An Amazing HonorPreface
âIt's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet,
there's no knowing where you might be swept off to.â
âTolkien, The Fellowship of the Ring
I dash into the airport bookstore: I have a six hour flight ahead of me, and I need
something to read. The first book that catches my eye is Patrick Rothfussâs The Name of the
Wind; its black-and-white cover bespeaks legend, and it is clear that the hooded figure standing
tall in the wind has a story to tell me. I snatch it off the shelf, buy it and sprint to the plane. Once
firmly ensconced in my seat, I crack it open. This opening is indeed a dangerous business: I step
onto the road with no idea where I am about to be swept off to. Starting in an unassuming inn,
the story takes me through the world: over stormy mountains, across calm seas, down into
ancient libraries and up into the clouds, all in a heroâs quest for the windâs true name. The tale
takes me deep into the heroâs soul, shows me the darker scars behind his hopes, the hidden
rooms of his heart he never opens where dust unstirred lies thick on his memories of love and
family, and the electrifying shadows of his drive that end up bringing him and the world itself to
ruin; it holds me there and chains me to his spirit until I cannot breathe, drowned by the black
waters of his dreams and fears; and then I am released. My airplane lands; life will never be the
same.
As powerful an experience as this was, the lessons I learned from Rothfuss might have
been left by the wayside if it werenât for another event closely coinciding with this airplane ride.
During my vacation, I wandered into yet another bookstore, and I noticed a great behemoth of a
book straining its shelf: Brandon Sandersonâs The Way of Kings. Just as The Name of the Wind
showed me the potential behind a character, The Way of Kings showed me the potential behind a
world. The conworld (âconstructed worldâ) of Kings is of a depth never before seen in the
fantasy genre since the time of Tolkienâs Middle-Earth, and it is of a wholly different flavor. The
secret behind Sandersonâs world is that he treats the worldâthe setting, the societies, and the
magics that define the setting and the societiesâas though it were a character. A character has
passions; a character hopes and hates; a character can love, can die, and comprises the interplay
between different facets of his personality, many of which contradict one another. Together with
this, Sanderson never consciously thinks about themes in his works (âWrite About Dragonsâ);
rather, he places characters at the intersections of conflict in his world, and he lets their
individual passions drive the storyâs themes. This method ties themes directly into the plot of a
novel.
Rothfuss and Sanderson are the harbingers of the coming Golden Age of the fantasy
genre. As a result of my fervent passion for them and their works, I have managed to meet them
both in the past year at signings. To have been in their presence is an amazing honor.
On the Origin of the Species of FantasyAn Overview
In the beginning, fantasy was reality. The world was magic, dark gods, fire and lightning,
and the unknown. Nowadays a light has been cast on the world, and everything is scientific and
rational. Thus the function of fantasy, from the early days of the anonymous Epic of Gilgamesh
and Homerâs Odyssey to Shakespeareâs A Midsummer Nightâs Dream to the modern-day epics of
J.R.R. Tolkienâs Lord of the Rings, Robert Jordanâs The Wheel of Time, and Brandon
Sandersonâs The Way of Kings, has been to balance the human desire for light and understanding
with the desire for darkness and the unknown. Just as fantasyâs focus has shifted from the
former to the latter over the course of the past four millennia, the fantasy genre has undergone
another evolution in the past century, wherein it achieved a twilight balance between science and
magic; this evolution can be shown through analysis of Tolkienâs Lord of the Rings and
Sandersonâs The Way of Kings; furthermore, a subtler, character-based revolution spearheaded
by Patrick Rothfuss can be seen by analysis of his The Kingkiller Chronicle trilogy and the short
story âJax and the Moonâ.
The human awareness of the height of our scientific understanding peaked with the 1945
atomic bombing of Hiroshima and Nagasaki. The knowledge that mankind could transform plain
matter into godly energies awakened people to the vast extent and depth of our understanding of
nature; the reaction to this awareness came a decade later in the form of the Lord of the Rings
trilogy, which Tolkien wrote largely during World War II. Lord of the Rings is in every way a
work of magic, not science: Gandalf, the taleâs most prominent Wizard, has no clearly defined
powers, and only once uses his magic to resolve a conflict (see âSandersonâs First Lawâ); in
addition, the industrialization of the Shire is portrayed as a terrible event: this is a reflection of
Tolkienâs negative reaction to the industrialization of the countryside and the subsequent
disappearance of the simple life from Britain. In both magic systems and conworld (âconstructed
worldâ), Lord of the Rings is a reaction to the awareness of the heights of scientific
understanding at the end of World War II, and thus has soft magic systems and a conworld in
which the development of technology is portrayed as a tragedy.
The next stepping-stone in the recent evolution of the fantasy genre is Robert Jordanâs
The Wheel of Time epic. After the astonishing success of Lord of the Rings (now the third
bestselling non-religious book of all time), a massive resurgence of the fantasy genre began.
Readers thirsted for more of the same, and so writers such as David Eddings and Neil
Stephenson virtually rewrote the Lord of the Rings story with different character names; for
nearly fifty years after its publication, the long shadow of Tolkien dominated fantasy
storytelling. Hundreds of authors have written thousands of retellings and created the subgenre of
Tolkienian fantasy, the stories of which all consist of a lowly farmer rising up as the only one
who can defeat the Dark Lord threatening to destroy the world. This subgenre culminates in
Jordanâs The Wheel of Time. Though the epic has many canonical Tolkienian elements, Jordan
executes it masterfully and (as the New York Times blurb on the front cover of every volume
says) ââŠhas come to dominate the world Tolkien began to reveal.â The Wheel of Time is the
bridge between the Tolkienian age and the new fantasy Renaissance, culminating the former and
paving the way for the latter, and is therefore a pivotal step in the shift to scientific fantasy.
Brandon Sandersonâs recent work, The Way of Kings, leads the fantasy genre into a new
Golden age of innovation. Doing away with the clichĂ©s of the genre, Sandersonâs iconoclasm
shatters the constraints of Tolkienian fantasy: his magic systems are all hard and fast, with
scientific rules and explanations. Unlike most fantasy writers, Sanderson lets the reader know
exactly what each magic can do, and his characters never deviate from those laws. Indeed, ketek
poems within Roshar itself model his magic systems: their beauty lies not in mystery but in the
way they work within the hard and fast rules guiding them. In addition, while most every fantasy
work (including Lord of the Rings and The Wheel of Time) tells its story in a time when magic is
leaving the world, Sanderson deliberately does the opposite: Roshar, the conworld of The Way of
Kings, is undergoing a magical and technological Renaissance during the time of the series.
Instead of dealing with characters having to make their way without the magic their world is
built around, Sanderson tells the tale of characters discovering magic and its perils. While The
Way of Kings still brings the reader from a world of reason and science into a world of mystery
and magic, it finds the balance between the two realms and unites them, completing the fantasy
genreâs metamorphosis and leading it forth into an exciting new world.
Thus, spurred by awareness of scientific advancements in the last century, the fantasy
genre has evolved from the picturesque darkness and magic of Tolkienâs Lord of the Rings
through to the unshackled alloy of science and magic in Sandersonâs The Way of Kings. Over the
entire course of its journey, the fantasy genre has had such sway that it has given voice to ancient
traditions in both the nature of the tragic heroâs dichotomy of soul and the conflict between
appearance and reality: both of which hail from the olden days of Sophoclesâs âOedipusâ,
Chaucerâs The Canterbury Tales and Shakespeareâs The Merchant of Venice.
