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UNIVERSIDAD DE GUAYAQUIL FACULTAD DE FILOSOFIA, LETRAS Y CIENCIAS DE LA EDUCACION SISTEMA SEMIPRESENCIAL CARRERA LENGUAS Y LINGÜÍSTICA EDUCATIONAL PROJECT IN PARTIAL FULLFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF LICENCIADO EN CIENCIAS DE LA EDUCACIÓN MAJOR IN: LENGUAS Y LINGÜÍSTICA INGLESA TOPIC THE INFLUENCE OF THE USE OF THE ICEBREAKERS ACTIVITIES AS A LUDIC STRATEGY TO IMPROVE THE ORAL EXPRESSION IN THE STUDENTS OF EIGHTH GRADE OF GENERAL BASIC EDUCATION AT THE COLEGIO FISCOMISIONAL DON BOSCO IN GUAYAQUIL. PROPOSAL THE DESIGN OF A BOOKLET WITH ICEBREAKERS ACTIVITIES RESEARCHERS HECTOR ALFONSO COELLO CHIRIBOGA CHRISTIAN IVAN SORIANO MUÑOZ PROJECT´S ADVISOR Lcdo. Larry Torres, MSc. GUAYAQUIL-ECUADOR 2017

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Page 1: TOPIC PROPOSAL RESEARCHERSrepositorio.ug.edu.ec/bitstream/redug/30092/1/Coello - Soriano.pdf · ACKOWNLEDGEMENT First of all, we want to thank God to be always with us, to Mr. Larry

UNIVERSIDAD DE GUAYAQUIL

FACULTAD DE FILOSOFIA, LETRAS Y CIENCIAS DE LA EDUCACION

SISTEMA SEMIPRESENCIAL CARRERA

LENGUAS Y LINGÜÍSTICA

EDUCATIONAL PROJECT

IN PARTIAL FULLFILMENT OF THE REQUIREMENTS FOR THE DEGREE OF

LICENCIADO EN CIENCIAS DE LA EDUCACIÓN

MAJOR IN:

LENGUAS Y LINGÜÍSTICA INGLESA

TOPIC

THE INFLUENCE OF THE USE OF THE ICEBREAKERS ACTIVITIES AS A LUDIC

STRATEGY TO IMPROVE THE ORAL EXPRESSION IN THE STUDENTS OF

EIGHTH GRADE OF GENERAL BASIC EDUCATION AT THE COLEGIO

FISCOMISIONAL DON BOSCO IN GUAYAQUIL.

PROPOSAL

THE DESIGN OF A BOOKLET WITH ICEBREAKERS ACTIVITIES

RESEARCHERS

HECTOR ALFONSO COELLO CHIRIBOGA

CHRISTIAN IVAN SORIANO MUÑOZ

PROJECT´S ADVISOR

Lcdo. Larry Torres, MSc.

GUAYAQUIL-ECUADOR

2017

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ii

UNIVERSIDAD ESTATAL DE GUAYAQUIL

FACULTAD DE FILOSOFIA, LETRAS Y CIENCIAS DE LA EDUCACION

ESCUELA DE LENGUAS Y LINGÜÍSTICA SISTEMA DE EDUCACION

SUPERIOR SEMIPRESENCIAL ESPECIALIDAD LENGUAS Y

LINGÜÍSTICA

DIRECTIVOS

Arq. Silvia Moy-Sang Castro, Msc

DECANA

Mcs. Wilson Romero

SUBDECANO

MSc. Alfonso Sanchez

Ab. Sebastián Cadena Alvarado

DIRECTOR ESCUELA DE

SECRETARIO

LENGUAS

Msc. Larry Torres Vivar

DIRECTOR DE CARRERA

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iii

Master

SILVIA MOY-SANG CASTRO

DECANA DE LA FACULTAD DE FILOSOFIA, LETRAS Y CIENCIAS DE LA EDUCACION

Ciudad.-

De mis consideraciones:

En virtud de la disposición de la Autoridad Académica de la Escuela de

Lenguas de fecha Julio 10, 2015 en la cual se me designo asesor de

Proyectos Educativos de la Licenciatura en Ciencias de la Educación,

especialización LENGUAS Y LINGÜÍSTICA, tengo a bien informar lo

siguiente:

Que los estudiantes COELLO CHIRIBOGA HECTOR ALFONSO y

SORIANO MUÑOZ CHRISTIAN IVAN

Diseñaron y ejecutaron el Proyecto Educativo

TOPIC: The influence of the use of the icebreakers activities as a ludic strategy to improve the oral expression in the students of eighth grade of general basic education at the Colegio Fiscomisional Don Bosco in Guayaquil.

PROPOSAL: To design a booklet with icebreakers activities.

Las mismas que han cumplido con las directrices y recomendaciones

dadas por el suscrito. Los participantes han ejecutado las diferentes

etapas constitutivas del proyecto, y por lo expuesto se procede a la

APROBACION y pone a vuestra consideración de rigor para los efectos

legales correspondientes.

Muy atentamente

MSc. Larry Torres Vivar

ASESOR

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iv

DEDICATORY

We want to dedicate this project to our families who have supported us

in this long road and gave us the motivation, strengthen and love to

end it up satisfactorily.

Hector Coello Chiriboga

Christian Soriano Muñoz

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v

ACKOWNLEDGEMENT

First of all, we want to thank God to be always with us, to Mr. Larry

Torres Vivar for his help and guidance.

To our classmates with who we shared these great years of study and

learning.

To our teachers who also made an effort being with us in these five

years of continuous study and gave us the best of them to form

professionals to improve the education in our country.

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REPOSITORIO NACIONAL EN CIENCIA Y TECNOLOGÍA FICHA DE REGISTRO DE TESIS

TÍTULO Y SUBTÍTULO: The influence of the use of the icebreakers activities as a ludic strategy to improve the oral expression PROPUESTA: THE DESIGN OF A BOOKLET WITH ICEBREAKERS ACTIVITIES. AUTOR/ES: Hector Alfonso Coello TUTOR: Msc. LARRY TORRES VIVAR

Chiriboga REVISORES: Christian Iván Soriano Muñoz

INSTITUCIÓN: FACULTAD: UNIVERSIDAD DE GUAYAQUIL FILOSOFÍA, LETRAS Y CIENCIAS DE LA

EDUCACIÓN SISTEMA DE EDUCACIÓN SUPERIOR SEMIPRESENCIAL

CARRERA : ESPECIALIZACIÓN EN LENGUAS Y LINGÜÍSTICA FECHA DE PUBLICACIÓN: 2017 No. DE PÁGS:

TÍTULO OBTENIDO: LICENCIADOS EN CIENCIAS DE LA EDUCACIÓN ÁREAS TEMÁTICAS: PALABRAS CLAVES: icebreaker, expresión oral, reglas de juego, actividades lúdicas RESUMEN: El presente proyecto se enfocó a la investigación de actividades lúdicas tales como los icebreakers en el desarrollo de la expresión oral del idioma inglés en los estudiantes de octavo curso del Colegio Fiscomisional Don Bosco en la ciudad de Guayaquil. La investigación demuestra que es necesario un cambio en el proceso de enseñanza de este idioma, un cambio encaminado a que los docentes usen actividades lúdicas como los icebreakers en el desarrollo de la expresión oral del Inglés. El enfoque utilizado fue cuali-cuantitativo, mediante el estudio descriptivo del presente proyecto, además se incluye en un estudio de factibilidad, en base al análisis de los resultados obtenidos en las encuestas aplicadas tanto a los docentes como a los estudiantes, se implementaron algunas actividades lúdicas para ser utilizadas por los docentes del área de inglés para el desarrollo de las clases de Inglés y que elevaran el nivel de la expresión oral en los estudiantes.

La propuesta, un manual de icebreakers, está encaminada a que el maestro de inglés lleve un clase más motivadora para sus alumnos y de esta manera que ellos participen más en clase y a la vez se diviertan aprendiendo. También esta propuesta sirve para motivar al maestro a que continúe investigando en nuevas y motivadoras formas lúdicas e incremente su nivel de estrategias las cuales le serán de mucha ayuda al momento de impartir su clase.

No. DE REGISTRO (en base de datos): No. DE CLASIFICACIÓN:

DIRECCIÓN URL (tesis en la web): x

ADJUNTO PDF: SI X NO CONTACTO CON AUTOR/ES Teléfono: 0999604396 E-mail: CONTACTO EN LA INSTITUCIÓN: Nombre: Secretaría de la Facultad Msc. Larry Torres Vivar Teléfono: (03)2848487 Ext. 123

E-mail: [email protected]

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vii

REPOSITORIO NACIONAL EN CIENCIA Y TECNOLOGÍA FICHA DE REGISTRO DE TESIS

TÍTULO Y SUBTÍTULO: The influence of the use of the icebreakers activities as a ludic strategy to improve the oral expression

PROPUESTA: THE DESIGN OF A BOOKLET WITH ICEBREAKERS ACTIVITIES. AUTOR/ES: Hector Alfonso Coello TUTOR: Msc. LARRY TORRES VIVAR Chiriboga REVISORES: Christian Iván Soriano Muñoz

FACULTAD: FILOSOFÍA, LETRAS Y CIENCIAS DE LA EDUCACIÓN SISTEMA DE EDUCACIÓN SUPERIOR SEMIPRESENCIAL

CARRERA : ESPECIALIZACIÓN EN LENGUAS Y LINGÜÍSTICA FECHA DE PUBLICACIÓN: 2017 No. DE PÁGS: TÍTULO OBTENIDO: LICENCIADOS EN CIENCIAS DE LA EDUCACIÓN ÁREAS TEMÁTICAS: PALABRAS CLAVES: icebreaker, expresión oral, reglas de juego, actividades lúdicas RESUMEN:

The present project was focused on the investigation of play activities such as the icebreakers in the development of the oral expression of the English language in the eighth year students of the Colegio Fiscomisional Don Bosco in the city of Guayaquil.

The research shows that a change is necessary in the teaching process of this language, a change aimed at teachers using play activities such as icebreakers in the development of the oral expression in the English language.

The approach used was qualitative-quantitative, through the descriptive study of the present project, it is also included in a feasibility study, based on the analysis of the results obtained in the surveys applied to both teachers and students, some activities were implemented to be used by teachers in the English area for the development of the English classes and raise the level of oral expression in students. The proposal, an icebreakers manual, is aimed at the English teacher to take a more motivating class for his students and in this way that they participate more in class and at the same time have fun learning. This proposal also serves to motivate the teacher to continue doing researches in new and motivational ways and to increase his level of strategies that will be very helpful at the moment of imparting his class.

No. DE REGISTRO (en base de No. DE CLASIFICACIÓN:

datos):

DIRECCIÓN URL (tesis en la web):

ADJUNTO PDF: SIx X N O CONTACTO CON AUTOR/ES Teléfono: E-mail:

0999604396 [email protected] CONTACTO EN LA INSTITUCIÓN: Nombre: Secretaría de la Facultad Msc. Larry Torres Vivar Teléfono: (03)2848487 Ext. 123

E-mail: [email protected]

INSTITUCIÓN:

UNIVERSIDAD DE GUAYAQUIL

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viii

UNIVERSIDAD DE GUAYAQUIL

FACULTAD DE FILOSOFIA, LETRAS Y CIENCIAS DE LA EDUCACION SISTEMA SEMIPRESENCIAL

ESCUELA DE LENGUAS Y LINGÜÍSTICA

TOPIC: The influence of the use of the icebreakers activities as a ludic

strategy to improve the oral expression in the students of eighth grade of

general basic education at the Colegio Fiscomisional Don Bosco in

Guayaquil.

PROPOSAL: The design of a booklet with icebreakers activities Researchers: Hector A. Coello Chiriboga – Christian I. Soriano Munoz Project advisor: MSc. Larry Torres Vivar

ABSTRACT

The present investigation was carried out under the imperative necessity of improving

oral expression in the English language, since we have realized, not only in these times,

but from many years ago, there is a great deficiency in the students who make it difficult

to express themselves in this language of great worldwide acceptance.

There are several reasons why this ability is complicated for students or not well

developed by teachers; difficulties such as the low time load for this subject, another

reason is that students get bored in class due to the need for modern methodologies;

there is no constant updating of the teachers who teach this subject; there are not enough

technological aids, many educational establishments do not have it.

In many educational texts, the vast majority of exercises are focused only on the

grammatical part, there is no type of activity that makes them express themselves orally

and thus in order to strengthen this ability. In our educational system there are many

deficiencies that do not carry out a complete instruction in the four skills that are needed

to be applied in this language.

Our research was focused on the use of didactic games such as the icebreakers to

improve the oral expression in learning, where it was observed that this was a new activity

for them and we could also feel that they did their part as it was a very fun way for them to

learn and this research came to a good end.

The proposal, a booklet with icebreakers, was shared with the authorities of the

educational establishment and English teachers so that in a near future they continue

investigating and increasing more activities for the improvement of oral expression in

students.

Icebreakers booklet ludic games oral expression

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ix

UNIVERSIDAD DE GUAYAQUIL

FACULTAD DE FILOSOFIA, LETRAS Y CIENCIAS DE LA EDUCACION SISTEMA SEMIPRESENCIAL

ESCUELA DE LENGUAS Y LINGÜÍSTICA

TOPIC: The influence of the use of the icebreakers activities as a ludic

strategy to improve the oral expression in the students of eighth grade of

general basic education at the Colegio Fiscomisional Don Bosco in

Guayaquil.

PROPOSAL: The design of a booklet with icebreakers activities Researchers: Hector A. Coello Chiriboga – Christian I. Soriano Munoz Project advisor: MSc. Larry Torres Vivar

RESUMEN

La presente investigación se realizó bajo la necesidad imperiosa de mejorar la

expresión oral en el idioma inglés, ya que nos hemos dado cuenta, no solo en estos

tiempos, sino que desde hace muchos años, hay una gran deficiencia en los estudiantes

que dificultan la expresión ellos mismos en este lenguaje de gran aceptación mundial.

Hay varias razones por las cuales esta habilidad es complicada para los

estudiantes o no está bien desarrollada por los maestros; dificultades como la baja carga

de tiempo para esta asignatura, otra razón es que los estudiantes se aburren en clase

debido a la necesidad de metodologías modernas; no hay actualización constante de los

profesores que enseñan esta materia; no hay suficientes ayudas tecnológicas, muchos

establecimientos educativos no lo tienen.

En muchos textos educativos, la gran mayoría de los ejercicios se centran solo en

la parte gramatical, no existe ningún tipo de actividad que los haga expresarse oralmente

y, por lo tanto, para fortalecer esta capacidad. En nuestro sistema educativo hay muchas

deficiencias que no llevan a cabo una instrucción completa en las cuatro habilidades que

se necesitan aplicar en este idioma.

Nuestra investigación se centró en el uso de juegos didácticos como los

rompehielos para mejorar la expresión oral en el aprendizaje, donde se observó que esta

era una actividad nueva para ellos y también pudimos sentir que hicieron su parte, ya

que fue muy divertido forma de que aprendan y esta investigación llegó a su fin.

La propuesta, un folleto con rompehielos, se compartió con las autoridades del

establecimiento educativo y los profesores de inglés para que en un futuro cercano

continúen investigando e incrementando más actividades para la mejora de la expresión

oral en los estudiantes.

