Flow Screen - Coverdale

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    FLOW SCREENFLOW SCREENRules Techniques Coaching Points - DrillsRules Techniques Coaching Points - Drills

    QQMAXMAX

    Andrew Coverdale Head Coach Castle High [email protected]

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    QQ

    CASTLE H.S. FLOW SCREENAndrew Coverdale Head Coach Castle High School, Newburgh, IN

    I. Background stealing from good people!

    II. Off-season thought processA. 4 major questions:Does it fit our philosophy? Does it fit our kids?Can we coach it and fix the problems? Does it help us beat the key teams on our schedule?

    B. Making it fit1. Situation sheet 2. Needs chart 3. Breakdown grid4. Pre-season rep allotment 5. Installation calendar 6. Skills sheet

    III. Pre-season: Teaching & InstallingA. CD Playbook

    Philosophy Instructional You Draw it - Video

    B. Installation dayWalk through Practice schedule Installation drill (phases)

    IV. In-season: Putting it to work game week*The big question: What JOBS do we hav to get done this week, & how are our Flow Screens going tohelp us get them done?WEEKLY IMPROVEMENT PERSONNEL SITUATIONS FORMATIONS

    A. Scouting report: Bring focus to the work to be done in practice, present a plan to win!B .Scout tape: Time efficiency Coach from remote Reinforce points f/Scout rept

    C. Practice rep allotment: Make every rep count, organize thought processD. Screen weekly practice progression: M time-up / W TTO/Screen period / Th Review / Importance of

    W-T!E. Formation considerations/goals

    1. Know who your best screener is! 2. Marry with formations/actions from week previous, early ingame!

    3. Who is the spy? LB? DL? 4. Get a hat assigned for rolled down safety support

    5. Get the fast flow guy on the screens FRONTSIDE 6. Try to avoid on the line overhangs to screen side

    7. TE to screens BACKSIDE helps! 8. LB contortion/slide

    9. Movement via EYES (motion)

    F. Situations *1st down: RUN ACTION *2 XL & 3 M-L: PASS ACTION

    *Red zone

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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    Flow Screen DirectoryFlow Screen Directory

    FLOW SCREEN INSTRUCTIONAL

    VIDEO

    YOU DRAW IT

    ILLUSTRATIONS

    OVERVIEW / PHILOSOPHYOVERVIEW / PHILOSOPHY

    PRESENTATION OUTLINEPRESENTATION OUTLINE

    SCREEN SUMMARY TABLESCREEN SUMMARY TABLE

    INSTALLATION DRILLSINSTALLATION DRILLS

    http://../All%20Users/Documents/Gridiron/!Team%20Camp/FlowScreen.mpghttp://../All%20Users/Documents/Gridiron/!Team%20Camp/FlowScreen.mpg
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    The Flow Screen is a big play tool that gives us a chance to rip off bigchunks of yardage when defenses overreact! They are known as FlowScreens because we work hard to create defensive flow in onedirection by creating the look of a particular play (run, pass, screen, orbootleg), then throwing back behind a wall of blockers in the oppositedirection!

    The goal is to SEPARATE the frontside of the defense from the backsideMOVE as many defendersin one direction as possible, then SEAL them off with our receiver and Center, then SEPARATE them

    with our guards kick-out block, giving our screener a lane to run through!We can literally screen to any eligible receiver we have, and we can bring him from anywhere aslong as he gets to the 4 x 4 screen spot. We can also give our flow screens different looks bymarrying them to different run and pass actions, making them good compliments to our bestplays!

    Situationally, Flow Screens can be used on all down & distances, all the way through the Red Zone!

    KEYS to a successful play:KEYS to a successful p

    lay:QB SELLS the play with eyes, tempo, and patience, moving FSLB, safety, & BSLB!SCREENER does what needs to be done to get lost! Low padlevel!

    SCREENER doesnt pop out until his blockers do, presses hisguards block!TACKLE does a great sell job opening the window and makesnecessary adjustments to protect it!FRONTSIDE LINEMEN eliminate penetration & buy QB time tosell the play!BACKS & RECEIVERS FS/Not in play SELL the play being faked inevery detail!PULLING G & C take convincing sets, allow penetration, and runfull-speed courses to the HALFWAY RENDEZVOUS with theirEYES!

    CALLS/VARIATIOCALLS/VARIATIO

    NSNSRollout actionsRollout actions

    Boot actionsBoot actions

    Run actionsRun actionsScreen actions: Bubble,Screen actions: Bubble,

    AlleyAlley

    - T O I N S T R U C T I O N A L -- T O I N S T R U C T I O N A L -

    Flow ScreenPhilosophy

    - T O M A I N D I R E C T O R Y -- T O M A I N D I R E C T O R Y -

    FLOWFLOWScreen ConceptScreen Concept

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    TE

    RM SW

    C

    C

    T E

    BS TE:BS TE: FIRM 60-70 protection. BlockFIRM 60-70 protection. Blockthe man on you.the man on you.