Up to the Swallow Thronged Loft By the Shadow of My HandForeshadowing in Fantasy
The primary aim of anyone writing a work of fiction is to draw his reader into an
imaginary world and keep him there. Writers accomplish this by various methods: showing the
reader a world more pleasant than reality, so that the reader is sad when the story is over; giving
the reader sympathetic characters who have unresolved desires, so the reader is drawn to the
resolution; letting seemingly unrelated plot devices come together in an explosion, so the reader
is constantly on the lookout. Yet every strategy a writer has for drawing the reader through his
story is merely an extension of this fundamental, basic principle: good writing is about making
promises to the reader and then fulfilling them; great writing is about making promises to the
reader and then turning them on their heads while fulfilling expectations the reader didnât even
know he had. The art of setting up reader expectations, making promises to the reader, is known
as foreshadowing. Foreshadowing is particularly vital to fantasy writing: there is always
resistance when a reader is pulled into a completely unfamiliar world, and a writer must be
skilled at pulling the reader past the threshold of the unknown. In fantasyâs beginnings, stories
dealt with this obstacle by gently moving the reader from Earth to some alternate universe,
usually by some mysterious doorway (down the rabbit-hole in Aliceâs Adventures in
Wonderland; into the wardrobe in The Lion, the Witch, and the Wardrobe); but, beginning with
The Lord of the Rings, fantasy writers started their books in the alternate universe. When a reader
opens Sandersonâs The Way of Kings, the book launches him headfirst into a world that is deeply
and fundamentally not our own. Magical âhighstormsâ wrack the planet, spirits called âsprenâ
are ubiquitous and work under the laws of quantum mechanics, and eye color determines nobility
âyet Sanderson explains nothing of this; the reader is left to fend for himself. To achieve
equilibrium, Sanderson pulls the reader through his storm and beautiful madness with extensive
foreshadowing. In large part, this foreshadowing takes the form of short stories called
âInterludesâ which split up the different parts of the book, exploring unseen parts of Roshar and
deliberately starving the reader of the main storyline, making the reader thirst. These Interludes
are reflective of the nature of foreshadowing in the fantasy genre, and set the reader up for the
explosions Sanderson is best known for:
âThe conclusion of the Mistborn trilogy fulfills all the promise of the first two books. Revelations abound, connections rooted in early chapters of the series click into place, and surprises, as satisfying as they are stunning, blossom like fireworks to dazzle and delight. It all leads up to a finale unmatched for
originality and audacity that will leave readers rubbing their eyes in wonder, as if awaking from an amazing dream.â
-Taken from the back cover of The Hero of Ages, the ultimate novel of Sandersonâs Mistborn trilogy
The Prelude to the Epilogue:
Or,
Ab Ovo Usque Ad Mala
Sandersonâs use of foreshadowing in the Prelude and the Epilogue of The Way of Kings
does triple-duty: the Prelude sets the readerâs expectations for the extreme depth of the conworld,
an integral connection between the Prelude and the Epilogue acts as a âfireworkâ that blows
away the reader, and the Epilogue sets up the sequel, Words of Radiance. In the Prelude, nine of
the ten Heralds forsake mankind, leaving behind TalenelâElin to face the Desolations (wars
against the âVoidbringersâ) alone. In the Epilogue, more than four-and-a-half millennia later,
TalenelâElin stumbles into a guard-tower as a highstorm hits, says âI am TalenelâElin,
Stonesinew, Herald of the Almighty. The Desolation has come. Oh, GodâŠit has come. And I
have failed,â (1251), and dies. His death, coupled with the death of the Almighty in the previous
chapter, strips mankind bare of any protection, and sets up the promise for the rest of the series:
mankind, naked and rusted away by peace, must battle the Voidbringers.
The Prelude makes the reader understand the depth of the conworld by showing a pivotal
event that defines society thousands of years later, during the main timeline. TalenelâElin only
shows up twice in the book: in the Prelude and in the Epilogue. The separation between these
appearances ties up the novel in a circular fashion, lending an explosive sense of cohesion and
grounding the book firmly in the readerâs mind. While the Epilogue wraps up the book and
allows it to stand alone although being the debut of a ten-book series, it also sets up the sequel by
introducing its central conflict. The Way of Kingsâs Prelude and Epilogue demonstrate the
powerful skill with foreshadowing that has allowed Sanderson to reach the lofty heights of the
genre to which he has risen.
The Cosmere
The first Interlude in Kings follows a character named Ishikk, who is meeting with three
foreigners who paid him to search for a man named Hoid. Ishikk calls the three men by names he
made up for them: Grump, Blunt, and Thinker.
There has been a character named Hoid in every book Sanderson has written. The
common consensus was that he simply liked the name, and that was all there was to it. Then,
Sanderson made an announcement: Hoid is the same character. All the books take place on
different planets in the same universe, or Cosmere, and the magic systems are all tied to the
planetsâ gravities. Hoid has the ability to travel between the worlds, and likes to play minor roles
in the stories (for a mysterious reason). Furthermore, all the stories are the results of interactions
between sixteen Gods that are called Shards of Adonalsium because they are fragments of the
force of Creation, the Shattering of which Hoid was present for.
The three foreigners, Grump, Blunt, and Thinker, are actually characters from other
Sanderson books. Thinker is Galladon from Elantris, Grump is Demoux from Mistborn: The
Final Empire, and Blunt is a character in a book that hasnât been written yet. They are chasing
Hoid.
Apparently, when Sanderson was trying to get published, he decided that he would only
write stand-alones (with sequel potential) so that, if an agent said that he liked Sandersonâs
writing but wasnât willing to get behind a particular book, Sanderson could just send him another
one. This was a good decision for his career (his sixth book, Elantris, was published), but he
wasnât very satisfied by the practice of writing such brief stories. He got into fantasy, like most
others, because of his love for the epics (he cites Jordanâs The Wheel of Time as his core
influence). So, he decided to connect the stand-alones behind the scenes, with one character
hopping planets and participating in every story. He projects the series as going to either 32 or 36
books, and the final novel will be called Hoid (Sanderson). The entire series is leading up to this
novel with unbelievably subtle foreshadowing. There are brief references to obscure items of
interest that will come to fruition in Hoid: for instance, in The Way of Kings, it is possible to
piece together a letter that Hoid wrote to some unknown man. It has also been confirmed that the
plot of Elantris, which resulted from an earthquake, was created by Odium, the greatest
antagonist in The Way of Kings. All these little connectionsâSanderson has noted that half yet
havenât been foundâwill come to fruition in his last book in the Cosmere.
Szeth:
Or,
Recorded in Blood:
The only side storyline that has more than one Interlude is Szethâs. Szeth is a magical,
ungodly being of violence who must obey anyone who holds his Oathstone. His story begins in
the Prologue, where he is forced to assassinate King Gavilar: an act which foreshadows the main
storyline, where Gavilarâs kingdom wages a war against those who sent Szeth to kill him. He
becomes known as the Assassin in White due to this act. In the next Interlude (âThe Glory of
Ignoranceâ), he is shown years later: his Oathstone has been traded around from peasant to
peasant, and he is overjoyed not to have to kill. Yet, at the end of the Interlude, his master is
killed by a gang of thieves, one of whom becomes Szethâs master. This act, coupled with Szethâs
unwillingness to kill, foreshadows the idea that he will soon be used to his full potential.
In the third Interlude, Szeth is sent to assassinate a minor nobleman and thinks: ââŠhe
was worried about how bold the thief lord was growing⊠How long before he stopped using
Szeth to kill minor rivals, instead sending him to kill Shardbearers or powerful [noblemen]? How
long before someone made the connection? A Shin Shardbearer, capable of mysterious feats and
extreme stealth? Could this be the now-infamous Assassin in White? Makkek could draw the
Alethi king and highprinces down from their war on the Shattered Plains and bring them
crashing down upon Jah Keved. Thousands would die. Blood would fall like the rain of a
highstormâthick, pervasive, destructive,â (555). This fear foreshadows the twist but a page later
âsomeone beats him to assassinating the nobleman, and also kills Makkek, his master. ââŠSzeth
horrified. This was his nightmare. To be in the hands of those who understood his capabilities
and had the ambition to use them properly. He stood for a time, silent, long past when his [light]
ran out. Then, reverently, he folded the list. He was surprised that his hands were so steady. He
should be trembling. For soon the world itself would shake,â (559). This foreshadowingâheavy-
handed as it is, for it simply tells the reader what will happenâis brought to fruition in the next
Interlude (âDeath Wears Whiteâ), where Szeth slaughters the king of a major kingdomâand all
his family.