Icebreakers booklet ludic games oral expression

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x

INDEX

FRONT PAGE i

DIRECTIVES II

TUTOR ACEPTANCE III

DEDICATION IV

ACKNOWLEDGMENT V

REPOSITORIO NACIONAL ESPANOL VI

REPOSITORIO NACIONAL INGLES VII

ABSTRACT VIII

RESUMEN IX

INTRODUCTION 1

CHAPTER 1 THE PROBLEM 2

CONTEXT OF THE INVESTIGATION 3

CONFLICT SITUATION 5

SCIENTIFIC FACT 7

CAUSES 7

PROBLEM FORMULATION 8

RESEARCH VARIABLES 8

RESEARCH OBJETIVES 8

GENERAL OBJETIVES 8

SPECIFIC OBJECTIVES 8

RESEARCH QUESTIONS 9

JUSTIFICATION 10

CHAPTER 2 THEORETICAL FRAME 11

BACKGROUNDS 11

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xi

THEORETICAL FOUNDATION 11

DEPENDANT VARIABLE 11

ORAL EXPRESSION 11

DEFINITION 11

CHARACTERISTICS 12

APPLICATIONS 12

TYPES 13

ADVANTAGES 14

PRONUNCIATION 15

ACCENT 16

INTONATION 17

LEXICON 17

WORDS 17

IDIOMATIC EXPRESSIONS 18

GRAMMAR STRUCTURE 18

VERB TENSES 19

USE OF MODAL VERBS 19

IMPORTANCE 19

INDEPENDENT VARIABLE 20

ICEBREAKERS ACTIVITIES 20

DEFINITION 20

CHARACTERISTICS 21

IMPORTANCE 22

APPLICATION 23

ICEBREAKERS USE ADVANTAGES 23

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xii

TYPES OF ICEBREAKERS GAMES 24

TRADITIONAL 25

RHYMES 25

RIDDLES 26

TONGUE TWITERS 27

ROLE PLAY 28

SOCIODRAMA 28

SKIT DIALOGUE 29

SOCIODRAMA OF HISTORICAL FACTS 30

WORD GAMES 31

PYRAMIDS OF WORDS 31

CROSS WORDS 32

HANGMAN 32

RULE SETS 32

STRATEGY GAMES 34

GAMES DEDUCTION 34

GAMES Q & A 35

EPISTEMOLOGICAL FOUNDATION 35

DEFINITION 35

HUMANISM DEFINITION 36

HUMANISM AND EDUCATION 36

PSYCHOLOGICAL FOUNDATION 37

MEANINFUL AUSUBEL LEARNING 37

PEDAGOGICAL FOUNDATION 37

PIAGET 39

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xiii

VYGOTSKY 40

CONSTRUCTIVISM 41

SOCIOLOGICAL FOUNDATION 42

LEGAL FOUNDATION 42

CONSTITUCION DE LA REPUBLICA 42

CHAPTER III METODOLOGY 47

METODOLOGICAL DESIGN 47

TYPES OF RESEARCH 47

DOCUMENTARY RESEARCH 48

DESCRIPTIVE RESEARCH 48

FIELD INVESTIGATION 48

PROPOSITIONAL RESEARCH 49

POPULATION AND SAMPLE 49

METHODS OF RESEARCH 52

THE ANALYTICAL SYNTHETIC METHOD 52

THE DESCRIPTIVE METHOD 52

THE DEDUCTIVE METHOD 53

THE STATISTICAL METHOD 53

TECHNIQUES AND INSTRUMENTS 54

THE SURVEY 54

THE INTERVIEW 54

INTERVIEW INTERPRETATION 56

CHI SQUARE ANLYSIS 69

CONCLUSIONS AND RECOMMENDATIONS 70

CHAPTER IV THE PROPOSAL 72

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xiv

JUSTIFICATION 72

THE USE OF ICEBREAKERS ACTIVITIES 72

OBJECTIVES 74

GENERAL OBJECTIVES 74

SPECIFIC OBJECTIVES 74

THEORETICAL ASPECTS 75

FEASIBILITY 76

HUMAN, MATERIAL AND FINANCIAL RESOURCES 76

DESCRIPTION OF THE PROPOSAL 77

BIBLIOGRAPHY 77

REFERENCES 79

THE PROPOSAL

ANEX 1: DOCUMENTS

ANEX 2: PHOTOS

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INTRODUCTION

At present education has changed a lot in comparison to how it was

developed and taught in the past, the repetitive form for example is

already something of another time. Therefore, the students need

something more motivating, a kind of teaching that encourage them to

be of their interested in learning it.

The formats, the teaching techniques, the audio-visual aids that we

have at present are of great help at the moment of teaching of either a

foreign language or any subject that teachers are about to teach.

In this project that the researchers are undertaking, investigators

have focused on a type of playful games called "icebreakers", the ones

that as its name indicates, will serve to break the ice in a class. We

have noticed that the students do not speak English, either because of

shame of being wrong or because do not have a solid knowledge to

carry it to practice.

If the teacher asks them something, of the little they understand

many times, they respond in Spanish. In the other hand, the

researchers also believe that this ability to speak another language, will

not happen overnight, this takes time, in our case, for our educational

system, the greatest success will occur when there is a considerable

time load for this language.

This project has been divided into four chapters:

CHAPTER I

THE PROBLEM Context of the investigation Problem of the investigation Conflict situation and the scientific fact

1

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Causes Problem Formulation Objectives of the investigation General Objectives Specific Objectives Research Questions Justification

CHAPTER II THEORETICAL FRAME Background Theoretical Foundations

CHARTER III METHODOLOGY Process Analysis Results Conclusions Types of Investigations Population and Sample Operationalizing of the Variables Research Methods Techniques and Instruments of the investigation Analysis and Data Interpretation Conclusions and Recommendations

CHAPTER IV THE PROPOSAL Title Justification Objectives Theoretical Aspects Feasibility of its application Description Conclusions

2

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CHAPTER I

THE PROBLEM

CONTEXT OF THE INVESTIGATION

In the early days of April 1981, days of political crisis and

organization in the Cooperative Santiago Roldos, the inhabitants of the

sector decided to give the school to the Priest Nestor Astudillo

Bustamante to be managed by him and at the same time to organize

this school and make the respective procedures to be a Fiscomisional

School.

The Unidad Educativa Fiscomisional Monseñor Nestor Astudillo and

Don Bosco began to function with the support of parents of the Fertisa

neighborhood, who built a house and started working with a temporary

permit under the guidance of the educative authorities.

In 2006 the Salesian Priests through Father Javier Herran Provincial

Economic stated that because of the crisis staff Salesian could not

sustain the work and personal options such as giving it to the workers in

it, Salesian Ladies Society, a religious community or in the latter case

they would take the best choice.

After a year at the initiative of the Bishop of the Archdiocese of

Guayaquil Monsignor Antonio Arregui, when he made the visit to the

Ecclesiastical Parish "Santa Isabel de Hungria", which this school

belongs to, arranged into conversation with the Salesian Priests so that

the school becomes part of the directed institutions by the Archdiocese.

3

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And as well as from the year 2008 as far, it became part of the

network of the archdiocesan schools, but under the public system until

today. It consists of 500 students enrolled, 1 Director, 21 teachers, two

secretaries and three janitors.

The challenge of education in Ecuador is to contribute to developing

the skills of students to live in their local community and an ever closer

global community, we can say that knowledge of several languages and

especially the English language recognized mostly as the universal

language for excellence, it is essential as a tool for future professionals

who are being prepared in the classroom as students today and,

therefore, one of the important elements in their comprehensive

training.

While learning a language requires a lot of attention, perseverance,

work and above all, time and interest to communicate with others in

their language always compensates the effort. Each time the general

public recognizes the fundamental importance of this universal

language of communication through which moves all kinds of updated

within the scientific, financial, technical and professional information

fields.

Ecuador is in the 35th

place of 63 as one of the countries with low-

level English according to the English Proficiency Index (EF EPI) 2014.

This is an annual report that performs the global language training

company Education First (EF).

On the other hand, the English teaching level is too low because the

workload is below the standard rate. There are educational

establishments where such charge is only 2 hours a week by grade,

sufficient reason that allows increasing this problem.

Another aspect we have observed in this research is that the

teacher is not updated, not going at the same time with technology.

4

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We have noted that there are teachers who do not know how to use

a computer, which means that do not know how to operate a projector,

have little knowledge of how the Internet works, so do not know how to

download educational videos or to work online for example.

With this background, the Ministry of Education believes that

learning the English language is an essential part of the training

process that will allow students to prepare for long life since this subject

has focused on communication by which it intended that students

develop receptive skills of listening and reading, productive speaking

and writing.

Learning English thanks to these reforms completely change their

methodology of traditional, repetitive grammar to a communicative

approach that has a different view of language use, handling within the

mastery of core competencies in a communicative context based on

playful techniques and updated diversity, social and cultural topics.

This research is being conducted in the Unidad Educativa

Fiscomisional Don Bosco in Guayaquil and seeks to determine which

are the main causes for the little learning of this language and proposes

solutions and recommendations while delivering a guide or educational

booklet to school authorities for it to be given to teachers in the English

area for its use in class and thus improve the quality of teaching this

language.

CONFLICT SITUATION

At present due to the reluctance of students to learn this language, it

complicates the task of fulfilling the teacher‟s vocation of teaching.

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All this happens because there are a variety of causes that

discourage students in this process. Some students do not show a

positive attitude towards learning this subject.

The apprentices believe it is a complicated issue to assimilate and

do not want to make any effort to learn it. It is only considered a

mandatory activity imposed by the educational authorities without

seeing the real value of knowing another language that will be very

useful for their future career.

The attitude of the English teachers is also mentioned because they

are limited to the transmission of knowledge only filling spaces in a

book, they are focused more on the grammatical area and do not put

emphasis on other skills that provide language such as speaking,

listening, or reading which helps the students to lose interest and it

becomes a boring class.

It was also noticed that when class starts, there is not a warm up or

an icebreaker activity as a ludic game to open their enthusiasm to work

or to recall prior knowledge, or the teacher rarely uses old games to

play with the learners.

The researchers also noticed that there was a deficiency in the

speaking area. Students do not remember many basic words learned

the previous classes or last school years, and they also are ashamed

when pronouncing words because they do not want their classmates to

have fun on them.

Teachers do not encourage students to engage in cultural events,

open house activities, group games, songs, etc. so by this way, they

could develop their full intellectual potential.

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Teachers and families have a fundamental role in promoting the

interest in the study. Many parents show indifference to their children‟s

progress and do not follow their advances.

Also, it was observed in the investigation that having some technological

devices, tutors do not use them. There is a computer laboratory but this room

is occupied the whole day long, and there is not a space of time for the

English teachers to work there with the help of audio and visual systems.

For this reason, observing all these deficiencies that hurt students

in their training and to function acceptably in this subject, our research

is focused on the motivation to make them speak English through ludic

games activities like the icebreakers.

SCIENTIFIC FACT

The English teachers do not develop speaking skills for the students

of 8th

grade at Colegio Fiscomisional Don Bosco Zone 8, Distrito

Ximena 2 Provincia del Guayas, Canton Guayaquil, Parroquia Ximena

in the 2016-2017 academic year.

CAUSES

* The following causes were detected while doing this research that

affects the English learning process:

*Motivation on students are poor because teachers are not

updated with some new activities which are being applied like

icebreakers

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*Students are not able to express themselves orally in English

because their English teachers have not been working in that

particular area.

* Modern methodological strategies like icebreakers are not used in

classrooms because teachers do not have the educational material for

that issue.

* Students are not confident with themselves in the oral skill

because they feel ashamed with their phonetic pronunciation.

* Icebreakers activities through games are not developed by the

observed teachers because their planning time is too short to apply it.

PROBLEM FORMULATION

What is the incidence of applying a booklet with icebreakers

activities to enhance the oral expression in the students of 8th

grade at

Colegio Fiscomisional Don Bosco Zone 8, Distrito Ximena 2 Provincia

del Guayas, Canton Guayaquil, Parroquia Ximena in the 2016-2017

academic year?

RESEARCH VARIABLES

INDEPENDENT VARIABLE

Icebreakers activities

DEPENDENT VARIABLE

Oral expression

RESEARCH OBJECTIVES

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GENERAL OBJECTIVE

To identify which are the best icebreakers activities to enhance

the oral expression in the students under investigation.

SPECIFIC OBJECTIVES

*To demonstrate through a field research how icebreakers

activities enhance the verbal skill.

*To determine what kind of educational games using the

icebreakers techniques are suitable taking into account their level.

* To suggest a booklet for the English teachers with some

icebreakers activities.

RESEARCH QUESTIONS

1. Why is it necessary to conduct this investigation?

2. Who will be the beneficiaries?

3. Which are the most suitable didactic techniques for enhancing the

English verbal skill?

4. Which is the level students must have to be according to the

icebreakers activities being carried on?

5. How will the students improve their oral skill using this ludic activity?

6. Could the booklet of recreational activities be used in other grades?

7. Why does this type of ludic activities help to motivate and to

improve their ability to speak English?

8. How will the methodology used for this investigation contribute to

enhancing to oral expression in these students?

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JUSTIFICATION

This research is elaborated in order students feel more confidence

expressing short ideas or words in English learned previous years and

also for the rest of their learning process through icebreakers games,

helping them improving their pronunciation, so by this way they will

acquire fluency and accuracy when speaking this language which will

cause their motivation and integrate with other speakers, and thus

achieve our goal, it is to improve their oral expression in the English

language.

This research has its relevance because it responds to the demands

of the educational needs of our country and society that is oriented to

the use of leisure activities in the development of the English oral

expression.

This work aims to develop the use of recreational activities in

spoken English communication that characterizes the student exit

profile according to the new laws issued by the Ministerio de Education.

This project will help in the daily interaction process where many

students are uncommunicative verbally, and others express their ideas

using inappropriate words.

This investigation is prepared to help the English teachers with a

design of a booklet based on recreational activities since the use of

them will encourage the students to enhance their vocal ability through

games. Therefore, both sides of the learning process will be the

beneficiaries.

With the gotten information from this research, traditional ways of

teaching will be changed by giving tutors a new methodological strategy

to be developed in their English classes and to get the planned results.

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CHAPTER II

THEORETICAL FRAME

BACKGROUNDS

To perform this research investigators had to visit the library of the

Faculty of Philosophy of the University of Guayaquil, where no previous

studies focused on the use of icebreakers were found as a mean of

teaching English to improve the oral expression.

THEORETICAL FOUNDATIONS

It is an arrangement of gathered learning that is firmly identified with the

issue being researched; this information permits to portray, clarify and

break down the problem into a rule and its factors and pointers specifically

from the viewpoint of existing logical writing.

DEPENDANT VARIABLE

Oral Expression

Definition

According Asha (2009), “oral statement is the students' capability to

express thoughts, illustrate in words what they are thinking (critical math),

retell stories and the different concepts and ideas."

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It implies that not only learners but all the human beings must have a

prior knowledge about something or the topic being in progress to develop

a conversation or to express any thoughts. If it does not occur, then wrong

or empty ideas will be said, and their ignorance will be seen.

Characteristics

According to Bygates (2008), the following might be shown by those

kids who exhibit oral expression troubles:

Problems with semantic methods, checking classifications in individual,

tense, and case (e.g. the "s" in hops denote the third - single solitary in the

current state), and inference, the arrangement of new words from existing

words (e.g., worthy from acknowledging.)” (p.45)

Learning new words.

Uncomplete characterizing, linguistic and phonetically correct

sentences either talked or formed.

The difficulty with retelling, making enlistments, and wishes.

Significance or importance.

APPLICATIONS

a. Work with associates to advance every day, just discourses and

choice making, set clear objectives and due dates, and set up individual

parts as required.

b. Move discussions by offering and reacting to conversation starters

that test thinking and confirmation; guarantee a hearing for a full scope of

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positions on a point or issue; clarify, confirm, or prove thoughts and

conclusions; and advance unique and innovative perspectives.

c. Execute a viable gathering exertion that achieves an objective,

d. Partake in the arrangements of the group action or item,

characterizing Furthermore, accepting individual parts and duties

e. Accept an initiative part in a gathering that is cooperatively

attempting to fulfill an objective

f. Self-assess parts in the arrangement and finish of the gathering objective

g. Study and offer proposals for enhancing presentations given by

own or other groups

TYPES

According Bygate (2008) identifies different types of speaking „routines‟

which he defines as "normal ways of showing off data" (p.23), and mention

two kinds: those that involve conveying information, on the one hand, and

the kind of turns typically found in interactional exchanges on the other.

