Youth Group Games

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    2012

    Linda.faithgirl7

    7/24/2012

    YOUTH GROUP GAMES

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    INDOOR GAMES

    1.ApfelbeienZwei pfel werden in zwei Schsseln mit Wasser gelegt oder an zwei Kordeln in Kopfhheaufgehngt. Zwei Spieler oder zwei Zweierteams treten gegeneinander im Wettessen an undmssen so schnell wie mglich ihren Apfel verspeisen. Es drfen jedoch keine Hnde, Armeoder Fe verwendet werden sondern lediglich der Kopf. Wer nach einer festgelegten Zeit

    den grten Teil seines Apfels verspeist hat, ist der Gewinner / das Gewinnerteam.2.Hndekreis

    Alle Spieler knien sich in einen Kreis am Boden und sttzen ihre Hnde vor sich auf denBoden. Dabei berkreuzen sich die Arme jeweils mit den Armen des linken und rechten

    Nachbarn, so dass ich zwischen meinen beiden Hnden zwei fremde Hnde (eine vom linkenund einem vom rechten Nachbarn) liegen. Nun wird im Kreis herum geklopft: Ein einfachesKlopfen bedeutet, dass die Richtung beibehalten wird. Klopft jedoch eine Hand zweimal(schnell hintereinander), so wird die Richtung gewechselt. Verschlft eine Hand ihrenEinsatz, fliegt diese raus. Mit der anderen Hand darf man noch weiterspielen. Das Spiel solltein einem zgigen Klopfrythmus (Sekundentakt) gespielt werden. Wessen Hand als letztesberlebt hat gewonnen.

    3.ElectricityArrange everyone into two equally numbered teams. Have both teams line up in parallel lines.At the end of the line, place the object about five feet away (in equal distance from both ends

    of the line). Youll be at the head of the line.

    Explain the rules: Everyone in line will need to hold hands and close their eyes. Only the firstperson of both lines can open their eyes. Flip the coin in the air, catch it, and reveal thequarter to the first person of both teams.

    If the quarter comes up as heads, the first person squeezes the next persons hand. Thesecond person squeezes the next persons hand, and so forth. At the end of the line, the last

    person runs to grab the object. The team that grabs the object first wins a point for the round.If the quarter comes up as tails, then no one squeezes anyones hand. If theres an

    accidental hand squeeze and the quarter comes up as tails, the team that grabbed the

    object loses a point for the round.

    For the second round, the first person goes to the back of the line and the game continues. Thefirst team that reaches 10 points wins the game.

    4.Chair BasketballPlace masking tape on the floor to split the room into two equal sides. Divide everyone intotwo equally numbered teams. Arrange the chairs into three equal, spaced rows (or as close to

    being equal as possible). Place a basket on the corners of each side. Ask for one volunteerfrom each team to be the runner. The Runners will be able to get up from their chairs and

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    pass the ball to their teammates-but cannot pass to the opponents side. Runners cannot shootthe ball as well. When you say go, each team tries to toss the ball into the basket. A basketmade from the third row is three points, second row is two points, and first row is one point.The team with the most points after fifteen minutes wins the game.

    5.Interview GameSplit everyone into pairs. Distribute the list of questions and pens/pencils to one person ineach pair. The person with the paper will be given five minutes to ask as many questions asthey can about their partner based on the questions on the list, without showing their partnerthe questions. The questions may be asked in any order. After five minutes, have everyonestop asking questions.

    Announce how the points are distributed (in the Interview Game Points download, thehighlighted questions are worth three points, while the unhighlighted questions are worth one

    point). Have each person calculate the number of points they received. Whoever has the mostpoints wins the game.

    6.Four On A CouchSplit everyone into two equal teams and ask them to sit in a circle. Add one empty seat in thecircle. When starting, each participant needs to sit next to his/her opponent on both sides(alternating team members), including the four people on the "couch". Hand out the pieces ofpaper and pens (one per person). Ask everyone to write their names on their piece of paperand to put their pieces of paper in the bag.After this, pass around the bag and ask everyone to draw one piece of paper with someoneelse's name on it. Each person should read their own piece of paper without letting anyoneelse know what his or her paper says. Explain that the goal of the game is to get four of theirteammates on the couch. The person on the right of empty chair/spot calls the name of a gameparticipant. The person whose piece of paper has the called name sits in the empty chair.Whoever sits on the right of the new empty chair calls out another name. Start by asking theperson to the right of the empty chair to call a name. The person with the piece of paper withthe written name sits in the empty chair. Continue this pattern. The first team to have four oftheir members on the couch wins the game.

    Four On A Couch Set-up:

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    7.Salad BowlHave everyone sit in a chair, arranged in a circle facing inwards. Distribute the pieces ofpaper and pens, one per person. Ask each person to write their names on a piece of paper and

    place each piece of paper inside the hat or bag. Then, ask one volunteer to be in the middle ofthe circle.

    Explain the rules: The person in the middle takes a piece of paper from the hat or bag. Thevolunteer describes the person listed on the paper as quickly and thoroughly as possible, whilethe people sitting in the chairs attempt to guess who is listed on the paper. The volunteercannot use letters, "sounds like", or hand gestures in the game and must be polite. Oncesomeone correctly guesses the person listed, then the person in the middle of the circle drawsanother piece of paper and the process continues. The person in the middle has 45 seconds tocollect as many pieces of paper as possible.When time runs out, the person sitting to the right of the volunteer will be the next person to

    be in the middle of the circle. The person that collects the most pieces of paper wins the game.

    8.AmoebaPlayers stand in a circle and hold hands. A chair is in the middle of the circle. The leader says

    3-2-1-go at which point players, while holding tightly to the hands of the players next to them,

    try to pull the circle back so that other plays are pulled into the chair.

    If a player touches the chair, they are out. If two players let go of each others hands, both of

    those players are out. The last one remaining wins.

    9.FishbowlAt the beginning, each player writes down 3 names that everyone would know on a smallpiece of paper, then folds those papers in half and puts them in a bucket. Two even teams arethen formed. Teams should sit next to teammates forming a semi-circle (and a complete circlewith both teams). One team begins and the first person draws a name from the bucket andtries to get teammates to guess what it is (details described later). If guessed correctly, theperson takes the paper out of the bucket and passes the bucket to the next person. The more

    correct guesses means the more points a team gets.After one minute, the other team gets to do the same. Following that, it goes back to the firstteam and the two teams alternate until all of the papers are gone from the bucket.These small sessions are a part of a larger round. A round is defined as the time from a fullbucket to an empty bucket. There are three total rounds and each round has unique rules forguessing what's on the paper.Round 1: Player may say everything but the name on the piece of paper.Round 2: Player may act out anything but may not say a word.Round 3: Player may only say one word. Nothing more. No actions allowed.

    At the end of round 3, whichever team has won more names throughout all 3 rounds is the

    game winner.

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    10. HaPlayers form a circle. One person starts it and with their palms together, they make achopping motion to point at someone else in the circle during which they say "Ha!".The person who is pointed at must then put their hands (palms together), in the air and say"Ha!".Following that the two people on either side of the person who was just pointed at must, withtheir palms together, point inward to that person and say "Ha!" simultaneously.Then the person who was pointed at points at another, and the pattern continues.The catch in this game is that players need to follow a certain beat. When played successfully,the game sounds like Ha, Ha, Ha, Ha.... all evenly spaced out.The order that repeats is:Ha! (person points at someone)

    Ha! (person receives point)Ha! (people adjacent to person pointed at point inward)If anyone messes up the beat (fails to go, goes too soon), or says "Ha!" when it is not theirturn, they are eliminated from the game.

    11.NinjaPlayers stand in a circle. Players take turns, going around the circle.The player who is up can make one quick motion in order to slap the hand of another player.The motion must last not much more than 1 second. The player freezes in the position he orshe ends in.The player being assaulted must try, also with one quick move, to evade being hand-slapped.This move must also last not much more than 1 second and the player then freezes inwhatever position he or she ends in.If a players' hand is slapped, they are eliminated from the circle. If a players' move is not swiftand quick, they are eliminated from the circle.Optional: Players are eliminated if they try to evade an attack when the attacker was reallyattacking someone else.

