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Homeroom
•Turn in SIGNED interims
•Picture of PINK before electives
Welcome Back! Happy Spirit Week!
Need: NOTEBOOKS, New Warm Up Sheet, and Lost Colony story map
**Turn in CURRENT EVENTS AND WARM UPS from last week to your tray**
Warm Up: What are elements of a good story?
Agenda:
Good Things
Good stories
Creative Writing- What happened to the Lost Colony?
Good things
•Spirit Week!•UNC beat Fl. State!
6th and 7th- What you missed Thursday
•What are the 5 theories?
•Brainstorming
• Idea Maps
What are elements of a good story?
• Characters
• Setting
• Tone/Mood
• Plot
• Flow
• Beginning
• Rising Action
• Resolve of the problem
• End
What are the FACTS about the Lost Colony?
• Arrived in 1587
• Men, women, children
• First child was born in New World- Virginia Dare
• Ran out of supplies
• John White left for 3 years- war with Spain
• He left a small boat
• He returns in 1590 to find a skull and CROATOAN carved in a tree
Story Maps
• As we begin, you need to think about:• Who are your main characters?
• How will you explain what happened to the colony?
• How do you make a story flow?
• How will you end it?
• After you finish your map
• Begin your story (writing or comic)
• DUE FRIDAY!
Launch
• Unit 1 and 2 Test Wednesday
• NC/US Geography (Using Maps)
• Columbus
• Spanish, French, English Exploration
• Amadas and Barlowe, Ralph Lane, and John White
“I would unite with anybody to do right, and with nobody to do wrong.”- Fredrick Douglass
- Tomorrow is TACKY DAY!
Tacky Tuesday
Need: Notebook, Warm Up, and Study Guide (Paper Distributer)
Warm Up: Recall- Without looking back through your notebook, try to write down as many things that you remember we’ve talked about in
our first 2 units. Can be people, places, geography, etc.
Agenda:
Good Things
Story Check In- Due Friday!
Study Guide
Video
Review Game
Review Topics
• NC/US Geography• 3 Regions: Coastal Plains
(w/Tidewater), Piedmont, and Mountains
• NC is in Southeast US• East coast: bordered by
Atlantic Ocean
• How to read a map!• Use the key/legend• Title
• Exploration• Columbus- 1492• Columbian Exchange
(mercantilism)• Good: food, ideas, culture,
resources• Bad: disease, slaves, stealing
• Three G’s- Glory, God, and Gold• Glory- fame• God- spread Christianity
(missionaries) and freedom• Gold- precious metals and
resources• Spain- GOLD• France- Gold but in TRADE• England- Glory for Queen
• North Carolina• Amadas and Barlowe-
purpose to explore the New World• Met Natives and developed
good relations
• Ralph Lane- purpose to build a
FORT• Bad relations with Natives
• John White- purpose to settle
a PERMANENT colony• Men, women, children
Launch
• Unit 1 and 2 Test Wednesday
• NC/US Geography (Using Maps)
• Columbus
• Spanish, French, English Exploration
• Amadas and Barlowe, Ralph Lane, and John White
“I would unite with anybody to do right, and with nobody to do wrong.”- Fredrick Douglass
- Tomorrow is TACKY DAY!
Twinning! Happy
Wednesday
Get your NOTEBOOKS
NO WARM UP! CLEAR YOUR DESKS AND GET A PENCIL.
Agenda:
TEST
Need a PENCIL- WRITE YOUR NAME ON THE TEST!
Put test in TRAY when finished
Start UNIT 3 Page on the NEXT Student Page
Vocab will go on TEACHER PAGE
Unit 3 Title Page
Unit 3 Vocabulary
Unit 3: The 13 Colonies
• Jamestown
• Joint-stock company
• Pilgrims
• Mayflower
• Mayflower Compact
• Puritans
• Separatists
• New England Colonies
• Middle Colonies
• Southern Colonies
• Cash crop
Vocabulary (BESIDE the Title Page)• Jamestown- the first successful ENGLISH colony in Virginia
• Joint-stock company- a company in which many people own stocks/shares
• Pilgrims- English Puritans who were escaping religious persecution
• Mayflower- the ship which carried the Pilgrims to the New World
• Mayflower Compact- the written government of the Plymouth (Pilgrims) Colony
• Puritans- people who believed in the “pure” word of God, not what the Church of England said
• Separatists- people who separated from the Church and then from Puritans
• New England Colonies- Northeastern colonies- trade, ports, and manufacturing
• Middle Colonies- fertile land, known as “breadbasket”
• Southern Colonies- southeastern colonies- tobacco, cotton, and corn
• Cash crop- crops such as tobacco and cotton that make the most money for a colony
Journey to the New WorldWill you survive?