The former is further classified into expository and evaluation routines and

span various functional domains:

Expository routines

Description Narration Instruction Comparison

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Evaluation Routines

Explanation Justification Prediction Decision

As regards interaction routines, Bygates (2008), shows several examples such as:

Face-to-face conversations

Telephone conversations

Discussions that take place at classroom meetings

Classroom lectures

These speaking activities are named macro functions, or categories for

the correct use of spoken discourse and this thinker argues that because

these activities "are conventional they are predictable and they help ensure

clarity" (p.23), nothing however that these sorts of exchanges might vary

depending on individual decisions, the situations, and culture.

Advantages

As we can notice, there are some significant advantages provided by

the daily practice of the speaking skills through the interactions among

students in a classroom such as:

Describing pictures

Giving opinions, agreeing and disagreeing

Asking for personal information

Asking questions, giving answers

Making suggestions

Describing personal experiences

It will also be necessary to provide students with two equal levels of

training:

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Practice in the manipulation of language elements (phonological and

grammatical patterns linked to vocabulary.) The possibility of expressing

their criteria by themselves.

It is then up to the teacher to be prepared for the problems that may

arise in the classroom when dealing with the treatment of oral expression,

that is, to find ways for students to be motivated and not afraid to speak as

well as to exist A compensation in the participation of all the students,

inviting them to use as little as possible the mother tongue in the

classroom, in order to achieve effective oral communication in the foreign

language.

Starting from all the elements previous to the oral expression can be

defined as a mixed ability, where denotes the capacity or ability that an

individual has to speak and express, that is, to communicate with others.

Oral expression is knowing how to communicate orally ideas with which

the conversation and the feedback between the sender and the receiver

are encouraged; in a foreign language also it requires a pronunciation that

does not interpose with the understanding of the message, and the

knowledge necessary to develop them.

Pronunciation

Learning a foreign language is a complex activity involving the control

of various blocks of content. Acquiring the pronunciation habit is a process

in which one should not forget that practice plays a significant role, and

motivate students not to throw the towel before getting it.

Many sounds have nothing to do with the sounds to which they are

accustomed, so they must practice them until they correctly produce them.

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Through a laboratory study, Snow & Hoefnagel (2006) tested the

hypothesis that "years to puberty constitute a critical period for linguistic

acquisition.”

In a study on the acquisition of second languages in a natural

environment, it was found that older subjects had an initial advantage in

pronunciation and that age-related pronunciation differences disappeared

within four to five months of learning to speak the second language.

Accent

According to Gluszek (2010) an accent is a way social class or

influence from their mother tongue.

More or less strength is given to some syllables. If a trend in the

production of the English accent was to be pointed out by Spanish

speakers, one could say that they accentuate the last two syllables of the

English words, following the accentuation patterns predominant in their first

language.

The accent is essential in the pronunciation of words in English. In fact,

it is a key element, since English is a language whose diction and good

pronunciation are based on the proper use of accents to develop oral

expression.

In English, there are words that contain a strong accent and must be

pronounced correctly, and others that do not have this same accentuation

tonic and that pronounce without highlighting the emphasis.

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Intonation

According to Munien (2012) "tone could be described as 'the music of

speech.' Change or variation in this music (or pitch) can affect the meaning

of what we say."

The student confers more strength to the words he wants to emphasize,

even with the intonation the phrase changes meaning.

In any English sentence, you can pronounce one or more words in a

higher tone than usual if you want to draw attention to this word (s). The

sound level is the most efficient means in English to give prominence to

particular elements within a sentence.

Lexicon

For Mece (2013) words are "modifiable elements capable of varying its

form and its meaning according to the syntagmatic environment." The

study of the lexicon is considered a fundamental role used in the

development of the oral expression, in such a way that they are used

properly obtaining a message clear, coherent and efficient.

Varela (2006) says "a native speaker does not know all the lexical

content of his mother tongue. Therefore, we should not pretend that our

learners embrace it" (page 2).

Word formation includes a set of morphological procedures that allows

the creation of new words from morphemes, allowing the student's

vocabulary to be used in the development of oral expression with the

support of ludic activities such as tongue twisters, riddles, and rhymes.

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Words

According to Bygates (2012) "it is each of the segments bounded by

delimiters in the spoken or written chain, which may appear in other

positions, and which is endowed with a function. Acquiring words will

increase the lexicon, getting answers to any question."

Words help form sentences in all present times, encouraging verbal

conversations to emit the messages necessary and appropriate to each

sociolinguistic situation within an educational and social setting.

In English, there are many ways to express ideas. A word can have a

variety of synonyms, each with its tone and connotation.

Idiomatic Expressions

For Wright (2012) idiomatic expressions are sets of words inseparably

related to each other both by the form and by the sense that keeps one

with another to maintain a stable relationship; Therefore, these phrases are

not translatable word for word because they convey a complete idea.(p.7)

Language expressions have their meaning, is an enriching factor of

vocabulary as Harmer (2005) explains that idiomatic phrases "are

considered as part of the vocabulary for learning" (p.92)

The use of icebreakers activities helps to increase the vocabulary of the

English language since the teacher can put into practice several oral

games so that the students use idiomatic phrases.

Grammar Structure

The oral expression will be improved by the student by selecting play

activities that enhance the ability to construct and interpret texts

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-orals- using mechanisms that give formal cohesion and coherence in

meaning. For Llerena (2006) says the grammar is

A necessary reference to achieve verbal communication skills

increasingly elaborated and efficient, only that their learning should

be considered as instrumental for the primary objective that is the

development of Oral Expression using play activities for a proper

development of each student in the target language. (p.13)

The proper management of the language implies a progressive

approach to the formal language and its correction. This means that when

communicating orally, students should gradually learn to conjugate verbs,

make necessary concordances, correctly construct sentences and speak

the language, to achieve the active development of Oral Expression, with

the significant help of icebreakers activities such as riddles, rhymes,

tongue twisters, a pyramid of words, etc.

Verb Tenses

According to Bowerman (2010),

the verb is a class of words that mark the time. Time, in this sense, is

the grammatical category that places the realization of an action or

the state of a state and is characterized by the corresponding

elements in the forms of conjugation.(p.57)

Tenses help us to understand better how the language works. It is one

of the existing tools to improve the level of English.

Use of modal verbs

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According to Yule (2011), “modal verbs are also sometimes called

modals. They are used before regular verbs and are used to express

meanings such as permission, possibility, certainty, and necessity.”

Modal verbs express modality. They can show ability, possibility, need

or other condition. They are auxiliary verbs of the future and the

conditional.

The verbal tenses of the English language are not enough to express

ideas of possibility or uncertainty. There is no verbal time of the conditional

in English.

At the same time, auxiliary verbs are used for the conditional. There is

also no verb tense as the subjunctive in Spanish. Therefore, it is vital to

understand the uses of modal verbs, as complementary verbs with the help

of another verb. This other verb often comes after the modal verb and is in

the base form.

IMPORTANCE

All these specified items will help to improve the communication among the

students in 8th

grade at the Colegio Don Bosco in Guayaquil City. They will be

applied even though icebreakers activities and therefore they will succeed in the

English learning process, leaving behind their shame, and their worries of being

bullied by students with better knowledge of this skill.

INDEPENDENT VARIABLE

Icebreakers Activities Definition

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This recreational activity favors, in the self-confidence, the autonomy

and the formation of the personality, becoming one of the primordial parts

in educational activities. According to Ritson L. (2016), games help "build

an extensive network of devices that allow the student to fully assimilate

reality, incorporating it to revive, master, understand and compensate."

(p.20).

According to Dictionnaire de didactic du francais (2009), it says that the

icebreakers are

Learning activities guided by rules and characterized by a feeling of

pleasure. They also allow communication between students

(information gathering, problem-solving, competition, creativity,

decision-making among others), oriented towards a learning

objective, allowing the learner to use linguistic and communicative

resources collaboratively and creatively (p.160).

Through the games, it allows the student to develop in a field of

pleasure where the learner interacts in oral communicative situations within

the educational or social area.

Iturralde (2008) states that

it is impressive the broad concept of LUDIC, its fields of application

and spectrum. We have always related to the games, the playful and

their environments, as well as the emotions they produce, with that of

childhood and we, have put certain barriers that have stigmatized the

games in a severe and professional looking application, and it is true

that this is far from reality, since the game transcends the stage of

childhood and without realizing it.

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It is expressed in the daily life of activities as simple as the pleasant

sharing at the table, in cultural aspects, in sporting competitions,

video games, table games, shows, rituals, folkloric manifestations of

peoples, artistic expressions, written works and verbal

communication, teaching materials, therapies, etc. The ludic creates

magical environments, generates social conditions, and generates

emotions, joy, and pleasure (p.2).

Icebreakers activities can be present even in adulthood and be very

constructive if applied under the methodology of experiential learning

aware that we humans are in a continuous process of learning since we

are are living.

CHARACTERISTICS

Appropriate to develop Oral Expression, icebreakers activities have

the following characteristics according to De Granato et al., (2006)

-Promote speaking skills through the acquired vocabulary. –to enrich

the lexical field of the student, developing the thought, imagination and

student creativity.

–To use it with semantic precision vocabulary.

-To discover the importance of memory in the process of language. It's

a channel to discharge the expression and powerful and negative

feelings, helping your emotional balance. It's a trigger to expressive

capacity.(p.17)

For the teacher, icebreakers activities are educational means getting he

results at the same time the event occurs and, because of that, teachers

can fulfill needs of their students. Above all, it gives the educator the

chance to detect difficulties in the oral expression of their learners.

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This playful activity, the icebreakers, is attractive and motivating,

captures the attention of our students to matter, either this language for

professional purposes or the need to communicate verbally, so there

are different games that are developed in classes learning a foreign

language. The games are useful to review vocabulary or grammatical

structures, forcing students to communicate in English.

IMPORTANCE

Kolb (2007) says that “apprentices vary significantly in how they get

classroom learning and that each learner has a distinct and a definable

way of engaging in the learning process"

Learners often arrive at a classroom with preconceived notions of

learning that are hard for them to let go.

Furthermore, educators can and frequently do fall into this class

also, enabling a dynamic of restriction to create. All of us have

confronted the reluctant learner who declines to take part in the class,

where nothing draws him or her out of a defensive shell.

Instructors will regularly search out instructional systems intended to

fabricate compatibility; enable understudies to become acquainted with

each other and make safe classrooms for realizing where everybody

feels great partaking.

According Galbraith (2006) "people are encouraging grown-up

training need a mixture of instructing techniques to be successful". This

is the importance when the instructional strategies of icebreakers can

enter the learning environment.

APPLICATIONS

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Icebreaker activities imply help "break the ice" can be applied in various

ways. They help learners get acquainted and begin conversations, relieve

inhibitions or tension between people, allowing those involved to trust and

feel more comfortable one another. Icebreakers encourage participation by

all, helping a sense of connection and shared focus to develop.

These Icebreakers according Boatman (2009) "can be used as

transitions or a time to "clear the mind" encouraging vitality and

enthusiasm". Both activities, and also according Zwaagstra,(2008) "lead to

an exchange of data and increase communication among group

members".

In addition to only helping to learn students' names, we have

discovered utilizing icebreakers brings funny moments into the class, sets

up compatibility, cultivates a sheltered learning condition, and helps with

content learning.

Accordingly, it would take after that usage of icebreakers in the

classroom may well add to enhanced students investment, expanded

understudy steadiness, and at last upgraded learners' learning.

ICEBREAKERS USE ADVANTAGES

According to Maslow's Hierarchy of Needs (2011), "Icebreakers can

help learners to feel wellbeing, to know they can take an interest, talk,

and share without dread of mocking."

Renner (2005) states that “most grown-ups work best in an air of regard

and support, and icebreakers can set this environment. The icebreaker can

likewise address the learner's feeling of having a place, toward making a

group of students”.(p.38)

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It can start to move students along the continuous towards regard, and

their need to feel esteemed, lastly, self-realization, which distinguishes our

particular need and craving to learn and develop. An icebreaker done

effectively can start to fulfill these necessities, and move along Maslow's

continuum. They can transform a rather ordinary or dull meeting into

something rather special. Icebreakers introduce people to one another in a

fun and informal way Icebreakers relax people and help them to get to

know each other far more quickly. Energize and motivate participants.

People learn better when the participants are involved in all aspects.

Icebreaker activities provide this kind of active, practical learning.

Games offer an opportunity to share their backgrounds and learn from

each other.

People learn differently. Many people learn best by listening, some by

watching, some by reflecting, some by interacting, some by doing, some by

talking, some by singing music or dancing, some by solving problems.

Games offer an opportunity to help people with diverse learning styles to

engage with a topic or issue.

The facilitator can use a game as a quick assessment of the group to

gauge how much they know about the subject being in progress, how

comfortable they are in groups, what is their background, expertise and so

on.

Icebreakers can reduce participants' sense of anonymity or isolation in

any venue; helps to foster a shared sense of purpose and in the course;

get everyone involved, participants are active participants versus passive

participants from the onset.

Create a unique atmosphere in which people will feel comfortable;

enable people to find out what they have in common; allow learners to

move around, keep participant's interest.

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Open the door to learn new ideas and concepts, help people think

outside the box; be excellent devices to help students feel more

comfortable with themselves and with others and feel more at home in a

gathering, separate the "inner circles," welcome understudies to shape

arbitrary groupings, and help people meet others gatherings.

TYPES OF ICEBREAKERS GAMES

Traditional

Those icebreakers games are linguistic or created for students as

verbal games: rhymes, riddles and tongue twisters among the most critical

of this research.

Along with recovering the traditional games, thus enhancing the native

language and oral culture of students. These games allow you to develop

phonemic awareness and language skills in a playful context that amuses

and entertains; discriminate the first ends of words or sounds; stimulate

creativity, encourage word associations, promote vocabulary development

and promote fluency of oral expression.

For Gomez (2011) verbal games put "emphasis on the playful and

creative language in an exploratory character and attitude of possible

meanings; allow to develop rich and varied oral activities of thought and

language "(p. 11)

Also, they serve to develop the playful and creative function of

language, as well as phonemic awareness, also, to discriminate ending

sounds of words and transcribe these games to make them known.

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Rhymes

Rhyme is the repetition of the syllable at the end of two or more lines.

The rhyme has to do with sound, not spelling. The verse is considered an

essential element that gives rhythm to a poem. It is defined as the

repetition of sounds from the last accented vowel of each verse. Learning

rhymes are important, as they improve the oral expression, cognitive,

physical and social development.

Phillips (2007) says "Teach students the sounds and rhythm of English,

to reinforce the structures and vocabulary, or total activities, but physical

response especially for fun." (p.100)

Students develop the muscles of the mouth and language saying

rhymes and memory and recall skills increase.

Listen to rhymes helps students learn how sounds combine to form

words and sentences, and students begin to understand the harmony and

tone of the language. All these components rhyme help students improve

their oral expression, by increasing knowledge of vocabulary. The same

that help develop their pronunciation and mouth muscles.

Riddles

According to Fangcy (2011), guessing games are

Used as hobbies that describe something to be guessed. Besides

being an entertainment, contribute to the development of oral

expression of students and the dissemination and maintenance of

modern traditions; for a long time, they have had an oral transmission

(word of mouth) which has facilitated numerous modifications and

variations of riddles. (p.12)

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Riddles are recreational activities that can increase the lexical

competence of students, it is desirable that they build themselves and

practice, which will improve their verbal expressiveness, and others are

motivating and stimulating for the interaction of students during English

classes through oral participation activities.

Tongue Twisters

The twister in English is the pronunciation of a phrase where the same

phonetic sound is repeated; they are excellent leisure activities to practice

a particular sound, helping to improve pronunciation and acquire a verbal

communicative fluency, besides achieving a nice class.

According to Gomez (2011) "tongue twisters belong to oral literature.

They are part of the folklore of the peoples, for that reason, it is possible to

find different versions of the same." (p. 24).

They are phrases that appear repetitious syllables words, so hard to

pronounce.

They attract students because they represent puns, for the first

approaches to a foreign language.

Tongue twisters are composed of sentences that combine syllables or

difficult words to be repeated, helping to improve the oral expression of

each student to be able to express themselves verbally with proper

pronunciation.

