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Sep 18, 2017
SJ ChoiSystem IC CenterLG Electronics Inc
TV SoC Solutions for the Immersive Display & Intelligent Platform
LGE Internal Use Only
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Contents
1. TV Overview2. Human Visual System 3. TV Technology Trends 4. TV SoC Overview5. LG TV SoC6. Tomorrow’s TV
LGE Internal Use Only
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Audio
Digital STB
WirelessAccess Point
PVR1)
Home Server
BD Player
Gateway
PDA
Printer
Projector
Scanner
TV
Game Player Health Care
Camcorder
Camera
Note Book
MP3 Player Game Player
Personal ElectronicsConvergence into Cellular
Digital Convergence & Mobile/TV
Home ElectronicsConvergence into DTV
ISOCC`06 Keynote
1) PVR: Personal Video Recorder
‘06 Forecast
LGE Internal Use Only
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TV as Entertainment Device- Immersive Display with Premium Contents
Digital Convergence & Mobile/TV
Mobile as Convergence Device- Combine All Functionalities
Social Finance
Shopping
Media
Game Health
Travel
Traffic
`17 Now
LGE Internal Use Only
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l High-Definition TVl 16:9 Aspect Ratio
l 3DTV (w/t Glasses) l UHD TV
l Black and White TV l Color TV
l Wall Paper TV l Rollable TV l Hologram TV
Past and FutureTV Overview
Analog TV
Digital TV
Immersive TV
Future Technology
l Streaming l Premium Contents
Smart TV
LGE Internal Use Only
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TV EvolutionTV Overview
LED TV (LED Back-light Control, Local Dimming)
UHD TV (Super Resolution, HD à UHD)
HDR TV (High Dynamic Range, SDR à HDR)
FHD 120Hz TV (Frame Rate Conversion, 60 à 120Hz)
OLED TV (Perfect Black, Color)Smart TV (Streaming & App, Computing Core)
LGE Internal Use Only
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Human Vision (Eyes + Brain)
Human Visual SystemTV OverviewTV Reflects the Characteristics of the Human Visual System
Occipital Lobes
Left Right~65mm
u Black & White TV § [Human] Sensitive more to Luminance
Rod Cell, Cone Cell
u Digital TV § [Human] 16:9 Aspect Ratio is more Natural
4:3 à 16:9
u Immersive TV (UHDTV) § [Human] Wider View Angle à More Immersive
u Immersive TV (3DTV) § [Human] 3D Depth
TV & Human Factor
LGE Internal Use Only
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Human Vision SystemTV Overview
u Bartleson-Breneman Effect § [Human]
Higher Contrast à Perceived Picture Brighter
u Helmholtz-Kohlrausch Effect § [Human]
Wider Color Gamut à Perceived Picture Brighter
TV Display à Higher Contrast and Wider Color Representation
LGE Internal Use Only
8 / 20
OLED: Ultimate Display Technology with Excellent Picture Quality
LCD vs OLEDTV Overview
Advantages of OLED TV
u Simple Structure § Self-emissive (no BLU1)) § Pixel Unit = Lighting Unit
u Ultimate Picture Quality § Real Black: Ultimate Contrast Ratio § Wide Color Gamut
u Innovative Form-Factor § Paper-slim Depth (~4mm)§ Light Weight § Curved & Flexible Display § Wall Paper Display
