CONCEPTS forCONCEPTS for
PLAY PACKAGINGPLAY PACKAGINGAndrew Coverdale – Assistant Football Coach – Trinity High School
[email protected]://savefile.com/projects/808596579 (donkey2)
ZONE & REACH BLOCKING
PHILOSOPHYPHILOSOPHY
1.1. Field General!Field General!
2.2. Why behind the what – connect players to Why behind the what – connect players to whywhy
3.3. Play “downhill”Play “downhill”
4.4. Limit the number of things each play practiced Limit the number of things each play practiced againstagainst
5.5. Answers defensive unpredictability and changeAnswers defensive unpredictability and change
6.6. Frees up/allows for multiplicity, in turn leading to Frees up/allows for multiplicity, in turn leading to “vanilla”“vanilla”
7.7. Percentages – Heavy first down emphasisPercentages – Heavy first down emphasis
8.8. Allows you to have good plays while you get a Allows you to have good plays while you get a sense of what the opposing DC’s thoughts aresense of what the opposing DC’s thoughts are
ZONE & REACH BLOCKING
OVERVIEWOVERVIEW
A.A. Run/Run ChecksRun/Run Checks
B.B. Run/Run “Motion” checksRun/Run “Motion” checks
C.C. Run with built-in “JUKE”Run with built-in “JUKE”
D.D. Run/Quick game Run/Quick game
E.E. ““Basic Check”Basic Check”
I. MODES of PLAY PACKAGINGI. MODES of PLAY PACKAGING
II. TOOLS to DO THE JOBII. TOOLS to DO THE JOB
A.A. CheckersCheckers
B.B. CadenceCadence
C.C. MovementMovement
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RUN/RUN CHECKSRUN/RUN CHECKS
A.A. Attitude plays: “Find a way to run it!”Attitude plays: “Find a way to run it!”
B.B. Allows you to never run at an “overhang”Allows you to never run at an “overhang”
C.C. Can get directed away from best blockers, into Can get directed away from best blockers, into boundary, etc.boundary, etc.
D.D. ““A Side/B Side” drivenA Side/B Side” driven
I. Dictate the I. Dictate the playplay – choose a – choose a sideside
II. Dictate the II. Dictate the sideside – choose the – choose the playplay
A.A. Fits more multiple running gamesFits more multiple running games
B.B. Allows you to run behind your best peopleAllows you to run behind your best people
C.C. Can be forced into running at overhangsCan be forced into running at overhangs
D.D. Edge drivenEdge driven
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DEFINING “OVERHANG”DEFINING “OVERHANG”Standing DE or LB outside the box for whom we do not have a receiver & cannot block. Standing DE or LB outside the box for whom we do not have a receiver & cannot block.
Most often, we want to check AWAY from Overhang players. Most often, we want to check AWAY from Overhang players.
VVVV
EXAMPLE 1EXAMPLE 1::Player B Player B isis an overhang; an overhang;
no blocker available no blocker available
VVVV
VVVVBB
VVVV
EXAMPLE 2EXAMPLE 2::Player B Player B is notis not an overhang; an overhang;
a blocker is available a blocker is available
VVVV
VVVVBB
VVVV
EXAMPLE 3EXAMPLE 3::B B is notis not an overhang; an overhang; a blocker is available a blocker is available
VVVV
VVVV
BB
VVVV
EXAMPLE 4EXAMPLE 4::B B isis an overhang; an overhang;
no blocker is available no blocker is available
VVVV
VVVV
BB
ZONE & REACH BLOCKING
DEFINING “OVERHANG”DEFINING “OVERHANG”Safety rotationSafety rotation to a particular side is considered the same to a particular side is considered the same
as an “Overhang” aligning to that side! as an “Overhang” aligning to that side!
VVVVVVVVVVVV
SS
VVVVVV
SS
ZONE & REACH BLOCKING
DEFINING “A” and “B” SIDESDEFINING “A” and “B” SIDES““BB SIDE” SIDE”
Side of the ball where there is a DL Side of the ball where there is a DL withinwithin half a manhalf a man of the “B” gap; of the “B” gap; in other words, a DL in a 2, 3, 4, or 4i.in other words, a DL in a 2, 3, 4, or 4i.