    12.MafiaPlayers sit in a circle and one player is the facilitator. The facilitator tells everyone to go tosleep (put their head down) and selects (taps on the head) 2 mafia members. The facilitatordoes the same for 1 doctor and 1 detective.The facilitator then tells the mafia members to wake up (put their head up). The facilitatorasks the mafia members who they want to kill and the two, using non-verbals, decide uponone person. The facilitator then tells the mafia to go to sleep.The facilitator then tells the doctor to wake up. The facilitator asks the doctor who he or shewants to save, the doctor points, and then the facilitator tells the doctor to go to sleep.The facilitator then tells the detective to wake up and asks the detective who he or she wantsto arrest. The detective points, and then the facilitator tells the detective to wake up.The facilitator then tells the townspeople (everyone) to wake up. The facilitator then tells thestory of what happened last night. The facilitator can come up with an elaborate story of whathappened but the basic storyline is one of the following:

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    - The mafia killed someone- The doctor saved someone- The detective caught someoneThe townspeople can then vote on who they think the mafia member in the circle is. Aftermaking an accusation, the facilitator can call for a vote. If more than 50 percent vote to

    remove that member, then that member, regardless of if he or she was the mafia, is killed.From that point on, that member watches the game and sees all the actions that occur whilethe townspeople are asleep.If one or two of the mafia members are the last in the game, the mafia win. If the mafiamembers are eliminated before the townspeople, the townspeople win.

    13. Paper PlatesSit comfortably in a circle and relax in a room. Each person is given a paper plate and somemarkers. That person then writes their name on the paper plate.

    After everyone has their name written, everyone passes their paper plate one person to theleft. Each person writes a note (or one positive adjective) on that person's paper plate that theythink describes the owner of the plate. Then then pass the plate to the left again and theprocess continues.This continues until everyone receives their own paper plate back, filled with encouragingmessages and words about the strengths their peers see in them.

    14. Paper TelephoneEach player receives a stack of papers. Each stack of papers should contain the number ofsheets for how many people are playing (i.e. if 6 people are playing, each person should have6 pieces of paper for a total of 36 sheets altogether).The facilitator instructs players to put a small number on the bottom right of each sheet in

    incremental order (first sheet has a 1, second sheet a 2, and so on...). Then the players stacktheir own sheets so that 1 is on top and the highest number is on the bottom.The facilitator says go and every player writes a message on the 1st sheet. The message canbe whatever desires.After 1 minute, the facilitator says switch and all the players slide their entire stack, with themessage on top, to the right. The receiving player takes the stack, reads the message, and then

    puts the message on the back of the stack. The player then, on the 2nd card, proceeds to drawa picture representing the message the first player wrote.After 1 minute, the facilitator says switch and players again slide their entire stack to the right,this time with the number 2 card (drawing) on top. The receiving player looks at the drawing,puts it in the back of the stack, and writes a message about what the drawing was.The facilitator continues saying "switch" every 1 minute with players alternating from writingto drawing and back to writing and so on.When the stacks of paper are all used, the players should slide the stack to their right one finaltime and the originator of the stack should now have their own stack.Players may read through the stacks, laughing at the modifications their original sentence tookas it passed through multiple pictures and multiple interpretations of those pictures.

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    15. PsychologistPlayers sit in a circle. One player is selected at the psychologist and that player must leave theroom. While psychologist is gone, facilitator asks group to come up with one problem they allhave.Examples include:- Everyone is afraid of walls- Everyone thinks they are on the moon- Everyone believes they are 3 years old- Everyone is late for a classThe psychologist outside the room can come in whenever the facilitator says. The rest of theplayers then must subtly act out or have conversations that give hints about what the problemis. The psychologist gets 3 guesses to identify what the problem is.

    16. Silent Football aka Sir Mayor SirPlayers sit in a circle.The facilitator explains how the game works. The facilitator starts the "football" by tapping onhis right or left leg once, twice, or three times. If it's one tap on the right leg, the "football"goes one person to the right. If two, then two people, if three, then three people. Whoeverreceives the "football" must tap their leg in the same manner to pass the football on. (There isnot really a football, it's imaginary - following the taps is what is important.) If a playerwishes to pass the football further than 3 people the player must point using their elbow andeye contact at the person they are passing it to.The facilitator then gives the rules which are as follows:- No laughing- No pointing- Must be aware of the "football" if it comes to you- May not tap unless you have the "football"- No talking unless asked to talk

    The above provides a framework for the game but it is not what makes the game fun. Here is

    where it really starts to get good...The facilitator explains that if anyone sees any other people breaking any of the four rules,that person may raise their hand. The facilitator picks them by saying "Citizen ______". Theplayer raising their hand must address the facilitator by saying "Sir Mayor Sir..." and thengive their complaint.The facilitator/major then facilitates a discussion about the grievance done to the communityby this breach in rules. If the person is found to be guilty, the mayor can ask for the citizensthoughts on what an appropriate punishment might be (i.e. sitting in the center of the circle,having to talk in a high/low pitched voice the rest of the game, etc). The creativity of themayor along with the citizens is what makes this game good.When the dispute is resolved (or before if the mayor wishes), players return to the game of

    silent football until another dispute arises.

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    The game is finished whenever the major wishes. (For this game to work, players shouldknow each other well so that "punishments" are not taken personally and that players arecomfortable with one another that they can be silly/creative)

    17.

    Super Ninja GamePlayers form a circle. Each player comes up with their "super ninja move". This moveinvolves a sound and an action. For example, a player making a large forward sweep withtheir arms and saying "Ka-Pow!" would qualify.After each person has shared their super ninja move (more than once preferably), the leaderexplains that there is a hierarchy to the circle. The leader is in the top position, the person leftto the leader is in the second to top position, third to the left is third to top, and so on, and thelast position is the position to the right of the leader.The leader then yells out "What time is it?" and everyone else responds by saying "SuperNinja Game". (It does not make grammatical sense. That's okay).

    Then the leader presents his super ninja action/sound followed by another player's super ninjaaction/sound. The player that corresponds to that action then has to give first their super ninjaaction/sound and then another players. This continues until a player does not respond quickenough or a player messes up in giving the ninja action/sound.If a player messes up, that player must go to the bottom of the circle (position to the right ofthe leader). All the players lower than that player move up one. In addition to moving up, theytake on the super ninja action/sound corresponding to that new location. Players above theplayer who got out do not move and so do not take on a different action. If the leader gets out,the leader would go to the lowest spot and everyone would move up and there would be a newleader starting the rounds.

    18. Look Up Look DownPlayers stand in a circle, all with their heads looking down. The facilitator yells "look up".All players look up at someone else (they cannot change who they are looking at after theylook up).If two people happen to be looking at each other (i.e. make eye contact), they both have toscream. Whoever screams last is eliminated from the circle. If someone screams when theyare not making eye contact with anyone, they are also eliminated.The facilitator then says "look down" and everyone looks down. The facilitator then says

    "look up" and the process continues. The game continues until there are only two players left.When there are only two people left, rock paper scissors or the game "Star Wars" can helppick a winner.

    19. Sing Your Heart OutGroup splits into multiple teams. At least 4 teams are required and ideal team size is 5 - 8people. The facilitator yells out one word for all the teams to hear. The teams then have 2minutes to write down all the songs they can think of involving that word. (For instance, if the

    word is \"love\", the teams may write down \"Can you Feel the Love Tonight\", \"The BarneySong\", \"I Knew I Loved You Before I Met You\". After the 2 minutes are up, all the teams

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    stand up. The facilitator then points at a team that starts and they need to sing at least 6 wordsfrom one of their songs, including the selected word in their song. The facilitator then pointsat the next team and that team must do the same. The facilitator continues doing, cyclingthrough all the teams, until a team either repeats a song or does not have a song to sing. If thishappens, the team must sit and the remaining teams continue on. The last team standing wins.

