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    This paper concerns applications for crafts knowledge to design for

    industry. Despite theoretical advocation for increased collaboration

    between craft makers and manufacturers, empirical research has

    previously been limited to anecdotal narrative. The aim of this paper is to

    offset this imbalance by documenting an example of best practice, examin-

    ing the nature of expertise derived from crafts knowledge and its effect onboth design process and product.

    Assertions of the value of crafts knowledge to design centred, until

    recently, on upholding standards essentially derived from the Arts and

    Crafts Movements commitment to integrity and workmanship. Leach1, for

    example, criticised manufacturers for designing without consideration for

    their own materials and processes. He envisaged an alliance with craft1 Leach, B A potters bookFaber, London, UK (1940) p 21

    www.elsevier.com/locate/destud

    0142-694X/99 $ - see front matter Design Studies 20 (1999) 495515

    495PII: S0142-694X(98)00040-4

    1999 Elsevier Science Ltd All rights reserved Printed in Great Britain

    Design through making: craftsknowledge as facilitator tocollaborative new product

    developmentKaren Yair, Anne Tomes and Mike Press, Art and Design Research

    Centre, School of Cultural Studies, Psalter Lane Campus, Sheffield

    Hallam University, Sheffield S11 8UZ, UK

    Collaboration between manufacturers and craft makers is believed by

    many crafts theorists to offer new originality, insight and specialist

    expertise to design for production. In practice, however, there exists a

    discrepancy between this ideal and a reality of unreconcilable cultural

    and methodological differences. This paper documents and discusses

    such a collaboration as an example of best practice with implications

    for managers, educators, designers and craft makers. It identifies a new

    role for craft makers with the appropriate knowledge and experience to

    act as bridges within companies, facilitating the adoption of design

    methodologies appropriate to changing priorities in the manufacturing

    industries. 1999 Elsevier Science Ltd. All rights reserved

    Keywords: case study, communication, crafts knowledge, design

    management, product development

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    makers, whose commitment to such values in their own work could, he

    believed, be applied to mass production.

    Contemporary theorists have re-assessed the value of crafts knowledge,

    suggesting its increasing relevance in relation to changes in consumer

    values and corporate strategy. In the context of shortening product life

    cycles, for example, craft makers modelling skills can be applied to proto-

    typing, potentially minimising development times, improving the com-

    munication of ideas and facilitating decision making2. In order to counter

    increasing competitiveness, one suggested strategy is to develop products

    reflecting a unique combination of expertise rather than a single technologi-

    cal innovation. Rhodes and Carter3 suggest achieving this through multi-

    disciplinary teamworking, indicating a possible role for craft makers in

    contributing to products insusceptibility to imitation. In relation to product

    aesthetics, Thackara4 argues that the significance of craft makers potential

    input to new product development is increasing as consumers begin to

    reject technology-led innovation. Increasing emphasis on visual, tactile and

    emotive qualities can benefit from the craft makers process-based creativ-

    ity, ability to convey meaning through form and sensitivity to materials.

    Technology and crafts knowledge have however been shown not to be

    mutually exclusive as, according to Braddock5, their integration in the tex-

    tiles industries is essential in devising product applications for chemical

    and materials-based innovation.

    It may therefore be surmised that craftas a discipline distinct from indus-

    trial designcould be contributing with increasing significance to new pro-duct development. However, further investigation indicates that the actual

    number of successful collaborations with British manufacturers is small.

    Several half documented cases reveal a discrepancy between each partys

    expectations, and a reality of unreconcilable cultural and methodological

    differences6,7. This anecdotal evidence is substantiated by a 1997 Crafts

    Council survey, which suggests that only 3.8% of craft makers engage in

    design as an activity detached from their own making8.

    Dissatisfaction with such collaboration is common to both parties con-

    cerned. Manufacturers are perceived by many craft makers as inflexible,unimaginative and myopic. Leading ceramic maker Jacqui Poncelet

    describes her experiences with British manufacturers as like pushing an

    elephant7, whilst glass designer and maker Stuart Garfoot states in an

    interview with the author that,

    Most people (manufacturers) nowadays cant stop the machine of production, the

    process of production, to listen to an individuals requirements.

    496 Design Studies Vol 20 No 6 November 1999

    2Woodhuysen, J Small firms,

    big firms and the future of the

    crafts RSA Journal Vol CXLIV

    No 5471 (1996) pp 7479

    3 Rhodes, E and Carter, REmerging corporate strategies

    Co-Design Vol 3 (1995) pp 613

    4 Thackara, J New britishdesign Thames and Hudson,

    London, UK (1986) p 10

    5 Braddock, S Respect for tra-dition, curiosity for technology. In

    Textiles and new technology

    2010 OMahoney, M and Brad-

    dock, S (eds) Artemis, London,

    UK (1994) pp 18, 23

    6 Benjamin, J Raising our

    glasses Design August (1986)pp 3033

    7 Harrod, T and Margetts, MBridging the divide Crafts

    May/June No 80 (1986) pp 50

    51

    8 Knott, C Crafts in the 1990s:an independent socio-economic

    study of craftspeople in England,

    Scotland and Wales The Crafts

    Council, London, UK (1994) pp

    177180

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    9 Jevnaker, BH Fostering stra-tegic design directions in busi-