• Name your SHIP
• Captain: She/he will lead you from England to the New World
• Log Keeper: She/he will keep track of people and supplies
• Chance Taker: This adventurer will decide your fate!
• Governor: Will rule the colony in the New World!
• Need a FLAG
Blue Jacket Thursday!
• If you did not finish VOCABULARY yesterday, get out your notebook and borrow someone at your group’s!
• WARM UP: Yesterday we began planning for our JOURNEY to the New World. Using what you know, what and who do you think you need to bring on your journey?
•Agenda:• Warm Up• Good things
• Finish Ship Placards• Will You Survive Game!
Journey to the New WorldWill you survive?
• Name your SHIP
• Captain: She/he will lead you from England to the New World
• Log Keeper: She/he will keep track of people and supplies
• Chance Taker: This adventurer will decide your fate!
• Governor: Will rule the colony in the New World!
• Need a FLAG
Beginning Your Journey:
• Read the top of your packet
• 1. Choose your SHIP size
• 2. Choose your LANDING spot
• 3. Determine WHEN you need to leave England
• 4. Choose a CAPTAIN
Captains• Captain Jones overloads the cargo bay by adding 25 indentured servants thus slowing down the trip by 5 DAYS!
• Captain Smith is a SMUGGLER; adds 4 cases of rum to the manifest. This slows down the trip by 3 DAYS!
• Captain Bly has a well-armed crew able to defeat pirates if necessary. Add one CANNON.
Who are you taking?
• Decide as a ship who all you will take on your journey
• The CAPTAIN has the final say
• What are you taking?
• Fill your ship with supplies!
Launch
• Lost Colony Stories DUE TOMORROW
“I would unite with anybody to do right, and with nobody to do wrong.”- Fredrick Douglass
- Tomorrow is ORANGE day!
Thank God it’s Friday!•Warm Up: What are dangers that await you on
your journey to the New World?
•Collect Lost Colony Stories
•Good Things
•Continue on our adventure!
Good Things
Cargo
• Take 7 minutes to finish loading your ship!
• Water = 25 lbs!
• 1 lb. per person for belongings
• You must use ALL of your cargo weight!
• Log keeper- go back and HIGHLIGHT all of your choices (so you can’t change them)
• When your ship is ready, have your passengers all on deck
(sit on your desks)
Round 1• Before your voyage begins!
• Risk-takers: come draw a number and take it back to your ship!
• 1- The King has ordered your captain to court. You’ve been delayed a WEEK!
• 2- Your captain is wealthy and has stocked your ship! Add extra AMMO and FOOD!
• 3- Your captain finds convicts on your boat! Remove 5 passengers and add 200 lbs. of food.
• 4- The King rewards your captain with an extra CANNON
• 5- A wealthy family pays their way onto your ship- it adds 8 people and slows you down a WEEK!
• 6- Your captain removes 10 people and adds 1 cannon.
• 7- Your captain adds 200 lbs. of ammo and it slows you down a week.
On the open sea…
The Landing
Building the Community
Farming
The First Winter
Government/Politics
How many SURVIVED?
• After our 8 rounds of play, how did your ship/colony do?
• Add these three together:• # of animals
• Amount of food (pounds)
• Amount of water (pounds)
Divide the total by 20
Graded Reflection
• Put your name on the reflection sheet
• Answer the following questions:• 1. Was your colony successful? What would make a colony
successful?• 2. What factors impacted your survival? What factors could you
plan for and what factors did you not have control over?
Launch
“I would unite with anybody to do right, and with nobody to do wrong.”
- Fredrick Douglass
- If you did not finish Lost Colony story, turn it in Monday for 10% off!
- I will not accept them past Tuesday!
- Have a great and safe weekend!