1) BLU: Back-Light Unit
LGE Internal Use Only
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RGB OLED (Conventional) W-OLED + Color Filter (LG)
§ Color Sub-pixel: W-OLED + Color Filter- Color Filter: White + RGB- Tandem W-OLED (Multi-layer)à Improve Luminance
§ TFT: Oxide TFT
B
Cathode
Encapsulation
R G
Anode
Cathode
B
Anode
Encapsulation
R G B
GR
C/F
W-OLEDTandem (Multi-layer)
OLED
§ Color Sub-pixel: RGB-OLED§ Issues: Productivity
- Difficult Commercialization
OLEDTV OverviewLG OLED: White-OLED (Tandem) + Color Filter (RGBW)
LGE Internal Use Only
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UHD TVTV Overview
u Detail with More Number of Pixels
Super Real
ABCD
LowResolution
High Resolution FHD(1,920x1,080)
UHD_4K(3,840x2,160)
UHD_8K(7,680x4,320)
Screen Size 55” 84”
View Angle 30˚ 60˚ 100˚
View Distance 3H: ~2M 1.5H: ~1.5M 0.75H: ~
30˚ 100˚
3xH
H
0.75xH
* Japan NHK Research
Full HD TV UHD TV (8K)
H
u Immersive with Larger Screen Size
Immersive
55” TV: D(~140cm), H(68.5cm), 3H(~2M)84” TV: D(~213cm), H(104cm), 1.5H(1.5M)
LGE Internal Use Only
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u System S/W § Platform § BSP1)
§ Service/Contents§ HW/SW Optimization
u TV System Design §Architecture Design§ SoC Platform Design§ Global Broadcasting Technology§ Picture Engine§ Multimedia Service
u Design Infra § Foundry § Design Methodology§ Physical Design§ Low Power Design
System ICSystem IC Plays a Crucial Role for the Success of System
SoC (System-on-a-Chip)
SoC
TV
1) BSP: Board Support Package
LGE Internal Use Only
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60s-70sIDMs
80s-00sFabless &Foundry
2010+Market-leading
Set Maker
System ICMarket-leading Set Maker develops its own SoC and Platform
Smart Phone
Now
TV
Past
Set Maker Fabless Set Maker Fabless
Overview
LGE Internal Use Only
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TV SoC
CPU &Peripheral
DDR eMMC
Connectivity
Terrestrial
Memory
OLED
USBHDMI AnalogA/V
LCD
Cable/Satellite
RF
Streaming
App Service
Smart Feature
TV Panel
RemoteController
Contents
Immersive Picture
User Experience
TV Basic
GPU
Picture
EngineA/V Codec
Demodulator
Connectivity Sound
Memory Controller
TV SoC Overview
Trends
u Full HD à Ultra HD
u TV Platform § IP Delivery: TV à Mobile/Tablet§ Contents Delivery: Netflix, Amazon§ User Experiences: webOS, Tizen, Android
§ UHD Contents§ Broadcasting Technology § UHD Display§ LCD à OLED Technology§ HDR Technology
u Competitions § Japan vs Koreaà Korea vs China/Taiwan
§ Apple/Google
LGE Internal Use Only
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Computing Unit
Broadcasting & Multimedia Connectivity & Mixed IP
Sound & Picture Engine
• CPU: ARM Cortex-A72/57• GPU: ARM Mali• DSP• Neural Engine (in Future)
• Global Demodulator: ATSC/DVB/ISDB-T/DTMB
• Multi-Standard Codec : MPEG-2/H.264/HEVC/VP9
• Audio Codec & Processing • Immersive Picture Engine• Display Panel Interface
• DDR3/4• HDMI2.0 • USB3.0/eMMC5.1• Ethernet • ADC/DAC/PLL
