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8/7/2019 Trap Competition Book Of Rules CORD '09
http://slidepdf.com/reader/full/trap-competition-book-of-rules-cord-09 1/8
CORD 09
TRAP Competitions
1
CORD 09
Competition of Robot Design 2009
EGYPT
TRAP
8/7/2019 Trap Competition Book Of Rules CORD '09
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CORD 09
TRAP Competitions
2
ContentsCORD 3
TRAP Competitions 4
Rules 4
1. Outline for Competitions 4
2. Structure and Specifications 5
3. Game Procedure 5
5. Competition Tasks 6
6. Evaluations 7
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CORD 09
TRAP Competitions
4
TRAPDo you think you're late? Do you think that you can't
catch your age? Don't worry, you still have the chance to
change the world. Let old peoples & think of the future.
Open the door, exceed all limits & destroy the routine.
Can you pass to the age of real technology?!!
Book of Rules
1. Outline for competitions
You can use the technology in the automatic control of
the crossing to cross the Gates of the machine quickly
and accurately without touching gates or by the impact it.
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CORD 09
TRAP Competitions
5
2. Structure and specification
1. Right side door
2. Left side door
Height = 30 cm
Width = 50 cm
3. 1st Region Length = 100 cm
4. 2nd Region Length = 75 cm
5. 3rd region Length = 50 cm
6. 4th Region Length = 25 cm
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CORD 09
TRAP Competitions
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3. Game Procedure:
1. Team from 3 – 5 members
2. Time of game 3 min
3. Automatic Control of Robot
4. Not allowed touch the robot in the game
5. Not allowed touch anything in play ground
6. The max allowed Voltage is 24 V
7. Not allowed any highly inflammable materials.
8. Save the play ground through the game and save
other Robots.
9. Not allowed any crash or cutting in anything in
play ground.
4. Competition Tasks:
Transit speeds in the four regions during the three
gates that automatically open and close the regular
sequence of the starting line until the finish line
without touching any gate or by the impact it.
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CORD 09
TRAP Competitions
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5. Evaluations:
1. Each Robot Take 3 min to do the tasks
2. Each Region have points shown in table
No. Points
1st
Region 32
ndRegion 4
3rd
Region 5
4th
Region 1
Note:
- If The Robot touches the Gate whenit through open or close take 1 point
only for this Region
- If the Robot impact the Gate when it
close no points will be taken in this
region
3. Evaluate of Robot 2 point
a. Simplicity in design 25%
b. Using old materials & components. 25%
c. Finishing of implementation 25%
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CORD 09
TRAP Competitions
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d. Beautiful shape 25%
4. Punishment
a. Touch or prepare the Robot through the game
(-1) point / once.
b. Any bad behavior from the team through the
game (- 2) points or outing from game
c. Any Violations from the team or the robot on
the playground or any other robot through the
game (-2) points or outing from game
5. Winning
That has high score of point If equalizing points take min. time
If equalizing in point and time repeat the game for
them