    FS T:FS T: OPEN THE WINDOW. You do this by retreating inOPEN THE WINDOW. You do this by retreating inyour demeanor as fast as you can, showing hands, sellingyour demeanor as fast as you can, showing hands, sellingHinge, avoiding engagement as long as your man willHinge, avoiding engagement as long as your man willrush upfield. Keep inside leverage as you do this. If herush upfield. Keep inside leverage as you do this. If hestops or crosses your face, redirect off your outside footstops or crosses your face, redirect off your outside footand drive him into the pile! YOU ARE THE GUY THATand drive him into the pile! YOU ARE THE GUY THATMAKES THIS PLAY GO!MAKES THIS PLAY GO!

    CENTER:CENTER: PSL #3 man (M/FSLB), plot rendezvousPSL #3 man (M/FSLB), plot rendezvouspoint. 60-70 set to tightest tech. for :02, then release fullpoint. 60-70 set to tightest tech. for :02, then release fullspeed to the rendezvous point, let no wrong colored jerseyspeed to the rendezvous point, let no wrong colored jerseycross your face. Drive block any DL over you that copscross your face. Drive block any DL over you that copsout.out.

    BS G:BS G: FIRM 60-70 protection. Must not give ground!FIRM 60-70 protection. Must not give ground!

    *Possible 2 ct AMBUSH by game plan*Possible 2 ct AMBUSH by game plan

    BS T:BS T: FIRM 60-70 protection. Must not give ground!FIRM 60-70 protection. Must not give ground!

    R:R: Fake the play call of the 1Fake the play call of the 1stst number. If no one else isnumber. If no one else isindicated, you become the Screen Man, follow Screen manindicated, you become the Screen Man, follow Screen manrules after your initial faking. If someone else is therules after your initial faking. If someone else is theScreener, help build a solid wall on the backside of theScreener, help build a solid wall on the backside of thescreen by executing normal 60-70 protection responsibilities.screen by executing normal 60-70 protection responsibilities.

    FS G:FS G: PSL the CB, plot rendezvous point. 60-70 set toPSL the CB, plot rendezvous point. 60-70 set tobest shoulder for 2 seconds, be alert to eye the spy. If nobest shoulder for 2 seconds, be alert to eye the spy. If nospy or cop out, release full speed to rendezvous point, leadspy or cop out, release full speed to rendezvous point, leadwith EYES. Let no wrong-colored jersey cross your face. Ifwith EYES. Let no wrong-colored jersey cross your face. Ifyou get to the numbers, turn up full speed & hit what shows.you get to the numbers, turn up full speed & hit what shows.

    Screen Man:Screen Man: Hide yourself in the traffic of the frontside linemenHide yourself in the traffic of the frontside linemen

    by keeping your pads low, and time it so that youre arrivingby keeping your pads low, and time it so that youre arrivingin the window at a spot 4 yards deep, 4 yards outside the tackle,in the window at a spot 4 yards deep, 4 yards outside the tackle,just as the linemen begin pulling. Turn and show numbers tojust as the linemen begin pulling. Turn and show numbers toQB as you arrive at the spot, being careful not to drift to theQB as you arrive at the spot, being careful not to drift to thesideline. Catch the ball, tuck it, and turn to find the kick-outsideline. Catch the ball, tuck it, and turn to find the kick-outblock of the G. The running lane should occur in a creaseblock of the G. The running lane should occur in a creasebetween the kick out block of the G and the crack block of thebetween the kick out block of the G and the crack block of theWR. Get North and South, get the sideline if possible.WR. Get North and South, get the sideline if possible.

    10011001

    10021002

    10011001

    10021002

    BS WR:BS WR: Run the play indicated by theRun the play indicated by the22ndnd number, either running thenumber, either running theappropriate route or blocking. SELLappropriate route or blocking. SELLIT!IT!

    Open thisOpen this

    windowwindow

    FS Inside:FS Inside: SEAM. Get out of Dodge.SEAM. Get out of Dodge.

    FS Outside:FS Outside: LEVELS CRACK. Crack the first shortLEVELS CRACK. Crack the first shortdefender inside you. Work 9 technique to 1defender inside you. Work 9 technique to 1stst LB to safetyLB to safety

    level. Push upfield as long and as deep as the alignment oflevel. Push upfield as long and as deep as the alignment ofthe potential crack victims allow. THIS IS A CRITICALthe potential crack victims allow. THIS IS A CRITICALBLOCK. Time it and dont engage too soon! Push upfieldBLOCK. Time it and dont engage too soon! Push upfielduntil at your mans depth, cross face v. a man CB.until at your mans depth, cross face v. a man CB.

    4 x 44 x 4

    QB:QB: SELL the play indicated by the 1SELL the play indicated by the 1stst number by your eyes and your body language. Sell should last 5 steps under center,number by your eyes and your body language. Sell should last 5 steps under center,

    3 from Gun. After the sell, set your feet distinctly, then drift for depth, get up on toes, find an open window to the3 from Gun. After the sell, set your feet distinctly, then drift for depth, get up on toes, find an open window to thescreener. Throwscreener. Throw through an open windowthroug

    h an open window, avoid throwing over people. Snap your wrist to make the ball come down on, avoid throwing over people. Snap your wrist to make the ball come down onthe screener.the screener.