Called “B” side because DL closest to the Center on that side is likely Called “B” side because DL closest to the Center on that side is likely responsible for “B” gap.responsible for “B” gap.
VVVV VVVV VV
EXAMPLE 1EXAMPLE 1::3 on left, 2i on right3 on left, 2i on right
**LeftLeft side is a “B” side, Right side isn’t side is a “B” side, Right side isn’t
EXAMPLE 2EXAMPLE 2::5 on left, 4i on right5 on left, 4i on right
**RightRight side is a “B” side, Left side isn’t side is a “B” side, Left side isn’t
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DEFINING “A” and “B” SIDESDEFINING “A” and “B” SIDES““AA SIDE” SIDE”
Side of the ball where there is Side of the ball where there is nono DL within half a man of the “B” gap; DL within half a man of the “B” gap;in other words, it is NOT a “B” side, there is NO 2, 3, 4i, or 4. in other words, it is NOT a “B” side, there is NO 2, 3, 4i, or 4.
It is called “A” because the DL nearest the Center to that side is likely an It is called “A” because the DL nearest the Center to that side is likely an “A” gap defender.“A” gap defender.
VV VV VVVV VV
EXAMPLE 1EXAMPLE 1::4i on left, 5 on right4i on left, 5 on right
*Right side is an “*Right side is an “AA” side, ” side, Left side is “Left side is “BB” ”
EXAMPLE 2EXAMPLE 2::2i & 6i on left, 3 on right2i & 6i on left, 3 on right*Left side is an “*Left side is an “AA” side, ” side,
Right side is a “Right side is a “BB””
VV
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A/B SIDE: TYPICAL PREFERENCESA/B SIDE: TYPICAL PREFERENCESRuns typically Runs typically
preferred to “A SIDE”preferred to “A SIDE”
•Inside Zone (Under center)Inside Zone (Under center)•Dart (Tackle Wrap)Dart (Tackle Wrap)•Inside VeerInside Veer•Long TrapLong Trap
Runs typically Runs typically preferred to “B SIDE”preferred to “B SIDE”
•Inside Zone (Gun)Inside Zone (Gun)•Power OPower O•MidlineMidline•Inside TrapInside Trap
ZONE & REACH BLOCKING
A/B SIDE: TYPICAL PREFERENCESA/B SIDE: TYPICAL PREFERENCESRuns typically Runs typically
preferred to “A SIDE”preferred to “A SIDE”
•Inside Zone (Under center)Inside Zone (Under center)•Dart (Tackle Wrap)Dart (Tackle Wrap)•Inside VeerInside Veer•Long TrapLong Trap
ExampleExample::INSIDE ZONE to an “A” Side –INSIDE ZONE to an “A” Side –
Creates two double teamsCreates two double teams
ZONE & REACH BLOCKING
A/B SIDE: TYPICAL PREFERENCESA/B SIDE: TYPICAL PREFERENCESRuns typically Runs typically
preferred to “B SIDE”preferred to “B SIDE”
•Inside Zone (Gun)Inside Zone (Gun)•Power OPower O•MidlineMidline•Inside TrapInside Trap
ExampleExample::POWER to “B” Side –POWER to “B” Side –Double team at P.O.A.Double team at P.O.A.
ZONE & REACH BLOCKING
DEFINING “Tight” & “Wide” EDGEDEFINING “Tight” & “Wide” EDGE
A “WIDE EDGE” refers to a side A “WIDE EDGE” refers to a side of a defense where the of a defense where the widest player on the Line of widest player on the Line of Scrimmage is in an Scrimmage is in an outside outside shadeshade (5 or 9 technique) (5 or 9 technique)
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DEFINING “Tight” & “Wide” EDGEDEFINING “Tight” & “Wide” EDGE
....