Good writing is about making promises to the reader and then fulfilling them. Great
writing is about making promises to the reader and then twisting the promises on their heads
while fulfilling expectations the reader didnât even know he had. The second is usually
accomplished by a secondary use of foreshadowing: the Red Herring. A staple of the mystery
genre, a Red Herring is a piece of foreshadowing that serves to distract the reader from a
revelation, but it can also be used in junction with separate, normal foreshadowing to bring about
a revelation that the reader thought impossible, but actually makes more sense than what the Red
Herring led the reader to.
There is an epigraph at the beginning of nearly every chapter in The Way of Kings. Many
of these have notes below them saying where and when they were collected.
âIâm dying, arenât I? Healer, why do you take my blood? Who is that beside you, with his head of lines? I can see a distant sun, dark and cold, shining in a black sky. - Collected on the 3rd of Jesnan, 1172,
11 seconds pre-death. Subject was a Reshi chull trainer. Sample is of particular note,â (77).These epigraphs all note the seconds pre-death, implying that the words were said just before
dying. In Szethâs last chapter (âRecorded in Bloodâ), the reader discovers where these epigraphs
come from. King Taravangian of Kharbranth is shown throughout much of the book to be a dull,
kindly simpleton-king who has no head for politics. He is widely known for his hospitals, which
will take in anyone, free of charge. Taravangian is also the last name on the list of influential
persons Szeth is ordered to kill. âThe instructions stated that he was to deliver a message. âThe
others are dead. Iâve come to finish the job.â Make certain Taravangian heard and acknowledged
the words before harming him,â (1216). When Szeth finds Taravangian and says the words,
Taravangian informs him that he is Szethâs unseen master. He ordered all the assassinations, and
put himself on the list in order to avoid suspicion if Szeth were captured. Taravangian shows
Szeth his secret hospital rooms, where he takes those close to death (and, if he needs more
people, beggars from the streets) and bleeds them. He records the words they say right before
death, which speak of the future. Taravangian is preparing the world for that future, where
Voidbringers will wage the final war against mankind in the âLast Desolationâ. It is for this
purpose that he annihilates the worldâs leaders: ââSometimes,â Taravangian said, âyou must tear
down a structure to build a new one with stronger wallsâŠAnd we are going to need strong walls
in the coming years. Very, very strong walls,ââ (1220). Szeth has torn down the walls of the
world; furthermore, in the end Taravangian gives him one more order: kill Dalinar, one of the
main characters of the story. This foreshadows the beginning of the next book, pulling the reader
through the threshold into the sequel.
Sanderson uses a Red Herringâthe portrayal of Taravangian throughout The Way of
Kingsâand subtler foreshadowing in the epigraphs to bring about the greatest of revelations at
the end of the novel.
From an extended bout of foreshadowing between the Prelude and the Epilogue that ties
the book together and a long, drawn out behind-the scenes foreshadowing of the book Hoid in
the Cosmere to several short stories tying together a major plot point by means of a Red Herring
and foreshadowing, Sanderson uses the art of foreshadowing to pull his reader through a dense
and complicated tale of storms and blood. This unusual skill with foreshadowingâmainly pulled
off by means of short stories interspersed with the core storylineâis indicative of the immersive
nature of the fantasy genre, and, ultimately, manâs fear of the unfamiliar and the unknown.
Hyt Is Not Al Golde That GlarethAppearance vs. Reality Through the Ages
There are a few transcendent themes pivotal to the human soul that have lasted the test of
time: fear of the unknown, nature vs. nurture, religious and scienceâŠbut there is one that has had
particular prominence in the fantasy genre. In a genre where unassuming old men can wield the
powers of gods and volcanoes can house sleeping dragons ready to awaken and terrorize the
village, the distinction between appearance and reality is crucial. In Tolkienâs The Lord of the
Rings, the poem âAll That is Gold Does Not Glitterâ features particular prominence in the storyâs
plot, and is a continuation of the theme rising from the depths of time: Alain Lilleâs Parabolae,
Geoffrey Chaucerâs âThe Canonâs Yeomanâs Taleâ, and William Shakespeareâs The Merchant of
Venice.
âAll that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king,â
(240; The Fellowship of the Ring)
The first line is a rearrangement of Shakespeareâs proverb âAll that glitters is not goldâ;
by switching âglittersâ and âgoldâ, Tolkien implies that the situation as in Middle Earth is
inverted from what it is in reality or The Merchant of Venice. In the real world, appearance tends
to both imply and beget reality: if one wears a mask, oneâs identity tends to gradually become
identical to oneâs disguise. Yet in the war-wracked world of Middle Earth, men tend to be both
stronger of will and more likely to have to disguise themselves for their own safety: it follows
that appearance tends not to reflect the reality of a person. The second line is a reference to the
Rangers, who are suspiciously viewed as vagabonds and thieves by those they, in reality, protect
from evil. The middle of the poem, lines three and four and lines five and six, foreshadow the
rise of a rightful king: Aragorn, son of Arathorn, who disguises himself as a Ranger called
Strider in order to protect himself from the Ring Wraiths, the Nazgul, and other minions of
Sauron; for he is of royal lineage, and is ââŠThe crownless [who] shall again be king.â Lines
three and four emphasize the power and age of Aragornâs royal lineage, which stretches back to
the Kings of NĂșmenor (Tolkien, Christopher). Lines five and six emphasize the lineageâs return
to power and Aragornâs rise to the thrones of Gondor and Arnor. Line seven references the
sword Narsil, The Sword Which Was Broken, which is re-forged before Aragorn becomes King.
As a poem, âAll That Is Gold Does Not Glitterâ speaks not only to events in the plot, but racial
characteristics of different characters. Hobbits are the weakest of the races: they are small,
magically weak, lazy, and tend to resist change; yet, despite this appearance, hobbits are the most
emotionally stable of the races, and a hobbit is the only one who could possibly carry the One
Ring, which bends the bearerâs mind to its will, into the heart of Sauronâs domain, and cast it
into Mount Doom. Several much more obviously powerful characters refuse to bear the Ring for
this reason:
âYou offer it to me [Galadriel] freely. I do not deny that my heart has greatly desired this. In place of the
Dark Lord, you would have a Queen! Not dark, but beautiful and terrible as the Dawn! Treacherous as the
Sea! Stronger than the foundations of the Earth! All shall love me and despair! I pass the test. I will
diminish and go into the west and remain Galadriel,â (328).
Elrond of Rivendell and Gandalf also refuse the ring. Though they are ancient and powerful,
their minds donât have the will to withstand the onslaught of the One Ring. That task lies to
Frodo, a four-foot tall hobbit who has never traveled outside the Shire before.
Although this poem was written by Bilbo Baggins in Middle Earth, it contains a reference
to an ages-old saying in its first line. First appearing in Lilleâs Parabolae as âNon teneas aurum
totum quod splendet ut aurumâ (Lille) (may you not hold the entire thing as gold which shines as
gold), the saying progressed into the English language with Chaucerâs âThe Canonâs Yeomanâs
Taleâ (âChanouns Yemannes Taleâ), which featured the lines: "But all thing which that schyneth
as the gold / Ne is no gold, as I have herd it told,â (962-3). Finally, Shakespeare uses the phrase
in The Merchant of Venice, where the distinction between appearance and reality is a recurring
theme:
âAll that glisters is not gold;
Often have you heard that told:
Many a man his life hath sold
But my outside to behold:
Gilded tombs do worms enfold.
