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    The Unofficial LittleBigPlanet Create Guide

    Welcome to theUnofficialcreate Guide to LittleBigPlanet! With this guide I have had some helpfrom the community at LittleBigWorkshop, LittleBigPlanetCentral and members of Team Creator

    Curators. This guide is aimed towards new LittleBigPlanet players, players that need help on doing

    certain things and people that just need to take a look at that quick thing that they missed the first

    time round. Inside youll find everything you need to know to master creating on LittleBigPlanet.

    This is THE guide to getting the best out of creating on LittleBigPlanet. Have fun!!

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    The Unofficial LittleBigPlanet Create

    GuideTable of Contents

    Planning your level -

    01.001 Planning your level

    01.002 Sketching the intro

    01.003 Writing your story

    01.004 Going back

    Basic Tutorials -

    02.001 - How to make a basic car

    02.002 - How to make a 2 way switch lift

    02.003 - How to make a 3 way switch lift

    Helpful Glitches -

    03.001 - Invisible wall/floor

    03.002 - Grabable connectors

    03.003 Sun Effect

    Whatis/How to List -

    04.001 - What is H4H?

    04.002 - What is Mm?

    04.003 Who is Sackboy/Girl?

    04.004 What is Game Sharing?

    04.005 How to get your levels noticed?

    04.006 How to keep the thermometer down? 04.007 How can I find inspiration?

    Creating a good level -

    05.001 Planning your level (2)

    05.002 Starting to create your level

    05.003 Building on using intro

    05.004 Creating a fun finish

    Basics on Switches -

    06.001 - Magnetic Key Switch

    06.002 Button 06.003 Sticker Switch

    06.004 2-Way Switch

    06.005 3-Way Switch

    06.006 Grab Switch

    06.007 Sensor Switch

    06.008 Paintinator Switch (MGS DLC)

    06.009 Water Switch (POTC DLC)

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    01.001 Planning your level

    Hello world!

    On this page I will introduce you to planning and starting to create a good looking level. If you are not

    happy with your level you can always customise it afterwards but if you think your creative skills are

    good. Then skip this page with confidence. You can always come back after.

    The first thing I do when making a level I plan out the level using a spider diagram. For this I usually

    use Microsoft Paint. Do not worry if you don't have Paint just use your drawing software or even a bit

    of paper!

    The picture above is a quick level plan that took me a few minutes (not even that to be honest) and you

    should do a picture like this too to plan all (well) most of your levels. This helps if you forget the

    slightest bit it could make your level less... interesting. So put as much detail as you can this was just a

    quick one to show you how to set it out.

    In the diagram it should contain:

    Whether its futuristic, old fashioned, unreal, present day or just randomness! (don't worry

    there are more I'm just not listing them all)

    What the player does in this level, jumps to survive (survival) or has to go through level and

    beat the boss or whatever your level does.

    Does it contain any secrets/Easter eggs?

    What happens at the end?

    When should it happen?

    You should put every little detail you can into this table, this will help you as I said before because if

    you forget, it could make you want to give up or make your level boring! :O Once you have planned

    your level on the spider diagram you should move onto the second part!

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    01.002 Sketching the intro

    This part Is one of my main priorities! This Is the part that everyone sees at the start so if you loose

    their interest now you have probably lost it throughout the level, or they may not go thorough the rest

    and they may not even play any of the squeals or any of your levels at all!

    So you can see this is important now I will not be putting much detail into my intro (start of level)because I'm just showing you but I will take longer than I did with the other diagram. The best way to

    sketch out your intro is on paper but you could use a drawing software on your computer. (Paper is the

    best but I don't have a scanner)

    This took me only like 10 minutes but this is what you should come up with (well make it look good as

    possible) and tell yourself what materials you are going to use. This image helps some people more

    than others but you will find it helps you in one way or another. The way this helps people the most is

    because when they see the image it sets off a spark in their imaginations and you will find some people

    can just look at the image then make the whole level. But if your not that type of person you can make

    multiple pictures like this at the main events of the level.

    Like the Start, Where the story gets tense, mini boss, boss and finish.

    Basically the bits you need to focus on, the rest of it will just follow round the corner!

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    01.003 Writing your story

    This is one of the main things when it comes to making a level. You need to write out your story so you

    can remember it! I will be showing a quick example for this one you don't have to read it its just to

    show you how to set it out!