SoC Architecture & DesignTV SoC
LGE Internal Use Only
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High-end
Mid-end
TV SoC(UHD)
TV SoC(FHD)
High-end
Mid-end
Stand-Alone
FRC3 3DDepth
L9
1st DTV SoC
`11
H13
`12
D13 D14
U14
H14
M14
webOS PlatformFHD Mass-Volume
4K HEVC2)
`13
M14+
H15
1st UHD SoC
`14
F16
M16
UHD Mass-Volume
4K/8K TV
`15
H15+
SR1) Engine
TV SoC
40nm 28nmProcess
1) Super Resolution (FHD à UHD High-Quality Conversion), 2) High Efficiency Video Coding
`16 `17
M16+
B17
Tyche16
EVE16
OLED UHD Controller
WallpaperInterface
ATSC3.0
LG Roadmap
LGE Internal Use Only
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§ Process : TSMC 28nm (T28HPC+, 0.9V/2.5V)§ Package : 27x27 mm2 fcBGA
§ CPU - ARM Cortex A53 1.15GHz(x4, OD:0.95)- NEON, Trustzone- L1$ 32KB/32KB, L2$ 1MB
§ GPU/GFX- ARM MALI T820MP2@ 650MHz- OpenGL ES 1.1/2.0/3.0/3.1- OpenCL 1.2 full profile, DirectX 11.1- Renderscript for Google TV- Vivante GC520@300MHz Graphic Engine- DirectFB, AFBC
§ MFD (G1 Decoder) - FHD 30fps(x2) or FHD 60fps - VP8(1080p)- H.264-MVC Stereo High FHD (4K 30fps)- H.264 BP/MP & [email protected] VC-1 SP/MP & AP@L3- MPEG-2 MP@HL & MPEG-4 SP/ASP- DivX 3~6, H.263 P0/P3- RV 8/9/10, AVS/AVS+ [email protected] Sorenson Spark@L70- MJPEG Baseline, JPEG
§ G2 Decoder- 4K 10bit VP9 Decoder (60 fps)
§ HEVC Decoder- 4K 10bit HEVC Decoder (120 fps)
§ ATSC 3.0 Support- ATSC 3.0 TP - 4K SHVC Decoder (60 fps)
§ Encoder- H.264(VP8) 1080p@30fps [email protected]
§ Interface- Ethernet 100 Mbps Phy- Ethernet 100/1000Mbps MAC- USB2.0 x3, USB3.0 x1- HDMI 2.0b Rx. x4- PWMx3, I2Cx6, UARTx2
§ Audio/Sound DSP- HiFi EP Dual@600MHz, cache 32KB/32KB- DRA, Ogg Vorbis- DTS-M6n- DD, DD+, MP2, MP3, ADPCM, LDPCM,- AAC, HE-AAC, HE-AAC v2- WMA9(standard)/10(pro)/loseless, DDCO- HE-AAC/DD+ to DD- G.711, G.729- AC-4, MPEG-H, ATMOS
§ Picture Quality- 4K MEMC 120Hz. - HDR (Dolby, HLG, Technicolor)- 2Dto3D- Enhance SR- LED Local Dimming(HDR)- Wide Gamut
§ Security Engine - OTP, 3DES, AES, RSA, SHA, C2/CSA- Multi2, DVB-CSA- Trustzone- MD5, SHA-224- Secure Random Number Gen.- RSA 2048bit
§ Demodulator- VSB/QAM,DVB-T/C,ISDB-T- Analog Demod
§ Memory- Unified memory architecture- Up to DDR3/4 2133MHz 32x2- eMMC5.01
eMMC 5.01
SPI/Vsync
Transport Engine
BUS IF(CI+)
LAN PHY
JTAG
DDR I/F 2133 (32bit x2)
USB3.0x1I2S
UARTx2
PWMx3
SPDIF out
USB2.0x3
CPU:Cortex-A53
1.15GHz QuadL2$:1MB
GPU:ARM T820MP2
650MHz
MFD: 1080p@60fps
Encoder:480p@30fps
Audio DSP:HiFi EP
600MHz Dual
Security Engine
OTP ROM
Display Engine: HDR, SR
2Dto3D, Local/D
HDMI Rx. x4
2D Gfx:Vivnate520
M16+
Vx1/EPI Tx
LVDS Tx
TCON
A.Vid_in A.Aud_inA.Vid_out A.Aud_out
CLK Comp. ADCs
I2C x 6
GPIO
Demod :ATSC,
DVB-T/C,ISDB-T
4K HEVC Decoder4K SHVC Decoder
Analog Demod
4K MEMC 120Hz
4K VP9 Decoder
TV SoC M16+(`16)
LGE Internal Use Only
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DTV Demod
VideoDecoder
AudioDecoderAnalog
Front-end&
A/V Interface Video
Encoder
Frame Rate
Converter
(FRC)
3D(2Dto3D,
3D Depth)