    ness firms: the hidden assets

    SNF Foundation for Research in

    Economics and Business

    Research Administration,

    Bergen, Norway (1997) p 2

    10 Biemans, WG Internal andexternal networks in product

    development: a case for inte-

    gration. In Product develop-

    ment, meeting the challenge of

    the designmarketing interface

    Bruce, M and Biemans, WG(eds) Wiley, Chichester, UK

    (1995) p 147

    11 Fletcher, W Creativepeople and how to manage their

    creativity Hutchinson, London,

    UK (1998) p 33

    12 Glaser, B and Strauss, AThe discovery of grounded

    theory: strategies for qualitative

    research Aldine, Chicago, USA

    (1967)

    Manufacturers criticisms of craft makers, meanwhile, focus on their

    alleged limited awareness of design issues, preoccupation with self-

    expression and inability to adapt to new situations. David Williams-

    Thomas, former managing director of Royal Brierley Crystal, describes his

    view of craft makers shortcomings in an interview with the author:

    The studio person who comes into Brierley is really trying to develop their own

    ideas They dont have the breadth of vision to look at the marketplace, to look at

    our processes, and to bring them together.

    Interviews undertaken with both parties have offered some insight into the

    complexity of the cultures which frequently impede collaboration between

    them. For example, the well documented problems of cultural division

    between designers and technicians9 may be exacerbated by both the craft

    makers status as an outsider, and by the art-based nature of crafts edu-

    cation and practice. This can result in stereotyped perceptions of each party

    by the other. Craft makers may for example expect an unattainable degreeof flexibility, whilst production staff may not appreciate the limits of the

    craft makers company-specific knowledge.

    Conflict clearly exists between strong theoretical advocation for crafts

    industry collaboration, and empirical evidence of unproductive working

    relationships. This indicates a need for documentation of best practice

    where it occurs. By analysing the design methodology employed in a suc-

    cessful project and determining the influence on it of contextual factors

    and the craft makers knowledge, skills and expertise, implications can

    be made both for individuals involved in future projects and by policy-making organisations.

    1 MethodologyThe case study was conducted in the context of doctoral research into

    applications for crafts knowledge to design for industry. The methodologies

    chosen reflect a relative lack of academic research in the field of enquiry.

    As this precluded the testing of existing hypotheses, issues were allowed

    to emerge from the data as it was collected in an approach broadly based

    on Glaser and Strauss concept of grounded theory12.

    Initial data collection centred on in-depth, semi-structured interviews,

    informing understanding of how interviewees perceive their professional

    knowledge and relationships. A combination of direct interpretation and

    categorical aggregation defined the most significant emic issues contained

    within each interview. By comparing such issues across interviews, and in

    relation to other resources such as drawings and documents, theoretical

    categories began to emerge. These were in turn used to shape further data

    Design through making: crafts knowledge as facilitator to collaborative new product development 497

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    collection. In this way, analysis could focus progressively on key issues

    as determined by the participants actual experiences, rather than by pre-

    existing theories. The links that became evident between empirically

    derived categories and the existing literature were therefore in no way

    pre-determined.

    Although qualitative data is inherently subjective, data analysis strove to

    maintain rigour by employing multiple forms of existing triangulation pro-

    tocol. Firstly, a relativist approach was adopted which sought to preserve

    the cases multiple realities rather than attempt to resolve any contradic-

    tions within it. Interviews were therefore undertaken independently with

    each of the projects key players. Secondly, methodological triangulation

    was used where possible. This combined interview data with observation

    of the factory at work, review of relevant literature and documents, and

    analysis of sketches, technical drawings and prototypes. Finally, additional

    insight into interview data was sought through member checking and inves-

    tigator triangulation. These methods represent a search for additional per-

    spectives on the case, rather than for confirmation of one particular

    interpretation.

    2 ContextIn order to contextualise the case and its implications, this section indicates

    those aspects of its participants backgrounds with particular significance

    for their attitudes and motivations towards the project, and consequent

    working methods.

    2.1 Designer: Jane BeebeCrafts education and practice is centred on a dialogue between creativity,

    materials and skill, the maker developing ideas by combining conceptual

    vision with manipulation of the object. A crafts educationsuch as that

    undertaken by Beebe at Manchester Polytechnic (198093) and the Royal

    College of Art (198688)instills in its students a unique tacit knowledge

    of how the chosen material is formed and reacts to processes, as well as

    its potential as a vehicle for expression.