    Intro of level -Sackboy Hello! Welcome fellow sackboy to my beach! You can relax here or take the boat to the city or justtake the boat for a nice relaxing ride on the sea!

    When on boat -Player I should go to the museum and see what's there

    City starts on beach builds up then finds museumPlayer Ahh the museum, seems empty I wonder why

    Player goes down into museum lower floor and gets attacked by zombies

    after player kills zombies that's the end of the level

    This was a very short example just to show you how to set it out. You could copy my idea but that

    would lead to lots of people with the same level. Here you should come up with the story by using the

    information you used for the Spider Diagram (01.001) and the picture (01.002).

    Once you have wrote your story out you should move on to the next part (01.004).

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    01.004 Going back

    OK you have now, Wrote out what you want in your level, you have given a sketch for the intro of your

    level and you have written your level out. Now its time to go back. This means you should go to the first

    thing we did (spider diagram 01.001) and add more things to it that you think you need to add. The

    reason you need to do this is because you wrote the story out and may have thought of new ideas that

    are not in your diagram.

    So I should on my diagram now add beach, boat, sun, aqua blue sky and things like that.

    And on my story I should try add more detail and on my picture. Now this may not help much but its

    worth doing in the long run.

    Below is my edited spider diagram.

    I know the quality is not that good but you can still read it. In some I have linked together like Beach

    and Sackpersons House and Buildings I did this because its on the beach and its a building. If youdo not understand turn off your computer and go and do something else because that is the most

    simple thing we have done.

    (I was joking you don't have to go)

    This is the end of planning a level, you can either get creating or just move on to the basic tutorials or

    anything you want! It's up to you!

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    02.001 How to make a basic car

    OK to start off your car you are going to need to know what materials to use. The ones I use the most

    for making cars are:

    Basic Cardboard

    Basic Rubber

    Images shown below.

    Here is how to do it (using small grid) press the Square button to open the popit then go onto the

    Basic Cardboard Square. Place it (THIN) and then drag across and count to 8 (so it should be 12 small

    squares long and 4 small squares high.

    Then choose the Circle Basic Cardboard shape. Make sure the circle is aligned with the rectangle we

    made and move down 2 times so it looks like wheels but make sure you put them attached to the

    cardboard on the same lane. It should look like the image below.

    Next get out the cardboard square and make a floor for your car. Like the image below.

    Then get out the basic rubber and get the circle shape to make rubber wheels. Look at the image below

    for an idea. Align them with the bumps of cardboard but then move them down once more so the

    cardboard is not touching the floor but the rubber is. Then go into the tools bag and select the motor

    bolt place one on each tire in the middle. Your car will now move! (If not make sure you didn't glue the

    tires to the cardboard many make this mistake)

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    Place a grabable material on the car and glue it on.

    Go into the tools bag and select the grab switch. Then place the grab switch onto the material you

    used.

    Then attach the switch to the wheel motors using the green wire coming from the switch.

    Then that's it basically it! Now all you need to do is edit the speed of the car and decorate it.

    As I said at the start of this it is a BASIC car tutorial there will be an advanced one too.

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    02.002 How to make a 2 way lift

    This is really simple I don't think it will even take a full page!

    All you really need is cardboard!

    First of make the basic shape of your lift it does not have to look all complicated just needs to be bigenough to put in a 2 way switch and a sackperson.

    In your tools bag place a 2 way switch into your lift and glue it in place you can put it on the floor, side

    or even the roof!

    Once you have done this attach the lift where you want it to move to using a piston found in the tools

    bag, for this I'm just going to place a bit of dark matter in the middle of nowhere. You would usually

    attach it to the next floor or something. Try make it as straight as possible.

    Then go into the settings and make the piston Minimum Length 0.0 or 1.0 or 2.0, something small

    not big (unless you don't want it to move much) and the time it takes to get to its destination. Then

    choose to make the piston stiff or not. Haha I know your laughing.

    After this attach the switch to the piston using the green wire sticking out of the 2 way switch. Then

    make that switch's behaviour Direction. Now when you pull the switch one way it will go up and theother down. (unless you make it go left and right)

    And we are done! See, simple!

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    02.003 How to make a 3 way lift

    This tutorial is also simple. All you need is 1 material and the three way switch oh and the piston.

    To start off make a basic lift shape, thing.

    Then go to the tools bag and select the 3 way switch. Glue it in place where you want it.