ExampleExample::COUNTER TREY to “WIDE EDGE” –COUNTER TREY to “WIDE EDGE” –
Easier kick-out angle for BSGEasier kick-out angle for BSG
A “WIDE EDGE” refers to a side A “WIDE EDGE” refers to a side of a defense where the of a defense where the widest player on the Line of widest player on the Line of Scrimmage is in an Scrimmage is in an outside outside shadeshade (5 or 9 technique) (5 or 9 technique)
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DEFINING “Tight” & “Wide” EDGEDEFINING “Tight” & “Wide” EDGE
A “TIGHT EDGE” refers to a side A “TIGHT EDGE” refers to a side of a defense where the widest of a defense where the widest player on the Line of player on the Line of Scrimmage is in a Scrimmage is in a head-uphead-up or or insideinside technique (4-4i / 6-6i) technique (4-4i / 6-6i)
ZONE & REACH BLOCKING
DEFINING “Tight” & “Wide” EDGEDEFINING “Tight” & “Wide” EDGE
A “TIGHT EDGE” refers to a side A “TIGHT EDGE” refers to a side of a defense where the widest of a defense where the widest player on the Line of player on the Line of Scrimmage is in a Scrimmage is in a head-uphead-up or or insideinside technique (4-4i / 6-6i) technique (4-4i / 6-6i)
ExampleExample::STRETCH to “TIGHT EDGE” –STRETCH to “TIGHT EDGE” –
Easier Reach angle atEasier Reach angle atPoint of Attack for T/TEPoint of Attack for T/TE
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EDGES: TYPICAL PREFERENCESEDGES: TYPICAL PREFERENCESRuns typically Runs typically
preferred to “WIDE EDGES”preferred to “WIDE EDGES”
•Gap runs (Counters, Power)Gap runs (Counters, Power)•Interior Zone runsInterior Zone runs•““G” Scheme runsG” Scheme runs
Runs typically Runs typically preferred to “TIGHT EDGES”preferred to “TIGHT EDGES”
•Outside Zone/StretchOutside Zone/Stretch•Perimeter OptionsPerimeter Options•Tosses/SweepsTosses/Sweeps
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MOTION CHECKS: “IF Motion”MOTION CHECKS: “IF Motion”““IF” tells tagged receiver to motion across formation and block IF” tells tagged receiver to motion across formation and block Overhang Overhang ifif an overhang exists to call side…QB will trigger by lifting an overhang exists to call side…QB will trigger by lifting heel. Otherwise, block normal backside rules. heel. Otherwise, block normal backside rules.
H
ExampleExample: Call is “H IF – 4 Power Solid”: Call is “H IF – 4 Power Solid”QB Sees Safety rotation strong,QB Sees Safety rotation strong,
thus an Overhang strongthus an Overhang strongLifts heel to Motion H over to block rotating SafLifts heel to Motion H over to block rotating Saf
ZONE & REACH BLOCKING
MOTION CHECKS: “SKATE Check”MOTION CHECKS: “SKATE Check”From “I” formation, tells FB to “Skate” into position needed to do his From “I” formation, tells FB to “Skate” into position needed to do his basic job on the play based on where QB checks the playbasic job on the play based on where QB checks the play
ExampleExample: Call is “: Call is “Skate Check – 24/25Skate Check – 24/25””FB’s job on 24/25 Inside Zone is to CHIP FB’s job on 24/25 Inside Zone is to CHIP backside EMOL – will “Skate” backside EMOL – will “Skate” opposite opposite
the QB’s callthe QB’s call
ExampleExample: Call is “: Call is “Skate Check – 18/19Skate Check – 18/19””FB’s job on 18/19 Stretch is to LEAD to FB’s job on 18/19 Stretch is to LEAD to
the Overhang player…will “Skate” the Overhang player…will “Skate” toto the the QB’s callQB’s call
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MOTION CHECKS: “BOUNCE Check”MOTION CHECKS: “BOUNCE Check”From a balanced formation, used to put TE or inside receivers From a balanced formation, used to put TE or inside receivers on alert that the one on alert that the one awayaway from the checked call will motion from the checked call will motion toto the call will motion across the formation to be a kickout or the call will motion across the formation to be a kickout or bonus blocker.bonus blocker.
Typically used against defenses that do not make a major Typically used against defenses that do not make a major adjustment to motion, allowing us to “Gain numbers” at the adjustment to motion, allowing us to “Gain numbers” at the point of attack.point of attack.