    For many craft makers, the tensions inherent in this dialogue provide the

    creative stimulus for a lifetimes work, with vision and skill developing

    simultaneously. For Beebe however, the limitations of her own skill level

    became increasingly frustrating as her ideas advanced beyond the para-

    meters imposed by them. The solution was to work with another, more

    highly skilled craft maker who could produce the size and thickness of

    blown glass required. This was a process of collaboration rather than

    498 Design Studies Vol 20 No 6 November 1999

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    delegation, with the designers crafts knowledge informing both the initial

    idea and its development in the hotshop and finishing workshop:

    Beebe: Neil (the glassmaker) puts as much of himself into making something as I

    do, so its like the sum of everything that you get, instead of one person. And Neil

    knows how I work, and as well, my works appropriate to his sense of form andproportion.

    This relationship introduced the designer to the concept of collaboration

    as a creative catalyst. It demonstrated the new potential offered by integrat-

    ing others specialist expertise with the designers vision, and the impor-

    tance of communication in achieving the mutual understanding crucial to

    success. Figure 1 shows two of a series of sculptural vessels produced in

    this way.

    Experience of working in the glass industry constitutes another aspect of

    Beebes background which is unusual amongst craft makers yet which hascontributed significantly to her competence as a designer. Developing an

    understanding of the management of professional relationships and how to

    operate within an existing company structure has since proved essential

    for consultancy work. The effect of management style, company culture

    and company politics on design policy and implementation were evident

    at both Royal Brierley and Dartington Crystal, where she worked as studio

    glassmaker and freelance designer, respectively. Dartingtons weaknesses

    appeared to be its structure (marginalisation of designers, poor communi-

    cations, and mechanistic management systems), its lack of direction

    Design through making: crafts knowledge as facilitator to collaborative new product development 499

    Figure 1 Jane Beebe, Asy-

    metric Forms, 1990. Photo-

    graph: Trudie Balantyne.

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    (designing for an unknown market) and its company politics, resulting in

    impeded creativity and new product development.

    Beebe: They expect a designer to have all of the answers and do all the work.

    Youve got to be psychic. They didnt integrate you as part of the team, you were set

    apart, in a Portakabin. To me, design, manufacture, marketing, sales, its all vital that

    each feeds to the other, and it didnt.

    In addition to developing appreciation of the relationship between pro-

    ducts quality and the system that creates them, working at Dartington

    provided an opportunity to relate crafts skills to those employed in industry,

    specifically the effect of form and processes on pricing.

    Beebe: I used to sit and watch production for hours. You could see how one little

    movement here or that little pipe-roller there could make so much difference to the

    cost of your product and to whether it would go through, because it went under the

    price bracket you were working to. Theres a lot to contend with, but it comes

    naturally to work around that after a bit.

    A project working with Dartingtons finishing team on an exclusive range

    of sculptural vessels was valuable to Beebes future work in developing

    her skills in team leadership. The most effective strategy found for over-

    coming the teams opinion of designers as interventionalists was to demon-

    strate equality by sharing their tasks, and establishing a rapport based on

    humour. An additional tactic was to exploit the finishers pride by encour-

    aging them to demonstrate their skills whilst increasing company prestige.

    Rewards were also offered, in the form of praise for their contribution and

    a set of photographs of the work. Such motivational tactics successfully

    established strong working relationships for the future as well as achieving

    short-term aims, and informed relationships with other production teams:

    Beebe: I never had any problems with them after that. Theyd always find ways

    round things. If Id got a problem production-wise, theyd say well, if you do it like

    this itll be alright, dont worry about it. So we always got on very well, we

    understood each other.

    To summarise, whilst Beebes design skills are essentially derived from

    crafts knowledge, her motivations differ from many craft makers in her

    need to expand her ideas beyond parameters imposed by her own skill

    level. Her experiences have taught her the value to professional practiceof learning-based relationships based on mutual respect. In addition, she

    has developed the ability to communicate with and motivate others in order

    to attain their input, and to adapt as necessary to company culture.

    2.2 Manufacturer: Nazeing GlassNazeing Glass is a Hertfordshire glass manufacturer, operating on its

    current site since 1928 and producing only to order, with no in-house

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    13 Oakley, M Assembling andmanaging a design team. In

    Design methods, a handbook of

    issues and methods Oakley, M

    (ed) Blackwell, Oxford, UK

    (1990) p 332

    designers. Its production systems are semi-automated, yet both blown and

    pressed ware remain partly reliant upon hand skills, and its products range

    from traditional stemware to traffic light lenses and limited edition corpor-

    ate trophies. The company occupies an unusual position within the British

    glass industry, encumbered by neither the traditional handmade crystal

    manufacturers conservatism, nor by the large-scale producers tooling

    costs and production constraints.

    Although the majority of Nazeings new products involve no design input,

    instead reconfiguring existing moulds, in theory the company is well suited

    to collaboration with design consultants. The need to adapt to often short

    runs of varied products has bred a culture of flexibility and creativity within

    the management team which is consistent with the organic management

    style recommended by Oakley13 for design-led projects. His definition par-

    allels working Nazeings working practices in its emphasis on teamwork,

    common goals, job flexibility, communication, and an even distribution ofexpertise throughout the workforce.

    In practice, however, relationships between consultant designers and Naz-

    eings production staff are characterised by wariness and resentment.

