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luke-summers
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2. In my next step, I imported two seperate sounds which I set to be triggered when the player aproaches the area in which they are set to trigger. I did this using two of my previously created sounds and the kismet feature in UDK. I set up two sequences using this feature that triggere seperate sounds in seperate locations in the game world when the triggers are activate by the player entering a certain area. Below is a creenshot of the two events I created that allow the sounds to be triggered when activated by the player. 3. Below are two screenshots of the areas I allocated for the sounds to be triggered in when the player enters the specific areas.