Had you been as wise as bold,
Young in limbs, in judgement old
Your answer had not been inscroll'd
Fare you well, your suit is cold,â
(Act II, Scene VII)
In The Merchant of Venice, Portia is a beautiful heiress whose beauty belies the danger of her
allure: in order to marry her, a suitor must pick one of three caskets correctly, or else he may
never marry again. Throughout the play, Portiaâs appearance defies her reality: in order to save
her love Bassanioâs friend Antonio, Portia disguises herself as a man, a lawyerâs apprentice
named Balthazar, and then proceeds to use a technicality to save him from jurisdiction despite
lacking any training as a lawyer. In a more external sense, Portia appears to be one of the more
mature of Shakespeareâs characters: she is intelligent, witty, and has high standards for her
potential grooms. Yet she also is unreasonably cruel towards Shylock, embodying traits of
Christian primitivism. Shylock is a Jew, and Portia defeats him in court with Christian principles:
âThe quality of mercy is not strain'd.
It droppeth as the gentle rain from heaven
Upon the place beneath. It is twice blest:
It blesseth him that gives and him that takes.â
(Act IV, Scene I)
In the end, Shylock is only granted any mercy on the grounds that he converts to Christianity. Thus,
Portiaâs seeming maturity is just an appearance disguising her true nature as an embodiment of an anti-
Semitic Christian.
Lilleâs Parabolae, Chaucerâs âThe Canonâs Yeomanâs Taleâ, and Shakespeareâs The Merchant of
Venice are historical preambles to the representation of the theme of appearance belying reality in the
Lord of the Rings poem âAll That Is Gold Does Not Glitterâ, which exemplifies the inverted nature of
racial characteristics in Middle-Earth.
The Sea in Storm, A Night With No Moon, And The Anger of A Gentle ManJax and the Moon
âRemember: There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.â âA friendâs parting advice when Kvothe goes chasing the wind; The Wise Manâs
Fear (364).
Patrick Rothfussâs The Wise Manâs Fear is the second installment in his The Kingkiller
Chronicle trilogy. His books have been widely acclaimed by the giants of the genre: Ursula K.
Le Guin says that âIt is a rare and great pleasure to find a fantasist writing not only with the
accuracy of language that is essential to fantasy-making, but with true music in the words as
well. Wherever Pat Rothfuss goes with the big story that begins with The Name of the Wind heâll
carry us with him as a good singer carries us through a song,â (Rothfuss). The Kingkiller
Chronicle is the tale of Kvothe, a masterful musician who brings the world to ruin; it mainly
comprises a first-person narrative bound by a frame story like that of Arabian Nights, wherein
Kvothe tells his life-story as the world goes down in flames. Halfway through The Wise Manâs
Fear, Kvothe is hunting bandits with a group of mercenaries: Dedan, Hespe, and Tempi.
Kvotheâs past self hears the campfire story âJax and the Moonâ. âJax and the Moonâ, along with
the events surrounding its telling, serves both to advance the character arcs of Dedan and Hespe
and of Kvothe and Tempi and to give insight into Kvotheâs inner dichotomy that leads both him
and civilization itself to despair; furthermore, the nature of the tale and its place within The Wise
Manâs Fear show how Rothfuss uses fantasy tropes and clichĂ©s to bring about a character-based
revolution in the fantasy genre.
âJax and the Moonâ advances the relationship between Dedan and Hespe and the
relationship between Kvothe and Tempi not through the story itself but rather through its telling.
Dedan and Hespe are in love with one another, though neither knows the other requites the love;
Tempi is from Ademre, a foreign land where the âLethaniâ, which is ââŠdoing right things,â
(585), is studied intensively. One who studies the Lethani seeks to develop a moral compass that
guides decision-making: âIt is the right way through the mountains. But the Lethani is also
knowing the right way. Both. And mountains are not just mountains. Mountains are everything,â
(586). The Lethani becomes very important later in Kvotheâs story; Kvothe travels to Ademre
and undergoes a spiritual transformation there which is clearly manifest in his actions throughout
the rest of The Wise Manâs Fear. Tempi is the character who introduces him to the Lethani; he
does this in the day between the two halves of the telling of âJax and the Moonâ. Before this,
Tempi and Kvothe had no relationship to speak of; neither spoke the otherâs language well, and
Tempi was naturally quiet anyway. Kvothe, as leader of the band of mercenaries, had been
struggling for days to control Dedan; Dedan was highly mutinous, frustrated by both his
relationship with Hespe and the seeming fruitlessness of his efforts towards finding bandits. It
didnât help matters that Kvothe, the groupâs leader, was so much younger and less experienced
than Dedan. When Dedan interrupts Hespe partway through âJax and the Moonâ, he turns on
Kvothe, and Tempi saves the day:
ââIâm sick and tired of being talked down to by some boy who probably doesnât even have hair on his
balls yet.â âIâm sure if the Maer had known how hairy your balls were, he would have put you in charge,â
I said with what I hoped was infuriating calmness. âUnfortunately, he seems to have missed out on that
fact and decided on me instead.ââŠTempi broke inâŠâBalls,â the Adem said curiously. âWhat is balls?â All
the air went out of Dedan in a rush, and he turned to look at Tempi, half irritated, half amused. The big
mercenary chuckled and made a very clear motion between his legs with a cupped hand. âYou know.
Balls,â he said without a trace of self-consciousnessâŠ. âAh,â Tempi said, nodding to show his
understanding. âWhy is the Maer looking at hairy balls?â
A pause, then a storm of laughter rolled through our camp, exploding with all the force of the
pent-up tension that had been ready to boil into a fight. Hespe laughed herself breathless, clutching at her
stomach. Marten wiped tears from his eyes. Dedan laughed so hard he couldnât stand upright and ended
up crouching with one hand on the ground to steady himselfâŠ
The tension that had been thick as winter fog was gone for the first time in days. It was only then
that Tempi briefly caught my eyeâŠ. Realization dawned on me as I met his eye again, his expression was
blank as always. Studiously blank. So blank it was almost smugâŠ
âCan we get back to your story, love?â Dedan asked HespeâŠ. Hespe smiled at him, the first
honest smile Iâd seen her give Dedan in a handful of days. âIâve lost my place,â she said. âThereâs a
rhythm to it, like a song. I can tell it from the beginning, but if I start halfway through Iâll get it all tangled
up in my head.â âWill you start over tomorrow if I promise to keep my mouth shut?â âI will,â she agreed,
âif you promise,ââ (572-3).
Tempi discharging the violence into laughter (âWhy is the Maer looking at hairy balls?â) marks
the true start of Kvothe and Tempiâs friendship: they begin discussing the Lethani the following
day. Furthermore, the laughterâs pacifying effect brings Dedan and Hespe out of their downward
spiral. Their relationship is further strengthened when Hespe uses a line from the second half of
âJax and the Moonâ to send a message to Dedan:
ââŠthe old man saidâŠââŠyou should think this over, boy. When you love something, you have to make
sure it loves you back, or youâll bring about no end of trouble chasing it.â
Hespe didnât look at Dedan as she said this. She looked everywhere in the world but at him.
Because of this, she didnât see the stricken, helpless look on his face,â (590).
Dedan responds to this subtle aside after the story ends:
ââThat,â Dedan said, âis one hell of a story.â
Hespe looked down, and though the firelight made it difficult to tell, I would have bet a penny
she was blushing. Hard Hespe, who I wouldnât have guessed had a drop of blushing in her.
âIt took me a long time to remember all of it,â she said. âMy mother used to tell it to me when I
was a little girl. Every night, always the same. Said she learned it from her mother.â
âWell youâll need to make sure you tell your daughters, too,â Dedan said. âA story like that is too
good to let fall by the roadside.â Hespe smiled,â (595).