Runs typically used in conjunction with “Bounce check” are Runs typically used in conjunction with “Bounce check” are Power and StretchPower and Stretch
QB makes check based on normal QB makes check based on normal A Side / B Side criteria for those playsA Side / B Side criteria for those plays
ZONE & REACH BLOCKING
MOTION CHECKS: “BOUNCE Check”MOTION CHECKS: “BOUNCE Check”From a balanced formation, used to put TE or inside receivers on From a balanced formation, used to put TE or inside receivers on alert that the one alert that the one awayaway from the checked call will motion from the checked call will motion toto the call the call
ExampleExample: : Call is “Call is “Bounce Check – 4/5 PowerBounce Check – 4/5 Power””
QB checks play to B Side (“4”) – QB checks play to B Side (“4”) – TE on left steps off on cue, resets, TE on left steps off on cue, resets, ‘Bounces’ to Frontside to kick out‘Bounces’ to Frontside to kick out
TE
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MOTION CHECKS: “PEEL Check”MOTION CHECKS: “PEEL Check”From a balanced formation, used to put TE or inside receivers From a balanced formation, used to put TE or inside receivers on alert that the one on alert that the one awayaway from the checked call will motion from the checked call will motion toto the call will motion across the formation and back to seal the the call will motion across the formation and back to seal the backside edge. backside edge.
Runs typically used in conjunction with “Bounce check” are Runs typically used in conjunction with “Bounce check” are Inside Zone and Counter TreyInside Zone and Counter Trey
QB makes check based on normal QB makes check based on normal A Side / B Side criteria for those playsA Side / B Side criteria for those plays
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BASE RUNS with “JUKE”BASE RUNS with “JUKE”Tag telling BS receiver to run a 1-step “JUKE” route. Tag telling BS receiver to run a 1-step “JUKE” route.
QB has option to abort the run – without a check – and throw QB has option to abort the run – without a check – and throw the “Juke” if CB is 7 yards or deeper in alignment.the “Juke” if CB is 7 yards or deeper in alignment.
(May check protection if run involves a puller)(May check protection if run involves a puller)
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BASE RUNS with “JUKE”BASE RUNS with “JUKE”Tag telling BS receiver to run a 1-step “JUKE” route. Tag telling BS receiver to run a 1-step “JUKE” route.
ExampleExample: Call is “: Call is “25 JUKE25 JUKE””Outside WR on right runs “Juke”Outside WR on right runs “Juke”
Inside Zone play (25) proceeds as normal if CB 6 or tighterInside Zone play (25) proceeds as normal if CB 6 or tighterQB takes 1 step, deals to the “Juke” without a check if CB 7 or deeperQB takes 1 step, deals to the “Juke” without a check if CB 7 or deeper
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: IndividualRUN/QUICK CHECKS: IndividualCheck that pairs a Core Run with an “Individual” quick throw.Check that pairs a Core Run with an “Individual” quick throw.
CRITERIA for QB’s DECISION can be:CRITERIA for QB’s DECISION can be:
1.1. 1 safety (Throw) or 2 safety (Run)1 safety (Throw) or 2 safety (Run)
2.2. Off Corners (Throw) or Press/Cloud Corners (Run)Off Corners (Throw) or Press/Cloud Corners (Run)
3.3. Overhang player width:Overhang player width:Throw v. Tight / Run v. Walked offThrow v. Tight / Run v. Walked off
(Generally used against known 1-safety defenses)(Generally used against known 1-safety defenses)
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: IndividualRUN/QUICK CHECKS: IndividualCheck that pairs a Core Run with an “Individual” quick throw.Check that pairs a Core Run with an “Individual” quick throw.
INDIVIDUAL ROUTES can be:INDIVIDUAL ROUTES can be:
1)1) Dictated by the coach in the callDictated by the coach in the call
2)2) Initiated by the coach with freedom to hand signalInitiated by the coach with freedom to hand signal
3)3) Just called as “Indy,” requiring a hand signal by QB/WRJust called as “Indy,” requiring a hand signal by QB/WR
RUNS can be:RUNS can be:
1)1) Dictated by the coach in the callDictated by the coach in the call
2)2) Built in as their own “Check,” telling the QB to use his Built in as their own “Check,” telling the QB to use his A Side/B Side criteria, should the defensive structure direct A Side/B Side criteria, should the defensive structure direct
him to runhim to run
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: IndividualRUN/QUICK CHECKS: IndividualCheck that pairs a Core Run with an “Individual” quick throw.Check that pairs a Core Run with an “Individual” quick throw.