    FLOWFLOW

    SCREENSCREEN

    Flow Screen Instructional

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

    TRUSTTRUSTTEMPOTEMPODISCIPLINEDISCIPLINEPREPARATIONPREPARATIONSHAREDSHAREDRESPONSIBILITYRESPONSIBILITY

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    CC

    J

    E E

    ND

    R

    M Z

    N

    C C

    J

    CTE ER

    W MC

    C S

    J

    Denver-Dallas You DrawIt

    FB Screen off Jet v. Splitv. SplitE Screen away from roll

    v. Evenv. Even

    HB Screen away from roll v. Oddv. OddY Screen off Stretch

    v. 3-3v. 3-3

    FlowScreenYouDraw It

    M

    RWS

    C

    J

    TT EET

    N TT S

    R

    W

    ZM

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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    N TT S

    R

    W

    ZMC

    C

    J

    E E

    ND

    R

    M Z

    N

    C C

    J

    MTT E R

    W SE

    C C

    J

    T TE ERW M

    CC S

    J

    Denver-Dallas You DrawItFlowScreenYouDraw It

    Levels

    Cross face

    Eye the Spy

    11

    1 2

    22

    3

    3

    3

    Best shoulder

    bump

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

    FB Screen off Jet v. Splitv. SplitE Screen away from roll v. Evenv. Even

    HB Screen away from roll v. Oddv. OddY Screen off Stretch v. 3-3v. 3-3

    Possible

    run-off v. press

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    FLOW SCREEN INSTALLATIONPHASE I : Air

    4 x 4

    Outsrec

    QBQBCoachCoach

    OLOLCoachCoach

    OC/OC/

    RBRB

    WRWRCoachCoach

    Outs

    rec4 x 4

    S

    S

    SS

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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    BBAAGGBB

    AAGG

    Direct bags

    C/FSG: Bodies, live rush,C/FSG: Bodies, live rush,

    cop-out, spy, blitzers (Alsocop-out, spy, blitzers (Also

    FSG gauntlet)FSG gauntlet)FST: Variable rush, 2-manFST: Variable rush, 2-man

    rule, cop-outrule, cop-outReceiver: Basic CB, press CB,Receiver: Basic CB, press CB,

    man CB, LB on the lineman CB, LB on the line(Levels)(Levels)

    FLOW SCREENINSTALLATIONPHASEII:Bags

    FLOW SCREEN INSTALLATIONPHASE II : Bags

    4 x 4

    Outsrec

    QBQBCoachCoach

    OLOLCoachCoach

    OC/OC/RBRB

    WRWRCoachCoach

    Outs

    rec4 x 4

    S

    S

    SS

    BBAAGG

    BBAAGG

    BBAAGG

    BBAAGG

    BBAAGG

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -

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    SCREEN/BOOT BLOCKINGSCREEN/BOOT BLOCKING

    SUMMARYSUMMARYPLAYPLAY FST FSG Cente

    rBSG BST Y/TE R H

    BASICBASICBOOTBOOT

    P.A. Reachto the # side

    BASE if 2on/outside

    Play ActionReach to #

    sideAlert BASE

    call

    Play ActionReach to #s

    side

    Play ActionReach to #s

    side

    Play ActionReach to#s side

    In route Pre-rd 9 techthreatFakerun called,

    pick up trashoff edge

    In route

    BOOT GBOOT G P.A. Reach

    to the # sideBASE if 2

    on/outside

    Play Action

    Reach to #side

    Alert BASEcall

    Seal BS A

    gap to 1st DLbackside

    (toward #)

    Sickle pull

    LOG FSEMOL (away

    f/#)

    3-step

    PUNCH

    In route Pre-rd 9 tech

    threatFakerun called,pick up trash

    off edge

    In route

    2 Receiver2 ReceiverALLEYALLEY

    Vertical setopen thewindow

    1 Count set tobest shoulderKick #2 out of

    funnel

    1 Count setto best

    shoulder

    Seal #3 f/funnel or runhim past it

    1 Countinside setSprint to

    bottom frontof funnel &AMBUSH

    Vertical setopen thewindow

    Receiverrules

    Swing BS orrun fake;

    KICK tells

    you to KickCB FS

    Kick CB ifoffset tocall by

    align

    3 Receiver3 ReceiverALLEYALLEY

    Vertical setopen thewindow

    1 Count set tobest shoulderKick #3 out of

    funnel

    1 Count setto best

    shoulderSeal #4 f/

    funnel or runhim past it

    1 Countinside setSprint to

    bottom front

    of funnel &AMBUSH

    Vertical setopen thewindow

    Receiverrules

    Swing BS orrun fake; Iftold to offsetto call, blk

    LB over Insrec

    Block LBover ins

    rec ifoffset to

    call

    - C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -- C L I C K H E R E T O R E T U R N T O D I R E C T O R Y -