Within two weeks, Dedan and Hespe reconcile their differences and requite their love. This
advances the plot in subtle ways: Kvothe seeing this transformation come about leads him to take
action with Denna, who has been his love interest since The Name of the Wind. Kvothe and
Denna are both too afraid of rejection to voice their feelings, but they start approaching the
matter in the second half of The Wise Manâs Fear. Present-day Kvothe announced before he
started his narrative that his relationship with Denna would be a factor that has brought the world
to ruin; thus, Dedan and Hespeâs relationship led toward this end. In a similar way, Kvothe and
Tempiâs relationship leads to character changes in Kvothe that begin to get him into trouble
throughout the rest of the book. After Kvothe travels to Ademre with Tempi and becomes
accustomed to the Lethani, he starts making moral decisions he wouldnât have made beforehand:
for instance, he kills a band of fake traveling troupers; when he tells his patron, the Maershon of
Vintas, this, he also, for a separate reason based in pride, insults the Maerâs wife gravely. By
doing this, he burns his bridges with the elite: an act which may easily in the upcoming The
Doors of Stone result in Kvothe killing a king and destroying the known world (hence The
Kingkiller Chronicle). All this results from the telling of a simple campfire tale: both Dedan and
Hespeâs relationship and Kvothe and Tempiâs relationship are advanced by the bipartite telling
of âJax and the Moonâ.
In the beginning, there were no villains; external antagonists in a story were rare, for all
the true conflict was between the different parts of the Heroâs soul. Tragic heroes, such as
Kvothe or Oedipus, bring about their own downfall as a result of the dichotomy of their nature:
they are one part utter manifestation of perfection, the highest ideal that all aspire to be but never
are; and they are one part human flaw, often hubris, the basest flaw that all aspire not to have but
nearly always do. There are two main ways to make a character likeable to the reader: make him
flawless, so the reader sees what he wants to be in the character; or make him vulgar and
common, so the reader identifies with what he is in the character. Tragic heroes combine these
two approaches, and it is this dichotomy that makes them so compelling. A millennium into
civilization, stories started featuring heroes without the internal flaw, heroes that were simply
perfect. In order to maintain the story and keep conflict, writers started giving heroes external
flaws: villains and antagonists. While these heroes pervade the modern fantasy genre, Rothfuss
hearkens back to the old stories. His inspiration for Kvothe came from Edmond Rostandâs
tragedy Cyrano de Bergerac, which showed Rothfuss how moving a tragedy can be: âFor the last
quarter of the book, itâs just heart wrenching. Iâm reading it and Iâm wiping the tears out of my
eyes. I finished the play and Iâm like âGeaaahh. Iâve got to move on with my life.â I go upstairs
and I walk around and Iâm just crying. I go back downstairs and Iâm still crying. After I got
control of myself, I wondered how come Iâve never read a fantasy book that is this good,â
(Sudemann). As a tragic hero, Kvothe comprises a perfect being and a human flaw: these two
halves of his nature are given shape and form in âJax and the Moonâ, and their interaction
mirrors Kvotheâs life. Jax is a boy with a broken heart who lives in a broken house at the end of a
broken road. One day, a tinker comes to his house and proffers his wares; but Jax has no money.
The tinker says, âYou donât look happy, son. Whatâs the matter,â (569), to which Jax replies that
nothing is the matter; rather, he simply has nothing to be happy about. A bargain is struck: if the
tinker has anything in his three packs of goods that can make Jax happy, Jax will give the tinker
his house; if not, Jax gets ââŠthe packs off [the tinkerâs] back, the stick in [his] hand, and the hat
off [his] head,â (570). Jax wins the bet; with a new pair of spectacles from the first pack, Jax sees
the moon for the first time, and decides that the moon is the only thing in the world that could
make him happy. So he sets off; the moon is always full at this time, so she is easy to follow. For
years he follows her path through the sky, and slowly he comes to think he is in love. He runs out
of food and water, and he walks for days without either: he is ascending a mountain, and the
moon is getting closer. âJust as his strength was failing, Jax climbed over a rise and found an old
man sitting in the mouth of a cave,â (589). This old man went chasing the wind in his youth, and
has since become a listener: âI listen to things to see what they have to say,â (589). After Jax
tells him of his love for the moon, the old man offers to teach him to listen, so he can ââŠknow
the moon down to the bottoms of her feet,â (590) and determine whether she returns his love.
But Jax doesnât want to wait that long; he decides to make the moon come to him. When the old
man asks what he has to offer the moon, Jax opens the third of the tinkerâs packs, which only
contains three items: ââŠa bent piece of wood, a stone flute, and a small iron box,â (591). The
bent piece of wood can be unfolded into a house. Jax leaves the old man and climbs to the top of
the highest mountain. He unfolds the house: âBy the time the moon reached the top of the sky, he
was still far from being finished. Perhaps Jax hurried because of this. Perhaps he was reckless.
Or perhaps it was just that Jax was unlucky as ever,â (593), and the result is a house where ââŠ
everything was slightly skewed. In one room you could look out the window at the springtime
flowers, while across the hall the windows were filmed with winterâs frost. It could be time for
breakfast in the ballroom, while twilight filled a nearby bedroom. Because nothing in the house
was true, none of the doors or windows fit tight. They could be closed, even locked, but never
made fast. And as big as it was, the mansion had a great many doors and windows, so there were
a great many ways both in and out,â (593). Jax races to the top of the highest tower in his
disarranged house and takes out the second of his three items: the stone flute. âHe poured out a
sweet song into the clear night sky. No simple bird trill, this was a song that came from his
broken heart. It was strong and sad. It fluttered like a bird with a broken wing. Hearing it, the
moon came down to the tower. Pale and round and beautiful, she stood before Jax in all her
glory, and for the first time in his life he felt a single breath of joy,â (593). Jax tells her of ââŠhis
life, his wager, and his long, lonely journey. The moon listened, and laughed, and smiled. But
eventually she looked longingly toward the sky,â (593). Jax beseeches her to stay: he offers her
his broken house and his broken heart.
ââStay with me,â he pleaded. âI can only be happy if youâre mine.â
âI must go,â she said. âThe sky is my home.â
âI have made a home for you,â Jax said, gesturing to the vast mansion below them. âThere is sky
enough for you here. An empty sky that is all for you.â
âI must go,â she said. âI have been away too long.â
He raised his hand as if to grab her, then stopped himself. âTime is what we make it here,â he
said. âYour bedroom can be winter or spring, all according to your desire.ââŠ
âI have given you three things,â he said. âA song, a home, and my heart. If you must go, will you
not give me three things in return?... First I would ask for a touch of your hand⊠Second, I would beg a
kissâŠ.â âAnd what is the third thing?â the moon asked. âYour nameâŠ. That I might call you by it,ââ (593-
4).
The moon ââŠleaned close and spoke warmly against his ear, âLudis,â⊠and Jax brought out the
black iron box, closing the lid and catching her name inside,â (594): âPerhaps Jax had been too
slow in closing the box. Perhaps he fumbled with the clasp. Or perhaps he was simply unlucky in
all things. But in the end he only managed to catch a piece of the moonâs name, not the thing
entire. So Jax could keep her for a while, but she always slips away from him. Out from his
broken mansion, back to our world. But still, he has a piece of her name, and so she always must
returnâŠ. Hespe looked around at us, smiling. âAnd that is why the moon is always changing.
And that is where Jax keeps her when she is not in our sky. He caught her and he keeps her still.
But whether or not he is happy is only for him to know,ââ (594-5). Like most myths, âJax and the
Moonâ explains a scientific phenomenon. However, it is but one half of a whole story: it is the
human version. The conworld of The Kingkiller Chronicle is split into two realms: the human
realm and the Fae realm. Fae are often human-shaped, but they are not human.
ââŠthe Fae are not like us. This is endlessly easy to forget, because many of them look as we do. They
speak our language. They have two eyes. They have hands, and their mouths make familiar shapes when
they smile. But these things are only seemings. We are not the same.
I have heard people say that men and the Fae are as different as dogs and wolves. While this is an
easy analogy, it is far from true. Wolves and dogs are only separated by a minor shade of blood. Both
howl at night. If beaten, both will bite.
No. Our people and theirs are as different as water and alcohol. In equal glasses they look the
same. Both liquid. Both clear. Both wet, after a fashion. But one will burn, the other will not. This has
nothing to do with temperament or timing. These two things behave differently because they are
profoundly, fundamentally not the same. The same is true with humans and the Fae. We forget it at our
peril,â (654).