PROCEDURALLY, can:PROCEDURALLY, can:
1)1) Assume run with an option to check throwAssume run with an option to check throw(“24 Check Indy”)(“24 Check Indy”)
(“Zone Check Indy”)(“Zone Check Indy”)
2)2) Assume pass with an option to check to a known runAssume pass with an option to check to a known run(“80 Double Quick Out Check 24”)(“80 Double Quick Out Check 24”)(“80 Double Hitch Check Zone”)(“80 Double Hitch Check Zone”)(“80 Double Indy Check Zone”)(“80 Double Indy Check Zone”)
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: IndividualRUN/QUICK CHECKS: IndividualCheck that pairs a Core Run with an “Individual” quick throw.Check that pairs a Core Run with an “Individual” quick throw.
ExampleExample: Call is “: Call is “80 DOUBLE QUICK OUT CHECK 480 DOUBLE QUICK OUT CHECK 4””Criteria for call is # of safetiesCriteria for call is # of safeties
Single safety look tells QB to check 80Single safety look tells QB to check 80
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: IndividualRUN/QUICK CHECKS: IndividualCheck that pairs a Core Run with an “Individual” quick throw.Check that pairs a Core Run with an “Individual” quick throw.
ExampleExample: Call is “: Call is “80 DOUBLE QUICK OUT CHECK 480 DOUBLE QUICK OUT CHECK 4””Criteria for call is # of safetiesCriteria for call is # of safeties
Two safety defense tells QB to check 4 PowerTwo safety defense tells QB to check 4 Power
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: IndividualRUN/QUICK CHECKS: IndividualCheck that pairs a Core Run with an “Individual” quick throw.Check that pairs a Core Run with an “Individual” quick throw.
ExampleExample: Call is “: Call is “ZONE CHECK INDYZONE CHECK INDY””Criteria for call is width of Overhang playersCriteria for call is width of Overhang playersWalked off Overhangs tell QB to check run; Walked off Overhangs tell QB to check run;
““A Side” to left tells him to check 25A Side” to left tells him to check 25
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: IndividualRUN/QUICK CHECKS: IndividualCheck that pairs a Core Run with an “Individual” quick throw.Check that pairs a Core Run with an “Individual” quick throw.
ExampleExample: Call is “: Call is “ZONE CHECK INDYZONE CHECK INDY””Criteria for call is width of Overhang playersCriteria for call is width of Overhang playersTIghtened Overhangs tell QB to check pass; TIghtened Overhangs tell QB to check pass;
Depth & Leverage of CB tell him to signal “Hitch”Depth & Leverage of CB tell him to signal “Hitch”
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: ConceptsRUN/QUICK CHECKS: ConceptsCheck that pairs a Core Run with an “Concept” throw in the Check that pairs a Core Run with an “Concept” throw in the
Quick Passing Game (e.g., Turn, Spacing, Fade/Flat)Quick Passing Game (e.g., Turn, Spacing, Fade/Flat)
CRITERIA for QB’s DECISION can be:CRITERIA for QB’s DECISION can be:
1.1. 1 safety (Throw) or 2 safety (Run)1 safety (Throw) or 2 safety (Run)
2.2. Safety rotationSafety rotation
3.3. Alignment of a specific defender who must not be allowed to Alignment of a specific defender who must not be allowed to defend run and a Quick route structure defend run and a Quick route structure (most often Overhang LB/Nickel Player)(most often Overhang LB/Nickel Player)
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: ConceptsRUN/QUICK CHECKS: ConceptsCheck that pairs a Core Run with an “Concept” throw in the Check that pairs a Core Run with an “Concept” throw in the
Quick Passing Game (e.g., Turn, Spacing, Fade/Flat)Quick Passing Game (e.g., Turn, Spacing, Fade/Flat)
ExampleExample: Call is “: Call is “80 TURN CHECK 1880 TURN CHECK 18””Criteria for call is number of safetiesCriteria for call is number of safeties
Single safety look tells QB to check “80 Turn” Single safety look tells QB to check “80 Turn”
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: ConceptsRUN/QUICK CHECKS: ConceptsCheck that pairs a Core Run with an “Concept” throw in the Check that pairs a Core Run with an “Concept” throw in the
Quick Passing Game (e.g., Turn, Spacing, Fade/Flat)Quick Passing Game (e.g., Turn, Spacing, Fade/Flat)
ExampleExample: Call is “: Call is “25 CHECK 80 SLANT25 CHECK 80 SLANT””Want to run 25 to a clean surface weak; Want to run 25 to a clean surface weak;
QB knows Slant/Arrow is his check if safety rotates into it QB knows Slant/Arrow is his check if safety rotates into it
?
