Warlock Master of the Arcane - Beginners Guide

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    WARLOCK'sWARLOCK's

    GRIMOIREGRIMOIRE

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    'Will you become the greatest

    of the Great Mages?'

    22

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    CCONTENTSONTENTS

    ContentsContents......................................................................................33

    Intended AudienceIntended Audience.............................................. 55

    What is Warloc! Master of theWhat is Warloc! Master of the

    ArcaneArcane................................................................................................ ""

    Getting #tartedGetting #tarted............................................................$$

    Aim of the GameAim of the Game .................................................... %%

    &asic Goals&asic Goals................................................................................................ %%

    Winning At WarlocWinning At Warloc .......................................................... %%

    Configuring our GameConfiguring our Game..........................((

    )ifficulty)ifficulty..........................................................................................................((

    World ConfigWorld Config........................................................................................ ((

    Choosing a Great MageChoosing a Great Mage......................*+*+

    Mage ,ortraitsMage ,ortraits.............................................................................. *+*+

    #tarting -ace#tarting -ace....................................................................................*+*+

    #tarting Color#tarting Color................................................................................ ****

    ,ers #/ells,ers #/ells................................................................................****

    Game/lay 0actorsGame/lay 0actors.............................................. *2*2

    -esources-esources.............................................................................. *1*1Increasing -esourcesIncreasing -esources.................................................... *5*5

    )i/lomacy)i/lomacy.............................................................................................. *5*5

    #/ells#/ells..................................................................................................................*5*5

    )iscoering Ardania)iscoering Ardania....................................*"*"

    erritorial &oundarieserritorial &oundaries.................................................. *"*"

    0og of War0og of War............................................................................................ *"*"

    errainerrain.............................................................................................................. *$*$

    #/ecial 4odes#/ecial 4odes................................................................................*$*$

    Mystic ,ortalsMystic ,ortals..................................................................................*$*$

    Monster airsMonster airs....................................................................................*%*%

    4eutral 0actions4eutral 0actions........................................................................*%*%

    6oly #ites6oly #ites..................................................................................................*%*%

    7sing Alerts7sing Alerts....................................................................*(*(

    AlertsAlerts..................................................................................................................*(*(

    -aces-aces................................................................................................ 2+2+

    CitiesCities .............................................................................................. 2*2*

    Construction ChoicesConstruction Choices.................................................. 2*2*

    he City &annerhe City &anner..........................................................................2222

    he Ca/itol Cityhe Ca/itol City........................................................................ 2222

    City InformationCity Information........................................................................2222City 8erie9City 8erie9..................................................................................2222

    ,o/ulation,o/ulation..............................................................................................2323

    -esource otals-esource otals.......................................................................... 2323

    )isbanding Cities)isbanding Cities.................................................................. 2323

    &uildings&uildings................................................................................2121

    &uilding y/es&uilding y/es.............................................................................. 2121

    &uildings Menu&uildings Menu.......................................................................... 2525

    &uilding 8/tions&uilding 8/tions.................................................................... 2525

    7nits7nits.................................................................................................. 2"2"

    -ecruiting 7nits-ecruiting 7nits........................................................................ 2"2"

    7nit Classes7nit Classes........................................................................................ 2$2$

    7nit Commands7nit Commands........................................................................2%2%

    raeling on Waterraeling on Water..............................................................2(2(

    7nit Attributes7nit Attributes..............................................................................3+3+

    ,ers,ers.................................................................................................................... 3*3*6ealth6ealth.............................................................................................................. 3*3*

    eeling u/eeling u/ ........................................................................................ 3232

    ,romoting 7nits,romoting 7nits...................................................................... 3232

    ,ers,ers.................................................................................................. 3333

    AbilitiesAbilities........................................................................................................ 3333

    #/ells#/ells..................................................................................................................3333

    7nit 7/grades7nit 7/grades.............................................................................. 3131

    MagicMagic.............................................................................................. 3535

    -esearching #/ells-esearching #/ells.............................................................. 3535

    Casting #/ellsCasting #/ells................................................................................ 3"3"

    #/ell )etails#/ell )etails........................................................................................3$3$

    #/ell:boo 0ilters#/ell:boo 0ilters.................................................................. 3$3$

    )iine #/ells)iine #/ells......................................................................................3$3$

    CombatCombat...................................................................................... 3%3%

    Combat 0actorsCombat 0actors..........................................................................3%3%

    Attac -esistances y/esAttac -esistances y/es ........................3(3(

    )i/lomacy -elations)i/lomacy -elations

    8erie98erie9................................................................................ 1+1+

    ,arley,arley..................................................................................................................1*1*

    8ther Worlds8ther Worlds ............................................................1212

    ;uests;uests.......................................................................................... 1313

    he Godshe Gods................................................................................ 1111

    What do they do?What do they do?................................................................ 1111

    Increasing -elationsIncreasing -elations........................................................ 1111

    6ot:

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    IINTENDEDNTENDEDAAUDIENCEUDIENCE

    Welcome to the 9orld of Warlock: Master of the Arcane. he /ur/ose of

    this guide is to hel/ first:time /layers and those ne9 to strategy games

    tae their first ste/s into the 9ilds of Ardania.

    It has been created to e=/lain the fundamentals of the game in order for

    you to understand 9hat to do> 9hen> ho9 and 9hy. #o that you tae on

    your first challenge armed 9ith the information reuired to en@oy your

    initial e=/erience.

    If you hae not done so already 9e suggest that you tae some time to

    familiarie yourself 9ith the Game Manual. It /roides a basic oerie9 of

    game conce/ts> core features and ho9 to use the interface.

    If you are looing for strategy ti/s on ho9 to beat the game> your best

    o/tion is to bro9se and as uestions at the game's forum hosted at!

    htt/!BBforum./arado=/laa.comBforumBforumdis/lay./h/?"1(:

    Warloc:Master:of:the:Arcane

    We strongly recommend that you read through this guide before

    commencing your first game. In any case 9e ho/e your /laying

    e=/erience leaes you s/ellbound and 9anting more.

    ets tae our first ste/s into a dangerous ne9 9orld...

    55

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    WWHATHATISISWWAROC!AROC!: M: MASTERASTERO"O"THETHEAARCANERCANE

    Warloc! Master of the Arcane is a 1= genre game /layed in the fantasy

    setting of Ardania. It is a 9orld re/resented in /reious titles such as

    Ma@esty and its seuel Ma@esty II. hose sagely 9arlocs among you 9illno9 9hat 1= games are about. 0or those that do not> read on.

    he basic goals of the game are to! * e#$lore> 2 e#$an%> 3 e#$lo&tand

    1 e#term&nate. 6ence the acronym '#.

    In this res/ect you 9ill need to build units to e($lorethe four corners of

    the ma/ and the lands beyond Ardania. ou 9ill need ca/ture and settle

    ne9 cities> to generate the resources needed to e($an% your em/ire.

    8nce your cities begin to gro9> you can construct numerous ty/es of

    buildings to increase the ca/abilities of your cities. hese 9ill allo9 you

    to build stronger more /o9erful units> and to eui/ them 9ith ability

    enhancing /ers to mae them een stronger. ou 9ill need to use your

    armies to e($lo&tthe 9eanesses of your enemies and ee/ them from

    e=/anding their o9n territories. hen 9hen the chance /resents itself> you

    must seie the chance to destroy the units of your enemies and crush their

    cities to dust. E(term&nat&n)them> before they e=terminate you.