    20. Rock Paper Scissors TrainAll the players find a partner and play rock paper scissors. Whoever loses must put theirhands on the should of the winner, forming a train.The front person of that train leads their train to another train and the front people of eachtrain play against each other. The train that losses attaches to the back of the winning train.This continues until only one train remains.

    21. Shuffle your BunsPlayers start sitting in a circle all facing inward. One person is selected and stands up in themiddle of the circle, leaving one empty chair in the circle. Person in the middle trys to sit inthe empty seat. The people sitting down have to slide to the empty chair to their side.If the person gets in the seat then whoever was suppose to move now is in the middle.While playing leader yells switch and the group changes the direction they were moving.Additional.To play as an elimination game have music that when it stops who ever is in the middle isnow out.

    22. Balloon FrenzyThe aim of this balloon game is to knock the opposing teams balloons to the floor whilstkeeping your own in the air.Basically you have all the balloons for each team blow up their balloons and stand onopposite ends of the room. When the whistle is blown all the balloons must be launched intothe air and cannot be held but only hit, like volley ball. As soon as a balloon hits the groundthat balloon is eliminated (it is good to have runners to collect the sunken balloons)The first team to sink all their opponents balloons to the ground is the winner.

    We like to do this in rounds like the best of three, its a super fun balloon game!

    23. Banana Chomp Relay 2Using the Bananas with the kids' names on them, pile all the bananas in a heap at the front of

    the room. Using the same teams line them up at the back of the room. Give each team

    member a number. We had numbers 1-5 on each team. The leader needs to yell a number, and

    the kids with that number from each group run up, find their banana, run back to the group,

    and eat it. The team that finishes eating all their bananas first, wins. Our kids loved this one!

    24. Chairball

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    Set up your hall like a foosball table: With chairs as the black and white team. The 'black'chairs face to the right goal and the 'white' chairs face to the left goal. The goal could be abucket, 2 chairs or maybe someone standing on a chair.The 2 teams have to sit in the chairs and hit the ball (or balloon) with their hands and try toget a goal at their end. Pretty sure that's all!

    25. Blindfolded Llamington EatThe aim of this game is for a blindfolded person to eat the lamingtons that are placedrandomly on a tray as fast as they can.Rules: They are to use no hands only their mouths and have to find the lamingtons on the tray.Serve about two lamingtons per tray. It's very funny to watch! The person with the quikesttime wins.P.S someone needs to hold the tray stilland wipe it out after each persons turn.

    26. Chocolate GamePlace a chocolate bar in the center of the table. The candy should stay in its wrapper and, tomake the game last longer, you could wrap the candy in layers of gift-wrapping paper as well.Each person sitting around the table takes a turn at rolling the dice. The 1st person who rolls asix gets to start eating the candy bar -- but only after he puts on a pair of rubber gloves, a cap,facemask; an apron, and only after he runs once around the table; Then with only with a knifeand fork he must remove the wrapper and cut and eat the squares of the chocolate one at atime. Add or remove whatever steps you want to make the game easier or more difficult.

    While he is getting ready (according to the instructions above) to eat the candy bar, the groupkeeps taking turns rolling the dice. If someone rolls a six, then the person who rolled the sixbefore him relinquishes his right to the candy bar, and the 2nd person must try to eat thecandy before someone else rolls six. The game is over when the candy bar is finished.

    27. Click Click Bang BangThe leader will point to 4 people and say "click click bang bang." and ask who did it. Peoplewill assume that is was the person who was pointed to first. but really the first person who

    talks is the killer. it took me like 15 minutes to finally find out how you play this game!

    28. Create A CommercialThis game can either be done using a video camera and a TV, or just acted out on the spot.Split your group up into teams and give each team a random object which they will need toadvertise and maybe something like a theme (ie "school" or "hospital") that they will need torun with. Send each team off to prepare their commericial then either get each team toindividually film their ad, or just bring them all back to the hall and get them to act it out infront of each other.Great for a sleepover and always provides lots of laughs! Maybe have some light-hearted

    judges on the side also?

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    29. CreationaryA friend suggested this game to me and we played it at youth group the following week togive it a test run and it worked really well.It's called "Creationary" and works in a similar way to pictionary and sculptionary. You'llneed a random assortment of lego blocks.Prepare a good list of (10 or more) words which won't be too challenging to make with lego.For example: tree, house, car, dinosaur, hospitalDivide the group into teams and give each team a supply of lego blocks. Each team sends oneplayer up to find out the first word. They then have to return to the rest of their team and"create" the word out of the lego. Once a player in their team guesses what word they'vecreated, that player runs up to the leader with the words and gets the next word. Thiscontinues until the team completes all the words.

    We sometimes add in an extra challenge. Once a player guesses the word they need to run alap of the church, then get the next word and continue. Here are 2 sample lists I used:List #1House; Garden; Soccer; Sunshine; Apple; Truck; Cow; Stairs; Police; Circus.List #2Tomato; Boat; Fire; Bed; Computer; Moon; Chicken; Doctor; Break; Worship.

    30. Cup Stack RelayLine two teams up next to each other with a table a few metres away from the start of the line,

    each team has 15 cups stacked up like a pyramid. The first player will run to the table thencollapse the pyramid so that all the cups now sit inside each other. Then the player willproceed to restack all the cups back into the pyramid formation before running back to theirteam for the next player to do the same. The first team to run through all their players wins. Igot the idea from speed stacking its on youtube if your unsure.

    31. Cups and DownsThis game is best played with a small group.Place 20 or more cups in the middle of the room, put half of them upside down and the other

    half the right way up.Divide the group into 2 teams and give each team a name (ie ups or downs) - the 'up' teamneeds to turn as many cups up the right way as possible, and the 'down' team needs to flipthem upside down. When the allocated time limit is over, count all the cups and whicheverteam has the most turned up their way wins.

    32. Fruit Basket TurnoverEveryone sits in chairs that are facing in a circle except one player - that one is in the middle.Go around the circle and give everyone 1 of 3 fruit names (or 4 or 5 - depending on howmany is playing and don't forget to give a name to the one in the middle). The youth leader (orthe one in middle, if youth leader wants to play) will call out one or two fruits. Those whohave that fruit as their "name" must get up and go to another chair, . . . FAST! We have a rule

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    that you can't go to the chair next to you to make people run everywhere. The one in themiddle tries to find an empty chair so someone else will be "it" and not him. Or, call "FruitBasket Turnover" and EVERYONE must find a new chair.You could keep playing on and on or someone can be "out" when they have been in themiddle more than once - just be sure to put one chair out and place someone else in middle to

    keep playing.You do not have to use fruit you can use anything, like biblical names, or numbers, or booksof the Bible, just don't choose too many. Keep it about 3 to 5 different "names" depending onthe size of the group.We love this game and play it quite often. It is a blast! Hope you enjoy!

    Fruit Juice Face-off

    Each team must line up behind an empty bowl. At the other end there must be a bucket ofwater with one of each type of fruit in there (preferably one for each team member). In the

    middle, between the bowl and the bucket, there can be some kind of obstacle like a chair.When the leader says "Go!" the first team member must run up to the other end, and armycrawl under the chair, then stick their head in the bucket and grab one of the pieces of fruitusing no hands. Once done, they must bring it back the same way they came and drop it in thebowl. Then the next team member can go and do the same thing.Meanwhile the rest of the team must crush the fruit in the bowl with potato mashers to beginmaking the fruit juice mix. It might help to have some fruit juice already in the bowl to makeit a bit more juicy! When all the fruit items have been collected and crushed in the bowl, theteam must completely finish their mixture by drinking it through straws.The first team to do this wins!

    Icebreaker Questions

    A great way to help people open up to each other is to ask them fun questions that allow themto express their personality or interesting things about them. This youth group icebreakergame basically just provides a way for kids to find out more about each other - it would workwell for a small group introductory session. Here is a list of 13 icebreaker questions to helpbreak the ice:1. If you could have an endless supply of any food, what would you get?2. If you were an animal, what would you be and why?3. What is one goal you'd like to accomplish during your lifetime?

