFUSION OF THE SURFACES. FINAL MODEL.
DETAILS
Technical parts like brakes were also modeled on maya.
I had to Think about some tips to make the high detailed REAR GRID trying to keep a good surface curvature.
UV unwraping
Texturing
FINAL RENDERSI used for the �rst time VRAY for maya. The texturing was done on Mudbox.
POSTPRODUCTIONPHOTOSHOP
FINAL RENDERS
JEAN-BAPTISTE EPINATDIGITAL DESIGN
[email protected] 665 144 907
A LEVEL APPLIED ARTS LYCée LIVET FRANCE
2 YeaR DEGREE PRODUCT DESIGN ESAAT ROUBAIX FRANCEERASMUS YEAR PRODUCT and Graphic DESIGN IUAV VENICE ITALYMASTER DEGREE DIGITAL DESIGN ISD VALENCIENNES FRANCE
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SKILLS
BOB DESIGN FURNITURE DESIGN PARIS FRANCE
TOYOTA EUROPE DESIGN DEVELOPMENT DIGITAL DESIGN SOPHIA ANTIPOLIS FRANCE
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