    ""

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    GGETTINGETTINGSSTARTEDTARTED

    0inally you are about to begin your first game. ou 9ill start eery game

    9ith one city : your ca$&tol> one fast:9aling unit ty/ically a scout and a

    ranged attac unit such as archers.

    our immediate concerns should be to use the Alertsto see 9hich as/ects

    of your fledgling ingdom needs your attention. Clic on the first alert>

    gie your orders> mae your choices. When com/lete clic on the ne=t

    alert and so on> and so forth. hese alerts 9ill enable you to tae the

    follo9ing basic ste/s. * Construct your first *u&l%&n) 2 -ecruit your first

    un&t3 -esearch your first s$ell 1 Moe your initial units 5 Attac any

    enemies that hae strayed to close to your borders.

    8nce you hae cycled through each and eery

    alert the action button aboe the M&n&+ma$9ill

    as you to end your turn Dimage on the right.

    ou should also ee/ in mind that almost eery ob@ect on the screen has a

    tool:ti/of some sort. Eust glide the mouse cursor oer the item you need

    more information on and you 9ill be able to see it soon enough.

    $$

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    AAIMIMO"O"THETHEGGAMEAME

    In eery game of Warloc you 9ill /lay> the

    underlying game/lay 9ill remain the same.

    In order to 9in you 9ill need to tailor your

    strategy de/ending on 9hich of the four ictory

    conditions you ho/e to emulate. he basic

    tenants of /laying the game are as follo9s!

    &asic Goals&asic Goals

    )iscoer the World of Ardania by

    sending scouts to e=/lore the unno9nlands beyond your borders.

    0ound cities to e=/and the territorial

    borders of your ingdom and gain access

    to the all im/ortant s/ecial resource nodes.

    Construct buildings on s/ecial nodes

    9ithin cities to gain enough resources to

    fund your army and e=/and your realm.

    -ecruit a ariety of units to conuer and

    clear your lands of rials and rials

    monsters. oo to acuire s/ecial /o9erful

    units in order to be able to tacle any challenge

    you are liely to be faced 9ith.

    Winning At WarlocWinning At Warloc

    here are fours 9ays to 9in at /laying Warloc.

    )e/ending on 9hich one of these you aim for>

    your strategy must change to ensure ictory.

    #ee the game manual for a descri/tion of each

    method of 9inning aailable.

    %%

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    CCON"IGURINGON"IGURING,,OUROURGGAMEAME

    Games of Warloc are essentially san%*o(in nature. his means you can

    configure certain game /arameters to create the ty/e of challenge you

    9ish to face. here are three ste/s to configuring your /erfect set:u/.

    )ifficulty)ifficulty

    Choose one of fie %&ff&cult- sett&n)sfrom Fasy toIm/ossible. ou 9ill not be able to change this

    once your game begins.

    World ConfigWorld Config

    4e=t u/ you must determine the land of Ardania your game 9ill tae /lace

    on> by setting the .orl% conf&)urat&on.

    #elect the sha/e of the land masses> from Islands

    Dleast land mass to #u/er Continent Dmost land

    mass.

    4e=t choose the sie of the 9orld from #mall to

    6uge.

    With the cylindrical ma/ units 9ill be able to traerse

    the from one edge of the ma/ to the other> from 9est

    to east and ice:ersa.

    his o/tion allo9s you to choose ho9 many

    additional 9orlds are connected to the land of

    Ardania.

    0inally you can select the number of A.I. controlled

    factions you are ha//y to loc horns 9ith.

    ((

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    CCHOOSINGHOOSINGAAGGREATREATMMAGEAGE

    Warloc comes ready 9ith a host of

    /redefined Great Mages that you can

    choose as your faction's re/resentatie> inorder to start your game immediately.

    If you /refer you can customie the

    attributes of a /articular faorite. Choose a

    /redefined Great Mage by first selecting

    your /referred /ortrait and then customie their indiidual settings!

    Mage ,ortraitsMage ,ortraitshere are numerous Great Mage /ortraits you can /otentially choose from.

    Collectiely they re/resent the three main races /resent on Ardania. #elect

    the /ortrait that best re/resents the faction you are about to /lay or

    choose the one you /refer most of all.

    #tarting -ace#tarting -ace

    If you are unha//y 9ith the ty/e of race this leader commands by default>

    you can change the selection here. here are three races to choose from!Humans> Monsters and the Un%ea%. )e/ending on the choice made

    your ca/itol> units recruited there and any settlers made from this city 9ill

    belong solely to that race for the duration of the game. Ca/turing cities

    consisting of other races is the

    only 9ay to get access to their

    buildings and units until you

    start another game.

    *+*+

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    #tarting Color#tarting Color

    4e=t if you 9ant to you can change the color your faction 9ill be

    associated 9ith> on the screen of /lay. here are nine to choose from. hechosen color scheme 9ill be assigned to city banners> territorial

    boundaries and unit shields.

    ,ers #/ells,ers #/ells4o9 comes /erha/s the most im/ortant customiation choice that you

    9ill mae. eaders start 9ith a number of /ers and s/ells. hese abilities

    are ery useful in sha/ing the sort of strategy you aim to undertae in

    your game. Fach leader can hae u/ to ten /oints allocated to $erksor

    s$ells. ,o9erful abilities 9ill cost more. Choosing certain /ers oer

    others 9ill gie you certain benefits to certain as/ects of game/lay. While

    selecting any of the starting s/ells not only gies you an immediate edge

    oer rials> but /roides more offensie and defensie o/tions in combat.

    ****

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    GGAME/A,AME/A,""ACTORSACTORS

    Mentioned belo9 are some of the most im/ortant factors of game/lay in

    Warloc. A brief descri/tion of each one is /roided here. #ome of these

    are e=/lained in greater detail> later on in this guide.

    Turnsare the /hases of /lay that dries the game. he /layer taes

    their turn follo9ed by the A.I. Fach faction goes ne=t. Any unaligned

    neutral and monster factions that e=ist conduct their turn last of all.

    Resourcesare the four ey elements 9ith 9hich you gain all as/ects

    of your ingdom from cities> buildings> units and magic. hey are

    gained or lost eery turn. Acuiring as many resources as /ossible shouldbe your immediate aim eery turn in your /ursuit of ictory.

    C&t&es are the com/onents of your ingdom that create the four

    main resources Without these little can be achieed. Cities can be

    built any9here on land 9ith settlers. hose of rial or neutral factions> can

    be ca/tured. Cities in turn define the borders of your ingdom> sto//ing

    the enemy from encroaching into your territory.

    /o$ulat&ondries the sie of the city. he higher the leel a city

    becomes the more buildings can be built 9ithin its 9alls. hus

    increasing the ca/abilities it offers. It can be affected by s/ells and a lac

    of food /roduction.

    0u&l%&n)sare /resent 9ithin cities. Fery ne9 city starts 9ith one

    building already constructed. Additional buildings can be added

    9ith each leel the city gro9s. &uildings /roide resources or allo9 for the

    creation of basic and moderate leel units.