    Sales Director: They (production workers) tend to think that because they make it

    theyre the ones that know about glass, and the designers come up with these stupid

    designs that cant be made.

    These attitudes have resulted from the production workers experience of

    designers as arrogant and uncompromising idealists, badly informed aboutglassmaking and over-demanding of the processes available. Such design-

    ers frequently approach the company with pre-determined requirements,

    developed to fulfil a marketing led brief without consideration for pro-

    duction constraints. These proposals rarely reach full-scale production, as

    the designer is unwilling to compromise on form in order to improve ease

    of production and decrease costs.

    The resulting negative perception of designers is exacerbated by their status

    as outsiders, as mutual respect of competences rarely has time to develop.

    New products not only interrupt production, but may also constitute a threatto individual members of the production team, who are forced to prove

    their skill to colleagues by making an unfamiliar shape.

    To summarise, whilst Nazeing Glasss size, management style and com-

    pany policy were conducive to involvement in this design-led and unpre-

    dictable project, its weakness was a resistance amongst production staff

    towards designers and new products.

    Design through making: crafts knowledge as facilitator to collaborative new product development 501

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    2.3 Client: Mada TradingMada Trading research, source and supply luxury tea and tobacco products

    to the Jeddah-based distributor Linjawi Holding Company, part of the Al-

    Maglif Corporation. Their products are characterised by quality of manu-

    facture, and by a distinctive and sophisticated style which combines tra-

    ditional Eastern and contemporary Western aesthetics.

    The company had decided to expand its product range by introducing an

    expensive, high-quality glass hookah pipe which was to be marketed as

    British-made lead crystal. The long tradition of hookah smoking meant

    that the pipes accepted form had evolved through use rather than design,

    and that there was little understanding of how it actually functioned. Mada

    Trading therefore had no technical knowledge to inform the design process,

    meaning that the project required technical solutions as well as an aes-

    thetic one.

    In evaluating the importance of the case, it is important to acknowledge

    the products commercial success. The original order for 200 units has now

    been repeated twice, with Linjawi Holding Company experiencing dif-

    ficulty in matching supply to demand. Standard components from the orig-

    inal design have been used to extend the range, which now includes a

    cheaper, metal stemmed version, a travelling version with no neck but a

    portable case, and an ornate two-headed version intended for sharing and

    for combining different flavours of tobacco. Figure 2 shows the standard

    production model.

    Mada Trading attributes the products success to its virtual immunity to

    imitation, achieved through a combination of quality workmanship and

    appropriate design. The companys satisfaction with the project is demon-

    strated by its continuing collaboration with both designer and Nazeing

    Glass on further new product development.

    3 Case study: hookah pipes

    3.1 Information gatheringDesign work began with a set of sketches exploring form, colour and sur-face effect, intended as stimuli for discussion rather than actual proposals.

    Three of these ideas were immediately commissioned by the client for

    manufacture, necessitating the transformation of visual concept sketches

    into working prototypes. This was problematic because although the draw-

    ings had been informed by the designers understanding of glass from both

    studio and manufacturing perspectives, technical requirements had not

    been addressed.

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    Recognising the limitations of her own expertise, Beebe approached glass

    manufacturers, engineers and metal workshops for advice, informing

    design development with their specialist expertise and her growing under-

    standing of production constraints and capabilities. For this she relied heav-ily on a network of professional contacts, developed during her time work-

    ing in the glass industry and as a freelance designer and maker. One contact

    was David Royce, sales director at Nazeing Glass, with whom several

    previous projects had been discussed. Familiarity with the company

    enabled accurate assessment of its suitability for the current project:

    whereas price had previously been an important consideration, on this

    occasion communication and flexibility were more important criteria.

    Design through making: crafts knowledge as facilitator to collaborative new product development 503

    Figure 2 Photograph: Tru-

    die Balantyne.

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    Such a degree of familiarity also informed understanding of the companys

    working practices and particular facilities, skills, strengths and weaknesses.

    This allowed design to incorporate practical restrictions (such as those

    imposed by the size of the annealing kilns), and strengths and working

    practices of the production teams. For example, observing the production

    teams work on a lamp shaped similarly to the hookahs base allowed the

    anticipation of problems with her own designs. Considering features of

    production specific to Nazeing was to prove beneficial in the development

    phase, as many of the problems that would have been encountered by a

    designer unfamiliar with the company were avoided.

    Royce: The beauty of it is that youre working with a designer whos sympathetic to

    glassmaking, and in particular not just glassmaking, but what we can make and what

    were good at.

    Informed by the designers improved knowledge of the company, and by

    consultation with engineers and metalworkers, aesthetic vision could nowbe integrated with technical considerations and production constraints.

    Determining the size of the bases neck proved problematic: whilst a large

    diameter caused the smoker to choke through excess inhalation, a small

    diameter impeded the blowing of glass into the mould. In addition,

    enabling sufficient smoke to ascend the pipe necessitated reducing the

    bases capacity twice. Reconciling these two critical dimensions without

    compromising the designs elegance could only be achieved by gradual

    refinement through a series of functioning prototypes.