DisplayInterface
CPU GPUNetwork
&Connectivity
DDR/FlashController
USB/UART/I2C/SPI
HDMI/CVBS Out
DVR/Security
AudioEngine
DisplayEngine(Picture Quality)
Internal Bus
DDR3/4 DDR3/4
Technical Issues
u Total Memory Bandwidth § Full HD à Ultra HD § DDR Clock: 800MHzà 933 à 1,066 ৠBus Width: 16x4 (64bit) or 16x6 (96bit)
u Frame Buffer Compression § GPU: AFBC (ARM Frame Buffer Compression)§ Visually Lossless: 20/40/50%
u Real-time Constraints (QoS) § Real-time: Picture Engine, Display § Local Buffer § Scheduling
DDR Memory Interleaving
Reduce Bandwidth Loss
DDR Memory Bandwidth Utilization
Shorten a Latency of Memory Access
u Smart Memory Balancing § Video Encoder/Decoder § CPU/GPU
u CPU/GPU Performance § Dedicated CPU/GPU Bus
Memory BandwidthTV SoC
LGE Internal Use Only
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Picture EngineTV SoC
TV Picture Engine
§ TV Panel: LCD/OLED q Picture Quality: TV Panel + Picture Engine
§ Up/down Resolution Scaling § De-interlacing: Interlaced à Progressive
q Format Conversion (Picture Engine)
§ Noise Reduction: Analog, MPEG§ Sharpness : Edge, Texture
q Noise and Sharpness (Picture Engine)
§ Contrast : Dynamic Range§ Color : Gamut§ Resolution : 4K, 8K
q Contrast and Color (TV Panel)
§ LCD Motion Blur: FRC 24/30/60 à 120Hz q Panel Characteristics
Spatial Resolution
BitResolution
TemporalResolution
ColorGamut
Dynamic Range
SDRBT.709
DCI
8bit10bit
12bit
SD
HD
2K
4K
8K
60Hz
240Hz120Hz
BT.2020 HDR
Real world HumanVision
109
108
106
104
102
100
10-2
10-4
10-6
~`16 `17~
휘도
Sundirect
Sunlight
Indoorlight
Moonlight
Starlight
0.1nit
400nit
0.001~0.1nit↓
700~1,500nit↑
HDMI
Sharpness
TNR/DNR
VideoStream
STBBDP
OTTBroadcasting
Deinterlace
Picture Engine
Scaler/SR
ColorContrast
WB
Local Dimming
VideoDecoder WCG
OLED
Input24/30/60/120Hz
25/50/100Hz
Output60/120Hz50/100Hz
OLED TVLCD TV
OSD SR
HDR
3D
FRC
Basic Differentiation Panel Specific
LGE Internal Use Only
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§ Vivid and High Picture Quality § Immersive Ultra HD Screen § Feeling of “Being There”
u Immersive TV Screen
§ Premium Contents§ Contents Recommendation§ Personalized Screen (News/Advertisement)
u Contents & User Experiences
§ Display: TV Set Makers§ TV and Mobile Platform § Content Service
u Competitions
Home Entertainment Center & Personalized Screen
Tomorrow’s TVTV SoC
LGE Internal Use Only
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Tomorrow’s TVTV SoCIntelligent Platform: Picture Engine
u Prevalence of Deep Learning § Big Data§ Computing Power§ Learning Skill
§ Pixel Improvement: Super Resolution, Noise Reduction§ Object-Centric Processing: Object Detection§ Picture Generation: Frame Rate Conversion
u Picture Quality
Alexnet : `12 ILSVRC (Image Classification Challenge) Winner
EDSR : `17 NTIRE_SR (Super Resolution Challenge) Winner
§ Input Analysis & Optimal Picture Tuning§ Watching & Learning
u Intelligent Picture Quality Tuning
Input PictureEngine
High QualityPicture
TV
Input Analysis
Self LearningDNN