    S$ec&al 1Resource2 No%es are scattered across the length and

    breath of the lands. hese he=es allo9 the construction of s/ecial

    buildings. hese s/ecial structures /roduce much larger amounts of

    resources

    Racesbelonging to three distinct ty/es lie on the 9orld of Ardania.

    *2*2

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    hese are humans> monsters and the undead. Fach of the units that can

    /otentially be recruited> corres/onds to one of these races.

    Un&tsare the tool for defending your cities and attacing those ofyour rials. hese are created in cities once the releant buildings

    hae been built. 7nits moe across the land> on the sea or through the air.

    hey can leel u/ in e=/erience to become stronger and /o9erful> the

    more e=/erience they gain. Maing them stronger and more /o9erful.

    /erks are abilities 9hich are a//lied to units to boost their

    ca/abilities. here are many ty/es and each one affects different

    as/ects of game/lay. 7nits gain a ne9 /er 9ith eery leel of e=/erience>

    though some can be acuired by casting certain s/ells or through

    u/grades.

    Ma)&c gies form to the arcane arts. S$ellsare researched and can

    be cast for a cost in mana. here are seeral categories of s/ells.

    #ome affect units by boosting Dbuff or negating Ddebuff abilities> healing

    or damaging them. #ome s/ells can een summon units onto thebattlefield if needed. 8ther s/ells can target cities increasing their

    /roduction or cri//ling it. A limited number of s/ells can be cast /er turn.

    Relat&ons 9ith the gods of Ardania are im/ortant as they define

    their attitude to9ards your faction. 7/set them and they may send

    do9n from the heaens> a sign of their dis/leasure. ,lease them and they

    may /roide diine allies to hel/ you. -elations also determine 9hether

    tem/les can be built on s/ecial locations> and if access is granted to

    certain uniue s/ells> aailable only to those faored by a /articular god.

    U$kee$ is reuired for all units de/loyed on the battlefield.

    )e/ending on their race> many 9ill reuire gold> some 9ill reuire

    food and others mana. he more /o9erful a unit is> the more u/ee/ 9ith

    be reuired. #ome s/ells also reuire u/ee/> those that buff unit abilities

    or city /roduction for instance> as 9ell as those that summon units.

    *3*3

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    RRESOURCESESOURCES

    In order to e=/and your ingdom effectiely Warloc reuires the

    management of four ey resources gold> food> mana and science. hey

    are sho9n at the to/ of the main screen.

    Gol% allo9s the u/ee/ of certain buildings and the

    commissioning and u/ee/ of certain units. It is generated

    mostly through the /resence of buildings in your cities> though it

    can also be gained by looting s/ecial locations or monster lairs> or

    e=changing uantities through di/lomacy.

    "oo%is reuired to increase the /o/ulations of cities. Without it

    your cities 9ill not gro9 and you be unable to gain the benefits

    from constructing the most /o9erful buildings. It also /roides

    the u/ee/ for certain units> mostly for the human and monster races.

    0ood is gained from buildings constructed 9ithin your cities. At the end

    of eery turn sur/lus food is automatically transformed into gold.Manais the /ool of arcane energy that allo9s your 9arloc to

    cast s/ells on your units and cities or against other factions. ie

    gold the total amount is sho9n as 9ell as the amount earned

    each turn. Which is also sho9n in bracets. If this alue is red then not

    enough is being generated and the amount sho9n 9ill be deducted from

    the reseres each turn> until it reaches ero. Mana too can sometimes be

    found 9hen ransacing monster lairs.

    Research $o&nts are the fountain of all no9ledge. It is used

    solely for the /ur/ose of unlocing unno9n s/ells> so they can

    be added to your aailable re/ertoire. he higher this alue

    climbs> the more uicly a s/ell can be understood and unloced.

    hese resources /roide the means to create and maintain many as/ects

    of your ingdom. hey are collected automatically from the cities belong:

    *1*1

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    ing to your ingdom at the end of eery turn. 8nly Gold and Mana hae

    accumulated alues. hese are sho9 ne=t to the resource reenue gained

    /er turn> designated by HB:. &eing unable to acuire enough resources to

    match your out/ut leads to negatie income> 9hich are sho9n in red.

    Increasing -esourcesIncreasing -esources

    Income of these resources can be

    increased in a number of 9ays. When

    configuring your faction's Warloc> you

    can assign certain leader traits to

    increase the starting amount or boost

    the total income across all cities.

    )i/lomacy)i/lomacy

    Alternatie 9ays of gaining resources

    e=ist in di/lomacy and s/ells. 7sing

    di/lomacy you can demand or

    e=change gold and mana 9ith another

    faction giing them your sur/lus for

    another resource you may need.

    #/ells#/ells

    #ome s/ells can be cast u/on the cities of you and your o//onents. hey

    can increase or decrease the total reenue of resources generated. #omes/ells such as unar Th&efallo9 you to steal resources from rial factions.

    Casting and maintaining seeral of these s/ells at the same time can be

    uite lucratie if draining on your mana.

    Which ones you decide to use and 9hen is im/ortant in its o9n res/ect>

    through they 9ill de/end on your /articular strategy. heir im/ortance

    may also change oer time> de/ending on the situation you may find

    yourself in. #o you can cancel them 9hen you 9ish.

    *5*5

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    DDISCO3ERINGISCO3ERINGAARDANIARDANIA

    he land of Ardania is a 9orld of 9ondrous ariety. As such many as/ects

    mae u/ this 9orld. o no9 all of these is to become one 9ith the 9orld>

    9hich 9ill grant you an adantage oer your adersaries

    erritorial &oundarieserritorial &oundaries

    Fery city has its o9n territorial

    boundaries. Fach he= 9ithin this

    boundary belongs to it and the

    ingdom it is /art of. 4o other

    settlements can be created in or nearto these boundaries. When enough

    cities hae been /laced near to each

    other and hae e=/anded enough in

    sie> these boundaries 9ill lin u/ to

    form the basis of your realm.

    0og of War0og of War&efore you can gro9 your realm you 9ill hae to /enetrate the fog of 9ar

    that clouds your ision of the land. #end out units to discoer the

    unno9n une=/lored /laces that e=ist beyond the confides of your

    starting city. he ability of your units to see into the distance is

    determined by their s&)htattribute.

    *"*"

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    errainerrain

    here are seeral ty/es terrain /resent in Ardania. Fach has a bearing on

    moement on your units to e=/lore the realm. Combat is also affected.0or instance @ungle taes longer to traerse than /lains. Mountains are

    im/assable> 9hile oceans can only be traersed by naal essels or

    monsters natie to the dee/.

    #/ecial 4odes#/ecial 4odes

    hroughout the lands of Ardania are a host of s$ec&al resource no%es.

    When one of these nodes rests on a he= 9ithin a city boundary> a s/ecial

    building can be built u/on it. What can be built de/end on the host race

    of the city #ome nodes can hae more than one ty/e of building /laced

    u/on it. )e/ending on the structure constructed anything from an

    increase in resource income to the ability to recruit uniue units 9ill

    become aailable.