Role Plays

The start of roleplaying is given in the United States with a new game

concept created by Professor William A. Gamson in 1960.

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It is a game in which, as its name suggests, one or more players play a

particular role or personality.

According Rosa (2006)

The performance of roles is the representation of a typical real- life

situation; this is done by two or more persons, assuming the

functions of the case so that it can be better understood, more visible

and lived for the group (p.162-164).

Those who play the roles are placed in the position of those who lived.

The situation is revived by an act of intimate understanding of the real

actors.

Garcia & Martinez (2009) says that

it requires imagination and creativity by the teacher who writes

history so that it is in real life facts or fanciful facts. It is, therefore,

necessary to consider not lose at any time the subject has prepared

to deal with students. (p.33).

The role play is an interpretative narrative game in which players

assume the roles of imaginary characters in a story, dialogue or plot in

which they interpret their describe their actions: imagination, storytelling,

originality, and ingenuity are essential for the proper development of this

form of a skit.

Sociodrama

To Aguiar (2006) "it is a short story or fiction is the creation of one or

more authors, based on real or fictitious events, inspired by legends,

whose plot is carried out by a small group of students." (p.242)

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The story is a story of imaginary events, starring a small group of

characters and a simple plot. There are two major types of stories: folk tale

and the literary story.

According to Diez (2007) says that the story is

a traditional narrative of oral transmission. It comes in multiple

versions, matching the structure but changes in the details. It has

three subtypes: fairy tales or fairy tales, animal stories and tales of

manners. Most focused on the realization of the development of oral

expression playfully, to other stories work rhythm, auditory

discrimination, vocabulary. (p.104)

Through skits interpreting stories, students increase their vocabulary,

the same situations or are used in appropriate contexts, since as a foreign

language is English is synonymous with learning a new culture.

Skit Dialogue

For Motes (2005) "sociograms means the representation of an action

performed by characters in a particular place."

To perform skits students act through the representation of actual daily

dialogues and as Navarro (2006) says, "dramatization promotes so

dramatic and something particular conditions through the use of dialogue,

a conflict between characters (students and the development of actions)."

Using skits allows the student to play and closer ties verbal and social

communication for the development of foreign language classes. According

to Navarro (2008) "dramatic play, can develop oral expression,

pronunciation and achieving an adequate emphasis on the use of a foreign

language.”(p.30).

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To Anarella (2006), "the skit accompanied by dialogue emphasizes the

process of teaching a language." (p.3). Paraphrasing the author's thought

that by the drama not only reading but are being implemented to improve

their verbal expression, being motivated by the teacher.

Sociodrama of Historical Facts.

A historical fact, is the interpretation of the specialists in history, an

event where human beings are involved and occurred somewhere and

some time.

Role playing historical events consist of dramatization or theatrical

performance of an event of history, chosen from the program contents. It is

the students put on stage such an event, acting it out, presenting what

creatively happened in the past and more familiar to them. Rojas R. (2007)

states that

the activity is proposed that theatrically recreate a historical fact;

students understand the more experiential way an event in the past.

As usually chosen milestones are presented as problematic

situations, students can observe the complexity of the past: the

different opposing positions, uncertainty in decision-making, the

practical difficulties, the intervention of chance, etc. (p.34)

There is also the option of recreating only fragments or conflict,

character and life, and the environment represents a social class moved.

All these possibilities and others might call micro dramatizations that

enable and simplify the approach to this technique.

Dramatization also promotes the development of values such as

respect for multiple perspectives and from different cultures, empathy, and

tolerance.

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As well as verbal expression primarily it develops achieving its

interaction involving skits in learning English.

This activity is specified as a pedagogical practice that creatively

integrates all resources and forms of corporal expression, rhythmic,

musical, visual arts, language, history, etc., in the service of verbal

communication of ideas, emotions, feelings or experiences. The result of

this process is free interaction dramatic play.

Word Games

They are activities using words and / or letters in such a way that

produce playful effect and often also educational, as they favor the

development of creativity and oral language skills, which allows the player

to become familiar with a vocabulary each ever expanding and can

function in verbal communication situations in a foreign language as this

research is focused.

Most humorous plays on words require sharpness of thought, and that

is why it is believed that developing this kind of activity helps maintain a

more active mind because with the game, are perfected these qualities

increasingly.

Pyramids of Words

According to Andrade (2006), "the pyramids of letters are growing

series of words that are staggered arranged so that the next higher word

has a letter unless the inferiors."

The result resembles a pyramidal structure, the same increases the

lexicon in students, so students will have more opportunities to interact with

English classes or people who speak the English language.

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Puns are a symbol of life and a preparation for it; through the game, the

student is accustomed to overcoming obstacles with pleasure.

Crosswords

According Andrade (2007) "it is very popular among students. When

performed taking into account, the vocabulary worked by students

becomes an excellent tool for subsequent years." (p.3)

Crossword puzzles are fun activities that help build vocabulary; it will

raise the verbal expression in the English language. Increased vocabulary

will make the student develops in all situations of verbal aspect.

Hangman

This game is to guess words with letters discarding options suggested

by students to decipher words such proposals.

According Garcia (2009) "children have a limit to guess the phrase,

which coincides with the drawing of each of the pieces that build a hung

man, provided that the letter proposal does not match the word by

guessing." (p.215)

Sometimes it is possible to provide clues to students. This activity was

used primarily for reinforcing vocabulary. The dynamic comprises an

estimated thirty-five minutes time.

Rule Sets

They are those in which there is a series of instructions or rules that

players must know and respect to achieve the intended objective.

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Such games contribute to the development of the action, decision,

interpretation, and socialization of students, these games start rule in the

organization and discipline while they teach.

Also, Erikson (2008) referred to the central place that the game takes

on its research activity.

The game is the teenager what thought and planning are for adults, a

triadic universe where conditions are simplified so that you can

analyze past failures and verify expectations. In the world of toys,

child dramatized the history, often in a covert form, in the manner of

dreams, and he begins to dominate the future to anticipate in

countless variations of constant themes. (p.94-95)

For this reason, the rules are established by agreement between the

players are not imposed by adults.

They are maintaining or altering group conscience and not other

members from outside it. For Piaget (1945) the set of rules it is regarded as

"the playful activity of being socialized." He also states that

the rule sets are sets of motor sensory or intellectual combinations

with the competence of individuals (without which the law would be

useless) and regulated by a code transmitted from one generation to

another or by a mere agreement between the parties. (p.225)

For Ritson L. (2013), the game rules "marks the weakening of children's

play and adult step itself, which is nothing but a fiction of thought vital to

the extent that the individual is socialized" (p.230- 231). Paraphrasing the

author's thinking, the game is innate in humans from birth to death.

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Strategy Games

Games or entertainment are those in which the factor of intelligence,

technical skills and planning and deployment, can dominate or drive the

player to win the game.

Players can play the role of an entrepreneur, a head of state, a general,

or any other character, which will have to develop a series of strategies,

managing the resources that are available, to win a battle, get money or

points are given position, etc., and thus achieve the ultimate goal.

Strategy games are where students must find strategies to solve

different problems. According to Polya (2012) "to address a problem an

approach is needed to understand the problem, devise a plan, do the plan

and check the solution obtained."

Through these steps allows students to build their strategies to solve a

problem achieving its performance in a practical context and making known

their solution to verbal situations.

Games Deductions

According to Faidutti (2008), they say that “from favorite games to great

rarities deduction games always have a cut between players: those who

know or those who can not deduct."

They are games that are that the student gives, at the end of a story,

the particular conclusion.

Actually is more a creative activity, which could add others as to the

beginning of a story and complete it, present a story and change the end,

to name the characters otherwise, students will create new and exciting

stories, and they can tell their peers achieving an

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entertaining and fun listening to the pronunciation and interacting in the

exchange of ideas, opinions in English classes.

Games Q & A

According to Braza, S. (2007), "these games allow the teacher to teach

an interesting way to formulate different types of questions in English, the

functions of the auxiliary and the correct order of words in a question at

different times" (p.61)

This game allows you to develop your oral expression achieving

activate the muscles of the mouth and practicing the pronunciation, so you

answer all questions correctly, making the verbal interaction between

students and teacher.

The aim is for learners to develop the skill to activate their prior

education and experience necessary for oral comprehension.

EPISTEMOLOGICAL FOUNDATIONS

Definition

For Ferrater (2013) in his work epistemology of knowledge indicates

"Epistemology is defined as a "theory of knowledge to explain or clarify

problems concerning knowledge (gnoseology)." That is how humankind

learns and comprehends reality and how identifies with the earth and to

itself.

This research has the design of a concrete totality epistemological

approach because the problem shows several factors, various causes,

many consequences, seeking its modification. It is important to note that in

the constructivism the concept of reality is essential and this is seen as

multiple and subjective because it is constructed or recreated by the

person.

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This research is based on some theories which will help the reader to

understand the learning process.

Humanism Definition

According Pérez & Garden (2009) "Humanism, in general, is a

behavior or attitude that exalts the human race. Under this conception,

art, culture, sport and general human activities become transcendent.

Such transcendence could be achieved through the exaltation and

experimentation of one's faculties".

HUMANISM AND EDUCATION

According to Educación Hoy- N10 –Marzo de 2005 Revista

Iberoamericana de Educación- Stramiello ¿Una Educación

Humana? This magazine states that

To speak of a Humanist education implies making reference to that

type of Education that purports to form the people integrally as such,

to make the useful learners members for themselves and the other

individuals of the Society. That is why it emphasizes, in addition to

the curricular subjects, in the teaching of norms, values, and beliefs

that promote respect and tolerance among people. Without these

clear concepts, as I said, we could not talk about Education.(p.58)

Now, in our day, we understand the humanist paradigm in education as

an anti-authoritarian model.

Nowadays, the teacher and researcher, consider humanism as a very

significant philosophical trend in education, where the central core of the

teacher's role is based on a relationship of respect with his students based

on their potentialities and needs to create and foster an essential social

climate

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that allows them the success in the communication and the success of

their socio-affective values.

PSYCHOLOGICAL FOUNDATION

Meaningful Ausubel Learning

When attention is focused on a learning environment, it is observed that

it is made up of a group of people who, although having the same

chronological age, have different interests, different previous knowledge,

various personal projects, discordant emotional states, as well as diverse

forms of learning among others

This group of people meets to learn, and their learning is facilitated by a

teacher. All this brings as a reflection the fundamental task that the teacher

has which is to influence the construction of children's knowledge, as well

as to make learning meaningful.

For this reason, a bibliographical review of the theory of meaningful

learning of David Paul Ausubel is carried out with the purpose of projecting

the concepts related to this important method, with the aim of making it

available to colleagues and thus contribute to understanding it better. To

apply it in the learning environment where teachers work

According to Ausubel (2005), he says that "learning is a process also

called psychic or mental, that is, that occurs within the mind or psyche"

(p.16).

This means that all psychological processes are internal and

unobservable because they happen inside the mind, but their results are

behavior if they are observable.

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Pedagogical Foundation

This research is located on Lev Vygotsky‟s sociocultural postulates

where learning is strengthened when it is socialized with the intervention of

the able parties exchanging interactive experiences and enhancing

community education. Visualizing and try to realize constructivist teaching

practices, it is something much more severe and should be done with full

awareness the basic purpose of education within this approach. According

to Vygotsky "to help students build knowledge" and learning, "the student

create meaningful learning."

According to Villarroel, C. (2006), he says that

in this educational model, the student is the builder of his knowledge

because of accesses to a higher level of intellectual development,

think, reflect, and investigate. To teach is to achieve significant

learning, learning is to develop structures, schemes and mental

operations, its influence is that processes and products are

evaluated; it is a continuous and qualitative evaluation.

Evaluation: self-assessment, peer assessment, continuous hetero-

evaluation, round evaluation: teacher-pupil - student-teacher, quality

criteria and indicators that are evaluated with different techniques and

instruments that the achievements and reflection are detected as

improvement are established.

Basically, in brief words, that constructivism is the model that keeps a

person, both in the cognitive, social-emotional of behavior is not merely a

product of the environment or just a result of its internal arrangements, but

a construction itself to be producing every day as a consequence of the

interaction of these two factors.

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Consequently, according to this position, knowledge is not a copy of

reality, but a construction of human beings, this construction is done with

the schemes that the person already possesses (prior knowledge), or with

those already built in its relationship with the surrounding environment.

This construction that is done every day and in almost all contexts of life

depends mainly on two aspects:

1. From the initial representation, we have the new information and,

2. From the external or internal activity that takes place in this regard.

In short, all active learning is a construction that is made through a

mental process that leads to the acquisition of new knowledge. But this

process is not only the new knowledge has been acquired but above all the

ability to build and get a new competition that will allow the learner to

generalize, so by this way, applying what is already known to a new

situation.

The constructivist model is centered on the person, their previous

experiences where he makes new mental constructions, considers that the

development occurs:

-When the subject interacts with the point observed of knowledge

(Piaget)-When there is an interaction with others (Vygotsky)-When it is

significant for the human being (Ausubel)

An essential technique to put by and by in this model is the 'project

method' because it allows interacting in specific and relevant situations and

stimulates the 'knowledge.' and the ¨to know to be¨, that is, the conceptual,

the procedural and the attitudinal.

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Piaget

"Education is not making adults as a model but release on each man

that prevents him from being himself, let done by 'singular genius.'"

Constructivism argues that our world is a human world, a product of

human interaction with the natural and social incentives we have achieved

since our mental operations processes.

This philosophical position implies that the human knowledge is not

received passively or the world or anyone, but is treated and actively built,

also, cognitive function is at the service of life, is an adaptive function, and

therefore, knowledge allows the person to organize their experiential and

existential world.

Vygotsky

Vygotsky's contribution has meant that since learning is not treated as

an individual activity, but rather social. The significance of social

collaboration in education is worthed itself.

It has been tested that students learn more effectively when it does

cooperatively.

While also tutoring have to be individualized in the sense of permitting

each learner to work independently and at their space, it is necessary to

promote collaboration and group work, as better relationships with others

are established, they learn more, they feel more motivated, increases their

self-esteem and find out more useful social skills. Constructivism argues

that learning is most active.

A person who learns something new, incorporate their previous

experiences and their mental structures.

Each new information is assimilated and placed in a network of

knowledge and skills that previously exist on the subject.

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According Abbot, (2007) "As a result, we can say that learning is not

passive or objective, on the contrary, a subjective process that each

person is always transforming in light of their backgrounds."

In this process of active learning, the teacher gives up its role to the

student who takes the key role in their formation process.

It is the student himself who has to ensure the transfer of theory into

practice areas, located in real contexts.

Constructivism

To Schuman (2007) "it is based on the premise that each person builds

his perspective of the world around him through his experiences and

developed mindsets." (P. 2). Each student builds up his world.

To Jonassen (2007) "it is a theory that proposes that the learning

environment should support multiple perspectives or interpretations of

reality, knowledge building, based on rich experiences in context activities."

(P. 2)

Constructivism is based on Piaget‟s Psychogenetic Theory, Vygotsky's

sociocultural proposal, Ausubel‟s psycho-pedagogic position and the

Pedagogy of Paulo Freire.

They consider learning as a complex construction process based on

prior knowledge of the student. Among the educational premises of this

trend, described by Flores, O. (2007) and Diaz, H. (2007) are

A) The language is the mediator instrument in the construction

of cognitive structures.

B) Knowledge is the inner development of each. Therefore, all

perception is the result of interpretation.

C) Learning is an active process: students construct new ideas

based on their current and past knowledge.

D) The teaching of the student mental structure, recognizing

their thoughts and prejudices about their level of logical thinking and

specific skills. (p.20,21)

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Constructivism focuses on the preparation of learning to solve

problems using prior knowledge.

SOCIOLOGICAL FOUNDATION

It can not exist a society if there is not a good education. The research

on teaching and society mainly refers to the relationship of education with

the needs of well-being and quality of life of the person, development and

progress of society and the challenges of the contemporary world in

function of the dynamism of scientific development and technological, such

as the expansion of socialization requirements and active participation in

civic life.