    Beebe: They couldnt have known until they had something that they could actually

    try to smoke, because nobodys even thought about it before.

    It was decided not to produce these prototypes at Nazeing as interruptions

    to production needed to be minimised, and at this stage the production

    teams wariness of designers had not yet been overcome. It was therefore

    considered that a flexible environment more conducive to experimentation

    and reflection could be better provided by the craft-based workshop fam-

    iliar to the designer.

    3.2 Focus on productionOnce Nazeings involvement had been secured through a meeting with theclients, design development could be concentrated on its specific systems

    and processes. The management team and designer together identified

    remaining potential problems by comparing the designs features to those

    of previous projects undertaken by Nazeing. One problem occurred in

    achieving a tight seal between the metal and glass components. Although

    Beebe had believed this to be caused by irregularities in the hand blown

    prototype, Royces experience of other projects suggested to him that

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    Nazeings version would be similar. Figures 3 and 4 show their solution,

    which prevented smoke leakage by altering the funnels shape to provide

    a closer join between the metal components. This demonstrates the design-

    ers willingness to incorporate suggestions from others, and to compromise

    in order to balance design integrity with ease of manufacture.

    Beebe: What was happening for them (Nazeing) was that they were getting specific

    drawings with specific measurements on that they were having to make, and the

    designer was adamant that it was to the drawing. Whereas I said, does this dimension

    here give you a problem? Because I can alter that if you want. I would prefer it like

    this, but if it makes it easier, I will take it out 2 millimetres. I will move, as long as

    its not at critical points that would just destroy the design.

    This time at the factory was also crucial in developing a rapport between

    designer and production team. By demonstrating an informed interest in

    their work, how certain effects were being obtained and the rate of

    Design through making: crafts knowledge as facilitator to collaborative new product development 505

    Figure 3 Jane Beebe: tech-

    nical drawing.

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    production, Beebe was able to gain professional respect for her understand-

    ing of glassmaking. Establishing a dialogue through crafts knowledge chal-

    lenged their perceptions of her as a designer, whilst demonstrating a lack

    of arrogance and respect for their skills.

    Beebe: Theyll offer you their hand and its black with dirt, but what does it matter?

    I think they actually quite like that, that Im prepared to shake the dirty hand.

    Foreman: She seems to communicate a lot more (than other designers). And she

    doesnt mind being in the factory, you know what I mean? She doesnt mind getting

    her hands dirty. Shell talk to you. She seemed to have quite a good idea of how we

    went about it. I mean, she ended up telling us what to do in the first place.

    506 Design Studies Vol 20 No 6 November 1999

    Figure 4 Jane Beebe: revised

    technical drawing.

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    These comments demonstrate the accuracy of the designers evaluation for

    the need to demonstrate equality through participation and communication,

    and to establish professional respect. The value of her crafts skills is evi-

    dent in both respects. Firstly, it enabled her to communicate with the team

    as a sympathetic and informed outsider. Secondly, it allowed her to make

    accurate technical specifications and to produce a prototype, demonstrating

    competence and facilitating production. Royce acknowledges the impor-

    tance of such an attitude to overcoming the production teams scepticism:

    Royce: The relationship can be very fraught at times. I think the designer has to be

    very skilled in public relations, because the attitude of a production glass factory shop

    floor is bloody designers.

    During this development phase, the established divisions between designer

    and production team were therefore overcome through mutual respect gen-

    erated by crafts knowledge. This process of integration was to be essential

    to the projects success, fostering a positive attitude to the job within theproduction team. It meant that throughout production, the factory floor

    were supportive, willing to overcome problems and keen to produce glass

    of a high quality. Whilst the designers outgoing personality undoubtedly

    contributed in this respect, the most important factors in her success were

    her attitudes to design as a collaborative process that develops from within

    the company, and her ability to communicate through her crafts knowledge.

    3.3 Team motivationThe integration of the entire product development teamcompany man-

    agement, designer, foreman, blowers and finisherswas confirmed by apre-production meeting held at Nazeing. The prototype was presented to

    be handled and dismantled by the glass makers and production manager,

    increasing their understanding of its function. The meeting was also

    important in transferring responsibility for the designs acceptanceand

    consequently ownership of itto the team as a whole. Encouraging each

    person to consider the design in relation to their own expertise and role in

    its production also created another opportunity for remaining problems to

    be identified.

    Beebe: It was getting rid of the attitude that designers are a real problem because

    they say, thats it and thats how its got to be done. I gave them the opportunity for

    their input, so if it went wrong then, they couldnt blame me.

    An additional benefit of the meeting was the contextualisation of the pro-

    ject in terms of Nazeings proposed expansion into new markets based on

    quality and service rather than cost. It was important to convey to the

    production team their role in providing the level of quality required for

    this change in company policy.