    Mystic ,ortalsMystic ,ortals

    ittered across the land are u/ to si= M-st&c

    /ortals. hese gate9ays allo9 your units to

    trael to additional lands. &e ery 9ary of using

    them as trael is /ermitted both 9ays and it is

    un9ise to disturb the deadly creatures 9ho d9ellon the other side.

    *$*$

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    Mae sure you hae a large and /o9erful force to re/el any un9anted

    isitors that may try to inade your realm from these mysterious /laces.

    Monster airsMonster airshroughout the untamed lands of

    Ardania are the lairs of many a

    monsters and 9ild creatures. hey

    /eriodically s/a9n unfriendly

    units 9hich enture forth from

    their homes> attacing anything

    that 9anders to close. hey haeeen been no9n to attac and

    ca/ture some small sied cities.

    #o mae sure you find and destroy these lairs> before 9rea haoc.

    4eutral 0actions4eutral 0actions

    #ome cities 9ill already e=ist 9hen you first start your game. hese

    settlements belong to some unaligned faction 9ho cannot be engaged9ith di/lomacy. Cities of this ty/e are

    colored grey Dor bro9n if ca/tured by

    monsters. oo to ca/ture these

    immediately 9hen encountered. hey 9ill

    be easier to conuer and mae great

    additions to your ingdom.

    6oly #ites6oly #ites

    hese s/ecial he=es are located throughout

    the lands and are reuired for you to build

    tem/les to the gods. Mae sure you stae

    your claim on these location by building

    your cities as close as /ossible to these

    diine /laces.

    *%*%

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    UUSINGSINGAAERTSERTS

    Alerts are ery> ery useful. he game uses a number of alertsto bring to

    your attention an action that you may 9ish or not 9ish to tae. hese

    /o/:u/ at the beginning of eery turn and dis/lay on the bottom right ofthe screen> aboe the mini:ma/. he number to the left of the icon

    informs you of the number of such units or actions of that ty/e that need

    your attention> during the current turn.

    AlertsAlerts

    here are seeral ty/es of alert> each of 9hich is described belo9!

    0u&l%&n)alerts notifies you that there are cities 9ith s/ace for

    ne9 buildings to be added.

    Un&t a%4ancementalerts notify you that one of your units has

    gained a leel of e=/erience and can no9 be a9arded a ne9

    /er.

    Enem- at the )atealerts notifies you that you hae city or

    defense to9er in range of enemy units and can fire at them.

    Un&t &%le alerts notify you that you hae units able to be gien

    orders for that turn. It does not include units that hae been

    gien the Sentr-order.

    Ne. 5uest alerts informs you that a ne9 uest has been

    triggered for your faction. Clic on the alert to see more details

    of the ob@ecties you 9ill need to achiee to /ass these tests.

    At .ar alerts 9arns you if any rial factions hae declared

    hostilities against your o9n. #o you are not caught off:guard.

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    he Catch+all alert is seen after a /layer finishes their turn and

    some units hae not used their full moementBaction ca/acity.

    It is there to remind /layers to tend to them> before finishingtheir turn.

    hese alerts let you no9 9hen units hae been

    recruited and buildings hae been constructed> in any

    city across the ingdom

    Clicing on any alert icon 9ill cycle through the corres/onding game

    ob@ects Dunits> cities or uests that need actioning. his can be donemulti/le times for eery item in a /articular alert ueue.

    RRACESACES

    In eery game you /lay> you 9ill be ased to

    select the /rimary race of your side from a choice

    of three. his decision determines many

    game/lay as/ects the most im/ortant of 9hich> is

    the ty/e of starting city Dca/itol your realm

    begins 9ith. his in turn subseuently restricts

    the ty/e of ne9 built cities that can be built. hey

    are resitricted to the same race as the settler built

    from the ca/itol. It 9ill also /lace a restriction on

    the buildings that can be built 9ithin these cities

    and therefore the units that can recruited 9ithin them.

    0urthermore cities not of your starting race receie a

    /enalty in the income receied from resource reenue.

    #o any mana> food or gold collected in a ca/tured city of

    a different race 9ill be less than those of your o9n. In

    addition these cities 9ill gro9 a lot more slo9ly that

    cities belonging to the same race as the citiens of yourca/itol.

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    CCITIESITIES

    Cities are the cornerstone of your realm. hey allo9 you to generate the

    necessary income of resources from 9hich eerything else can be

    /urchased and maintained. hey allo9 the creation of buildings and units.

    Cities can be ca/tured by o//onents so remember to /rotect them.

    Construction ChoicesConstruction Choices

    Cities can only be founded in areas not close to e=isting cities. Also mae

    sure you choose the correct settler race ty/e to build a city. All basic

    buildings and units from that /oint on 9ill reflect the race chosen.

    Any cities that do not enhance your strategy for ictory can be disbanded.

    ou receie a settler unit of the city's race for doing so. As long as the city

    is oer leel three in sie.

    &uilding cities near to each other and letting their territorial borders

    merge is a great 9ay to bloc off access to the best locations. hus

    sto//ing your rials from settling in the /laces 9here you 9ould lie to do.

    ,erha/s your biggest choice ho9eer> 9ill be 9hether to s/ecialie the

    buildings in a city or not. Where you should focus it's /roduction to agather a single resource or to recruit certain units or a mi=ture of both.

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    he City &annerhe City &anner

    Aboe each city there is Hor&6ontal 0anner9here the

    name of a city is sho9n. 8n the left is a dial 9hichdis/lays the s&6e of the city D( and the amount of

    $o$ulat&on )ro.th needed to reach the ne=t stage in the city's

    deelo/ment Dgreen circle. When the circle is com/leted the city 9ill gain

    a ne9 leel H* in sie. In this case to leel ten D*+.

    8n the right there is a dial that indicates the Current

    Un&t being built 9ithin the city. When there are no

    units currently in the ueue> the hammer is sho9n.When a unit is being /roduced it's /ortrait is sho9n> until it is com/leted.

    At 9hich /oint the ne=t unit in ueue is sho9n. Where there are no more>

    the hammer is sho9n once more.

    he Ca/itol Cityhe Ca/itol City

    our starting city is randomly /laced at the start of the

    game. his is no9n as the Ca$&tol. It is mared 9ith

    a Cro.n aboe the horiontal *anner 9here the

    settlement's name is sho9n. he ca/itol is the most

    im/ortant city you 9ill eer control. It can neer be

    lost or your game is oer.

    City InformationCity Information

    0rom the ma$ screenclic on the c&t- *annerto enter the c&t- screen.

    6ere you can ie9 all manner of information including! e=isting buildings>

    any that are being constructed> and the units currently in the build ueue.

    Also sho9n is a further breado9n of $o$ulat&onand resourcere4enues7

    All this can be found in and around the c&t- screen.

    City 8erie9City 8erie9

    At the bottom left of the screen is the C&t- O4er4&e. /anel. his sho9s

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    lots of interesting information releant to the selected city including a list

    of resources the city is generating. An icon Dbottom left of image

    re/resents the race the citiens of this city.

    In this case! it is inhabited by monsters.While the /o$ulat&on total D(5*1 is

    sho9n ne=t to the gold silhouette>

    together 9ith the increase /er turn DH12.