    Once you have done this attach the lift where you want it to move to using a piston found in the tools

    bag, for this I'm just going to place a bit of dark matter in the middle of nowhere. You would usually

    attach it to the next floor or something. Try make it as straight as possible.

    Then go into the settings and make the Minimum Length 0.0 or 1.0 or 2.0, something small not big

    (unless you don't want to to move much) and the time it takes to get to its destination. Then choose

    to make the piston stiff or not.

    After this attach the switch to the piston using the green wire sticking out of the 3 way switch. Then

    make that switch's behaviour Direction. Now when you pull the switch one way it will go up and the

    other down the same as a 2 way, but if you let go of the switch, it will go into the middle and will not

    move anywhere. This is good for levels that have more than one floor.

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    03.001 Invisible wall/floor

    OK this is very simple, All you need is dark matter, picture shown below.

    All you have to do is make the dark matter as small as you can (make sure you use the square) and

    drag across for a floor or up or down for a wall!

    If you did it right you will be able to stand on the invisible dark matter! (or not be able to walk past it

    if you did it hight ways)

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    03.002 Grabable connectors

    This is fairly simple, but effective! Go into your tools bag and select either of the following:

    String

    Elastic

    Rod

    Spring

    Winch

    Piston

    This glitch makes them grabable. In this example I'm just going to connect them between 2 pieces of

    dark matter but you could do them anywhere!

    First of your going to need to place your connector of choice.

    Then go into the Goodies Bag and select the Dissolve material. Select the Medium Ellipse and keep it

    the default size. (Make sure you are doing this away from anything in case it sticks to something we

    don't want!)

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    Place 2 of them next to eachother then glue them together (I would use the small grid so they don't

    move about)

    Next copy those 2 and put those on the end and keep building it up. As you can see now, mine is about3-4 times the size of my connector of choice You should do this too. (I know that you cant see the

    whole thing on the picture but oh well lol)

    Now grab all of your dissolve oval shapes and make them as small as you can. then move the invisible

    dissolve shapes behind your connector of choice and glue them to something near to it or just place a

    small block of invisible dark matter above or below! (so it doesn't just drop) Now you will be able to

    grab and swing on your connector of choice!

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    Whatis List

    04.001 - What is H4H? -H4H Is a bad thing! H4H stands for Heart for Heart, this means someone hearts someone because theyhearted them. I class this as cheating as they have not earned that heart.

    04.002 What is Mm or MM?MM stands for Media Molecule. The amazing team that made the most amazing game of all time! (Also MMcould just be for an avatar because of their name like mine: mr-malro = mm) But MM means Media Molecule.

    04.003 Who is Sackboy/Girl?Are you sure you playing the right game?! Sackboy is the person you are on LittleBigPlanet, you know thesack... person.. Yes the one that changes clothes and you can put stickers on him... Yeah well you get theidea!

    04.004 What is Game Sharing?Game sharing, most people that buy games from the PS Store do this. It is where you allow people to goonto your account and download the games that you already have (its free). Sony allows this or they wouldhave removed the option. But they highly advise you not to. They also advise you to not give out your

    account details. The reason for this is because there has been many cases where people have spent moneyon others accounts and Sony cannot do anything about this. Want more information? Google it!

    04.005 How to get your levels noticed?The main way to get your levels noticed is by doing the following: Finish editing your level, publish it, add orremove something from the level, wait a few minutes, publish again. This will bring it to the front pages for awhile. (depending on how many people play it) Its not the most legit way to do it. But its easy!

    04.006 How to keep the thermometer down?Ahh yes! The dreadful thing! You may think its stupid to have this in the game but its not! It keeps your gamefrom crashing and your level from not working! If you added 1 more thing over the limit the game would blowup!... Well it wouldn't but your level would not work at all. How to keep it down? Well start of by limiting howmany materials you use. I would stick to about 8 maximum! The more materials = the more the thermometerfills. You can find more information on forums!

    04.007 How can I find inspiration?There are lots of places you can find it! I also used to have trouble finding it but I never thought of looking onforums, people leave inspiration on them and tell you their level ideas. You could copy but I would take thatidea and then make it your own by building on it. With a new story and things.

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    05.001 Planning your level (2)

    Yes I know we have already covered this, this is what you need to do before making a level. Plan it! If you do

    not plan it, your level may go horribly wrong and you don't know how to fix it. Please go to 01.001 and read

    all of the planning a level tutorials: 01.001, 01.002, 01.003, 01.004.