    4. When you were little, who was your favorite superhero and why?5. What's your favorite thing to do in the summer?6. If they made a movie of your life, what would it be about and which actor would you wantto play you?7. If you were an ice cream flavor, which one would you be and why?8. What's your favorite cartoon character, and why?9. If you could visit any place in the world, where would you choose to go and why?10. What's the ideal dream job for you?11. What's the weirdest thing you've ever eaten?12. If you had to describe yourself using three words, it would be...13. If someone made a movie of your life would it be a drama, a comedy, a romantic-comedy,

    action film, or science fiction?

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    Identity

    Divide your group into 2 teams. Each person writes the name of a well known person theywould like to be play for this game on a notecard."Well-known" can mean famous (Madonna) or very well known (Abe Lincoln).The leader then collects the notecards (one team at a time) and writes on a piece ofposterboard the names. Teams sit together and posterboard is displayed by the correspondingteam. Teams go back and forth trying to figure out which person on the other team has chosenwhat well-known person ("Will is Abe Lincoln" or "Lauren is Madonna"). If they guess rightthat person then joins their team. Game goes until all players are on one team and that team isthe winner. You are keeping secret the identity of the person you wrote down but teams worktogether to figure out who is who.

    If I Went to Mars...

    Group is seated in circle.First person begins, 'My name is ... If I went to Mars, I would take.(a object beginning withthe first letter of their name e.g. "Aaron's apple")' Next person in circle then says, 'My name is... If I went to Mars, I would take (1st person's name and object) and (their object).Third person continues, aiming to remember each previous person and their item beforeadding his/ her own.Person is 'out' if they either forget name or object, or make a mistake in recalling name orobject. Game is over when there is only one person 'left' (or you have a set time, say 5minutes).

    Matchbox Nose RaceYou need an empty matchbox for each person and a hall (preferably carpeted). The matchboxmust be empty, and is 5.2cm x 3.7cm x 1.6cm. In the hall, measure out a 20m track, which isas straight as possible. If your hall is less than 20m long, then go up one wall and along theadjacent wall - do not have more than a 90 degree turn in your track. Contestants line up at thestart, with their hands on the floor, and their noses on a matchbox which is on the floor. Onyour command they push the matchbox with their nose to the finish line. They are disqualifiedif they touch the box with anything other than their nose.A variation of this could be with a ping pong ball and a straw. Players have a path made for

    them from two strips of masking tape. They have to blow the ping pong ball with the straw,making sure the ball stays inside the 'path'. If it goes out, they have to start again.

    Matchstick Truth or Lie

    Before playing, designate two actions for 'true' and 'false' (such as hands on heads or handsbehind back)and hand out five matchsticks to each player. When it is a players turn they saytheir ONE STATEMENT about themselves (true or false). There is then a countdown (usuallyby the Youth Group leader) at which point the youth do the action which they beleive reflectsthe statement said by the player. The player then reveals the correct answer and those who gotit wrong must give the player one of their matchsticks. Once everyone has had a turn get themto count up how many matchsticks they have, the player with the most wins.

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    Messy Chiocolate Eating Competition

    Tie the chiocolate to a string. Split the group into pairs - each pair being a "team". One peoplelies on the floor and one holds the string. The string holder has to dip the chiocolate in thebowl of syrup and take it to the other team member. The team member who is lying down hasto try to eat the chiocolate. The first to finish it is the winner.

    Murder in the Dark

    This game is very simple. Make a room be able to go from pitch black to full light with theflick of a switch, and I'm serious pitch black. Cover up emergency lights and exit signs, unlessit's illegal in your area.Shuffle and pass out a deck of cards. Make sure that there is only one Ace and one King in thestack. The student who draws the Ace is the murderer, and the student who draws the King isthe police officer. When everyone has drawn cards, turn off the lights. The job of themurderer is to walk around amongst the students and kill people by slicing throats with theirindex finger. If a student "runs into" a dead person they yell out "MURDER IN THE DARK."At this time the lights need to be turned on. If the person killed was the police officer, thegame ends. Everyone should guess who the killer is, and if the police officer chooses to revealhim/herself they can make one person show their card. They do not have to reveal theiridentity. If the guess is correct, the game is over. If not, the lights turn back off. The policeofficer only gets one chance per round. This repeats until all people are killed, the officer iskilled, or the killer is identified. When this is over, take up the cards, shuffle, and play again.Evidently there is no way to win. The game is incredible fun, and students usually end upplaying for hours.

    Never Have I Ever

    Hold out 5 fingers (well, 4 and your thumb) Go around the circle and one at a time, eachperson announces something that they have never done, beginning the sentence with thephrase "Never have I ever..." For example, a person could say, "Never have I ever been toEurope." For each statement that is said, all the other players drop a finger if they have donethat statement. So, if three other people have been to Europe before, those three people mustput down a finger, leaving them with 4 fingers. The goal is to stay in the game the longest (tobe the last person with fingers remaining). To win, it's a good strategy to say statements that

    most people have done, but you haven't. Be creative and silly (but not rude, of course).

    Party Blower Matchbox Race

    Line up everyone in one long line. Give each child a party blower and empty match box. Onknees blow match box to the other end of room. First one to other side wins. Not as easy assounds.

    Play Dough Pictionary

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    Split the group into groups of about 5 pleople and distribute them around the room. Eachgroup is given a ball of play dough. The leader should stand in the middle with a list ofobjects, stories or Bible characters. Once the game starts, one person from each group runs tothe leader to get a word and then runs back to their group and uses the play dough to createthe object or character. During this process, the rest of the team tries to guess what is being

    created by asking 'yes' or 'no' questions, which the creator answers with a 'yes' or 'no'! Oncethe object is guessed correctly, another member of the team runs up and tells the leader theanswer and gets the new word. The process continues until a team wins by getting through 5words.The person who is creating cannot talk or write the word.

    Porridge Pants

    This game can either be played as an up-front game or as an all-play game. Either bring 4people up front or break your group up into even teams of 4-6. Each team nominates one

    volunteer. Each volunteer puts on a very large pair of overalls or pants (way too big for them).Duct tape the bottom of the pant legs to their ankles. The remaining group members are givena quiz. For each correct answer, nothing happens. Each incorrect answer results in thevolunteers getting a bowl full of cold porridge (or oatmeal) poured down their pants. When allthe quiz questions are finished or all the porridge is poured, have the volunteers run around anobstacle course with their squelching porridge filled pants on. You may like to include thingslike "star jumps" to make it even more fun. Memories.

    Schokolade-Essen

    Dieses uralte Spiel besteht darin, reihum eine Tafel Schokolade um die Wette zu essen. Dabeigelten folgende Regeln: Man darf zum Essen nur Messer und Gabel verwenden. Zudem gibtes noch eine Pudelmtze, einen Schaal und dicke Handschuhe, die man anziehen muss, bevorman mit dem Essen beginnt. Als weitere Hrde muss man mit dem Wrfel eine 6 gewrfelthaben bevor man loslegen darf. Das ganze spielt sich so ab: Die Kinder sitzen um den Tischherum. Die Tafel Schokolade wurde gut eingepackt mit dickem Papier und Paketband. Nundrfen die Kinder reihum wrfeln. Wer eine 6 wrfelt schnappt sich zuerst Mtze, Schaal undHandschuhe. Dann bekommt er Messer und Gabel und macht sich ber die Schokolade her.Whrend dessen haben die anderen Kinder natrlich schon weiter gewrfelt undwahrscheinlich ist die nchste 6 bereits gefallen. Vermutlich sogar bevor man Zeit hatte, dieGabel in die Hand zu nehmen. Ein lustiges, hektisches Schmausen steht bevor...

    Als Variante kann man das Spiel auch mit einem Pckchen Kaugummi und (dicken)Gummihandschuhen spielen. Lustig ist es auch, zwei Teams gegeneinander antreten zulassen. Das Team, in dem sich zuerst acht Spieler jeweils einen Kaugummi in den Mundgesteckt haben, gewinnt.