LEGAL FOUNDATION

According to LOEI:

CONSTITUCIÓN POLÍTICA DE LA REPÚBLICA DEL ECUADOR 2008

Art. 26.- La educación es un derecho de las personas a lo largo de su vida

y un deber ineludible del Estado. Constituye un área prioritaria de la

política pública y de la inversión estatal, garantía de la igualdad y todo el

concerniente e indispensable para el buen vivir. Las personas, las familias

y en general toda la sociedad en general tienen la obligación, derecho y la

responsabilidad de participar en esta labor de formación educativa.

Art. 27.- La educación se centrará en el ser humano y garantizará su

desarrollo holístico, en el marco del respeto en todos sus ámbitos y la

democracia; será participativa, obligatoria, intercultural, democrática,

incluyente y variada, de fraternidad; impulsará la equidad de género, la

justicia, la solidaridad y la paz; incentivara el sentido crítico, el arte y la

cultura física, la iniciativa individual y de la comunidad, y el desarrollo de

competencias y capacidades para crear y trabajar.

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La educación es indispensable para el conocimiento, el ejercicio de los

derechos y la construcción de un país soberano, y constituye un eje

estratégico para el desarrollo nacional.

(LOEI) LEY ORGÁNICA DE EDUCACIÓN INTERCULTURAL

Art. 2.

Principios.- La actividad educativa se desarrolla prestando

atención a los siguientes principios generales, que son los

fundamentos filosóficos, conceptuales constitucionales que

sustentan, definen y rigen las decisiones y actividades en el ámbito

educativo.

Equidad e inclusión.- La equidad e inclusión aseguran a todas las

personas el acceso, permanencia y culminación en el Sistema Educativo.

Garantizan la igualdad de oportunidades todos los ciudadanos con

necesidades educativas especiales y desarrolla una ética de la inclusión

con medidas de acción afirmativa y una cultura escolar incluyente en la

teoría y la práctica en base a la equidad, erradicando toda forma de

discriminación.

Artículos sobre la niñez y juventud

Art. 37. Derecho a la educación.- Todos los jóvenes tienen derecho a una

educación de calidad. Este derecho demanda de un sistema educativo

que:

5. Que respete las convicciones de toda índole y de los mismos

niños, niñas y adolescentes. (…)

Art. 38. Objetivos de los programas educativos.- La educación general y

media asegurarán los conocimientos, valores y actitudes indispensables

para:

a) Desarrollar la personalidad, las aptitudes y todas sus capacidades

hasta su máximo potencial, en un entorno lúdico y afectivo;

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b) Promover y practicar la paz, el respeto y libertades fundamentales, la no

discriminación, la tolerancia, y valorar todo lo relacionado al ser humano.

c) Prepararlo para ejercer una ciudadanía responsable, en una

sociedad libre, democrática y solidaria;

d) Orientarlo sobre la función y obligaciones de la familia, la equidad de sus

relaciones internas, la función de padres y la conservación de la salud;

e) Fortalecer el respeto a sus progenitores y maestros, a su propia identidad

cultural, su idioma, sus valores, a los valores nacionales y a todo

ciudadano y pueblos de su nación.

f) Desarrollar un pensamiento autónomo, crítico y creativo.

PRINCIPIOS Y FINES

Art. 2.- La educación se rige por los siguientes principios:

c) Es deber y derecho primario de los padres, o de quienes los representan,

dar a sus hijos la educación que estimen conveniente.

f) La educación se inspira en valorar los principios de nación, convivencia

política, justicia social, paz, defensa de los derechos humanos y está

abierta a todas las corrientes del pensamiento universal.

Art. 3.- Son fines de la educación ecuatoriana:

b) Desarrollar la capacidad física, intelectual, creadora y crítica del

estudiante, respetando su identidad personal para que contribuya

activamente a la transformación moral, política, social, cultural y

económica del país;

Organización y administración del sistema educativo

Art. 24.- La autoridad superior del ramo es el Ministro de Educación.

Sus atribuciones y deberes en el área de la educación son:

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a) Desarrollar una política unitaria y definida, de acuerdo con los

principios y fines previstos en la Constitución y en esta Ley;

b) Aprobar los planes y programas que deben aplicarse a nivel

nacional o regional y velar por su cumplimiento.

De la orientación y bienestar estudiantiles

Art. 37.- El Ministerio de Educación planificará y ejecutará

obligatoriamente la orientación dentro de un criterio integral,

considerándola consubstancial al proceso educativo y como una acción

interdisciplinaria con responsabilidad participativa de la comunidad

educativa, conducida por profesionales especializados y desarrollada al

interior del currículum. Los servicios de bienestar estudiantil serán

aplicados de igual manera con criterio especializado para facilitar un

óptimo aprovechamiento de los recursos humanos, económicos y

materiales en el proceso educativo, dentro de un contexto social.

Código de nuestros jóvenes y adolescentes. Derechos

relacionados con el desarrollo

Art. 37.- Derecho a educarse.- Nuestros jóvenes tienen derecho a una

educación de calidad. Este derecho demanda que este sistema de

educación:

1. Garantice el acceso y permanencia de todo infante y joven a la educación

básica, así como del adolescente hasta que termine su carrera escolar.

2. Contemple propuestas educacionales flexibles y opciones para atender las

necesidades de todos los niños, niñas y adolescentes, con prioridad de

quienes son diferentes, laboren o vivan una situación que requiera

mayores oportunidades para aprender.

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CHAPTER III

METHODOLOGY

METHODOLOGICAL DESIGN

The present study carried out at the Colegio Fiscomisional Don

Bosco of Guayaquil City, was executed based on qualitative methods,

in which an analysis and explanation of the causes of the problem was

made with the sole aim of demonstrating why the phenomenon occurs,

the conditions in which it is produced and the relationship between the

research variables; in addition from the data obtained, measured and

entered, was interpreted according to the particular circumstances

consulted and the research topic; and quantitative because the samples

were reduced in relation to the universe and determined by non-

probabilistic method to capture the most useful information for the

investigation.

The data obtained from the surveys was analyzed through an

analytical process, where the conclusions and recommendations are

adapted to a broad generalization.

TYPES OF RESEARCH

The kind of the investigation proposed a response to a feasible

project as it constitutes the development of a valid research that allows

offering a solution to problems of the educational reality supported on a

theoretical basis that serves the requirements or needs to seek playful

learning techniques for development of the ability to speak English in

eighth-grade students.

For its formulation was based on the activities of research that will

serve as a basis for the elaboration of the same.

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Documentary Research

It facilitated the search of information in documents to base the

theoretical framework, allowing to analyze, the different approaches,

criteria, conceptualizations, conclusions and recommendations that

provided this type of information about the particular area of study.

For this kind of research, the investigators had to read theories,

jobs about how to design a methodological investigation and applied

them to this work.

Descriptive research

It served to describe the present reality in terms of facts, people and

situations, in addition collects the data on the theoretical basis,

summarizing the information carefully and then exposing the results, in

order to extract significant generalizations that contribute to the

investigation of the problem of what are the icebreakers techniques to

be used by the English teachers to develop the ability to make the

students speak this language for the Eighth Year of Basic General

Education of the Colegio Fiscomisional Don Bosco in Guayaquil.

Field investigation

It allowed the investigator to handle the exploratory, descriptive and

experimental data with more security creating a situation of control. This

kind of study does it effectively to get the real situations in which the

data have been achieved from the place where the phenomenon

occurs. The investigator had to do on-site investigation since it is

carried out on the site where the object of this study is located.

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Propositional Research

Based on innovative ideas, the need to solve a problem at a local

and global level, which will allow the development of a strategic

research model whose purpose is to become a practical tool for the

development, strengthening, and maintenance of quality standards.

Based on this concept, the researchers' propositional goal was to

find and solve the problem observed in a classroom giving modern

ideas to the English teachers to apply them in their subject.

POPULATION AND SAMPLE

The population is defined as the set of all the individuals in which it

is desired to study the phenomenon.

At all times when it is not possible or convenient to carry out a

census, what we do is to work with a sample, meaning a representative

and adequate part of the population.

The people of this research is determined by 01 Authority, 20

teachers and 512 students of the educational establishment, while for

the sample, 40 people have been taken into account, distributed as

follows: 1 administrative staff, one teacher and 38 students in 8th

Course.

The mathematical formula that is applied to obtain the sample (n) is

for quantities greater than or equal to 100 individuals; the sample

motive for this study is small, we already know it, but we will also apply

the formula down under for future studies to be used with a larger

sample.

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Extraction of the sample

N = Population or universe.

N = Sample.

E = Permissible error.

Allowable error range: 5%

n = _ _N__

(E)2 (N-1)+1

n = 533

(0,0025)(533-1) + 1

n = 229

CHART 1: DISTRIBUTION OF POPULATION AND SAMPLE

STRATUM

STAFF POPULATION SAMPLE

AUTHORITIES 1 1

TEACHERS 20 1

STUDENTS 512 38

TOTAL 533 40

Source: School’s Principal

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CHART 2: OPERATIONALIZATION OF THE VARIABLES

VARIABLES DIMENSIONS INDICATORS

Rhymes

Linguistic games Riddles

Tongue Twisters

sociodrama of tales

Role Play sociodrama of dialogues

ICEBREAKERS sociodrama of historical

facts

ACTIVITIES

Word Pyramids

Word Games Puzzles

Hang Man

Strategies Games

Deduction Games

Rule games

Questions and answers

games

Accent Pronunciation

Intonation

ORAL

Words

Lexis

EXPRESSION Idiomatic Expressions

Grammar Verb tenses

Structure Use of modal

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METHODS OF RESEARCH

In the development of the present investigation, the following methods will be

used.

The Analytical Synthetic Method

The analytic–synthetic Method (additionally called the analytic –synthetic

division) is a reasonable refinement, utilized principally in logic to recognize

recommendations (specifically, proclamations that are active subject– predicate

judgments) into two sorts: explanatory suggestions and manufactured

suggestions

Allowed to break down the information and decompose it into its parts, to

achieve the understanding and explanation of the problem, determining its

causes and effects, showing the exact size of the population and drawing valid

conclusions and useful recommendations.

The descriptive method

The detailed investigation is utilized to portray qualities of a populace or

phenomenon being considered. It doesn't answer inquiries concerning

how/when/why the conditions happened. Or maybe it addresses the "what"

address. The qualities used to depict the circumstance or populace are usually

some sorts of scheme plan otherwise called classifications.

Based on the observation served to describe the problem as presented in the

reality of the institution investigated, allowing a contextual view of the

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problem and place of investigation in time and space, also supported to explain

Detailed form about the techniques to develop the ability to speak in English.

The Deductive Method

It is a technique for thinking by which reliable applications or results are

deducted from general standards or hypotheses are reasoned from definitions

and proposes.

It was used for the development of the theoretical framework and analysis of

diagnostic results. Making it possible to discover, analyzing and to systematizing

the performance to make generalizations for the problem, it was used for the

interpretation of results, conclusions and recommendations focused on the

proposal.

The Statistical Method

Data collection involves deciding what to observe to obtain information

relevant to the questions whose answers are required and then making the

observations. Sampling means the choice of a sufficient number of observations

representing an appropriate population.

Statistical strategies Methods of gathering, compressing, analyzing, and

interpreting variable numerical information. Measurable techniques can be stood

out from deterministic strategies, which are proper where perceptions are

precisely reproducible or are thought to be so.

Information collection includes choosing what to see keeping in mind the end

goal to get data pertinent to the inquiries whose answers are required,

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and after that mentioning the objective facts. Inspecting includes the decision

of an adequate number of perceptions representing to a chosen populace.

It was used using the quantitative and percentage analysis of the

information in the calculation in the field of the investigation since after the

compilation, grouping, and tabulation of data we proceeded to summarize the

information through tables, graphs and in written form, with which the

conclusions will be structured

TECHNIQUES AND INSTRUMENTS

The survey

A field of connected measurements, it studies the examining of individual

units from a populace and the related research information accumulation

strategies, for example, poll development and techniques f or enhancing the

number and precision of reactions to overviews.

As the methods depend on the sources of information, the primary data

collection method was the survey that allows obtaining data from the

respondent without pressure or any intervention of the interviewer and as a

questionnaire instrument. This approach was applied to collect information on

playful learning techniques to develop the ability to speak in English.

A questionnaire with open affirmative statements was designed to

operationalize the individual variables and indicators in the different items.

The interview

These instruments will be designed with two formats and recipients for the

English teacher and students; the surveys will be applied, an analysis

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each of the research tools was done to tabulate the data recorded in

the polls.

UNIVERSIDAD DE GUAYAQUIL

FACULTAD DE FILOSOFÍA, LETRAS Y

CIENCIAS DE LA EDUCACIÓN LICENCIATURA

EN LENGUAS Y LINGUISTICA

INTERVIEW TO THE PRINCIPAL

1. Why do you consider the English teaching very important nowadays?

2. Are you agree with the load time for this subject ordered by the Ministerio

de Educacion?

3. Do you believe that the implementation of this project by the researchers

will be of a great help to the students?

4. As the director of this establishment, do you arrange for English-speaking

teachers to take advantage of this project and continue to do so in the

classroom?

5. Do you agree that other subjects are taught in English?

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UNIVERSIDAD DE GUAYAQUIL

FACULTAD DE FILOSOFÍA, LETRAS Y CIENCIAS

DE LA EDUCACIÓN LICENCIATURA EN LENGUAS

Y LINGUISTICA

INTERVIEW TO THE ENGLISH TEACHER

1. Do you use icebreakers at the beginning of your class?

2. Is there a process of interaction between the teacher and the

student?

3. Is there a favorable environment at the moment of the English class?

4. Is speaking practiced during class time?

5. Would the use of an English lab assist the development of

communication?

6. Are students afraid to speak English?

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STUDENTS SURVEY

UNIVERSIDAD DE GUAYAQUIL

FACULTAD DE FILOSOFÍA, LETRAS Y CIENCIAS DE LA

EDUCACIÓN LICENCIATURA EN LENGUAS Y

LINGUISTICA

Objetivo de la encuesta:

Recolectar información válida que nos permita obtener datos para tomar decisiones en la

solución del problema de la motivación en el aprendizaje de la asignatura de

Emprendimiento y Gestión en tercer año de bachillerato.

Instrucciones para contestar de manera correcta las preguntas:

Lea detenidamente el cuestionario.

No se admite enmiendas ni borrones. ❖ Marque con X donde considere correcta su opinión.

1) Strongly agree 3) Indifferent 5) disagree

2) Agree 4) Strongly disagree

No. STATEMENTS 1 2 3 4 5

1) The games must be

exciting to facilitate the oral

2) Students like to play as a

way

3) The use of games

helps the learners to improve

4) The learners understand the

games played in

5) The learners understand

instructions in English given

by the teacher.

6) The oral expression becomes

easy using games. 7) Students use audio visual aids to

practice oral expression.

8) The teacher plays

games to practice speaking.

9) The teacher uses flash cards,

videos or pictures to explain

10) It is essential that English

books must have ludic games

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CHART 3: RESULTS OF THE SURVEYS TO THE STUDENTS

No. STATEMENT STRONGLY

AGREE INDIFFERENT

STRONGLY TOTAL

AGREE DISAGREE

DISAGREE

1 The games must be 11 15 1 5 6 38 exciting to facilitate the oral

expression learning process.

2 Students like to play as a way 18 11 0 5 4 38 of learning.

3 The use of games 17 13 1 4 3 38 helps the learners to improve

the oral expression.

4 The learners understand the 10 9 0 15 4 38 games played in

class.

5 The learners understand 5 6 0 20 7 38 instructions in English given

by the teacher.

6 The oral expression becomes 17 12 2 6 1 38 easy using games.

Students use audio visual aids 7 to practice oral expression. 1 1 1 25 10 38

8 The teacher plays 3 4 1 13 17 38

games to practice speaking.

9 The teacher uses flash cards, 5 8 1 14 10 38 videos or pictures to explain

the class.

10 It is essential that English 18 13 2 3 2 38 books must have ludic games

to play and learn.

