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Jenfelder AUDescription:This project is vizualization of Jenferlder AU quarter for client LIG Hamburg developed as part of internship at Inreal Technologies.
Tasks:Creating buildings with materials for CryEngine; material setting and adjusting.
Tools:CryEngine, 3Ds Max, Adobe Photoshop, Bitmap2Material, xNormal, ZBrush.
MetroTheme: Post-apocalyptic undeground.
Texturing tools:Adobe Photoshop, Quixel Suite, Bitmap2Material
Description:Final scene was developed using Unreal Engine 4.
Modeling Tools:3Ds Max, ZBrush
Used maps:Albeldo, normal, roughness, emission, height.
Metro: GeneratorItem: Damaged 7kva diesel generator.
Description:Generator is used as secondary item for Metro scene.
Modeling Tools:3Ds Max, ZBrush
Texturing:Adobe Photoshop, Quixel Suite, Bitmap2Material, TexTools
Normal
Albeldo
Metalness
Color
Roughness
DinerTheme: Pseudo-retro diner.
Description:Final scene was developed in Unreal Engine 4.Motorcycle was developed for BOSCH AG office in Moscow.
Texturing:Adobe Photoshop, Quixel Suite,Bitmap2Material, ZBrush polypainting.
Modeling Tools:3Ds Max, ZBrush