    Design through making: crafts knowledge as facilitator to collaborative new product development 507

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    Royce: So the guys knew what they were trying to achieve, they knew who the end

    client was and that we had huge potential business there. He was expecting that he

    would be getting a superb, hand made, crafted product. So we had to keep hammering

    into our own people that we mustnt let him down. That it might be just another job

    to them, but that the client was paying a lot of money for it, it was something very

    new, with different criteria, different parameters, and that we had to be very careful

    not to make any mistakes.

    On commencing production, the benefits of high production staff motiv-

    ation became evident, in terms of both the quality of work produced and the

    level of interest and enthusiasm demonstrated. The factory teams resulting

    willingness to solve problems is demonstrated by their input as production

    began. When the actual moulds were used for the first time, it was disco-

    vered that the sharp angle where the shoulder of the base met the pipe

    caused the glass to crack. Although the need to maintain an effective seal

    precluded any change to the shape itself, the blowers devised the solution

    of filing the edges slightly with emery paper. In a typical project, such a

    problem would have been blamed on poor design, with little attempt made

    by the production team to resolve it.

    4 Discussion

    4.1 Communication through craftTraditional design management systems follow a linear sequence, whereby

    design is essentially imposed upon production. When Nazeing is

    approached by an agency with a finished design for production they are

    experiencing this model, often compared to a relay race where the batonof new product development is passed from one department to another.

    Recent studies, however, reject this method in favour of concurrent devel-

    opment which integrates design, engineering, sales and marketing from the

    projects conception onwards. Advantages of cross-functional development

    include decreased product development times, improved organisational

    ability to solve complex problems, heightened customer focus, increased

    creative potential, improved learning by team members and a single point

    of contact within the company for clients10.

    It is established that the success of such cross-functional development inthe manufacturing sector is often inhibited by cultural divisions separating

    designers and technical staff, which have been shown by production work-

    ers comments to exist at Nazeing. According to Biemans, divisions orig-

    inate in differing backgrounds and attitudes between professional groups,

    and result in each group perceiving the other according to stereotypes and

    displaying little interest in their work10. Such cultural differences may be

    expected to be exacerbated in collaborations involving craft makers, as

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    their perceived status as artists can stereotype them as insecure, egotistical,

    stubborn, rebellious, poor time-keeping perfectionists11. Such negative

    stereotyping can result in an attitude from production and technical staff

    of resentment and unwillingness to compromise. As Oakley writes,

    Resistance (in general) may take the form of constant rejections of new designs,refusal to supply information and help, or simply obstructionall while paying lip

    service to the need for new products13.

    This case study, however, demonstrates how the dual nature of craft mak-

    ingas a discipline with its origins in both design and productioncan

    succeed in overcoming such cultural divisions and consequently optimize

    the potential of cross-functional development.

    The projects stakeholders constituted an unusually diverse group in terms

    of attitudes, motivations and working methods, determined by differences

    in class, culture and status. Beebe recognised the potential communication

    problems resulting from this diversity, and the impact of this on a project

    largely dependent on communication for its success. She therefore adopted

    a bridging role between the client, subcontractors and Nazeings manage-

    ment and shop floor, acting in a way that Royce describes as cha-

    meleon-like:

    Royce: When Jane is talking with the glass blowers, shes got to be one of them.

    When shes talking to prospective clients who might be directors of a chain of stores

    or whatever, shes got to be one of them. Shes got to blend in.

    Crucial to success in this role was an understanding of the perspectives,

    motivations and ways of working characteristic of each group. This was

    informed by the dual nature of crafts knowledge as a discipline dependent

    on both practical skill and reflection, and by experience of working in the

    glass industry. For example, translating the clients tastes and needs into

    an appropriate product required the employment of analytical and inter-

    pretive skills common to both craft and design education. The management

    of relationships both within the manufacturing company and between it

    and Mada Trading was aided by the designers experiences, which had

    informed her of the need for positive working relationships based on mut-

    ual respect of strengths, weaknesses, attitudes and perceptions.

    Crafts knowledge was however most beneficial in building a rapport with

    the production team derived from a shared tacit understanding of materials

    and processes, and the potential to work together on a practical level. This

    allowed an unusual degree of communication between designer and

    production workers, encouraging contribution to design in the form of

    Design through making: crafts knowledge as facilitator to collaborative new product development 509

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    specialist knowledge related to particular production tasks. Designs were

    developed to reflect the production teams competences as well as their

    input, countering their usual criticism of designers inflexibility and ignor-

    ance.

    4.2 IntegrationThe positive relationship between designer and production team meant that

    ownership ofand responsibility forthe product could gradually be

    transferred to its makers, ensuring quality workmanship and willingness to

    resolve problems. The understanding that Beebe had developed of the

    teams attitudes and perceptions enabled her to identify personal challenge

    and company profit as their motivating factors. Through communication

    and inclusion, her achievements became those of the team as a whole,

    whose self image shifted gradually from passive labourers to active parti-

    cipants in the projects success.