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ANALYSIS OF RESULTS

Statement 1. - The games must be exciting to facilitate the oral expression learning process

CHART Nº 4

ALTERNATIVES FREQUENCY PERCENTAGE %

STRONGLY AGREE 11 28,95

AGREE 10 26,32

INDIFFERENT 1 2,63

STRONGLY DISAGREE 10 26,32

DISAGREE 6 15,79

TOTAL 38 100,00

Source: Survey

GRAPHIC No. 1

16% 29% STRONGLY AGREE

AGREE 26%

UNDECIDED

26% STRONGLY DISAGREE

DISAGREE

3%

Analysis

With the reports of these results, it can be said that 28.95% of the students

surveyed are strongly agreed with the statement that the use of icebreakers

activities have to be interesting and this kind of games will help them to improve

their oral expression. Almost the same amount of students are disagree with this

statement. It is thought that this happens because there are some reasons,

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one of them they do not understand English, or they do not like this language or

those students come from the school where they never learn this subject.

Statement 2: Students like to play games as a way of learning.

CHART 5

ALTERNATIVES FREQUENCY PERCENTAGE %

STRONGLY AGREE 18 47,37

AGREE 11 28,95

INDIFFERENT 0 0,00

STRONGLY DISAGREE 5 13,16

DISAGREE 4 10,53

TOTAL 38 100,00

Source: Survey

GRAPHIC 2

11%

0% 13% STRONGLY AGREE 47%

AGREE

UNDECIDED

29% STRONGLY DISAGREE

DISAGREE

Analysis

The result obtained shows that 67% of the students concur that almost all the

games are fun and exciting, as we know, children like to play while 23% of them

do not like to play games in English because they think it‟s hard to understand.

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Statement 3: The use of games helps the learners to improve the oral

expression.

CHART 6

ALTERNATIVES FREQUENCY PERCENTAGE %

STRONGLY AGREE 17 44,74

AGREE 13 34,21

INDIFFERENT 1 2,63

STRONGLY DISAGREE 4 10,53

DISAGREE 3 7,89

TOTAL 38 100,00

Source: Survey

GRAPHIC 3

8%

3% 10%

45% STRONGLY AGREE

AGREE

UNDECIDED

34% STRONGLY DISAGREE

DISAGREE

Analysis

For this statement, most of all the surveyed learners said that this strategy

would push them to speak English in class, they mostly agree that this approach

will help them to improve this skill.

The students also commented that they would be very comfortable if the

teacher changes his strategy.

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Item 4: The learners speak English in class.

CHART 7

ALTERNATIVES FREQUENCY PERCENTAGE %

STRONGLY AGREE 1 2,63

AGREE 1 2,63

INDIFFERENT 0 0,00

STRONGLY DISAGREE 35 92,10

DISAGREE 1 2,63

TOTAL 38 100,00 Source: Survey

GRAPHIC 4

Analysis

For this statement, the results is almost negative. As we can notice, 95% of the

pupils surveyed think they are not motivated to speak English in class because

the teacher does not makes them practice this skill. As we can notice he does not

apply any real strategy, and the class becomes boring.

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Statement 5: The learners understand instructions in English given by the

teacher.

CHART 8

ALTERNATIVES FREQUENCY PERCENTAGE %

STRONGLY AGREE 5 13,16

AGREE 6 15,79

INDIFFERENT 0 0,00

STRONGLY DISAGREE 20 52,63

DISAGREE 7 18,42

TOTAL 38 100,00

Source: Survey

GRAPHIC 5

18% 13%

16% STRONGLY AGREE

AGREE

UNDECIDED

0% STRONGLY DISAGREE 53%

DISAGREE

Analysis

The results obtained show us that the 72 % of the apprentices do not

understand the guides given by the teacher while 28% of the surveyed learners

said that they know the mimics or words teacher says in class. Most of them, we

realize, do not want to make any effort to learn this language because they are

not motivated.

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Statement 6: The oral expression becomes easy using games

CHART 9

ALTERNATIVES FREQUENCY PERCENTAGE %

STRONGLY AGREE 17 44,74

AGREE 12 31,58

INDIFFERENT 2 5,26

STRONGLY DISAGREE 6 15,79

DISAGREE 1 2,63

TOTAL 38 100,00

Source: Survey

26%

GRAPHIC 6

13%

STRONGLY AGREE 21%

AGREE

UNDECIDED STRONGLY DISAGREE

37% DISAGREE

3%

Analysis

76% of the learners believe that playing games will help them to learn this

language and will be able to speak English, not as a native does, but they could

be understood and understand what others say as well.

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Statement 7: Students use audio visual aids to practice oral expression.

CHART 10

ALTERNATIVES FREQUENCY PERCENTAGE %

STRONGLY AGREE 1 2,63

AGREE 1 2,63

INDIFFERENT 1 2,63

STRONGLY DISAGREE 25 65,79

DISAGREE 10 26,32

TOTAL 38 100,00

Source: Survey

GRAPHIC 7

2% 3% 3% STRONGLY AGREE

26% AGREE

UNDECIDED

66% STRONGLY DISAGREE

DISAGREE

Analysis

91% of the surveyed students say that the instructor never uses devices to

help them to watch videos or sing to practice speaking in English for the learning

process, while 6% of them say that the tutor rarely does. 3% do not answer.

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Statement 8:.The teacher uses modern games to practice speaking.

CHART 11

ALTERNATIVES FREQUENCY PERCENTAGE %

STRONGLY AGREE 3 7,89

AGREE 4 10,53

INDIFFERENT 1 2,63

STRONGLY DISAGREE 13 34,21

DISAGREE 17 44,74

TOTAL 38 100,00

Source: Survey

GRAPHIC 8

8%

10% 3%

45% STRONGLY AGREE

AGREE

UNDECIDED

34% STRONGLY DISAGREE

DISAGREE

Analysis

79% of the students does not agree with this statement, they do not feel

happy, and of course, they do not learn. They believe the class becomes

annoying. Seven students out of 38 think they play modern games in class.

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Statement 9:. The teacher uses flash cards, videos or pictures to explain

the class

CHART 12

ALTERNATIVES FREQUENCY PERCENTAGE %

STRONGLY AGREE 5 13,16

AGREE 8 21,05

INDIFFERENT 1 2,63

STRONGLY DISAGREE 14 36,84

DISAGREE 10 26,32

TOTAL 38 100,00

Source: Survey

GRAPHIC 9

13% 26%

STRONGLY AGREE 21%

AGREE

UNDECIDED

STRONGLY DISAGREE 37%

DISAGREE 3%

Analysis

Most of the students, 63%, said that the teacher never uses this kind of

materials to make them talk in English to enhance their English speaking level

with the daily practice of this language, while the rest of the surveyed learners are

agreed with the teaching technique.

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Statement 10: It is essential that English books must have ludic games to

play and learn.

CHART 13

ALTERNATIVES FREQUENCY PERCENTAGE %

STRONGLY AGREE 28 73,68

AGREE 8 21,05

INDIFFERENT 2 5,26

STRONGLY DISAGREE 0 0,00

DISAGREE 0 0,00

TOTAL 38 100,00

Source: Survey

GRAPHIC 10

0% 0%

5%

21% STRONGLY AGREE

AGREE

UNDECIDED

74% STRONGLY DISAGREE

DISAGREE

Analysis

All the surveyed students agree with this statement. They think that the

modern English books must have games to be played or performed among their

classmates. They believe that it is a perfect way of learning.

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Chi-Square Analysis

This analysis was applied to two statements taken from the survey and

related to the variables to establish a relationship between them.

As we can notice, the results of this analysis between these two variables

indicate that the difference is less than 0,5%, this means that there is a

relationship between the independent and the dependent variables.

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CONCLUSIONS AND RECOMMENDATIONS

Conclusions

1.- Considering the results of the chapter we conclude that teachers still use the

traditional methodology to teach English.

2.- The strategies employed by the teachers, in a vast majority of the occasions

do not allow the student to have an active attitude, which causes that the matter

of English is not more relevant and sometimes annoying

3.- There is no interaction between the teacher and the student, so there is no

adequate learning environment.

4.- Students only handle the most non-productive receptive skills, so students

are afraid to speak in public, as they are not afraid to express themselves in

front of other people, for fear of being wrong in what they say.

Recommendations

1.- It is necessary to demonstrate the results of the research to train teachers, in

a new working methodology to teach English, since there are new forms of

teaching and learning, such as the use of icebreakers, games, role plays

debates, oral projects, reports, tongue twisters, spellings among others.

2.- The use of oral strategies will allow English classes to be innovative and not

become a routine, since in many cases only with the utilization of a text does not

allow to develop the productive-receptive abilities of English, and that causes

the English class becomes unpleasant.

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3.- The use of motivations routines to start an hour class is indispensable, to

manage a warm working environment, both for the student and for the teacher,

since it allows the development of openness of acquisition of commitment in

learning and the society.

4.- Using adequate and dynamic oral strategies like the icebreakers do to learn

English will allow the correct teaching-learning process students need to develop

in other circumstances where they have to apply the English language, and there

is a true performance to gather the productive-receptive skills.

5.- Therefore, it is recommended and necessary the development of a proposal

that contains oral strategies for the teaching of English like the icebreakers

strategy among others to allow the development of oral skills and achieve the

primary objective when a person learns a new language and the students feel

motivated to learn it.

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CHAPTER IV

THE PROPOSAL

THE DESIGN OF A BOOKLET WITH ICEBREAKERS ACTIVITIES TO IMPROVE THE ORAL EXPRESSION IN THE STUDENTS

OF EIGHTH GRADE OF BASIC EDUCATION AT THE COLEGIO FISCOMISIONAL

DON BOSCO IN GUAYAQUIL.

JUSTIFICATION AND IMPORTANCE

Taking into account the research, the surveys and interviews done,

these icebreakers manual is elaborated due to the necessity of the use of

play activities by teachers in the English area, which has generated that

students in the Eight Grade of Basic Education at Colegio Fiscomisional

Don Bosco, do not show interest nor motivation to learn the English

language, classes have become repetitive and monotonous. For this

reason, this research seeks to improve and optimize the English language

learning through the use of games like the icebreakers activities do.

This manual is focused on encouraging teachers to use icebreakers

activities in their class hours to help children learn in an efficient,

participative and fun English language.

The proposal has an enormous educational value and must be present

in the different stages of the learning processes of students. For this

reason, this icebreakers guide seeks to improve the quality of English

language learning by creating an atmosphere of motivation and interest in

the classroom.

Research related to the importance of icebreakers activities shows that play

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is a right detonator of learning. This manual seeks to facilitate the work of

teachers, as it is a support tool that will fulfill them with a variety of games

that will help their classes to be more dynamic and useful and will also

facilitate the apprentices' learning because through the games will

efficiently and actively learn content that is taught according to their age

and will allow them to understand and express themselves correctly in

English.

The purpose of this set of play activities is to help both teachers in the

English area and students with creative and productive games and also for

teachers to make sound decisions about the role of play activities in the

classroom to achieve and raise expression, oral communication of the

students through them.

At present, the great importance of learning the English language

around the world arises the need to communicate efficiently, the same

which is one of the most talked about and constitutes a universal

language. Now speaking in English is a requirement and an indispensable

necessity.

For this reason, it is important that the students develop their level of

oral expression, thus communicating verbally with society, for it has been

designed a set of playful activities.

The play activities help develop the classes in interactive and enjoyable

ways allowing students to become interested in English classes, achieving

adequate results.

The intention of this document is to assist mainly as a broad

introduction for teachers of the English Area of the Colegio Fiscomisional

Don Bosco, who wish to have a well-documented overview of the

characteristics and possibilities of play activities in the development of oral

expression. Therefore, its language tries to be

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transparent and accessible, also using the different technological aids for

this purpose.

The strategies applied in this project have been designed for those

teachers who work in the teaching of a foreign language, in this case, the

English, to put it in practice in the students of the 8th grade of E.G.B. of the

Colegio Fiscomisional Don Bosco of Guayaquil City.

As teachers, we should look for the way to treat to accommodate

the strategies and skills towards the students‟ realities.

When in a classroom, a teacher makes a traditional and obsolete

methodology of conventional and outdated competition, the motivational

results in the foreign language subject, continues to be a failure, therefore

school performance will be translated in little qualifications, being irregular

and of concern for the own student as the educational authorities of the

educational establishment, such will be of great concern for their parents or

representatives.

OBJECTIVES

GENERAL OBJECTIVE

To present a booklet to the educational community containing the

application of active, motivating strategies to break the ice with educational

games in class to enhance the oral expression of students in the foreign

language subject.

SPECIFIC OBJECTIVES

To determine the activities the students will do through the didactic guide

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To identify the adequate exercises according to the pupils' necessities.

To evaluate if they have gotten a new knowledge correctly.

THEORETICAL ASPECTS

Pedagogical aspect

The pedagogy is a process of education very important and interesting

in which teachers and students are involved.

When this project was begun, the researchers' goal was to create a

positive learning process where it had to be dynamic and participative.

Besides, it involves the prospect of increasing human abilities through a

logical process to develop the productive and the receptive skills. Thus, the

teacher is only a facilitator, a guide, and the learner is who constructs the

knowledge.

Psychological aspect

When applying a new teaching-learning process like the icebreakers

activities, it is necessary to take into account their characteristics and the

students' behavior because they have different needs interests and likes.

Sociological aspect

It means that there must be or must be created a favorable environment

for the teaching-learning process where the learners are exposed to

various changes taking into account different learning styles and different

behaviors.

Legal aspect

For the realization of this project, the researchers requested the

necessary authorization to the managers of the campus in which it was

indicated the objectives and aims to be achieved by work in class with

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the students, and at the same time, this activity would be beneficial for the

teachers of this educational center.

The authorities of the campus provided all the necessary support for this

project to be carried out, they were always supporting this research, and as

a result, it was completed.

We have worked following the norms issued by the European Common

Frame for the teaching of the English language, rules that refer to the levels

that must be followed according to the knowledge of the apprentices.

This project is also based according to the Superior Ecuadorian

Education Law, which says:

“Art.350.- El sistema de educación superior tiene como finalidad la

formación académica y profesional con visión científica y humanística; la

investigación científica y tecnológica; la innovación, promoción, desarrollo

y difusión de los saberes y las culturas; la construcción de soluciones para

los problemas del país, en relación con los objetivos del régimen de

desarrollo”.

FEASIBILITY

The proposal is feasible because it counts with the support and help of

the whole educational community, and the most important, this proposal

counts with the total support of the students, since they want to learn this

language in a different and in a fun way.

The authorities never denied their help and assistance for every moment

the researchers needed it.

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HUMAN, MATERIAL AND FINANCIAL RESOURCES

This proposal is feasible to execute because it is structured on a

model basis, technical, methodological strategies required.

The place where it is being developed is known in the physical, social and

cultural sphere in the neighborhood, besides the institution counts on

adequate facilities to give courses, workshops, seminars and talks to groups

both large and small, thus facilitating the holding of talks and workshops to

parents and teachers, also has the support of facilitators specialized in

technological issues that contribute to the institution and has the help of

authorities, teachers predisposition and positive attitude of boys and girls.

The Institution counts with its photocopy machine, a computing

laboratory, tv sets and some projectors that will help to develop this

proposal.

The economic resources were covered by the researchers because they

had to use transport, copies, markers, snacks, cardboards, glue, colored

pencils and all the necessary stuffs to end this project successfully.

DESCRIPTION OF THE PROPOSAL

This plan will be implemented at Colegio Fiscomisional Don Bosco in

Guayaquil City for the 8th

grade students of General Basic Education, who

present difficulties at the moment of transmitting spoken ideas.

The content of this proposal has been chosen according to the

students' necessities, and to be applied when the teacher needs them.

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The booklet presented to the teacher consists of sixteen lesson or

games to be performed with the students. These activities will help to

improve the oral expression of the students of this school.

Conclusion

Recognizing that games are an important part of children's education, they

are transcendental in the educational process within the classroom, bringing

personal and professional satisfactions.