    H&t+$o&ntsused in the defense of the city

    are also indicated by the number aboe the ertical green bar D*5+. he

    green bar re/resents the current health of the selected city. Moing the

    mouse cursor oer any of isible items in this /anel 9ill /roide tool:ti/s.

    ,o/ulation,o/ulation

    A breado9n of /o/ulation gro9th can

    be seen by moing the mouse cursor oer

    the /o/ulation total in the C&t- O4er4&e.

    /anel. his includes natural gro9th and

    any s/ells that may be in effect.

    -esource otals-esource otals

    A similar breado9n is aailable for

    resources including any factors affecting

    them. his information can be accessed

    by moing the cursor oer each of the

    resource totals.

    )isbanding Cities)isbanding Cities

    If you build a city by mistae or ca/ture one not situated in an

    ideal location> you can reduce the city to rubble by using the

    D&s*an% C&t- button. If the city is at least leel 1 in sie> you

    receie a settler unit of the same race as the city> 9hich can be

    used to relocate else9here.

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    00UIDINGSUIDINGS

    Clicing on any city banner 9ill bring u/ the C&t- Screen. his allo9s you

    to manage the current building you 9ish to erect in that city. 7nits can

    also be managed from here. hough this 9ill be discussed later.

    he c&t- $er&meter along 9ith s$ec&al resource no%es dictate 9here

    buildings can be /laced> such as doneys Daboe. Mountain and ocean

    he=es cannot be built u/on. he city sie determines ho9 many buildings

    it contains. When a city increases in sie a ne9 building can be

    constructed> but only 9ithin it's borders.

    &uilding y/es&uilding y/es

    here are nine ty/es of buildings from those that increase resource

    /roduction> defensie to9ers> those /roiding /er u/grades and those

    that allo9 the recruitment of units> or a combination of any of them.

    &uildings are free to construct but reuire a /ermanent u/ee/ cost in

    resources. #ome buildings reuire /er:reuisites in order for them to beerected. #ee the e=am/les on the ne=t /age.

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    &uildings Menu&uildings Menu

    he *u&l%&n)s menu is located on

    the right of C&t- Screen. alido/tions to build are colored in

    /ur/le. &uildings denoted 9ith a

    green ticed chec:bo= underneath e=ist else9here in the realm. his is

    useful to sto/ you du/licating buildings 9ith ingdom:9ide effects such

    as those that /roide unit /er u/grade D#mithy. In addition to the

    number of turns a building 9ill tae to com/lete> any buildings reuiring

    s$ec&al no%es to be built are indicated by the corres/onding resourceicon. In the e=am/le to the left> the

    minotaur s/ecial node is sho9n. It

    is good to note that though some

    s/ecial nodes allo9 the /roduction

    of multi/le buildings> a se/arate

    node 9ill be needed for each one.

    &uilding 8/tions&uilding 8/tions

    ou can %&s*an%buildings or get a

    com/lete listing of all /ossible

    structures in a city> by using these

    buttons> 9hich are

    located belo9 the

    *u&l%&n)s menu.

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    UUNITSNITS

    here are doens u/on doens of ty/es of units in Warloc. hey are

    essential for a multitude of tass s/ecifically e=/loration> conuest>

    defense and the founding of ne9 cities. Fery unit costs a certain amount

    of resources to commission> so your army 9ill be limited in sie.

    -ecruiting 7nits-ecruiting 7nits7nits are built in cities. 7nlie buildings more than one can be ueued u/

    at a time. he units that can be in a

    /articular city de/end on the race

    of the city and the *u&l%&n)s that

    hae been constructed. In additionn

    some buildings constructed on

    S$ec&al No%es allo9 for the

    /roduction of inde/endent units

    such as )9ares or 6alberdiers.

    0urthermore some units can be

    summoned through the use of

    s/ells. 7nlie buildings these can

    be ueued 9ith as many units as

    you can afford.

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    7nit Classes7nit Classes

    here are seeral classes of unit in the game. Fach one 9ith its o9n

    strengths> 9eanesses and /articular method of attac. Fach ty/e can beidentified by the D/ur/le shield aboe the unit model Dimage /reious

    /age> or the blueish icon on the un&t &nformat&on screen Dsee belo9.

    Melee un&tsmust be ad@acent to the target in order to

    land their blo9s. F=am/les include! &lademasters>

    Minotaurs> #eleton Warriors> )9ares and #tubborn

    attacing their targets 9ithout being attaced in return.

    F=am/les include! &eastmasters> Fles> Goblin #har/:

    shooters and #eleton Archers.

    Casters are units that attac using a form of magicalenergy. ie ranged units they attac from distance 9ithout

    the ris of re/risal. In many cases these units /ossess e=tra

    /o9ers. F=am/les include! Magisters> am/ires and #isters

    of firing their

    ranged 9ea/ons against other sea faring units or any landunit careless enough to be caught on a coastline. F=am/les

    include! rans/ort Cogs> Caraelus> Galleons and Garreons.

    Healers are units 9ith the abilities to heal other units

    9ounded in battle. heir /o9ers of regeneration must be

    used 9isely as they are limited. F=am/les include! 8rdained

    #hamans and Clerics.

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    Constructs are contra/tions created by each race to bring

    destruction u/on their enemies. Fach machination is

    uniue. #ome can fly and dro/ bombs from aboe> 9hile

    others /ound their targets from range. F=am/les include!Cata/ults and 0lying Galleus'.

    Creatures comes in all sha/es and sies. With @ust as many

    aried abilities. #ome lie to attac close in> 9hile others

    fire magical energy from a distance. F=am/les include!

    Were9oles> )ragons> Flementals> &ears and Green &ats.

    Settler units are used to found ne9 cities and e=/and your

    ingdom beyond it's natural borders. hey are 9ea and

    unable to defend themseles> so mae sure you send some

    /o9erful units to accom/any them. Fach of the three races

    has its o9n settler units.

    7nit Commands7nit Commands

    8nly basic unit commands are sho9n 9hen the game is first

    started. 6it the /ur/le s.&tchDJJ to e=/and and bring u/

    the full set of action icons aailable to your units.

    Restcan be ordered for a unit that has suffered damage in

    /reious turns. As long as it is not ad@acent to any enemy orneutral units> the unit 9ill recoer a certain amount of hit:

    /oints that turn. It cannot be ordered to undertae any

    other action that turn.

    Defen%8"ort&f-allo9s the unit to brace themseles for an

    imminent attac. ie resting no other actions can be taen

    for this order to be gien in a turn.

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    Sentr-can be set for any units not ad@acent to a unit not

    belonging to your faction. 7nits sent to slee/ 9ill not a//ear

    in the un&t 5ueueuntil a unit from another faction comes

    into sight range. It 9ill then a9aen so you can gie it a ne9order.

    D&s*an% un&ts that hae outlied their use or cannot be

    su//orted by your ability to farm resources any longer. 7se

    this o/tion 9ith care as disbanded units are gone foreer.

    8nce they are gone> they are gone.

    0u&l% c&t&es by clicing on this action button. 8nly settler

    units 9ill be able to be gien this action. In order to create a

    ne9 settlement> they must be a minimum distance from any

    territorial boundaries.