    Hole dir die Kiste

    Die Mitspieler sitzen auf einem Stuhl mit berkreuzten Beinen. Eine kleine Schachtel(Schuhschachtel, Zigarettenpackung o..) wird auf den Boden gestellt. Aufgabe ist es nunmit den Zhnen diese Box aufzuheben, ohne mit den Hnden oder Fssen den Boden zuberhren.

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    Activity

    Es werden zwei Mannschaften gebildet. Der/die SpielleiterIN oder die Mannschaftendenken sich eine gerade Anzahl an Begriffen aus und schreiben dies auf einen kleinen

    Zettel. Weiterhin werden mehrere Zettel mit einen Symbol fr Zeichnen (Stift),Pantomime (Strichmnnchen) oder mndliche Erklrung (Mund) vorbereitet. Nunkommen die Zettel mit den Begriffen in eine Urne (z.B. Mtze), die Zettel mit denSymbolen in eine andere Urne. Dann zieht ein Mitglied der einen Mannschaft aus jederUrne einen Zetteln und mu den gezogenenen Begriff auf die, durch das gezogeneSymbol, vorgeschriebene Weise der eigenen Mannschaft erklren. Hierzu hat sie einevorher festgelegt Zeit zur Verfgung, z.B. 1 Minute. Hat die Mannschaft, den Begrifferraten oder ist die Zeit abgelaufen, ist die andere Mannschaft dran.

    Fr jeden erratenen Begriff gibt es einen Punkt. Gewonnen hat am Ende die Mannschaft,die die meisten Punkte hat. Der Spielleiter dokumentiert die Punkte, achtet auf

    Einhaltung der Regeln und fhrt die Stoppuhr.

    OUTDOOR GAMES

    Body Body

    All players are given one card. Make sure only two cards are kings. Players do not show their

    cards to anyone but themselves. Players then put the cards back in a pile. Those that drew thekings know they are the killers - those that did not are civilians.Players walk around a dark house at night (darker the better). A killer kills people bysqueezing their shoulder. The squeezed person then falls to the ground silently and lies there.When someone comes across a dead body, they yell "Body Body!" and everyone comes tothat place and the lights go on.Everyone then votes to decide who they think the killer is (based on where people were/are inthe house). Whoever gets the most votes is eliminated. The dead person and the person votedoff both sit in a designated area (the graveyard).This continues until only the killer(s) are left or the killers are successfully voted off.

    Blinded Volleyball

    Have your group split up into two teams and set up like they are going to play volley ball.Then take and set up the net and put the sheet over it so each team cannot see the other teamand tell the kids to play volley ball. Pretty funny to see the reactions as the ball comes overthe net. Also, you can have the kids stay on their knees or make them sit down to play. ifinside you can use different types of balls like nerf stuff but I would not recomend balloons itdoes not move fast enough.

    Body Part Musical Chairs

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    Have everyone form a big circle of chairs with the chairs facing outward. Remove one chair.Have music ready. When the music starts everyone must walk around the chairs (again it's funif you make them jog). When the music stops, a caller yells out a body part. Then everyoneraces to touch that body part to a chair, one person per chair only. If they touch a chair beforethe body part is called, they are out. The one person who doesn't get a chair is also out. To

    speed it up, you can remove more chairs. We usually start out simple - nose, hair, left elbow,etc. but towards the end we get more complicated - your bare feet, someone else's left hand(they must grab one of the people who are already out). The object is to be the last one left.

    Countries

    This is a really great running wide game - good for burning off a lot of energy. However, it'salso a good wide game for those who might not like to run as it involves a lot of strategy.1. Set up a wide field with 2 halves. We usually divided the field using a long hose.2. Scatter lots and lots of empty ice cream containers all around the playing field, making sure

    it's relatively even on both sides to begin with. (You don't need to use ice cream containers,just use something light, unbreakable, cost efficent and something that you can get a lot of -the more the better!)3. Divide the group into 2 teams. Each team needs to start on their designated side.4. The basic aim of the game is get as many buckets (or objects) onto your side as possible.5. While a player is on their team's side - they are safe. As soon as they cross the line (ie haveno feet in their own half) then they can be tagged. Once they are tagged, they must stay wherethey are, squat down and wait to be rescued.6. To rescue a team mate, all you have to do is tag them, then they are free to run back to theirside. However, even while they are escaping they can be caught again.7. To get a bucket, just run to the other side, pick up 1 bucket (and only 1) and bring it back to

    your half.8. If you get tagged while capturing a bucket, you must drop it where you are.9. You may NOT move the buckets that are on your side.10. So there are 2 ways to play the game, you can run like crazy and rescue as many playersas possible and get buckets.OR You can use stealth and sneakily cross over the other half and pretend to be on the otherteam (easier to do with large groups... or when you're not 6 foot 8 tall). What you do whenyou've falsely convinced others you're on their team is completely up to you! Be Creative!However if they ask you straight out, you can't lie, and if they touch you, you are caught.

    Blind Volley Ball1. Sort Youth group into two teams, and then move them to the volley ball court laid outearlier.2. With one of the BIG balls the teams play normal volley ball, eliminations. So no points areawarded but the team left standing is the winner of the round.3. RULES: Now a team member is out: if the ball hits the ground closest to them, if they failto get it over the net and it hits the ground, or if it is their fault even though a player tries tosave an un-savable hit.4. Spiking is permitted - and is good strategy to be used especially when no one can see itcoming.

    5. Serving the ball must be conducted behind the back line of the players side of the court.ALL ways to get the ball over the wall is permitted but no holding or grabbing the ball.

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    6. When people are out they can be brought back in IF their team hits the opposing floor withthe ball on the full (without hitting anything after being hit by the player.This game continues until one team is left standing and they win that round, you can modifyto play in with your program but we usually swap sides every round or so.The cost is only to buy the BIG bouncy balls, pretty much when you have the bouncy balls

    you can use them again ad again to play this game.Other than that make sure the balls aren't too hard to prevent injury and HAVE FUN!!!

    Bucket Balance

    Get 4 kids to lie down on their backs in a small circle with their legs sticking up in the air. Sotheir feet should be touching at the top, making a kind of table. Put the full bucket of water onhere. The aim is for all of the kids to remove their shoes in the given time limit... so this willmean keeping the balance of the bucket, while one or two players take a foot away andremove the shoe.

    Dizzy Donkey

    Love this game - so funny...1. Beforehand, cut out a pair of donkey ears using the cardboard or paper.2. Split your group into two even teams. And line each team up single file down one end ofthe room. At the other end of the room set up two chairs side by side. (you may want to putsome distance between the chairs here to avoid collisions as people tend to go wildly in alldirections)

    4. Have the first two competitors line up at the starting line. To get them completely whackeddizzy have them hold their nose, thread their other arm through the middle (like an elephanttrunk), bend over and spin around quickly drawing circles around themselves with their armpointing to the floor and almost touching the floor. (I dare you to try it...)5. Once sufficiently dizzy shout GO. The competitors must pick up their ears holing them upto their head like donkey ears and run to the other side of the room. First person to sit on theirchair wins.6. Spin up the next pair of competitors and let the chaos begin - again.Another variation we tried was giving people faux donkey tails to wear. To achieve maximpact get people to run as soon as possible after spin up.

    Egg and Custard Game

    This is a wide game that we play across the grounds of a school, best done at night time.Each team is given an egg and a cup of custard. The aim of the game is to complete all themini challenges with both the egg and custard in tack.The game starts with each group being given a clue which will lead them to their firstchallenge. Once each challenge is completed, they gain points for their team and the next cluewhich leads them to the next challenge.In between challenges, the teams must be stealth as there are spotters on the loose, who takepoints off the teams if they are spotted. This is a great element to the game, as not only are

    you taking care of a cup of custard and an egg, you have to work as a team to hide from thespotters.

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    Examples of mini challeneges include an egg toss (stand in a circle and throw the egg to oneanother),obstacle course (across a playground maybe), tyre jump (like the army, each teammember must take their turn running with the egg and custard through the tyres) etc. Becreative with the challenges, the aim is to make it more difficult to keep all the custard andyour egg.