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: ConceptsRUN/QUICK CHECKS: ConceptsCheck that pairs a Core Run with an “Concept” throw in the Check that pairs a Core Run with an “Concept” throw in the
Quick Passing Game (e.g., Turn, Spacing, Fade/Flat)Quick Passing Game (e.g., Turn, Spacing, Fade/Flat)
ExampleExample: Call is “: Call is “25 or 80 FADE/FLAT25 or 80 FADE/FLAT””Make the Overhang wrong:Make the Overhang wrong:
If he covers down the Slot, run Zone at a good bubble underneath him;If he covers down the Slot, run Zone at a good bubble underneath him;If he creeps down, he gives up leverage on the Flat route If he creeps down, he gives up leverage on the Flat route
?
ZONE & REACH BLOCKING
RUN/QUICK CHECKS: ConceptsRUN/QUICK CHECKS: ConceptsCheck that pairs a Core Run with an “Concept” throw in the Check that pairs a Core Run with an “Concept” throw in the
Quick Passing Game (e.g., Turn, Spacing, Fade/Flat)Quick Passing Game (e.g., Turn, Spacing, Fade/Flat)
ExampleExample: Call is “: Call is “80 TURN CHECK 1880 TURN CHECK 18””Criteria for call is number of safetiesCriteria for call is number of safeties
Two safety look creates good leverage for the Stretch; QB checks 18 Two safety look creates good leverage for the Stretch; QB checks 18
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BASIC CHECKBASIC CHECKExpansion of “Run/Quick Check” that adds the following Expansion of “Run/Quick Check” that adds the following
priorities that priorities that supercedesupercede a Run or a Quick: a Run or a Quick:
1.1. Check to a Bubble Screen versus an “Uncovered” lookCheck to a Bubble Screen versus an “Uncovered” look
2.2. Check to an Alley Screen v. 0 Safety or possibly 5-man Check to an Alley Screen v. 0 Safety or possibly 5-man pressure looks (depending on game plan)pressure looks (depending on game plan)
If neither of those present themselves, QB goes through If neither of those present themselves, QB goes through Run/Quick thought process based on whatever criteria he would Run/Quick thought process based on whatever criteria he would
normally use (# of safeties / CB leverage / Overhang)normally use (# of safeties / CB leverage / Overhang)
ZONE & REACH BLOCKING
BASIC CHECKBASIC CHECK
ExampleExample: Call is “: Call is “BASIC CHECKBASIC CHECK””LB structure does not cover down to all three receiversLB structure does not cover down to all three receivers
Check Bubble ScreenCheck Bubble Screen
ZONE & REACH BLOCKING
BASIC CHECKBASIC CHECK
ExampleExample: Call is “: Call is “BASIC CHECKBASIC CHECK””Defense shows Zero Safety, Pressure lookDefense shows Zero Safety, Pressure look
Check Alley ScreenCheck Alley Screen
ZONE & REACH BLOCKING
BASIC CHECKBASIC CHECK
ExampleExample: Call is “: Call is “BASIC CHECKBASIC CHECK””Defense covers down, One high safetyDefense covers down, One high safety
Check to built in Quick Concept – “Spacing” in this exampleCheck to built in Quick Concept – “Spacing” in this example
ZONE & REACH BLOCKING
BASIC CHECKBASIC CHECK
ExampleExample: Call is “: Call is “BASIC CHECKBASIC CHECK””Defense covers down, Two high safetiesDefense covers down, Two high safeties
Check to built in run – Zone Read to the “B” Side (left)Check to built in run – Zone Read to the “B” Side (left)
ZONE & REACH BLOCKING
MAKING it WORK: “CHECKERS”MAKING it WORK: “CHECKERS”• Jeff Tedford / Rick Neuheisel / Homer SmithJeff Tedford / Rick Neuheisel / Homer Smith• Key component of QB’s training! Key component of QB’s training! • Eliminate bad reps on the field – work out problems before!Eliminate bad reps on the field – work out problems before!• Create a lot of scenarios in a short period of timeCreate a lot of scenarios in a short period of time• Helps him see the “Why” being manipulated in front of himHelps him see the “Why” being manipulated in front of him• Safe forum to ask questionsSafe forum to ask questions• Use in summer install, periodic review pre-seasonUse in summer install, periodic review pre-season• Ideally use after Monday practice and Thursday after practice Ideally use after Monday practice and Thursday after practice