There are three Faen in The Kingkiller Chronicle so far: Bast, Prince of the Twilight, who has
hooves and can turn ink into crows; Felurian, Kvotheâs lover for some time, who kills men or
drives them insane by the force of her love; and the Cthaeh, a perfectly malevolent tree who can
see all possible futures clearly and, whenever it gets a chance to interact with a person who can
travel out beyond the bounds of the Cthaehâs branches and so bring the Cthaehâs doom to the
world, pushes the world into a terrible future. Long ago, the Cthaeh spoke to Jax: the Cthaehâs
influence on Jax is told in the Fae version of âJax and the Moonâ: âA Moonless Nightâ. Long
ago, there was only one realm. Being Felurianâs Faen version as told to Kvothe, âA Moonless
Nightâ does not capitalize any letter excepting âIâ:
ââlong before the cities of man. before men. before fae. there were those who walked with their eyes
open. they knew all the deep names of thingsâŠâ
âthese old name-knowers moved smoothly through the world. they knew the fox and they knew
the hare, and they knew the space between the twoâŠthen came those who saw a thing and thought of
changing it. they thought in terms of mastery.â
âthey were shapers. proud dreamersâŠit was not all bad at first. there were wondersâŠthe early
toddlings of a child. they grew bolder, braver, wild. the old knowers said âstopâ but the shapers refused.
they quarreled and fought and forbade the shapers. they argued against mastery of this sort.â Her eyes
brightened. âbut oh,â she sighed, âthe things they made!â
ââŠthe faen realmâŠwrought according to their will. the greatest of them sewed it from whole
cloth. a place where they could do as they desired. and at the end of all their work, each shaper wrought a
star to fill their new and empty sky.â
ââŠthen there were two worlds. two skies. two sets of starsâŠbut still one moon. and it all round
and cozy in the mortal sky.â
ââŠbut one shaper was greater than the rest. for him the making of a star was not enough. he
stretched his will across the world and pulled her from her homeâŠthat was the breaking point. the old
knowers realized no talk would ever stop the shapersâŠhe stole the moon and with it came the warâŠthis
shaper of the dark and changing eye stretched out his hand against the pure black sky. he pulled the moon,
but could not make her stay. so now she moves âtwixt mortal and the faeâŠthe moon has our two worlds
beguiled, like parents clutching at a child, pulling at her, to and fro, neither willing to let go.â
She stepped away, and we stood as far apart as we couldâŠ. âwhen she is torn, half in your sky,
you see how far apart we lie.â Felurian reached toward me with her free hand making futile grasping
gestures in the empty water. âno matter how we long to kiss, the space between us is not ripe for this.â
Felurian stepped forward and pressedâŠclose to my chest. âand when your moon is waxing full,
all of faerie feels the pull. she draws us close to you, so bright. and now a visit for a night is easier than
walking through a door or stepping off a ship thatâs near the shoreâŠmany of the darker sort would love to
use you for their sport. what keeps these from moonlit trespass? iron, fire, mirror-glass. elm and ash and
copper knives, solid-hearted farmerâs wives who know the rules of games we play and give us bread to
keep away. but worst of all, my people dread the portion of our power we shed when we set foot on
mortal earth.â
âWe are more trouble than weâre worth,â I admitted, smiling.
Felurian reached out and touched a finger to my mouth. âwhile she is full you may still laugh, but
know there is a darker halfâŠa clever mortal fears the night without a hint of sweet moonlight.â
She began to draw my hand to her chest, dragging me through the water toward her as she spun.
âon such a night, each step you take might catch you in the dark moonâs wake, and pull you all unwitting
into fae.â She stopped and gave me a grim look. âwhere you will have no choice but to stay.â
Felurian took a step backward in the water, tugging at me. âand on such unfamiliar ground, how
can a mortal help but drown?â
I took another step toward her and found nothing beneath my feet. Felurianâs hand was suddenly
no longer clasping mine, and black water closed over my head. Blind and choking, I began to thrash
desperately, trying to find my way back to the surface.
After a long, terrifying moment, Felurianâs hands caught me and dragged me into the air as if I
weighed no more than a kitten. She brought me close to her face, her dark eyes hard and glittering.
When she spoke her voice was clear. âI do this so you cannot help but hear. a wise man views a
moonless night with fear,â (669-72).
The connection between the title The Wise Manâs Fear and âA Moonless Nightâ serves to
emphasize the point that Felurian makes to Kvothe: it is dangerous when the Fae realm and the
human realm draw close. In the same way, the fall of a tragic hero comes when their flawless
half meets their flaw and sees it in all its truth and ugliness. Oedipus scratched out his eyes in
order that he would never have to see again. Although The Doors of Stone has not yet been
published, it can be inferred based on information already given that Kvothe does something
similar to obliterate his magical abilities. The present-day Kvothe has renamed himself âKoteâ,
and, throughout The Name of the Wind and The Wise Manâs Fear, has his abilities tested thrice:
when a demon comes into his inn and attacks; when he tries to open a thrice-locked chest; and
when he fights two soldiers who rob him. Though past-Kvothe could easily have vanquished the
demon, opened the chest with a word and a wave of his hand, and beaten the soldiers to bloody
pulps, present-day Kote fails in every test. The two halves of Kvotheâs identity, the flawless and
the flawed, are mirrored in both stories. In âJax and the Moonâ, the listening old man is the
perfect part of his spirit, while Jax is the flawed part. Jaxâs flaws are linked to the defining event
from Kvotheâs past: a band of Faen creatures called the Chandrian kills his entire family in front
of him early in The Name of the Wind. They then leave him alive; he spends four years in a
Dickensian city fending for his life. These events leave him, for lack of a better word, broken: a
motif which recurs several times throughout âJax and the Moonâ: Jax lives in a broken house ââŠ
at the end of a broken road,â (568); âThe old manâŠleaned close and pressed his ear to Jaxâs
chest. He closed his eyes for another long moment and was very still. âOh,â he said softly. âHow
sad. Your heart is broken and youâve never even had a chance to use it,ââ (589). Jaxâs flaw is his
single-minded determination to catch the moon and steal her; Kvotheâs is his determination to
find those who killed his family and achieve vengeance. Both Jax and Kvothe seek unwieldy
powers in their quest: Jax his unfolding mansion, his stone flute, and his iron box; Kvothe seeks
the name of the wind, mastery and control over things: Kvothe seeks to be a shaper like ââŠthe
first and greatest of the shapersâŠshut beyond the doors of stone,â (670). Kvothe seeks the power
to tear the world in half and steal the moon: and he has been making progress. When Felurian
tells him âA Moonless Nightâ, Kvothe has called the name of the wind thrice; furthermore, he
has called the name of Felurian herself, a much more complex and powerful name:
âI felt something deep inside myself. I reached for it. A tense stillness settled inside of me, the sort of
silence that comes before a thunderclap. I felt the air begin to crystallize around me.
I felt cold. Detachedly, I gathered up the pieces of my mind and fit them together. I was Kvothe
the trouper, Edema Ruh born. I was Kvothe the studentâŠI was Kvothe the musician. I was Kvothe.
I stood above Felurian.
âŠI looked at Felurian, and in that moment I understood her down to the bottoms of her feet. She
was of the Fae. She did not worry over right or wrong. She was a creature of pure desire, much like a
child. A child does not concern itself with consequence, neither does a sudden storm. Felurian resembled
both, and neither. She was ancient and innocent and powerful and proud.
âŠIt was beautifulâŠnow, looking into Felurianâs twilight eyes, I understood her far beyond the
bottoms of her feet. Now I knew her to the marrow of her bones. Her eyes were like four lines of music,
clearly penned. My mind was filled with the sudden song of her. I drew a breath and sang it out in four
hard notesâŠI felt her power thrumming in the air. Desire rose around me like the sea in storm. She raised
her hand. She touched my chest. I shook.
She met my eyes, and in the twilight written there I saw again the four clear lines of song.
I sang them out. They burst from me like birds into the open air,â (641).
