Towards a Framework of Interaction and Experience as It Relates to Product Design

Embed Size (px)

Citation preview

  • 8/8/2019 Towards a Framework of Interaction and Experience as It Relates to Product Design

    1/8

  • 8/8/2019 Towards a Framework of Interaction and Experience as It Relates to Product Design

    2/8

  • 8/8/2019 Towards a Framework of Interaction and Experience as It Relates to Product Design

    3/8

  • 8/8/2019 Towards a Framework of Interaction and Experience as It Relates to Product Design

    4/8

  • 8/8/2019 Towards a Framework of Interaction and Experience as It Relates to Product Design

    5/8

  • 8/8/2019 Towards a Framework of Interaction and Experience as It Relates to Product Design

    6/8

  • 8/8/2019 Towards a Framework of Interaction and Experience as It Relates to Product Design

    7/8

    Rhea: Focusing on Customer Experience

    In this article, Rhea argues that the real opportunities for design come fromassessing all the ways in which products and services might influence and benefitcustomers -- physically, emotionally, intellectually, and culturally. But takingadvantage of these opportunities demands a shift in focus from productsthemselves to customer experience.

    Cheskin research has developed a model to conceptualize how a customer'severyday experience with products moves through a cycle. The cycle is comprisedof four stages: Life Context, Engagement, Experience, and Resolution. Rheas statesthat while the emphasis on any given stage may be different for different products,customers do move linearly through the stages, progressing as long as theirproduct experience remains satisfactory (thus, if they do not become engaged, theywill not buy and therefore not move to the Experience stage).

    The article describes each stage in detail, and mentions tools to measure "thequality of customer experiences" for each stage. Briefly, Life Context refers to thebackground of consumer's lives, including everything the consumer thinks, feels,and does (behaviors, needs, attitudes, perceptions, etc.). This context is mostlyunarticulated, and constantly changing.

    Engagement refers to the initial interaction a customer has with an artifact. Theimportance of this initial involvement is "profound", and may be influenced by anumber of factors, including prior experience with the product, advertising, word-of-mouth, the product's "cognitive presence", attraction, and communication.

    Experience refers to the period of ownership and use. During use, customerscontinually assess the quality of their experiences with the product. In this stage,the product must be reliable, creating a pleasing experience that meetsexpectations, addresses concerns, solves problems, and fits into customers' lives.And, gives customers something extra.

    Resolution refers to both the experience of disposing of the product and howcustomers resolve (or think about) their overall experience with the product to forma lasting impression. This impression then feeds back into Life Context, and forms abasis for expectations and desires for the next cycle.

  • 8/8/2019 Towards a Framework of Interaction and Experience as It Relates to Product Design

    8/8