After an analysis of the interviews and the survey developed with the

students and the interviews to the teacher and director, it is important to

indicate that the icebreakers games to be implemented in the students'

learning will be indispensable for their development.

The planning of the classes with icebreakers activities and the

implementation of an English Lab is a fundamental part of the learning,

making easier the process of getting a new knowledge.

When game activities are performed, students feel very comfortable

because they exchange their ideas and leadership independently,

decreasing levels of anxiety and stress. Game activities not carried out

during the work week make them feel unmotivated to execute their daily

English work.

The teacher agrees with the proposal presented because he noticed

that it has good topics to be played in class and for this reason it will

arouse the learners‟ interest to get more from this subject.

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Bibliography Allwright, R. (2013). The importance of interaction in classroom language learning.

Applied linguistic (Vol. 5).

Beebe, L. &. (2009). Do you have a bag? Social Status and patterned variation in second language acquisition.

Brown, D. (2011). Teaching by principles: An interactive approach to language pedagogy. New Jersey: Prentice Hall Regents.

Burns, A. (2011). Collaborative action research for English language teachers. Cambridge: Cambridge University Press.

Cardenas, M. (2009). Helping students develop speaking. Profile, 8-16.

Cardenas, M. (2013). Responding to children's learning styles. (How, Ed.) Recuperado el 2016

Catterall, J. (2006). Conversation and silence. Recuperado el 2016, de www.escolarship.org/uc/item/6fk8t8xp

Cazden, C. (2013). Classroom discourse. Portsmouth, New Hampshire, USA: Heinemann.

Cohen, L. &. (2010). Research methods in education. London: Routledge.

Davies, M. (2008). Learning...The beat goes on.

Dorney, Z. (2007). Motivational strategies in the language classroom. Cambridge: Cambridge University Press.

Dorney, Z. (2012). Motivational strategies in the English classroom. Cambridge University Press.

Gardner, H. (2011). Multiple intelligences: The theory in practice. New York: Basic books.

Guerrero, G. (2012). Task complexity and L2 narrative oral production. Barcelona: Universidad de Barcelona.

Hall, J. &. (2013). Second and foreign language learning through classroom interaction. New Jersey: Mahwah.

Howatt, J. (2012). Our criteria for grading students' programs. SIGCSE Bulletin, 3-7.

Jalongo, M. &. (2012). Developing linguistic competencies through games. The Reading Teacher.

Kay, C. (2008). Scott Foresman English series. Baltimore, Maryland, USA: Scott Foresman.

Nunan, D. (2007). Understanding language classroom. New York: Prentice Hall.

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Referencies Dennick, R. (2010). Small Group Teaching: Tutorials, Seminars and beyond.

Diaz, L. (2012). Thesis: Games in EFL: A handbook for children, adolescent, and adults.

Doctoroff, S. (2011). Not another icebreaker. Longman.

Hadfield, J. (2013). Beginners' communication games. Cambridge University Press.

Jolly, Y. (2011). The use of games in teaching foreign languages. Modern Language. Lems, K. (2012). Using games in the adult ESL classroom. Chicago: National Louis University.

Monsalve, S. &. (2012). Children's oral communication: An explanatory study. Profile, Issues in Teachers' Professional Development, 131-146.

Urgiles, M. (2013). Games to enhance oral proficiency.

Woodwall, L. &. (2007). Promoting literacy through games. Recuperado en Mayo de 2017, de www.songsforteaching.com/lb/literacymusic.htm.

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ANEXX

1

DOCUMENTS

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UNIVERSIDAD DE GUAYAQUIL

FACULTAD DE FILOSOFÍA, LETRAS Y CIENCIAS DE LA EDUCACIÓN LICENCIATURA

EN LENGUAS Y LINGUISTICA

Objetivo de la entrevista:

Recolectar información válida que nos permita obtener datos para tomar

decisiones en la solución del problema presentado.

INTERVIEW TO THE ENGLISH TEACHER

1. Do you use icebreakers at the beginning of your class?

Not usually. The time class is too short and we must comply with the plan

already established.

2. Is there a process of interaction between the teacher and the

student?

The basic process we carry out is only guided by the book designated for

the subject. We only follow the book instructions.

3. Is there a good environment at the moment of the English class?

Not usually. There are some factors that change students‟ behavior at the

moment of the class. For instance, the English class comes after the P.E.

class, so the students are tired, sweating, etc.

4. Is speaking practiced during class time?

Not really, there is a failure that comes from previous years. They can‟t

have even a short dialogue. We are scheduled to teach only two hours a

week, so it is difficult to practice all the skills we need.

5. |Would the use of an English lab assist the development

of communication?

Certainly there is a computer laboratory in this school, but we do not use it

because our principal has not scheduled the english class to use that

laboratory.

6. Are students afraid to speak English?

Yes, they are. They do not know enough grammar rules and vocabulary to

have even a short dialogue. They feel shy when they try to say something

in english and they do not want other students to have fun on them.

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UNIVERSIDAD DE GUAYAQUIL

FACULTAD DE FILOSOFÍA, LETRAS Y CIENCIAS DE LA

EDUCACIÓN LICENCIATURA EN LENGUAS Y LINGUISTICA

Objetivo de la entrevista:

Recolectar información válida que nos permita obtener datos para tomar

decisiones en la solución del problema presentado.

ENTREVISTA AL PROFESOR DE INGLES

1. Utiliza Ud. los “icebreakers” al inicio de clase?

Usualmente no. El periodo de clase es muy corto y nosotros debemos cumplir con la

planificación ya establecida.

2. Existe un proceso de interacción entre el profesor y el alumno?

El proceso básico que llevamos a cabo es solamente guiado por el libro designado

para la materia. Nosotros solamente seguimos las instrucciones del libro.

3. Existe un buen ambiente al momento de la clase de Ingles?

Usualmente no. Existen algunos factores que modifican la conducta del

estudiante. Por ejemplo, la clase de inglés empieza después de la clase de

Educación Física, por lo tanto los alumnos están cansados, sudados etc.

4. Se habla Inglés durante la clase?

No realmente, existe una falla que viene de años anteriores. Ellos no pueden ni

siquiera mantener un dialogo corto. Nuestra carga horaria es de dos horas y se nos

complica practicar todas las habilidades que necesitamos.

5. El uso del un laboratorio de Ingles ayudaría a desarrollar la

comunicación?

Ciertamente hay un laboratorio de computación en este colegio, pero no lo usamos

porque nuestra directora no ha puesto en el horario el uso del mismo.

6. Los estudiantes sienten temor de hablar en Ingles?

Si. Ellos no saben suficiente reglas gramaticales y vocabulario para mantener un corto

dialogo. Ellos se sienten tímidos cuando tratan de decir algo en inglés y no quieren que

otros alumnos se burlen de ellos.

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UNIVERSIDAD ESTATAL DE GUAYAQUIL

FACULTAD DE FILOSOFIA, LETRAS Y CIENCIAS DE LA EDUCACION ESCUELA DE

LENGUAS Y LINGÜÍSTICA

ENTREVISTA AL DIRECTOR

1. Por qué Ud. considera la enseñanza del Inglés muy importante en

estos días?

Yo pienso que no solo de estos días, de hecho siempre lo ha sido ya que

es un idioma a nivel mundial que sirve para comunicarse entre personas

que hablan diferentes idiomas, además el comercio se mueve a través del

inglés, catálogos, revistas técnicas etc., nos llegan en ese idioma.

2. Esta Ud. de acuerdo en la carga horaria que dispone el Ministerio

de Educación para esta materia?

No, yo creo que se necesitan muchas más horas para ver resultados. Con

una carga horaria muy baja, el alumno solo alcanza a llenar espacios vacíos

en un libro, no se puede alcanzar a perfeccionar las cuatro habilidades

esenciales para un buen aprendizaje. Vemos en colegios de renombre, que

la carga horaria está repartida en otras materias para que sean dadas en

Ingles.

3. Cree Ud. que la implementación de este trabajo realizado por los

investigadores será de gran ayuda para el alumnado?

Por supuesto que sí. Estuve en el aula observando cómo se llevaba a cabo

esta investigación y pude observar que los alumnos estaban motivados y

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me encanto ver como se expresaban o trataban de hacerlo en inglés. Es

un buen comienzo.

4. Ud. como director de este establecimiento dispondrá a los

profesores del área de inglés que aprovechen este trabajo y lo sigan

realizando en el aula?

Claro, me gustó mucho y vi resultados. Para el próximo año lectivo, me

reuniré con ellos y les repartiré el manual que nos están dejando los

investigadores y a la vez, que ellos sigan incrementando estos icebreakers.

5. Esta Ud. de acuerdo en que otras materias sean impartidas en

idioma Ingles?

Por supuesto, aunque no hay en el País libros ecuatorianos en ingles sobre

estas materias, veremos la forma de cómo abrir un espacio de tiempo para

que dentro de esas materias tales como Estudios Sociales, Ciencias

Naturales, se las de en inglés.

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UNIVERSIDAD ESTATAL DE GUAYAQUIL

FACULTAD DE FILOSOFIA, LETRAS Y CIENCIAS DE LA EDUCACION ESCUELA DE LENGUAS

Y LINGÜÍSTICA

SURVEY TO THE STUDENTS

No.

STATEMENTS

STRONGLY

AGREE

AGREE

INDIFFERENT

STRONGLY

DISAGREE

DISAGREE

TOTAL

1 The games must be

interesting to facilitate the

oral expression learning

process.

2 Students like to play as a

way of learning.

3 The use of games help the

learners to improve the oral

expression.

4 The learners understand

easily the games played in

class.

5 The learners understand

instructions in English given

by the teacher.

6 The oral expression

becomes easy using games.

7 Students use audio visual aids

to practice English

8 The teacher uses modern

games to practice speaking.

9 The teacher uses flash

cards, videos or pictures to

explain the class.

10 It is very important that

English books must have

ludic games to play and

learn.

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UNIVERSIDAD DE GUAYAQUIL

FACULTAD DE FILOSOFÍA LETRAS Y CIENCIAS DE LA EDUCACIÓN COORDINACIÓN

GENERAL DE INVESTIGACIÓN Y PROYECTOS ACADÉMICOS SISTEMA SEMIPRESENCIAL

EXTENSIÓN GUAYAQUIL

CONCORDANCE OF THE EMPIRIC OBSERVATION

APELLIDOS Y NOMBRES DEL ESTUDIANTES:

COELLO CHIRIBOGA HECTOR ALFONSO

ESPECIALIZACIÓN: LENGUAS Y LINGUISTICA AÑO QUE EGRESÓ: 2016

EMAIL: [email protected] TELÉFONO: 0999604396

DISTRITO: XIMENA2 ZONA: 8 CIRCUITO: 09D02C01

APELLIDOS Y NOMBRES DEL ESTUDIANTES:

SORIANO MUÑOZ CHIRISTIAN IVAN

ESPECIALIZACIÓN: LENGUAS Y LINGUISTICA AÑO QUE EGRESÓ: 2016

EMAIL: [email protected] TELÉFONO: 09982961323

DENUNCIA DEL TEMA DE INVESTIGACIÓN

ASPECT CONCORDANCE

RESEARCH TITLE The influence of the use of the icebreakers activities as a ludic strategy to improve the oral expression in the students of eighth grade of general basic education at the Colegio Fiscomisional Don Bosco in Guayaquil.

PROPOSAL: THE DESIGN OF A BOOKLET WITH

ICEBREAKERS ACTIVITIES.

CONFLICT SITUATION The researchers noticed that there was a deficiency in the speaking area. Students do not remember many basic words learned the previous classes or last school years, and they also are ashamed when pronouncing words because they do not want their classmates to have fun on them.

SCIENTIFIC FACT The English teachers do not develop speaking skills on the

students of 8th grade at Colegio Fiscomisional Don Bosco

Zone 8, Distrito Ximena 2 Provincia del Guayas, Canton

Guayaquil, Parroquia Ximena in the 2016-2017 academic

year.

CAUSES Motivation on students are poor because teachers are

not updated with some new activities which are been

actually applied like icebreakers

Students are not able to express themselves orally in

English because their English teachers have not been

working in that specific area.

Modern methodological strategies like icebreakers are

not used in classrooms because teachers do not have the

didactic material for that issue.

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Students are not confident with themselves in the oral

expression because they feel ashamed with their oral

pronunciation.

Icebreakers activities through games are not developed

by the teachers observed because their planning time is

too short to apply it.

PROBLEM FORMULATION What is the incidence of applying a booklet with

icebreakers activities to improve the oral expression in the

students of 8th grade at Colegio Fiscomisional Don Bosco

Zone 8, Distrito Ximena 2 Provincia del Guayas, Canton

Guayaquil, Parroquia Ximena in the 2016-2017 academic

year?

RESEARCH OBJECTIVES

GENERAL OBJECTIVE To identify which are the best icebreakers activities to

improve the oral expression in the students under

investigation.

SPECIFIC OBJECTIVE To demonstrate through a field research how

icebreakers activities improve the oral expression.

To determine what kind of educational games using the

icebreakers techniques are suitable taking into account

their level.

To suggest a booklet for the English teachers with some

icebreakers activities.

JUSTIFICATION

This project is suitable to be developed because it will identify concretely the importance of the use of games activities like icebreakers in the process of teaching and learning, for this project, the oral expression. This investigation is based on the legal framework for education established in the LOEI (Organic Law of Intercultural Education) and BUEN VIVIR laws already issued.

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UNIVERSIDAD DE GUAYAQUIL FACULTAD DE FILOSOFÍA, LETRAS Y CIENCIAS DE LA EDUCACIÓN

Guayaquil, 23 de Junio del 2016

Arq.

Silvia Moy-Sang Castro Msc.

Decana de la Facultad de Filosofía

Letras y Ciencias de la Educación

Ciudad.-

De nuestras consideraciones:

HECTOR ALFONSO COELLO CHIRIBOGA con cedula de identidad 0907855670 y CHRISTIAN

IVAN SORIANO MUÑOZ con cedula de identidad 0918234840, egresados de la carrera de

LICENCIATURA EN LENGUAS Y LINGÜÍSTICA, Centro de Estudios Guayaquil, modalidad

SEMIPRESENCIAL, del periodo lectivo 2016-2017, hemos finalizado la Unidad de Titulación en el

grupo A.

Nos dirigimos a Ud. para solicitar la revisión y aprobación de nuestro tema para el

proyecto de titulación para continuar con al elaboración del mismo:

TOPIC: The influence of the use of the icebreakers activities as a ludic strategy to

improve the oral expression in the students of eighth grade of general basic education

at the Colegio Fiscomisional Don Bosco in Guayaquil.

PROPOSAL: THE DESIGN OF A BOOKLET WITH ICEBREAKERS ACTIVITIES.

Tema que ha sido elaborado bajo el criterio de la Unidad Curricular de Titulación.

Por la atención que se dé a la presente, quedamos de Ud. muy agradecidos.

Atentamente,

Hector Coello Chiriboga Christian Soriano Muñoz

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Guayaquil, 02 de Agosto del 2017

Sra. Arq.

Silvia Moy-Sang Castro

Decana de la Facultad de Filosofía, Letras y Ciencias de la Educación

Ciudad.-

De nuestras consideraciones

Por medio de la presente, nosotros HECTOR ALFONSO COELLO CHIRIBOGA con C.I. #

0907855670 y CHRISTIAN IVAN SORIANO MUÑOZ con

C.I. # 0918234840, egresados de esta Facultad de la Carrera de Lenguas y

Lingüística, Sistema Semipresencial año 2016, solicitamos muy

respetuosamente se nos asigne fecha y hora de sustentación para exponer

nuestro proyecto educativo.

Tema: Influencia del uso de actividades con ICEBREAKERS como estrategia

lúdica para mejorar la expresión oral en los estudiantes de 8vo grado de

educación básica en el Colegio Don Bosco en Guayaquil.

Propuesta: Diseño de un “booklet” con actividades de icebreakers.

Tutor: Mr. Larry Torres Vivar, Mcs.

Por atención que se digne dar a la presente, de Ud.