    S$ec&al a*&l&t-icons are only isible for units that

    /ossess the corres/onding /ers. 6ealers> casters

    and /o9erful 9arriors or creatures e=ist that/ossess a 9ide array of abilities 9hich can be used

    to enhance your attacs or th9art those of the enemy. Fach ability though

    has a cool+%o.n/eriod> a set number of turns they cannot be used again.

    #o choose 9hen to use them 9isely.

    raeling on Waterraeling on Water

    #ome units are already able to trael onor oer 9ater. and units by default

    cannot. hey must either be imbued

    9ith an ability by casting a s/ell on

    them or a harbor be built in one of your

    cities. 8nce the first harbor is

    constructed any unit any9here on the

    ma/ has the ability to call u/on a trans:

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    /ort essel to sail them to 9hereer they need to go. o achiee this>

    sim/ly moe the unit to a coastal he= and 9ait until the ne=t turn. hen

    moe them onto a sea he= and they 9ill change in a//earance. hey can

    then be trans/orted across the seas to 9hateer destination is reuired.

    7nit Attributes7nit Attributes

    )etailed information on each indiidual

    unit can be seen by right:clicing any unit

    on the main screen. Fach unit has a

    range of attributes used to determine

    game/lay actions such as moement>

    method of attacs> defense effectieness>

    damage taen or 9hen a ne9 leel of

    e=/erience is gained.

    Attack ty/eDs are sho9n

    together 9ith the Un&t

    /o.er. If a unit has additional attacty/es gained by /ers> these are sho9n

    aboe. Where a unit is able to shoot

    missiles the range in he=es is indicated

    ne=t the unit /o9er. Attac ty/es mirror those listed under resistances!

    melee> missile> and life> death> s/irit and elemental magic.

    Mo4ement ty/eDs are sho9n by green blocs. Fach one

    re/resents one /oint that can be traeled. Moment ty/es

    include! 9aling> sailing and flying.

    S&)ht ran)e /roides the distance in he=es

    that a unit can see units from neutral or other

    factions. &e 9are that some units are

    inisible. U$kee$ is the cost of each unit in terms of ho9 many resources

    are used to ee/ it actie. 7/ee/ is automatically deducted from youringdom resource totals.

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    Res&stances are the factors that re/resent a

    unit's ca/ability to defend themseles against a

    ty/e of attac. here are si= in total. Most units

    start 9ith resistances at ero. /erksallo9 unitsto increase these alues oer time. While some

    s/ells can reduce their effectieness. #ome units

    are immune to any sort of damage from a ty/e

    of attac Dsuch as the e=am/le aboe. While those alues in )reen

    /roide a corres/onding leel of /rotection from any damage suffered.

    6o9eer> alues in re% mean that the unit is more susce/tible to attacs of

    that ty/e. #o it 9ill be more efficient to target them 9ith units ca/able ofusing that ty/e of attac.

    ,ers,ers

    hese define the ca/abilities of the unit. Most

    units start 9ith one or t9o /ers> but after a

    long> long game some units can gain enough

    leels to be a9arded oer a doen more. Fen

    more /ers can be tem/orarily a//lied to a unit

    by s/ells. ,ers can be seen directly oer the

    un&t $anelDbottom left of the ma/ screen or on

    the un&t %escr&$t&on $anel. Moe the mouse cursor oer any of the /ers

    to see a tool:ti/ containing information on 9hat a /er /roides the unit.

    6ealth6ealth

    6ealth is measured in hit:/oints. his alue sho9s ho9 much

    damage a unit is able to tae from enemy attacs before it is

    annihilated. #/ells and attacs by other units cause damage. he

    more hit:/oints a unit has> the more ca/acity it has to sustain

    damage from such attacs. #o the unit may be able to reach the

    end of a turn and remain alie. Fery unit increases their totalhealth 9ith each leel of e=/erience gained.

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    eeling u/eeling u/

    A unit's leel of

    e=/erience can be seen bythe number on the yello9 rank &conDimage on

    left. he blue bar re/resents it's /rogress

    to9ards reaching the ne=t leel of e=/erience.

    In the e=am/le aboe its about a third of the

    9ay to its ne=t leel. 7nits gain e=/erience

    eery turn> een if they do nothing. #o een

    settler units can gain leels oer the course of agame. 6o9eer the more they are inoled in

    combat the uicer it 9ill be gained. 8nce a

    unit has gained enough e=/erience /oints they 9ill leel u/.

    ,romoting 7nits,romoting 7nits

    #ome units can be u/graded B /romoted into an elite ersion. o do so

    the corres/onding building that allo9s the u/grade must be built in a citysome9here in your realm. When this has been achieed a gold star Dsee

    belo9 9ill a//ear on the to/ right of the unit's /ortrait. Fach /romotion

    9ill cost a certain amount of gold and /roide u/grades in arious unit

    abilities. A fe9 units can be /romoted more than once during the course

    of a game.

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    //ER!SER!S

    ,ers are abilities and effects 9hich are a//lied to units and in a fe9 cases

    to cities. ,ers contribute immensely to these abilities and stats of units.

    here are seeral ty/es of /er. A*&l&t&es that are gained by unitsreaching a ne9 leel of e=/erience. U$)ra%esthat can be /urchased for

    units by constructing /articular buildings and those that are assigned to

    units or cities by casting certain s$ells. hese are e=/lained in more detail

    belo9.

    AbilitiesAbilities

    hey are the most common ability /ers> /ossessed by eery unit in thegame. Fach one /roides an increase in some as/ect of game/lay

    including benefits to! attac and defense> unit moement> sight> missile

    range and hit:/oints. #ome een /roide additional abilities such as

    modes of attac> or the ability to

    regenerate.

    ,layers 9ill be alerted 9hen a unit

    gains a ne9 leel of e=/erience andased to select one ne9 /er out of

    three /ossible choices> to a9ard the

    unit.

    #/ells#/ells

    In addition some s/ells can /roide additional /ers to your units 9hen

    cast. hese effects are tem/orary and reuire an u/ee/ in resources tomaintain these s/ells. #ome s/ells can affect cities or een factions. he

    effects are the same as those /ers /ossessed by units. 6o9eer these

    /ers tend to affect some element of strategic /lay such as raising or

    lo9ering the effectieness of acuiring resources> or een stealing a

    /ercentage of a rials resources income to increase your o9n. ou can see

    9hich /ers affecting a /articular city by hoering the mouse oer the city

    in uestion or by clicing on it> to o/en the C&t- Screen7 ,ers affectingfactions can be seen in the D&$lomac-8Relat&ons Screen> under blessings.

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    7nit 7/grades7nit 7/grades

    #ome buildings also /roide uniue

    /ers that can be /urchased for any ofthe units in your army. ie regular

    /ers they are used to u/grade a ariety

    of unit ca/abilities. he difference is

    that these brand of /ers are /urchased

    9ith gold and can be a9arded to a unit

    at any time during one of your turns. As

    long as you /ossess the funds to do so.

    &asic unit u/grades are aailable from

    standard buildings such as the #mithy.