When Jax meets the old man, the old man refuses to tell Jax his name:
ââIf you donât mind my asking,â Jax said, âWhatâs your name?â
âI donât mind you asking,â the old man said. âSo long as you donât mind me not telling. If you had
my name, Iâd be under your power, wouldnât I?â
âWould you?â Jax asked.
âOf course.â The old man frowned. âThat is the way of things. Though you donât seem to be much
for listening, itâs best to be careful. If you managed to catch hold of even just a piece of my name, youâd
have all manner of power over me,ââ (589-90).
The old man reflects Kvotheâs nature without the flaw: wary of dangerous power; Jax reflects
Kvotheâs true nature: hungry for it. Soon after the old man and Jax meet, soon after the two
halves of Kvotheâs dichotic soul meet, he quickly brings about the splitting of the world into the
human and Fae realms: the Fae realm being the unfolded mansion, where one room is spring and
one room winter, and everything is put together without order. This splitting brings about what is
called the Creation War: ââŠhe stole the moon and with it came the war,â (370). The Creation
War wrenched the world apart: in one of the seminal battles, ââŠmore men diedâŠthan are living
in the world today,â (377; The Name of the Wind). As shown in the beginning of The Name of
the Wind, the world is in a similar state at the end of The Doors of Stone: armies are waging war,
tax collectors called âbleedersâ are draining the indigent of everything they own, and the darker
Fae are coming down from the Stormwal, a mountain chain ringing the subcontinent. The
narrative parallelisms between The Kingkiller Chronicle, âJax and the Moonâ, and âA Moonless
Nightâ show the true tragic nature of Kvothe. There is a latent irony in Kvotheâs flaw: it is the
same flaw which brought about his familyâs death. Kvotheâs father, Arliden, had been writing a
song about the Chandrian; he had been researching them for a few months. The day after he first
performs the song, the Chandrian come. The Chandrian can hear their names spoken from
anywhere in the world, and the song pinpointed Arlidenâs position for them. The irony is truly
captured in the now-famous line from Cinder, he who personally destroyed Kvotheâs parents:
âSomeoneâs parents have been singing entirely the wrong sorts of songs,â (127; The Name of the
Wind). Arliden brought the Chandrian down on himself by seeking dangerous knowledge; now
Kvothe tries to find the Chandrian with dangerous knowledge. Rothfuss uses âJax and the
Moonâ to mirror Kvotheâs life and break it into its two fundamental pieces: the old man and Jax;
the two halves of the whole story of Jax and the Creation War in turn mirrors The Kingkiller
Chronicle and shows that Kvothe will bring about the fall of the world itself just as did the tragic
heroes of old.
The Kingkiller Chronicleâs conworld and magic systems do not diverge from the old
traditions in the same way that Sandersonâs The Way of Kings does; rather, Rothfuss utilizes
these tropes to pave the path for a new, subtler revolution: a revolution in character. Rothfuss
uses character patterns from the beginning of time, and he doesnât fall into the two common
categories of modern fantasy: having only two-dimensional characters and having only-three
dimensional characters. As a response to many of the older fantasy works (Tolkienâs The Lord of
the Rings, Laura and Tracy Hickmanâs Dragonlance Chronicles) that have only simplistic, one-
sided characters with no contradictions in their nature, many current fantasists are filling their
stories with extremely real-seeming characters. George R. R. Martinâs A Song of Ice and Fire
series, off of which the HBO show A Game of Thrones is based, is famous for the complexity of
its characters and the complete lack of black-vs.-white morality in their actions. There is no one
for a reader to root for and there is no one for a reader to truly hate; while this polarized reaction
has reached extreme levels of success, it is simply a reactionary response to a long-standing
dearth of characterization in fantasy. Rothfuss seeks Siddhartha Gautamaâs Middle Way: Kvothe
is widely renowned as the most complex, interesting, and likeable hero to ever grace the fantasy
genre with his presence; however, supporting characters, in many cases, are what they are
supposed to be: two-dimensional. A story is not about supporting characters; The Kingkiller
Chronicle is about Kvothe, and any extremely complex side-character would distract from him.
It all ultimately comes back to Cyrano de Bergerac, Rothfussâs inspiration for Kvothe: âFor the
last quarter of the book, itâs just heart wrenching. Iâm reading it and Iâm wiping the tears out of
my eyes. I finished the play and Iâm like âGeaaahh. Iâve got to move on with my life.â I go
upstairs and I walk around and Iâm just crying. I go back downstairs and Iâm still crying. After I
got control of myself, I wondered how come Iâve never read a fantasy book that is this good,â
(Ibid). In pursuing this characterization revolution, Rothfuss makes sure not to push the envelope
too much in the other areas of fantasy: indeed, a large part of Kvotheâs story is based off of Ged
Sparrowhawk from Ursula K. Le Guinâs Wizard of Earthsea novels. Le Guinâs books are so
popular that she holds the record for having won the most Locus awards for fiction: nineteen
(âThe Locus Index to SF Awardsâ). The University in The Name of the Wind is similar to that of
the island of Roke in A Wizard of Earthsea: there are nine masters, each of whom specializes in
one area of magic. There is a particularly unusual Master of Naming in both series. Naming as a
magic system is extremely prevalent in both, as is seen in Gedâs defeat of a dragon:
âA grating sound came from the dragonâs throat like the noise of an avalanche far off, stones falling
among mountains. Fire danced along his three-forked tongue. He raised himself up higher, looming over
the ruins. âYou offer me safety! You threaten me! With what?â
âWith your name, Yevaud.â
Gedâs voice shook as he spoke the name, yet he spoke it clear and loud. At the sound of it, the
dragon held still, utterly still,â (91).
Rothfuss offers a familiar recipe alongside a daring new (yet also very old) approach to
character. He also bears the proverbial fantasy torch in other, smaller traditions: one of which is
the subtle inclusion of Latin into the text. The character Manet is known as the âEternal Eâlirâ
(âEternal Studentâ): Manet has stayed at the University for thirty years, and he plans to remain
there for the rest of his life. The word âManetâ is Latin for âHe remainsâ, which is basically the
only thing Manet, as a supporting character, does. A slightly less grammatically correct use of
Latin is in the motto âIvare Enim Eugeâ, which is supposed to mean âFor the greater goodâ but
actually translates âFor, to help, Good!â âEnimâ doesnât mean âforâ as in âon behalf ofâ but
rather as in âI ate, for I was hungryâ. âEugeâ is an exclamation: it does not mean âgoodâ as in
âgood thingsâ but âgoodâ as in âDid you find the food? Good!â Also, âIvareâ is an infinitive
meaning âto helpâ. The incorrect grammar of the phrase is actually also a time-honored tradition:
just see Harry Potterâs âExspecto Patronumâ, a spell for warding off âdementorsâ, which actually
translates: âI await the stoneâ.
âJax and the Moonâ is a force for character in The Wise Manâs Fear: not only do the
events surrounding its telling advance the relationships of Dedan and Hespe and Kvothe and
Tempi, the tale itself mirrors Kvotheâs inner tragic hero and foreshadows the means by which he
brings himself and the world around him to ruin; this function within The Kingkiller Chronicle is
indicative of Rothfussâs desire for a character-based revolution in the fantasy genre.
Magicâs Freeing Shackles: Flying Under the Iron of ChainsSandersonâs Laws of Magic
Magic is the defining element of the fantasy genre: if a story has no magic, it is not
fantasy; if you add magic to any story, it becomes fantasy. Because of this, many ideas about the
use of magic have evolved over the past fifty years, describing how it ought to be used in stories.
The use of magic, corresponding perfectly with the evolution of the fantasy genre as a whole, has
slowly undergone a metamorphosis in which it has gone from being primarily wild, mysterious
magic to becoming scientific in nature, with hard and fast rules and, often, logical explanations
as to the natural source from which it arose. The differences in these two types of magic lead to
completely different storytelling techniques. To analyze the newer magic systems of The Way of
Kings and The Wheel of Time, it is important to gain an understanding of Sandersonâs First and
Second Laws of Magic.