Atentamente,

Héctor Coello Chiriboga Christian Soriano Muñoz

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ANEXX

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EVIDENCES

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THE PRINCIPAL PARTICIPATES WITH THE STUDENTS

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TUTORING SESSIONS WITH MR. LARRY TORRES MSC.

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GIVING THE BOOKLET TO THE PRINCIPAL

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GIVING THE BOOKLET TO THE PRINCIPAL

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LET’S TALK IN ENGLISH!!!!!

BOOKLET

AUTHORS:

HECTOR COELLO CHIRIBOGA

CHRISTIAN SORIANO MUNOZ

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INTRODUCTION

To the Teacher

This is a booklet for teachers who wish to create a classroom environment enjoyable for both students and teachers.

We began with the question, “Who is the most important person in the classroom?”, and answered, “The student is the most important person, because the university and the teacher are there to serve the student‟s need to learn, just as the hospital is there to treat the patients, or the police to protect the security of the citizens.”

Ironically, however, institutions can end up serving the purposes of those who run them so an imbalance is created that downplays the rights of those to be served. Teachers should always remember this and try to look at their classes from the student‟s point of view. In short, we need to do what the students need and not make them do what we need.

Unfortunately, until the end of the twentieth century, classrooms in

Ecuador, and elsewhere throughout the world, were teacher - dominated and teacher-centered. This is changing now, we must change strategies and ways of teaching guiding the students construct their own knowledge.

Let‟s look at what students of English as a foreign language need. First of all, they need to develop the four basic skills of listening, speaking, reading and writing, but they also need to practice in such skills in a way that makes them :

• Think independently

• Be creative

• Follow their inspiration and interest

• Learn what they want to know

• Learn how to find information

• Learn to do their own research

• Learn to report their findings

• Learn to present their ideas to others

• Learn to communicate conclusions

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• Learn to take pride in their achievements

• Learn to develop personal responsibility

• And how to continue to develop said skills,

in a way that will make them successful in their careers and lives. “Learn” is something the student does for him/herself, while “Teach” is something the teacher does to the students.

Nowadays in this age of progress the teacher has to come down from his

pedestal at the front of the room to interact with the individuals in the class, “on the level” to use and English idiom. What should happen, then, is that they become partners in progress, and the students should show greater willingness to participate if they feel it is their class rather than the teacher‟s.

The teacher should not have sole-ownership of the class. Instead, it

should be a joint-venture in which the teacher helps the students in a constructive way to learn what they feel they need.

This is certainly better than the old way of :

• Memorizing lists of facts

• Making ticks on multiple Choice sheets

• Following orders like cadets

• Showing no independence and

• No ability to think for themselves

• No ability to share in decision-making and

• No experience in sharing responsibility

Instead of looking down on your students from a position of authority, you should look at your students as the hope of the future.

The new generation does not want to become a bunch of little robots, that are trained to follow orders and just do as they are told. They will obviously want to participate in the process life and social change in a constructive way.

Before that can happen, teachers must change from being bureaucratic

dictators to becoming benevolent helpers.

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INDEX Page

Introduction 4

Unit 1: Getting to know you interview 5

Unit 2: Fifteen questions for the teacher 6

Unit 3: Remembering introductions 7

Unit 4: Find someone who…… 8

Unit 5: Ball game 9

Unit 6: Simon says 10

Unit 7: The indiscreet ball 11

Unit 8: Hangman 12

Unit 9: It’s in the bag 13

Unit 10: Can you guess who I am? 14

Unit 11: Your turn to interview 15

Unit 12: Spelling Bee 16

Unit 13: Can you say me what item I am thinking about? 17

Unit 14: Whisper me 18

Unit 15: Question Game 19

Unit 16: Food for thought 20

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It is an interesting icebreaker to start with an activity to make them have a short survey to another classmate.

Instructions:

Put the learners in pairs, in two rows of chairs facing one another, and let them ask questions each other in English, writing-down notes, following the instructions below. When the interviewing finishes, each student stands up and introduces his/her classmate to the class. When the first pair have ended up, go to the next couple and so on.

I would like to introduce you to my friend ........... whose nickname is ...........”

Name Nickname Birth Date Place of birth Family members Hobbies

Sports

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Get the learners to put their seats in a circle. Make a list of twenty questions. You can write them on the board. After that, ask each student to take a sheet of paper and choose a question to ask the teacher. Every learner has to write one question as written beneath. When the apprentices have the correct one, who in turn writes a different question after the number (2) two, and so on all the members around the circle until every student has written 15 different questions.

1. What is your name?

2. Where are you from? 3. How old are you? 4. What is your favorite fruit? 5. What is your favorite t.v. program? 6. What is your father‟s name? 7. What is your mom‟s name? 8. How many sons do you have? 9. Are you married? 10. Do you have a pet? 11. Who is your favorite actor? 12. Who is your favorite singer? 13. Are you happy? 14. What is the capital of this country? 15. Who is the tallest student in the school?

Next, the pupil can go around one more time and ask the tutor any question that is written on the sheet. No one can say again a question that has already been used.

If there is any mistake in their pronunciation, the instructor has to correct it, correctly repeating the question and answering in clear and simple language that everyone can understand.

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Another way for a group to get confidence and have a funny moment at the same time is to put learners in a circle and push them to talk in following the pattern down, each one remembering and repeating what was said before and then adding his/her own new information.

Example:

The first student says,

"Hi, my name is Luis. I

am good in Math.”

The second one says,

“Hello, this is Luis.

He is good in Math. My name is Karla.

I am twelve years old.”

The third one says,

“Hello, this is Luis.

He is good in Math, and this is Karla. She is twelve years old, and my name is Xavier. I am good at soccer.”

And so on until they have completed the whole circle without anyone having forgotten and no one has been confused.

In case they are forgotten and confused, just stop at that place in the circle and

start again, starting with the next student and repeating the same action until they

have walked all the way around the group.

Then, when the previous task is completed successfully, you can mix the seating plan by having everyone change chairs and then continue to talk the presentation round until it is completely completed.

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Every pupil grabs a copy of this sheet of paper and stands up and walks around the

classroom, asking the other friends about the information below, asking and

answering only in English and using only full sentences. For example,

Find someone who doesn’t like rock music.

Question: “Mario, Do you like rock music?”

Answer: “Yes, I do.”

Or “No, I don‟t.”

Then, write down, “Mario likes rock music.”

Or "Mario doesn't like rock music."

Find someone who

Doesn‟t like rock music.

Doesn‟t like to dance salsa. Never drinks soda. Never tells a lie. Doesn‟t eat beef. Doesn‟t like math. Doesn‟t have a TV. Cannot cook. Can drive a motorcycle. Can understand Chinese. Wants to learn Japanese. Can count from 1 to 1000 Likes computer games. Can use Microsoft Word. Never takes a taxi. Usually takes the bus. Gets up at 4:35 a.m.

When all the students have finished asking their questions and have written the names and the answers down what the students have done, then the teacher can accommodate the students in a circle and ask them one by one and correct their grammatical errors to As they speak. It is a good exercise to practice the simple present, the auxiliary verb "can" and adverbs of frequency.

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Firstly, you need a ball that can be bounced off the floor from one student to another one. A big ball is better to get for this game. Next, you need about ten to fifteen boys and girls standing in a circle with a lot of space so one person can bounce the ball off the floor across to another student.

The first student holds the ball and asks a question like

“How old are you?”

As the first learner is asking the question, he/she bounces the plastic or rubber ball on the floor to a friend who in turn has to respond the question before touching the ball to get it. Otherwise, if the friend does not say anything for too long, or is too slow and hasn't finished answering before he/she touches/catches the ball, then he/ she is disqualified and must leave the circle and sit down.

Then, next student on his/her right takes the ball and asks yet another question while bouncing it to yet another student, who in turn must answer before his

hands catch or contact the ball, and so on and so on, until there is only one student stays up.

These sentences might be good examples:

How old is your mom?

How many kids do you have? What is your favorite sport? What is your favorite color? Movie?, Song ? Actor?

What Sport do you play like? How is taller than you?

What kind of movies do you like? Music? Car?

Fast food

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Simon says it's a children's game where 3 or

more people participate. For t

his, they must choose a leader whom

everyone will follow when he says the magic

phrase: "Simon says." Children should do

everything the leader communicates;

otherwise, they will be quickly eliminated until

there is a winner.

How to play Simon says

A group of 3 to more children is formed, they can be placed in a row or a circle, and a leader is chosen from them.

To play, they will use the position of the thumbs: up, down or center.

The leader will start and say, "Simon says thumbs up," then all the children do the same.

It should be heeded only to what the leader informs since it could confuse the little ones by placing their thumbs in a different position than what he says.

The winner is the child who makes the movements quickly without hesitation or doubt; the others will be eliminated.

Observations It should be mentioned the complete phrase "Simon says ..." but, the game will

not be valid. The student who wins the game will be the next leader. It is an amusement game to make then talk in English.

Simon says

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The indiscreet ball

This game is made with a large beach ball of

preference of a light color. To the ball, we

have to write down with a black down a

series of questions that are very funny since

the children will have to answer them. First,

we invite everyone to make a big circle, and

then we pass the ball to each one in a

surprising way.

When the ball reaches one of the students, they should read a question and

respond quickly, for example

What's your name?

Do you have a boy/girl friend?

And so on, questions according to their knowledge of course.

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HANGMAN

This is a good speaking game practice.

The goal of this icebreaker is to find a word guessing the letters that form it. At each

round, players will choose a letter that they think may be part of the seeking word.

If it contains the chosen letter, it will be written in which position (s) it is. If the letter

does not fit in the word, a part of the body of the player's doll will be drawn. When the

six parts of the doll's body are drawn, the player will stay out of the game. He is

hung!!!

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It’s in the Bag

Find a plastic bag that's big enough to

contain about twenty items. Then, using

your imagination, put a selection of

articles inside, suitable for your pupils,

into the bag:

like a rubber snake, an orange, an

apple, banana, a peach, a pear, a

coconut, a coffee cup, an eraser, a

marker, a cap, etc., things that they

must know.

or any other object that they will recognize by feel, when they close their eyes and

then put one hand of their hands in the bag to get the object and say what they

are feeling, for example, “It’s light in weight. It’s round at the top,” so that class members

can get hints to guess what it is. Pupils will feel a little afraid of placing their hands in

the bag at first, but that is the funny part of the game. Don't put in anything

dangerous.

The point of the game is for the student with his/her hand in the bag to start to

feel, talk about the shape, weight, texture, material, size, or what it is used for, or

when and why, etc. until the students can guess the name of the item. Do not

take the item out of the bag until the students have guessed what it is. An example

might be as follows:

What is this?

It’s a Tennis Ball!

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Can You Guess Who I Am?

This is a game where a student is supposed to be someone or something he/she is not, and the other classmates have to guess who or what he is. First, the tutor gives a student a sheet of paper with the name of a very famous comic (such as Superman) on it and puts that person in the front of the interrogation room. Class members are given only one clue to guide their questions, such as: "This is a famous Hollywood comic book movie." Then the other student has to start asking

questions to find who he wants to represent. Only yes / no answers can be given:

1. Do you travel in outer space?

2. Do you live in a big city? 3. Do you have a family? 4. Do you like to eat spinach? 5. Do you wear a mask? 6. Do you live in an ancient

castle? 7. Do you like to suck people‟s

blood?

8. Can you climb the sides of buildings?

9. Are you human? 10. Do you sometimes talk

to animals? 11. Can you blow fire out of

your mouth? 12. Have you lived for

thousands of years?

13. Do you have horns? 14. Can you make yourself

invisible? 15. Are you a child? 16. Are you the leader of a

company of warriors? 17. Can you tell what other

people are thinking? 18. Do you have X ray vision? 19. Can you fly? 20. Do you have a girlfriend? 21. Do you change identity? 22. Are you strong and muscular? 23. Are you very handsome? 24. Do you come from the

planet Krypton? 25. Are you a Superhero?

Students like a lot this one, particularly if they are using personalities, the group likes and admires. In a variation on this game, all of them in the classroom knows the name of the person except the student at the front who, then, have to keep up the making questions until he/she has found out

who the mystery character is.

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Your turn to interview

This is another one of those students‟ icebreakers that can be used as a speaking

activity.

Pupils can interview one another in pairs as follows:

What‟s your name?

When were you born?

What‟s your place of birth?

In what country were you born?

What is your nationality?

What is your gender? What

street do you live on?

What is your house number?

What is your father‟s name?

What is your mother‟s name?

Do you have any sisters?

Do you have any brothers?

How old is your father? How

old is your mother?

Do your grandparents live with you?

Do you have pets in your house? When

did you begin learning English?

How many years are you learning English? What

sports can you play?

Do you know to play a musical instrument? What

computer skills do you have?

Do you surf the Internet?

What kind of rhythm do you like to dance? What

kind of movies do you like to watch? What sports

do you like to watch on TV?

Do you want to get married one day? How

many children do you want to have? What

profession do you plan to enter?

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Spelling Bee

One of the principal reasons is the poor

relationship between pronunciation and

writing. We are accustomed to a language

that is read as it is written and to find that

this relation is not fulfilled in English makes

that we make errors both when writing and when pronouncing.

This exercise is very helpful to make the students pronounce letters and

then forming words.

How to play it:

First, the students are in a circle, and each receives a word to spell. If the

student spells the wrong word, he/she has to sit down, and the turn is for the

next student until the last participant stands and says the right word. The

words should be chosen appropriately to the level of the group.

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Can You Say what item I am Thinking About?

Everyone sits in a circle, and one person thinks of an object. It must be a concrete thing. He cannot tell anybody what he thinks which could, for instance, be a fan

but he can give one hint, like, "All of us has one in our bedroom." Students in the circle must ask questions, and the answers can only be yes or no.

Sample questions

"Is it round and light?"

“Is it heavy?”

"Is it made of metal or plastic?"

“Can you carry it?”

"Does it sit on the floor or hanging on the wall?"

“Can you see it in the dark?”

“Can you hear it breathing?”

"Does it work with electricity?"

"Does it make the room cooler or hotter?"

There are many ways of playing this ludic game:

“I am thinking of something that smells good,” (like a fruit.)

. Can you guess what it is?

“Is it something we eat?”

“Can we drink it?”

“Can we cook it?”

“Is something natural?”

“Is it a manufactured product?”

“Is it a flower?”

"Is it orange?"

“Is it a fruit?”

"Do we use it to make juice?"

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Objective: To understand and keep in mind one idea

Materials: flashcards / none

Procedure:

Have a student come to the front of the class and shows a flash card or

whisper a word to another student. The student then acts out that word

and the first student to guess can be the next player.

Variation: Divide the class up in teams. The first learner to guess wins a point

for the group.

Whisper me

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Objective: to recall prior knowledge

Materials: flashcards

Procedure:

Teacher hides any flash card behind his/her back and students try to guess

what the object is by asking questions: what color is it?; is it a dog? Is it a

ball? Is it a book? etc. until they guess the flashcard. Only correct questions

will be answered by the teacher in order to help students to remember the

correct grammar or teacher will help them with hints so students correct him

or herself, so while they are playing they are learning to structure correctly

what they had learned.

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Objective: to get to know students and recall food names

Materials needed: none

Procedure:

To get to know students and to help them get to know one another, have

each student state his or her name and a favorite food that begins with the

same first letter as the name. For example: "Hi, my name is Larry, and I like

liver." As each student introduces himself or herself, he or she must repeat

the names and favorite foods of the students who came before. Watch out;

it gets tricky for the last person who has to recite all the names and foods!

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PICTURES TAKEN FROM:

https://www.google.com.ec/search?q=interview+cartoon&source=lnms&tbm=isch&sa=X&ved=0

ahUKEwjo1puD2JbVAhUE5iYKHbSXClIQ_AUIBigB&biw=1324&bih=618#imgrc=fpQsvzj5T5skSM:

https://www.google.com.ec/search?q=interview+cartoon&source=lnms&tbm=isch&sa=X&ved=0

ahUKEwjo1puD2JbVAhUE5iYKHbSXClIQ_AUIBigB&biw=1324&bih=618#tbm=isch&q=introducing+

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