    Beebe: Letting everyone say their bit makes them feel that theyve actually made a

    valid contribution. The ownership of the project has shifted onto them, so then theyll

    take a pride in it and make it beautiful. Because otherwise they wont put that effort

    in.

    4.3 Design through makingIn contrast to conventional linear models of product development where

    design ends before production begins, here specifications were finalised as

    late as possible, allowing further refinement as the processes actual

    demands were imposed. This flexibility encouraged continued input from

    production staff, optimizing the potential for a creative and easily manufac-

    turable design solution:

    Beebe: We see how it feels and how it looks, because what shows on my drawings

    isnt necessarily what happens. When it comes to cutting Ill have a pattern worked

    out, but it might look better if it had nine repeats to if it had five. The cutter might

    say, you cant get that line exactly, but if we just twist it like this, then it happens.

    Before you know it youve got something that actually isnt very much like the

    drawing.

    This is a process of design through making which demonstrates obvious

    parallels with crafts practice. As discussed, the craft object demonstrates

    a reconciliation between its makers vision and the opportunities and con-

    straints presented by chosen materials and processes. Through repetition

    and experience, the craft maker develops understanding of these factors

    alongside the judgement to resolve their often conflicting demands. As

    Peter Dormer writes,

    510 Design Studies Vol 20 No 6 November 1999

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    14 Dormer, P Why the craftsneed more than literary criticism,

    keynote address from confer-

    ence The Context for Critical

    Studies in the Crafts The Crafts

    Council, London, UK (1995)

    The crafts are partly shaped and to some extent determined by the patterns of

    thinking encoded in processes, tools and attitudes to making14.

    Just as the craft maker operates within a dialogue between ideas and

    materials or processes, so here the designer oversees a reconciliation

    between vision and the limitations of manufacture. It may be argued thatthe ability to reconcile two such disparate concerns is neglected in a typical

    design education, where solutions are generated by a conceptual approach.

    In this case, the designer extended the process of design through making

    from the individual to the collective sphere, allowing the integration of

    otherwise unavailable skills, processes and production levels with personal

    vision. This approach is unreconcilable with many craft makers need for

    control over each stage of design and making. Beebes past experiences,

    however, had indicated how sacrificing some degree of control could allow

    her work to escape the limitations of personal skill, whilst continuing to

    be informed by crafts knowledge. When collaborating with a skilled glass

    blower on the making of one-off vessels, she had used his technique as an

    extension of her own to generate new possibilities for self expression. At

    Nazeing, the same methods were applied to working with the production

    team, observation, reflection and reassessment replacing the usual design-

    ers detachment. The result is a design tailored to accommodate the manu-

    facturers strengths and weaknesses, stretching their competences whilst

    producing an achievable solution. Figures 5 and 6 show Nazeings pro-

    duction staff working on the final product.

    Design through making: crafts knowledge as facilitator to collaborative new product development 511

    Figure 5 Hookah pipe base

    being cut. Photograph: Tru-

    die Balantyne.

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    4.4 ConclusionThis case study challenges the view traditionally held by manufacturers of

    craft makers as inflexible and over-specialised artists. It indicates a new

    boundary-crossing role within the new product development process, facili-tating the adoption of design methodologies appropriate to changing pri-

    orities in the manufacturing industries. Previous collaborations have

    attempted to impose craft makers designs onto production7, have used

    them as researchers for future projects7, or have established a crafts studio

    within the factory, in the hope that technology transfer will automatically

    occur between craft and production6. This new role, however, concentrates

    on using the craft makers skills in a different context, as contributors to

    512 Design Studies Vol 20 No 6 November 1999

    Figure 6 Hookah pipe base

    being blown into a mould.

    Photograph: Trudie Balan-

    tyne.

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    15 Moss Kanter, R Change-master skills: what it takes to be

    creative. In Managing innovation

    Henry, J and Walker, D (eds)Open University Press, London,

    UK (1991) pp 5561

    16 Reich, R Entrepreneurshipreconsidered: the team as hero.

    In Managing innovationHenry, J

    and Walker, D (eds) Open Uni-

    versity Press, London, UK

    (1991) p 69

    17 Townsend, J Creating theideal workforce Independent on

    Sunday (3.5.1998) p 3

    the design process as well as the product. In essence, the dual nature of

    the designers background in craft makingcombined with broader experi-

    ence and her skills in communication and empathyallowed the cultural

    differences that are often encountered by consultant designers and craft

    makers to be overcome. This enabled active participation to be encouraged

    from all areas of the company during design development and pre-pro-duction. A crafts-based design methodology could then be employed,

    stressing interaction with the object as it was subjected to the demands of

    the production line, and accommodating both constraints imposed by the

    processes and opportunities created by it. The product therefore grew from

    within the company, rather than being imposed onto it as is more common

    at Nazeing. By incorporating contributions to design development from

    both management and factory floor, the final solution became a team effort

    rather than an imposed vision. This process in effect initiated a feeling of

    involvement inand ownership ofthe design within the manufacturing

    company, ensuring high workforce motivation reflected in quality work-manship and a willingness to overcome problems.

