- 1. For this first sound I imported one of my previosuly created
sounds of that will feature as one of the main ambient background
sounds. There will be several main ambient sounds that will alter
as the player moves to different platforms featured in the game
world that I have created. Below is a screenshot of me importing
the sound file that will be featured as the ambient sounds for one
of the platfroms in my game world. After importing the file I
brought it into the game world itself and scaled the area in which
it will be heard, depending on where the player is positioned in
the game world. I then repated the same process on the other 2
platforms, so different ambient sounds will be featured on
different platfroms.
2. In my next step, I imported two seperate sounds which I set
to be triggered when the player aproaches the area in which they
are set to trigger. I did this using two of my previously created
sounds and the kismet feature in UDK. I set up two sequences using
this feature that triggere seperate sounds in seperate locations in
the game world when the triggers are activate by the player
entering a certain area. Below is a creenshot of the two events I
created that allow the sounds to be triggered when activated by the
player. 3. Below are two screenshots of the areas I allocated for
the sounds to be triggered in when the player enters the specific
areas.