    When all challenges are complete, they head back to the end where points gained and lost aretallied up and the winner declared (or you can do it as a time trial).Awesome awesome game, but very time consuming.

    Explosive Relay

    Split into two groups and go to opposite sides of the room. You can either play this game inthe dark, or get everyone to put on a blindfold. When the leader says go, both groups try tocross the room. If anyone touches another player, they both "explode" and are out of the

    game. Once everyone crosses over, have them peek through the blindfold (or turn on thelights) and reorient themselves. Have them cross again and again until one or two persons areleft to win.

    Extreme Bucket Ball

    You start out by setting up 2 chairs on each end of the room or wherever you are playing. Ifyou play outside, make sure you have a good size gap between the two chair. You're going topick 2 teens to stand on the chairs. They are going to be holding the buckets. Everybody elsewill be divided into 2 teams. The more even the teams are, the better! The catch is that you

    cannot move with the ball! Once you catch the ball, you have to freeze and throw it to anothermember of you're team then they have to freeze and so on.You do this till you get it intoyou're basket! The other team has the chance to steal the ball as well! The person on the chaircan move the bucket around to catch it, but cannot come off of the chair.

    Fresh

    Fresh is a classic youth group running and strategy game. It's good for those kids who like toshow off their speed, but also for those who'd rather stand still and out wit someone.It can be a really complicated game to explain, so take care in reading the instructions.

    Summary-----Overview: The aim of the game is for each team to try to capture as many of the oppositionplayers as possible.Layout: The playing area needs to be divided into three sections as in Figure 1 below. No-mans land, team A's end zone and team B's end zone.

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    Freshness: A key part of the game is the "freshness" of each player. The simplest way to thinkabout "freshness" is this: You are only "fresher" than another player if you enter no-mans land after they entered.A more detailed description follows: Imagine the end zones as fridges. When a player exitstheir end zone (and enters no-mans land) they are "fresh" for the first instant, but as timecontinues, their "freshness" fades away. For example, if player A exits their end zone, they arecurrently "fresh". But as soon as player B exits their end zone at any time after player A does,player B is now "fresher" than player A. Again, if player C exits their end zone after player A& player B do, they are the "freshest".

    Playing the game

    -----1. Each team begins the game in their end zone.2. The question is often asked, why would someone want to leave their end zone? Well, theaim of the game is to capture as many opposition players as possible, so do that you'll need todraw them out. Team tactics can often include sending out distractions and tauntingopposition players, so you'll be able to capture them. Once one player is tagged, that's whenteams start sending in people to rescure their team mates and the game gets more interesting.3. A player can be caught by a fresher player tagging a non-fresh player. The mechanics of"fresh"ness are described above in the summary section. When a player is caught, they mustwalk back to the oppositions end zone with the player who caught them.4. All the caught players must form a line in the centre of the end zone line. The line must

    extend out into no-mans land. Caught players join the back of line. See Figure 2 below.

    5. To rescue a caught player, you must tag the player. Once you've tagged them - you bothhave a free walk back to your team's end zone.

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    6. The game ends when the one team is entirely caught, or when the designated time isexpired.

    Gargon

    This game is to be played in the dark.take apart flashlight into it's parts and have the person who is "it" (the Gargon) to go aroundthe building and hide all the pieces separetly. EACH PIECE MUST BE VISABLE IF THELIGHTS WERE TURNED ON. (no hiding in cuboards closets etc.)Send the group into the area to hide and search for the flashlight parts. After one minute, theGargon is sent out repeatedly saying "GARGON, GARGON" and must say it through out thewhole game to warn of it's presence. The goal of the group is to find each part of theflashlight, put it together, and shine it on the "Gargon", ending the game.HOWEVER; anyone the "Gargon" touches must sit down and is 'caught.' To be freed a personholding a part of the flashlight can touch the person who is 'caught.'Note: If a person holding a flashlight part is 'caught' the flashlight part cannot be transferred to

    a new person. the gargon takes it and re-hides the piece.Hint: have the group find a set place to store the pices during the game. so the pieces don't gettaken by the gargon all the time. once they have them all then assemble the flashligt and catchthe Gargon.

    Daniel, the lion and the kingWe have Daniel, and the lion and the king. Daniel beats the lion, the lion beats the King andthe King beats Daniel. One team will gather over one side and the other team will gather tothe other side. Each team is going to talk about whter they want to be Daniel, the lion, or theking. Once your team has decided what they want to be, both teams will walk up to thecenterline to fight. Once your teams meet in the centerline, youll say 1,2,3, fight. The team

    that beats the other team (it depends on the sign that they have done) has to try and tag theother team before they get back to thei base. If you tag someone from the losing team beforethey get back to their base, then you can bring them back over and they will become part ofyour team.

    Human Battleships

    One of my favourite things is taking something normal and making it life-size. The game ofbattleships is great fun to play normally, so naturally - a human version is twice as fun.You'll need to divide the area/room into 2 by setting up a barrier or sheet in the middle -something that you can't see through. Then divide the group in half and send one team to eachside. Get each team to pick one player to start as the bomber, the rest of the players need to sitspread themselves across the area and sit down (or lie down) as a battleship. These playerscannot move.Each team takes it in turns to get their bomber to sit at the back of the area and throw a ballover the barrier to the other side. If their ball hits someone from the other team, the player that

    gets hit must then say "You sunk my battleship!" and they are out. They can now becomeanother bomber for their team and they must sit with the other bomber.

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    You'll need to make up rules - like whether a ball can bounce before hitting someone, orwhether both people are out if it hits two people in a row who are next to each other. Once anentire team is out, they must all yell "YOU SUNK MY BATTLESHIP!"

    Human RelayEach team stands in a straight line behind one another at the start line. When the relaycommences the first member of the team has to carry the second team member across to thefinish line. Once there the person that was carried has to run back to the team and carry thenext person across to the finish line. The game is finished when all team members are over atthe finish line.You may wish to suggest to the teams to plan out their order in the line according to whoneeds to carry who. (It works the easiest if you go from strongest or heaviest to the weakest orsmallest - you may wish to let them figure it out also).The youth from year 8 to post highschool loved this game! It is also very amusing to watch

    and I recommend recording it on video!!

    In The Tomb, Out of the Tomb

    Draw a long line using yarn or masking tape. Have the children line up in a straight linefacing the leader on the right side of the line. The right side of the line is called "In the tomb"and the left side of the line is named "out of the tomb". The leader yells "out of the tomb or inthe tomb". Upon hearing the command the children jump from one side to the other. If thechildren jump in the wrong direction or don't jump to the other side when it's a vaildcommand they are out of the game. The last player in wins the game. The leader will try and

    get the players to miss jump by pointing to one side as they yell to jump to the opposite sideor by repeating the same side and/or changing the pace.

    Man Mines

    Two teams. One team lies down and makes an obstacle course for the other team in a set area.These people are the man mines. Once in place, they are not allowed to move or talk untilround is over. One person is blind-folded from the other team and that person has to make itacross the set area without touching any of the man mines. This can only be done if he rest ofthe team (who are outside the set area) shout directions for the blind folded person.

    This can be played either scored, or first one over.

    Marshmellow Wars

    Split the group in to 2 teams, giving each team an equal amount of marshmellows. Basicallyits played like paint ball or dodge ball. Give a count down- everyone seperate -then teams tryto hit the other team with marshmellows. We do 3 hits your out rule. But if the team can catchit- it doesnt count. There are other variations, such as everyone is on there own, or likecapture the flag. This has become our youths favorite game.

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    SCAVENGER HUNT

    Mall Disguise Scavenger Hunt and List

    Split everyone into groups of four or five groups at the mall. Explain the rules: All teams mustgo out find as many people on the list as possible within one hour. The people on the list willbe dressed up in a variety of costumes and disguises, scattered in the main mall "hallway"areas. If a team finds a listed person, the team must ask the person, "Who is your grandma?".If said correctly, the disguised person will give a special sticker or stamp on the documentnext to his or her photo. Each team must come back within 1 hour - if a team is late, then each

    minute past the time will count as a point deducted from the final score. The team must sticktogether at all times. Hand each team two lists. Make sure to record the time that each teamcomes back and track deducted points. When the teams return, collect their documents. Theteam with the most stickers or stamps wins the game.

