Hostile Hives
Project Overview
Origins & Concept• Cooperative dungeon crawler
style game set in a mad scientists backyard.
• Natural setting transitions from above ground to below ground as the players enter the hive and descend to find lab equipment fragments.
• Levels present structured objectives and hordes of defending robotic ants
• You'll have to battle your way through the defending bugs to reach the core of the organic hive and destroy the queen
Mechanics• Single screen isometric view
(possibly with zoom-out to enable more wandering)
• 8-way character movement with joystick, attack combos with buttons
• Upgradeable bugs can assume unique abilities by acquiring lab equipment fragments
• Collaborate with teammates to explore levels, find power-ups, overpower 'enemies', solve puzzles, 'save' the lab
• Levels are procedurally generated to increase replay value
QuickTime™ and a decompressor
are needed to see this picture.
Work in Progress
Final Product
QuickTime™ and a decompressor
are needed to see this picture.
Things That Went Right
1. It’s fun2. Level editor3. A game was created4. Class sessions were productive5. It has lightning bullets
Things that went Wrong
1. Taking on too much2. Not having a solid concept3. Lack of communication4. Choosing a difficult platform5. SVN
Lessons Learned
1. Work one level together, then branch out
2. Have a good communication plan3. Plan ahead4. Different programs equal different art
styles5. Understanding of separate
components of a video game
Questions?
(Let’s talk about bugs baby…)