Transcript
  • Chapter 1: Getting Jiggy with the Unity Interface

  • Chapter 2: Creating the Game Environment

  • Chapter 3: Working with Assets

  • Chapter 4: Animating the Game Characters

  • Chapter 5: Scripting the Game

  • Chapter 6: Adding a Graphical User Interface

  • Chapter 7: Polishing and Optimizing the Game

  • Chapter 8: What's Next?

  • Chapter 1: Getting Jiggy with the Unity InterfaceChapter 2: Creating the Game EnvironmentChapter 3: Working with AssetsChapter 4: Animating the Game CharactersChapter 5: Scripting the GameChapter 6: Adding a Graphical User InterfaceChapter 7: Polishing and Optimizing the GameChapter 8: What's Next?


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