    Video Scavenger Hunt

    Split everyone into groups of four (make sure each group has access to a driver, car, and adigital camera). Explain the rules: All teams must go out and find as many items or performas many actions on the list as they can. Once they find the items or complete the action, they

    must take a video of the item or action. At least two members of the team must be in the videodoing the actions. Each team must come back within one hour - if a team is late, then eachminute past the time will count as a point deducted from the final score. Hand each team twolists. Prepare the laptop, cables, and television by the time the teams return. Make sure torecord the time that each team comes back and track deducted points.When the teams return,view the videos together and record the points using the Scoresheet. The team with the mostpoints wins the game.

    Photo Scavenger Hunt

    Split everyone into groups of four (make sure each group has access to a driver, car, and adigital camera). Explain the rules: All teams must go out and take as many pictures from thelist as they can. Once they find the items or complete the action, they must take a picture. Atleast two members of the team must be in the photo doing the actions. Each team must comeback within one hour - if a team is late, then each minute past the time will count as a pointdeducted from the final score. Hand each team two lists. Prepare the laptop, cables, andtelevision by the time the teams return. Make sure to record the time that each team comesback and track deducted points. When the teams return, view the photos together and recordthe points using the Scoresheet. The team with the most points wins the game.

    A Light In Darkness

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    -This is a great, fun game for leading into topics like spiritual warfare, reaching the lost, etc.-This is best played with low lights and room to run and hide. You will need enough glowbracelets for everyone once they, "find the light". It also helps to have hooded robes for thedemons.

    1.Use a cross with a light attached. Everyone starts out being, "lost" in the dark with a base ofsome kind where they return to if caught. You can either chose 2-3, "demons" beforehand orhave some surprise guest adults join in as demons. (our youth loved this!)2. The lost are looking for the lighted cross. While they are looking the demons can tag themand escort them back to base where they have to stay for a 5 minutes or have them do jumping

    jacks, etc.3. If the lost find the lighted cross, a helper at the cross will give them a glow braceletsignifying they, "have the found the light" as Christians. The helper will also give the lightedones a prayer on a piece of paper they have to read out loud to chase off demons trying to stopthem. The helper also gives them a paper slip with a CLUE for the lost as to where the lightedcross can be found. We used Scripture as a clue.

    4. The lighted Christians now try to find the lost and give them the clue to the lighted cross.The demons have to work in pairs to harass Christians but can go solo to catch the lost.5. The goal is to seek and save the lost. A variation is to only give out a few bracelets and tohave the Christians try to get as many lost to the cross as they can. The lost also can have theoption of staying or leaving once they got to the cross.6. Most importantly, be sure to talk it over with youth when done. Ask questions aboutparallels with facing real fear, evil, having the light of Christ, etc. As a leader be sure to haveScripture on hand to support answers and dialogue. Have fun!

    Molecule

    This simulation game is a great one to play on a youth camp. It involves a lot of running andteam work but also involves some problem solving skills. You'll need a decent bunch ofleaders to run the game and to fill the all roles.ROLESMad ScientistSinging Raspberry BushBanana Man0011 - Dame BondMr. MilkoChief Chiko

    Strawberries & CreamPolice / Prison Guard(s)

    RULESTeams start in dining hallTold a report of the terrorists mad plot to annialate the world through chemical warfareOur only chance of survival is to find the molecule of all molecules that will act as a counterattack to anything that comes our wayProblem: only one person knows the make up of this molecule - the Mad ScientistThe Mad Scientist will only allow you see his secret molecule for a short time - be sure to payclose attention to the bonds and elements required

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    Your task/mission - if you choose to accept it - is to find the keepers of the various elementsand bonds to replicate EXACTLY the Mad Scientist's molecule in order to win the prize ANDsave the worldYou may visit the Mad Scientist more than once - Only one team member may enter The Labat any time

    You may also visit the rest of the keepers of the elements more than once, but will onlyreceive TWO elements at a timeUpon each visit you will be given a task which your entire team must complete before yourteam receives any elementsA maximum number of elements will be given to each team - so DON'T eat the elements oryou won't have enough to complete the molecule!

    PRISONBe warned - There are a number of police out to catch you and your team membersIf caught, you'll be imprisoned for 2 mins before being released back into the moleculebuilding race

    EXTRA INSTRUCTIONSTo make up the molecule, use a random assortment of the lollies you have bought and stickthem together using toothpicks to create a molecule structure. Make it complex enough to bechallenging to remember, but don't make it so confusing that it can't be replicated.

    MINI OLYMPICS

    Over Under Game

    Split everyone into two equal teams. Have both teams line up in parallel lines. Drop a spongeball into a bucket of water, and hand the bucket to the first person in line.Everyone in line needs to be facing the front. When you say go, the first person of both

    lines needs to take out the sponge ball from the bucket and pass the ball over the head to theperson behind them. The second person in line must pass the sponge ball between their legs tothe third person behind them. The third person passes the ball over their head to the next

    person, and so forth in the same over-under pattern.

    At the very end of the line, the last person has to pass it forward in the same pattern asbefore. The first team that passes the ball back to the first person wins the game.

    Toilet Paper Costume Game

    Arrange everyone into teams of about four or five. Give each team a roll of toilet paper and aroll of masking tape.Each team selects a volunteer from their group. The goal of the game is to wrap the person upin the most creative and original toilet paper costume (for example: Statue of Liberty). The

    teams have only 10 minutes to wrap the person up using only toilet paper and masking tape.

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    After 10 minutes, tell everyone to stop. Have the teams present their costume to the judge andconvince the person to choose their costume.The judge will have to decide who has the best-looking costume, and is ultimately, who is thewinner.

    Zoom In Game

    Separate everyone into teams of 5. Give each team a piece of paper and pen. The object of thegame is to identify as many objects from the Powerpoint as possible as a group.The first zoomed slide is worth 5 points, the second zoomed out slide is 4 points, the third

    zoomed out slide is 3 points, and the fourth zoomed out slide is worth only 1 point. Eachteam tries to identify the object as soon as possible, to get the maximum amount of points.As soon as the group thinks they know what the object is, they have to raise their hand andwrite their answer down on the piece of paper. *Youll need to ask and take note on whichslide they wrote down their answers.

    Go through each slide, giving each team 1 minute to look at, discuss each slide, and anopportunity to write their answer down. Once their answer has been written, they cannotchange their answer.Once the object is revealed, the team that has the correct answer will receive the amount ofpoints for the slide that they stopped at. For example, if a team correctly identifies the objectby the second "zoomed out" slide, the team is awarded 4 points. If the team answersincorrectly, they do not gain any points for that round.The team with the most points wins the game.

    Paper Maze

    The leader gathers a bunch of paper and lays them out in a grid on the floor (5 x 5, 8 x 8, etc -the larger the more difficult).The leader then takes another piece of paper which the players never see and draws arepresentation of the grid on the paper. The leader then draws a route that is the correct waythrough the paper maze.The leader then asks all the players to circle up around the grid on the floor. After explainingthe object of the game, the leader says that there are two rules. First, that no one may talk.Second, that the only word the leader may say is no.A player the leader selects starts and begins by stepping onto one of the papers on theperimeter of the grid. If the player stepped on the same piece of paper that the leader marked

    as the start, the leader remains silent and the player has a chance to take another step. If theplayer steps on one of the papers that is not the starting page, the leader says no and the playerreturns, and the next player in the circle gets up.Players slowly, with guessing, make their way through the maze, having to remember the paththat the previous players took. Players continue going one after another from around the circleuntil the maze has been solved.

    The Orange Game

    We are going to be passing fruit around a network of five people. The goal will be to get each

    person to hold the right clour of fruit. To start the activity, the fruit is distributed randomly.You are only allowed to pass fruit to someone beside you who has an empty hand. You may

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    have to give up your own coloured fruit to help reach the goal. With a bit of cooperation eachperson ends up with the right pieces of fruit.