    Most ho9eer 9ill reuire buildings to

    be built on s/ecial nodes> in order to for

    these u/grades to become aailable.

    Also note that unit u/grades are classbased> so not eery one 9ill be aailable

    to eery unit.

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    MMAGICAGIC

    In Warloc magic 9ors on t9o leels. S$ellsmust be researched before

    they can be unloced Researchreuires science resources> 9hile S$ells

    reuire some amount of mana to be cast. here are many ariety of s/ellsan the secrets of ho9 to uncoer and ho9 to cast them is e=/lained belo9.

    -esearching #/ells-esearching #/ells

    o research a s/ell of your choosing> clic on the

    s/ell:boo icon Das seen on the left. ,ressing

    this brings u/ the S$ell Research /anelDbelo9>

    9here you are able to choose 9hich s/ell you9ish to uncoer. he s/ell:boo is re/laced by the icon re/resenting the

    s/ell currently being researched Das seen on the right.

    8nly one s/ell can be researched at at time. ,rogress is sho9n by the

    colored bar that surrounds the s/ell. Cyan re/resents the leel of research

    already conducted. ello9 re/resents the /rogress to be made on the ne=t

    turn. 4o colorBblac sho9s @ust ho9 much more effort is reuired to

    com/lete research of the s/ell. his 9ill change in later turns.

    he rate at 9hich ne9 s/ells are unloced de/ends on the leel of your

    Sc&ence resource. Aailability of ne9 s/ells is dynamic so there is no

    rigidly defined s/ell tree.

    Generally 9eaer s/ells are listed

    before more /o9erful ersions

    become aailable. #ho9n ne=t toeach s/ell is the number of turns

    researching the /articular s/ell

    9ill tae. Fentually if you are

    able to research all s/ells> you can

    attem/t to research and cast the

    Un&t- s/ell to 9in the game.

    hough this is no easy featK

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    Casting #/ellsCasting #/ells

    #/ells are an enormous hel/ in achieing your goals and great at

    hindering the enemy. A fe9 can be used at a strategic leel to affect the/roduction of resources. #ome can also be cast against enemy cities to

    nerf their ca/abilities. 8thers can be directed at damaging enemies.

    here are LblessingsL and LbanesL in the game for LbuffsL and LdebuffsL

    corres/ondingly. hese increase Dbuff unit abilities 9hile some reduce the

    effectieness Ddebuff of others.

    o cast a s/ell you 9ill need to clic on the casting button as sho9n by

    icon * as seen in the to/ left of the main screen Dimage aboe. his 9ill

    bring u/ the s/ell:boo Dbelo9 containing all the s/ells you hae

    uncoered in your current game.

    When a s/ell is selected the icon changes to that sho9n in icon 2 Dimage

    aboe. 4ote the blue ring

    outside the s/ell icon. his is the

    casting /o9er aailable to you

    this turn. When it is com/letely

    blue> it means that you 9ill be

    able to cast that s/ellimmediately in the same turn.

    8nce cast if any /o9er remains it

    9ill sho9 u/ as in icon 3 Dimage

    aboe> 9ith the de/leted /o9er

    sho9n as blac. If any casting

    /o9er is left it remains colored

    blue and can be used to cast an:

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    other s/ell in the same turn. his is only /ossible if there is enough /o9er

    left to do so. If there isn't enough> you 9ill see the casting /o9er color

    change to yello9 as in icon 1 Dimage on /reious /age. ello9

    demonstrates the remaining /o9er being used this turn> 9hile redre/resents the /o9er that 9ill be used u/ from your ne=t turn's allocation.

    6o9 much /o9er a s/ell taes to cast de/ends on the s/ell. he s/ell:

    boo /roides an indication of ho9 much /o9er 9ill be consumed> 9hich

    is usually one or t9o turns.

    #/ell )etails#/ell )etails

    Clicing on the s/ell in the list

    9ill bring u/ the s/ell detail

    /anel Dimage on the right. As

    9ell as the s/ell's effect> cost and

    casting time> 9hether it reuires

    u/ee/ and if it can be dis/elled

    is also indicated.

    #/ell:boo 0ilters#/ell:boo 0ilters

    #/ell filters mae finding s/ells easier to find. he filter buttons can be

    found belo9 the s/ell:boo /anel D/reious /age. hey filter out the

    s/ells belonging to a /articular category. F=am/les include! diine or

    summoning.

    )iine #/ells)iine #/ells

    here are some s/ecial s/ells unaailable through research. hese are

    a9arded by the gods themseles>. hey can only become aailable if a

    Great Mage has a good enough relationshi/ Dmeasured in from :*++ to

    *++ 9ith a /articular god of Ardania Dsee Go%s section. 8nce your

    relationshi/ 9ith a /articular god becomes high enough> some of the

    s/ecial s/ells are made aailable to you by accessing the s/ell:boo andchoosing the ')iine' filter.

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    CCOM0ATOM0AT

    When /eaceful co:e=istence 9ith rial factions fail> there can only be 9ar.

    Warloc uses a straightfor9ard combat system 9here t9o combatants

    fight it out. #elect your /referred unit> then moe them 9ithin range of anenemy. Clic on the enemy to attac. )amage inflicted is resoled for

    both sides and the results sho9n. Combat does inole a lot more factors.

    Combat 0actorsCombat 0actorsIn all there are si= attac ty/es. )e/ending on 9hich ty/es the units hae>

    the unit /o9er are matched against the corres/onding resistance ty/es

    Dsee aboe. 8ther factors such as terrain and any contributing /ers are

    also considered. In the e=am/le aboe the Attacer has a melee attac of

    around *2 /oints> but faces a reduction of 25 because the target is in

    forest terrain. herefore the target attac only 9ith a /o9er of $.%. he

    /otential damage each unit 9ill inflict on the other> is sho9n at thebottom 9ithin the red icons De.g. 1 *.

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    Attac -esistances y/esAttac -esistances y/es

    As already mentioned Warloc uses si= ey methods of attac and defense

    for all matters of combat. hey are re/resented by the follo9ing icons!

    Melee Missile ife Magic

    )eath Magic #/irit Magic Flemental Magic

    All units /ossess at least one of these forms of

    attac. Additional methods can be added to

    units as they gain e=/erience by a9arding

    them combat oriented /ers. he same is

    true for resistances Das sho9n on the right

    -esistance alues can be /ositie Dgreen

    reducing the effectieness of attacs> or they can be negatie Dred maingthe unit more susce/tible to attacs of that ty/e. If a unit is immune to a

    /articular form of attac> then it is best not to use that unit to attac> as no

    damage 9ill be inflicted and the attac 9asted.

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    DDI/OMAC,I/OMAC,99RREATIONSEATIONSOO3ER3IEW3ER3IEW

    he s&tuat&on o4er4&e.button Don the left 9ill bring u/ a

    screen that dis/lays all the releant information concerning

    gods> faction leaders and any strategic blessings or banescurrently actie. -elations 9ith each of the gods can also be seen for

    eery faction still in /lay. here are detailed tool:ti/s across most items

    on the screen so do not forget to loo at all the information aailable here.