    Such a crafts-based design methodology has parallels with several

    important aspects of design management strategy advocated in the current

    literature. Whilst these strategies are usually presented as theoretical rec-

    ommendations, this case study constitutes an actual example where their

    adoption has been facilitated by an individual with a certain set of skills

    and experiences.

    Firstly, in many ways the methods used parallel those employed by the

    product champion described amongst others by Moss Kanter15. This is

    evident in the gathering of input and expertise from throughout the com-

    pany, the ability to communicate conviction in the project, persistence,

    commitment to the team building, and appreciation of the need to credit

    all those involved for their input.

    Secondly, the encouragement of others input into design development

    reflects Reichs concept of the entrepreneurial organisation, which advo-

    cates the encouragement of a pro-active workforce:

    Distinctions between innovation and production, between top managers and production

    workers blur. Because production is a continuous process of reinvention,

    entrepreneurial efforts are concentrated on many thousands of small ideas rather than

    on just a few big ones16.

    Townsend acknowledges the value of releasing latent workforce creativity

    by encouraging each person to relate knowledge of their particular job to

    the current problem17. In this instance, the designers role was not that of

    the consultant expert, but of the facilitator of such renewed creativity.

    Design through making: crafts knowledge as facilitator to collaborative new product development 513

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    18 Cooper, R and Jones, TThe interfaces between design

    and other key functions in pro-duct development. In Product

    design: meeting the challenge of

    the designmarketing interface

    Bruce, M and Biemans, WG

    (eds) Wiley, Chichester, UK

    (1995) p 95

    19 Dormer, P Textiles andtechnology. In The culture of

    craftDormer, P (ed) Manchester

    University Press, Manchester,

    UK (1997) p 168

    Thirdly, through effective communication with each of the projects stake-

    holders and with other contacts which form part of an established network

    of expertise, the designer created a product which synthesised a unique

    combination of skills, interests and experience. This implemented Rhodes

    and Carters strategy for avoiding imitation3. The value of such a strategy

    is indicated by an interview with Frances Lambe of Mada Trading, who

    partly attributes the products success to its immunity to imitation.

    In evaluating the case, it is important to recognise the limitations of its

    application to other companies and individuals. Successful collaboration

    must depend to an extent on factors previously identified as important in

    the management of traditional cross-functional development projects.

    These may be summarised as understanding, awareness, communication

    and commitment18. It may also be expected that collaborations involving

    different media would enjoy varying measures of success: for example it

    is well documented that handwoven textiles are closely compatible withcomputer systems and are therefore well suited to adoption by industry19.

    Certain influencing factors on the outcome of the collaboration were

    determined by the manufacturing company. For example, Nazeings manu-

    facturing processes semi-automated form of hand production is relatively

    close to that used in crafts workshops, and can therefore be considered

    relatively accessible to a craft maker. However, the manufacturing tech-

    nology employed in large-scale production of glass and ceramic tableware

    is hardly far removed from its crafts origins. We may surmise from the

    lack of successful craftsindustry collaborations in these areas, that such

    success is as much reliant on company culture and attitudes as on manufac-

    turing processes. It should therefore be recognised that despite Nazeings

    production teams hostility to consultant designers, its size, lack of tra-

    dition, flexibility, structure and project-based approach were conducive

    to success.

    The collaboration depended to a large extent on the designers mobilization

    of skills and creativity within the workforce which although latent until

    this project, had always had the potential to be developed. It would be a

    matter for further research to determine whether such unexploited potential

    exists in all crafts-based industries, or whether this is a feature specific toNazeing or to glassmaking. Overcoming cultural divisions, communicating

    with production staff and employing motivational tactics would not con-

    tribute to the design process if no specialist expertise existed to be ident-

    ified.

    An additional factor influencing the projects success is the designers

    background, which in this instance combines a crafts education and

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    practice as a craft maker with experience of working in the glass industry.

    Whilst the methods employed are derived from crafts knowledge, the

    additional skills, knowledge and interests informing them differ fundamen-

    tally from those possessed by the typical craft maker. It may therefore be

    argued that they represent a hybrid of crafts knowledge and professional

    skills which is rarely developed in an industry which offers few opport-

    unities for craft makers to work as designers. As these skills are generally

    underepresented in degree level crafts education, with its tendency to con-

    centrate on preparation for crafts-based self-employment, graduates with

    an aptitude for design are often ill-equipped to work in industry. One sol-

    ution could be the introduction of a postgraduate course which introduced

    crafts graduates to design, contextualising their work within a new frame-

    work and teaching additional professional and management skills. It is

    clear that future research must address the implications of this case study

    for educators in craft, design and management studies, in order to exploit

    more fully the benefits of crafts knowledge to design for industry.

    AcknowledgmentsThe authors would like to thank Jane Beebe, David Royce, Frances Lambe

    and Bob Garraway for their co-operation in interview, and Stuart Garfoot

    and David Williams-Thomas for providing contextual information.

    Design through making: crafts knowledge as facilitator to collaborative new product development 515