    Blanket Race

    Each team has a blanket.Each team will have five people carrying the blanket and one riding.Start at a line, and race around a certain point and back.Players must go down and back 10 times with a different person riding each time.Person who gets off the blanket has to take up carrying the next run, so players swap out whois carrying.

    Pool Clothes

    Great game for pool party. Drop two complete sets of clothes (shirt, pants, socks, shoes) into

    the deep end of the pool and let them sink to the bottom. Have to players start on the oppositeend of the pool. When the facilitator says go, both players must jump in and swim to the

    clothes on the bottom and begin putting the clothes on while in the water.

    The player who gets their set of clothes on first wins. (Can separate group into teams and have

    multiple rounds with the team cheering for their player.)

    People Roll

    Players divide into teams. A start line is chosen and a finish line is chosen.Players select one person who will be the roller and the rest of the team pairs up. When the

    facilitator says go, the team in pairs are holding hands so the person selected can move fromone pair to another. As the people at the back of the line have the person move of them ontothe rest of the people, they must stand up and run to the front of the team, strech hands again,so that the team can continue covering new ground. If at any point the person touches theground, the team must restart at the start line.First team to make it to the finish line wins.

    Flip the Cup

    The facilitator puts a bunch of cups on their side all over a room. The facilitator then divides

    the group into two teams. The facilitator tells one team to flip the cup so that it is upright,while the other team wants to flip the cups upsidedown.Players may not hang on to a cup - they may only touch it to quickly flip it. Players may flip acup that has already been flipped by the other day.The facilitator says "go" and players begin flipping cups to match their teams' goal.After 5 minutes, the facilitator says stop. Each team gets 1 point for a cup matching theirteam's goal. (Being exact on this count is not nearly as important as just having fun.)(It is helpful to give a warning that destroyed cups will cost a team 5 points for whoeverdestroyed it.)

    Aardvark Race

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    Set the game up by having two lots of two bowls facing each other (One on one side of theroom and one on the other side of the room) Have 2 teams line up on one side of the room.Have each person in the team have a straw. To start the game have the fist person inhalea bean in there straw. The bean will saty at the end of the straw as long as the person isinhaling air. The first player then has to crawl to the other bowl and blow about the bean into

    the bowl. If the person drops the bean in mid voyage the person has to engulf it off of thefloor and continue. The team with the most beans at the end of the time limit wins!!!

    Baby Burp

    You need two people per team, you can make as many teams as you like, and one person isthe "parent" and the other is the "baby".Set up on opposite ends of the room or playing area (the bigger the area the better) twostations. In one station place the babies bottles that have been filled with soda in the other

    place the clothing, which can be a cloth for a diaper and saftey pins, a bib, and or a bonnett.Have the "parent" stand near the clothing station and the "baby" near the bottle station.You start the game with the "babies" cralwing to the "parent". Once they get there the"parent" has to dress the "baby". When the baby is dressed completely the parent runs for thebottle and has to run back to the baby and feed the baby with the baby sitting on their lap.Once the baby drinks the WHOLE bottle they have to burp. The first baby to burp wins.

    Bag Of Goodies

    Gather all kinds of really horrible foods - ones that are quick to open and eat. For instance,

    baby food, fresh produce, chips, crackers (small box), etc.Everybody is behind a line, 10 ft. One member/leader is holding the garbage bag with theseitems in it. The member behind line has to go up to the bag, pick something out, by feeling,not seeing what it is, eat it there, then run back to end of line. Race to the finish. If you don'tlike something, you still have to eat it since you picked it. (Be aware of food allergies).More cruel choices are onions, salami, warm ginger beer (remember, you have to chug it!), awhole pack of gum/candy. This works well if you are a hungry bunch!!:)

    Biblical Detectives

    This kind of thing can be really fun if it is done properly and works out well.Basically the idea is to create a scavenger hunt for the kids using words from the Bible tomake up clues. ie. refer to each chapter / verse / word to make up a sentence - (NIV) Isaiahc12 v2 w 1 = "surely". So use a whole lot of those to make up a sentence, or clue, which leadsthe team to the location or area of the next clue.So one clues leads to another which leads to another which eventually leads to the end. Youcan add in a lolly or prize at each clue to add some more excitement to the game.Be very careful of which versions and translations of the Bible you use. The first, and only,time I have played this game was when I used the net version of NLT which was newer thanthe NLT bibles at my church. So most of the words were off so the sentences didn't makesense! Double check this, or the game will just be a whole lot of kids running around looking

    for needles in haystacks!

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    Chair on the Wall

    This is an event for the real he-men in your youth group. There is no equipment required,except a blank patch of smooth wall.Line up against the wall, with your backs right against the wall. Slowly move down the wall,"walking" your feet out, until you are in a sitting position - i.e. your thighs are parallel to thefloor, and your kness are at a 90 degree angle. Your back should still against the wall. Yourhands should be on your thighs or knees. The winner is the last person who can remain in thisposition.Disqualification occurs when you lift a foot off the ground; when you touch the wall or floorwith your hands; when you touch the floow with any part of your body other than your feet;when you move your back off of the wall completely, or when you scream out in pain and fallinto a heap of muscle spasms.

    Pea PipesSimple relay structure for this game. 4 teams line up at one end. Place a bowl of peas (orwhatever you are using) at the other end.The first player from each team has to run to the other end and pick up a pea by sucking it onthe end of the straw. Then they must carry it back to their team. If the pea falls off while theyare returning, they must pick it up again (with the straw) and continue back.To win, a team must get all of it's players to bring back 1 pea each.

    INDOOR AND OUTDOOR GAMES

    Matchstick Truth or Lie

    Before playing, designate two actions for 'true' and 'false' (such as hands on heads or handsbehind back)and hand out five matchsticks to each player. When it is a players turn they saytheir ONE STATEMENT about themselves (true or false). There is then a countdown (usually

    by the Youth Group leader) at which point the youth do the action which they beleive reflectsthe statement said by the player. The player then reveals the correct answer and those who gotit wrong must give the player one of their matchsticks. Once everyone has had a turn get themto count up how many matchsticks they have, the player with the most wins.

    Matthew Matthew One One

    Players are numbered off: Matthew, Mark, Luke, John, 1,2,3,4,5,6 etc.Matthew sits in the super chair. This person starts clapping, two claps on legs, two claps withfists (more quiet). Matthew starts by saying "Matthew Matthew, Number Number" where

    number is the number or book that he/she send it to, say five. Then Five says "Five Five, TwoTwo". Just say someone makes a mistake or fouls - i.e. gets out of rhythm, says the person

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    next to them, says the person who sent it to them, claps incorrectly, speeks out of place. -Then they stand up and goes down to the lowest number. everyone below that person standsup and moves up one number so that thier number changes. The aim of the game is to get tomatthew and stay there.Variations -

    1. Matthew can speed up the rhythm every time it get back to them.2. If someone sends it back to whoever sent it to them both are in a lock, they must keep onsending it to each other until someone makes a mistake/fouls.

    Moshi Moshi

    Sit in a circle. Pick one person to be "IT" that person leaves the room. Everyone else picksone person to be the "Liar" then the person who is "IT" comes back in and sits completing thecircle. The person who is "IT" whispers a rumor in the closest persons ear. Like, "Moshi

    moshi! Did you know that.."Freddy" has a big nose." (Picking a persons name and telling afunny thing about them.)When you get told the rumor, that player responds, "I didn't knowthat!" And that player carries that rumor all around the circle. The "Liar" once told thenchanges the rumor. Instead of "Freddy" having a big nose, the "Liar" changes the name tosomeone else in the group. Like "Sierra has a big nose. Then that rumor is carried the rest ofthe way around the circle. The last person to hear the rumor, says aloud what he/she heard.Then the person who is "IT" has one time to guess who the liar was. Is he/she guesses right,then the "Liar" has to be "IT" if not, then the person stays "IT" Recommended for 10 or morepeople.