    "act&on lea%er $ortra&ts can be seen at the bottom of

    the screen. hese /anels sho9 the current relationshi/

    situation bet9een your faction and theirs> indicated by

    the blue horiontal bar. When this disa//ears it meansthat both sides are as hostile to9ards each other as they

    are liely to get. he N/inO icon sho9s 9hat the state of

    di/lomacy is. Currently at 9ar. he icon in the to/ left

    of the /ortrait sho9s if any blessings or banes are

    currently actie.

    he stateof hostiles is re/resented in one of

    four 9ays. 9o factions are either! at 9ar

    Dcrossed s9ords> at /eace D/alm leaf> allied

    Dhandshae or in a non:aggression treaty Dscroll.

    7nder the main /ortrait are t9o icons either

    side of the faction badge. ,layers can initiate

    /arle- by clicing on the button 9ith the

    s/eech bubbles. While the s/ell a rial leader is /re/aring to cast> can be

    seen in the icon Dleft of your faction badge. It 9ors e=actly lie the s/ell

    icon on the main screen.

    Fery actie strategic s/ell in effect

    against a /articular faction can be seen

    under the *less&n)s /ortion of the

    screen. &oth bane Dnegatie and

    blessing ty/e s/ells can be ie9ed here.Eust select the correct leader /ortrait.

    1+1+

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    ,arley,arley

    Warloc allo9s /layers to negotiate 9ith rial factions through the method

    of $arle-. /arle- occurs bet9een t9o factions only. When the o/tionsoffered by /arley are used at the right time in a game> they can hel/ 9ith

    acuisition of much needed resources or if fighting a 9ar that cannot be

    9on> gie rise a cease:fire to as for /eace.

    he o/tions aailable in /arley are described as follo9s!

    )eclare 9ar 9ith

    target faction.

    Mae a demand in

    terms of resources

    4egotiate a treaty

    or e=change in

    goods.

    Gift a certain amount of

    resources to a faction>

    to raise relations 9ith

    them.

    1*1*

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    OOTHERTHERWWORDSORDS

    7/ to si= other 9orlds

    can be reached from

    the land of Ardania.Among these are the

    realms of! Ainadra> Atric> 0irest> une

    and #haraha. 4ot much is no9n

    about these strange lands e=ce/t

    they harbor deadly creatures.

    Flementals> im/s> een t9o:headed

    dragons are said to inhabit these9orlds. hey can be reached by

    entering one of the M-st&c /ortals

    located around Ardania. 8nce

    entered they can be accessed directly by selecting the Other Worl%s &con

    Dsho9n to/ left. his brings u/ the Worl%s $anelDsho9n to/ right from

    9hich the lands you hae already traelled to> can be cliced on. #ome of

    these lands contain ery rare s$ec&al no%es9hich cannot found any9here

    else.

    1212

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    UESTSUESTS

    0rom time to time a random 5uest may be

    triggered for you to attem/t. ou 9ill be sent

    an alert 9hen this ha//ens. #ome of theseuests can be refused> others though are

    mandatory. Fs/ecially those sent by one of

    the )o%sof Ardania.

    #ome ob@ecties are highlighted on the ma/

    9ith a )lo.&n) scrollaboe the target. #uch

    as the renegade Minotaurs to the left. #o they

    can be found easily on the ma/. What's morethey can be centered u/on by using

    the icon.

    Fach uest must be achieed 9ithin a gien

    T&me+l&m&t. 0ailure to do so may result in a

    /enalty. 6o9eer> successful com/letion of

    the tas 9ill bring re9ards in the form ofGol%> Mana> S$ells> better relat&ons 9ith a

    god or een occasionally a /o9erful Un&t.

    1313

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    TTHEHEGGODSODS

    he Go%s of Ar%an&a hae an

    im/ortant /art to /lay in the

    deelo/ments of your game. oucan see the oerall relations

    bet9een all factions and the gods

    in the S&tuat&on O4er4&e. Screen.

    here are eight diine entities!

    Agrela> )auros> 0erus> Grum:gog>

    6elia> reduce

    your relations 9ith them. here 9ill also be seeral holy sites scattered

    around the lands on the ma/. Where these fall inside the boundaries of

    one of your cities great tem/les can be built there> allo9ing the

    recruitment of the god's o9n s/ecial units. F=am/les include! ,aladin's of

    ife> )ruids> &eastmasters> #isters of

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    HHOTOT+!+!E,SE,S

    F=isting 6ot:eys are sho9n belo9!

    05 P ;uic#ae

    0( P oad ;uic#ae

    N and O P ycle through units

    Alt:- P 8/en and Close -esearch Windo9

    Alt:C P 8/en and Close #/ell &oo

    0*2 P aes screenshot

    6P urn he= grid on and off

    G P #et a unit to Guard mode

    F P Gie a unit F=/lore tas

    Dunit starts moing to the fog of 9ar

    Arro9 eys and WA#) scroll the ma/.

    Fnter : Fnds current turn

    1515

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    CCREDITSREDITS

    Ino:Co ,lusIno:Co ,lus

    CEO 8 Internal /ro%ucer: Ale=ey )mitriy retya>

    Ian Cheremiso

    UI /ro)rammers: Marina Gulina> Marina Inga ,aushtite> Maria Iolgina>

    Angelina 0ursoa

    Anton rofimo> Andre9 ,isunoS$ec&al Effects Art&st: Alesey astrebo

    e4el Art&st: Andre9 #hershne

    De$lo-ment En)&neer: Fugeny &oriso

    Soun% Des&)ner:-oman 9ies> husbands and children for their /atience.

    he game is designed based on the heFngine technology Co/yright Q #yfallen

    Fntertainment> 2++2:2+*2 R Autodes S #caleform S R 0M8) #ound #ystem>

    co/yright Q 0irelight echnologies ,ty> td.> *((1:2+*2 R lib soft9are> co/yright

    Q *((5:2+*2 Eean:lou/ Gailly and Mar Adler R ua language> co/yright Q *((1T

    2+*2 ua.org> ,7C:-io R libogg> libtheora> liborbis Co/yright Q 2++2:2++5

    Ui/h.org 0oundation R ua&ind> Co/yright Q 2++3> )aniel Wallin and Arid

    4orberg R &oost CHH libraries Dboost.org

    1$1$

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    ,arado= Interactie,arado= Interactie

    CEO:0redri Wester

    C"O: Andras a@loCAO:ena &lomberg

    E3/ Sales:-eena M Miranda

    E3/ /u*l&sh&n):#usana Mea

    E(ecut&4e /ro%ucer:Mattias il@a

    /ro%ucer: Fria #. Eason -oss> )on ouie

    "&nance 9 Account&n):Fmilia 6anssen

    Market&n) Assets:2Coats Creations

    ocal&6at&on: #tee &reslin #tudios/acka)&n) 9 Manual la-out:-etrogra/hic

    /ackshots: Martin )oersam

    Co4er a-out: Eoe9ie Aderes

    ual&t- Assurance:;8C

    hans to all our /artnersX 9orld9ide> in /articular long:term /artners andlast> but not least> a s/ecial thans to all forum members> o/eration

    /artners and su//orters> 9ho are integral for our success.

    If after reading this guide you ha2e found it to be hel/ful>

    /lease 2isit the forum and let us no9. 3han you.

    1%1%

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