review in-seasonreview in-season• Make him call play in huddle just as you’ll give it to himMake him call play in huddle just as you’ll give it to him• Make him manage CLOCKMake him manage CLOCK• Make him rehearse CADENCEMake him rehearse CADENCE• Create worst-case scenariosCreate worst-case scenarios
ZONE & REACH BLOCKING
MAKING it WORK: CADENCEMAKING it WORK: CADENCE
““HOW WE GET THE LAST WORD” HOW WE GET THE LAST WORD”
Varying CADENCE serves three fundamental purposes for us:Varying CADENCE serves three fundamental purposes for us:
1.1. Creates rhythm for US, Creates rhythm for US, disrupts the ability for THEM to get off the ball fastdisrupts the ability for THEM to get off the ball fast
2.2. Gather information / force defense to tip their hand!Gather information / force defense to tip their hand!
3.3. Draw defense offsides – Get a free 5Draw defense offsides – Get a free 5
ZONE & REACH BLOCKING
MAKING it WORK: CADENCEMAKING it WORK: CADENCE
OVERVIEW OVERVIEW HaveHave When cadenceWhen cadence
Play is on…Play is on… play?play? TypeType concludes…concludes… OtherOther
NORMAL NORMAL YesYes NormalNormal Run the play!Run the play! Nothing saidNothing said
FALSEFALSE NoNo Fake NormalFake Normal Check to a playCheck to a play
FASTFAST YesYes QuickQuick Run the play!Run the play!
FAST FALSEFAST FALSE NoNo Fake QuickFake Quick Check to a playCheck to a play
DUMMYDUMMY YesYes Fake NormalFake Normal Allow for adjustmentsAllow for adjustmentsCheck, or “We’re Good,”,Check, or “We’re Good,”,then “Down, SetHIT”then “Down, SetHIT”
ZONE & REACH BLOCKING
MAKING it WORK: CADENCEMAKING it WORK: CADENCE
BEST USES BEST USES
CadenceCadence Why / when featuredWhy / when featured
NORMAL NORMAL Create / maintain rhythm versus non-disguise teamsCreate / maintain rhythm versus non-disguise teams
FALSEFALSE Safely gather information and disrupt DL “get-off”Safely gather information and disrupt DL “get-off”
FASTFAST Exploit simple plays versus teams Exploit simple plays versus teams thatthat show late; show late; discourage late rotations/disguises; Change the tempo;discourage late rotations/disguises; Change the tempo;
Perimter plays and/or unusual formationsPerimter plays and/or unusual formations
FAST FALSEFAST FALSE Safely gather info and exploit threat of Fast cadenceSafely gather info and exploit threat of Fast cadence
DUMMYDUMMY To pre-call more sophisticated, wordy pass calls, but be ableTo pre-call more sophisticated, wordy pass calls, but be ableto identify protection problemsto identify protection problems
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MAKING it WORK: MOVEMENTMAKING it WORK: MOVEMENT
Movement can also help us see things and have the final word Movement can also help us see things and have the final word because…because…
A)A) Movements force adjustments, which typically means Movements force adjustments, which typically means defenders moving to their final alignmentdefenders moving to their final alignment
B)B) In Shotgun, our QB will flash his hands in the same way he In Shotgun, our QB will flash his hands in the same way he would for a snap, which is also, at times, a trigger for would for a snap, which is also, at times, a trigger for defenses to showdefenses to show
C)C) Often, if they do not move when you move, it is just as telling:Often, if they do not move when you move, it is just as telling:ex: 2i & 3 tech don’t flip when TE trades – Zone Dog to 2i side ex: 2i & 3 tech don’t flip when TE trades – Zone Dog to 2i side is likely!is likely!