Brandon Sandersonâs First Law of Magic (which, as he notes, is rather egotistically
named) is stated on his website as:
âAn author's ability to satisfactorily resolve conflict with magic is DIRECTLY
PROPORTIONAL to how well the reader understands said magic.â
In order to understand what this means, it is important to first take a look at the gravest sin any
fantasy writer can commit: Deus ex Machina. Translated âA God out of the Machineâ, the phrase
first hails from the ancient Greeks (specifically the playwright Aeschylus), whose playsâ
conflicts were resolved by the divine intervention of a deity. While the Greeks may have
appreciated this, being people who actually believe in many capricious Gods who can save
heroes on a whim, the practice of Deus ex Machina is deeply loathed today. The most common
accusation a critic levels at the fantasy genre is that all the conflict can be resolved with a wave
of a wand, which, in many stories, it is. Though this accusation is fairly ridiculous (in any non-
fantasy story, the hero can still spontaneously win the lottery and a meteor can randomly strike
down his antagonist), it does have a good point: because of the ease with which an author can
resolve a conflict with magic and because of how much more plausible it seems (as opposed to
winning the lottery), fantasy writers Deus ex Machina their heroes out of conflict more than any
those of any other genre. This practice wanes today, however, as shown by Sandersonâs First
Law. This Law states that the degree to which an author can resolve conflict is directly
proportional to how well the magic is defined in the readerâs mind. For instance, Superman has
very concrete, widely accepted abilities: he has extreme strength, he can shoot lasers from his
eyes, and he can fly. He is also invincible. Because a reader understands this about Superman,
the reader is perfectly accepting if Superman ends the comic book by punching the villainâs face
really hard. On the other hand, nobody has the slightest clue what Gandalfâs powers are. The
only clue we are ever given is when he says, âI am a servant of the Secret Fire, wielder of the
flame of Anor,â (Fellowship, 392), and the common consensus that hordes of Lord of the Rings
fans have reached with regard to this, after almost half a century of intensive analysis: Gandalf
has magic powers. There is a reason Superman can resolve conflict with his magic powers, while
Gandalf canât just fly Frodo to Mount Doom on a giant eagle and drop the One Ring in: a
satisfying resolution to a story requires the emergence of some virtue or skill of the protagonist.
The distinction between a magic system that can resolve conflict and one that canât is given,
respectively, by the two terms Sanderson unveils in his essay on the First Law: hard and soft
magic. Hard magic has rules, and is well defined in the readerâs mind; soft magic is ineffable,
and the reader doesnât have the foggiest notion as to what can be done with it. While these two
species of magic are both useful in their own way, a major thesis of the ongoing revolution in the
fantasy genre is that only hard magic can satisfactorily resolve conflict.
Sandersonâs Second Law of Magic is much more simply stated, though its implications
are equally complex:
âLimitations > Powersâ
What this means is that the limitations of a magic system are more interesting to the reader and
more pivotal in the development of a story than the powers or abilities of a magic system.
Specifically, Sanderson divides limitations into three main categories: weaknesses, limits, and
costs. Weaknesses, the least important of the three types, are points of vulnerability caused by
use of the magic system. For instance, if, whenever a certain character uses her magic power of
flying, she has nearly no metabolism and therefore gains weight from every calorie she eats for a
day afterwards, her ego and health are directly tied into the plot. This makes the story more
interesting to the reader. Limits are bounds on what the magic system can do. These can be
simple bounds (this character cannot fly higher than one thousand feet), or more complex bounds
(this character can only fly as high as her wallet, for air taxes are getting tight and the higher tiers
of atmosphere are more costly than the lower). If we take the second limit, for example, the story
is greatly enhanced: suddenly, there are many fliers, and the government taxes on flying mean
that they all stay really close to the ground despite all the open air above them. Yet the most
powerful of these three types of magic is costs. Costs are what one needs to perform magic, or
the price of doing so. The cost in The Wheel of Time is virtually the entire reason it has had
commercial success in the fantasy genre: when men use the magic system, they slowly, over
many years, start to go insane. There is, therefore, a band of women magicians who hunt down
and kill the few men who can use magic, for an insane male magician is powerful enough that he
usually explodes upon death, destroying the land for miles around him, devastating towns and
cities alike. However, the main character, Rand, is the most powerful of these magicians, and he
is prophesied to be the one who will throw down the Dark One and save the world. This cost is
the force behind the entire plot: over the course of the books, Rand goes insane. By book eleven,
reading from his viewpoint is downright terrifying. While it also drives the core plot, this cost
also makes the series great because the readers have to watch the man they love go slowly but
surely insane.
It is necessary to note that Sandersonâs Second Law mostly applies to hard magic
systems. With soft magic systems, there are usually few or no weaknesses or limits, a fact which
is fine because soft magic systems can only function against a protagonist (it doesnât degrade the
story if Deus ex Machinas which negatively affect the protagonist: indeed, it makes the heroâs
success all the more powerful in the end). On the other hand, soft magic systems can be
construed to have costs, and it is when they have costs that they can be used by the protagonist.
In Terry Goodkindâs The Sword of Truth series, for instance, every book with the exception of
the last is resolved with a Deus ex Machina that catalyzes an even greater antagonist: to take just
one example, in the fourth book (Temple of the Winds), the protagonist manages to inexplicably
eradicate a magical plague with a box he finds in a temple. This was a Deus ex Machina: the
gravest sin a fantasist can commit. Yet Terry Goodkind has not been hunted down and destroyed
by his fans because he fixed it via Sandersonâs Second Law: the Deus ex Machinaâs cost was so
much greater than the plague it destroyed: in the next book (Soul of the Fire), the opening of the
box which destroyed the plague results in the release of three magic-draining evil spirits, which
almost obliterate all reality. It is only when a soft magic system has costs greater than its powers
that a protagonist can violate Sandersonâs First Law and resolve conflict with it.
Sandersonâs First and Second Laws of Magic represent the change in the use of magic
systems that has come across the fantasy genre in the past fifty years. While soft magic systems
were originally used for the purpose of creating wonder in a reader (such as in The Lord of the
Rings), a new wave of writers are using hard magic systems to great effect (The Way of Kings):
with a new set of magic tools that characters are forced (by weaknesses, limits, and costs) to use
in truly ingenious ways, the plots, the Conworlds, and even the characters of the fantasy genre
are being reshaped.
Works Cited:
Sudemann, Hannelore. âPatrick Rothfuss â02 Worldbuilderâ Washington State Magazine.
2012. http://wsm.wsu.edu/s/index.php?id=1020#.UawNPtgYm0Y
âThe Locus Index to SF Awardsâ
http://www.locusmag.com/SFAwards/Db/LocusTallies.html
Sanderson, Brandon. âSandersonâs First Lawâ February, 2007.
http://www.brandonsanderson.com/article/40/Sandersons-First-Law
Sanderson, Brandon. âSandersonâs Second Lawâ April, 2011.
http://brandonsanderson.com/article/100/Sandersons-Second-Law
Ashton, Scott. âBrandon Sanderson 2012 Lecturesâ 2012.
http://www.writeaboutdragons.com/brandon_w2012/
Rothfuss, Patrick. âUrsula K. Le Guinâ 27 February 2008
http://blog.patrickrothfuss.com/2008/02/ursula-k-le-guin/
"The Tale of Years of the First Age" Tolkien, Christopher. The War of the Jewels. Boston
& New York: Houghton Mifflin, 1994.
Tolkien, J. R. R. The Fellowship of the Ring. Boston: Houghton Mifflin, 1994.
Sanderson, Brandon. The Way of Kings. USA: Tor Books, 2010.
Rothfuss, Patrick. The Name of the Wind. USA: Daw Books, 2007.
Rothfuss, Patrick. The Wise Manâs Fear. USA: Daw Books, 2011.
Lille, Alain. Parabolae. 1202
Shakespeare, William. The Merchant of Venice. http://shakespeare.mit.edu/ 1600.