    So you plan your level then you are going to start making it. Go to 05.002 to start that. =)

    Intro of level -Sackboy Hello! Welcome fellow sackboy to my beach! You can relax here or take the boat to the city or just

    take the boat for a nice relaxing ride on the sea!

    When on boat -Player I should go to the museum and see what's there

    City starts on beach builds up then finds museumPlayer Ahh the museum, seems empty I wonder why

    Player goes down into museum lower floor and gets attacked by zombies

    after player kills zombies that's the end of the level

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    05.002 Starting to create your level

    Now we are going to start creating the level. I am going to base my level on the image I drew up on

    Microsoft Paint. Just remember in the next few sections that I am only using the things we wrote and

    drew in the Planning your level sections.

    OK The thing I'm starting off with is the island. Its not going to be as straight as the image here I want it to

    have bumps in to look... more believable. Once I have done this I will raise the water using the right analogue

    stick so I can get it to the perfect hight. Next I'm going to change the colour of the sky/fog to what I want.Then I'm going to get some dark matter and shape them into clouds and add a white sticker to them.

    After that I'm going to make the trees using Cardboard and Dissolve. The best 2 materials for placing

    smooth stickers on. The last thing I'm going to do is place the checkpoint and make and place the

    boat.

    Now please remember this is a basic level just for the tutorial. I expect you to come up with something

    amazingly better! The levels intro I made on LittleBigPlanet can be found below.

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    05.003 Building on using intro

    OK well done! You should by now have your intro for your level but from this we are going to build the

    rest of the level. I'm just going to build a few more bits but you could try building it all the way to the

    end. I'm just going to add on a bit to show you how I do it. Look at images below of my end result.

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    05.004 Creating a fun finish

    Yup you heard it right. A fun finish. You may see in some levels that people make they place a paint gun

    or something to grab onto at the end of their levels. This keeps the level fun at the end instead of just

    being able to stand there. I am going to make some examples below of how I would make the ending of

    this level fun and while doing that keeping it in the theme of the sea side.

    You could raise the water level and place a Scuba Gear set.

    Or you could just place a good old Paintinator!

    Or you could do what I have chosen to do in the final. I made a grabable material and added 2 elastic

    connectors on it. Its fun! :P

    You should decorate it more than I have. You could colour the scoreboard and add some other toys or

    add them all! Its up to you.

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    06.001 Magnetic Key Switch

    The Magnetic Key Switch is one of the main switches when creating technical projects in LittleBigPlanet. It

    comes in 2 pieces, Magnetic Key Switch and the Magnetic Switch.

    How it works?

    Its simple really, when the magnetic key gets in range of the magnetic key switch, the object its connected

    to works. Look below for images.

    The Switch can be used for easy things like a light as you saw. Or could be something that makes something

    else work. Below are some examples of how they can be used!

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    06.002 Button

    This is also one of the most simple! Here is how it works: You press the the button, something lights

    up/operates. Image below!

    This is not used as much as the other switches but that does not mean its not used at all. This is mainlyused by new players but they can not do as much as the other switches. (In my view)

    Also with these switches you can make something heavy sit on them and you wont have to let the

    player stand on them. Could be useful but I prefer using switches like the magnetic key switch and the

    3 way switches.

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    06.003 Sticker Switch

    Ahhh yes the sticker switch! Very useful and used allot of the time by Media Molecule themselves! You

    may know them in the story levels when you have to place a sticker on the right shape and you get

    more prizes! Well yup that's them!

    Once you place a sticker near the switch, whatever its connected to starts to work! BUT if you want to

    to activate with only one type of sticker, then press Square on the Sticker Switch and there will be a

    option to let you pick what sticker you want.

    That's the basics of the sticker switch!

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    06.004 2-Way Switch

    The 2-Way Switch is simple stuff but can be useful. I usually make my own using a Magnetic Key

    switch and make it look good and open doors and stuff. But this is good for lifts and things like that.

    How it works? Very simple! One way off, other on. Or you can make it directional but this is just the

    basics! Images below!

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    06.005 3-Way Switch

    As you might be able to tell by the name. This switch has 3 positions it can be in. Left, Right and centre.

    On the default setting of this switch its on/off just like the rest. This switch is useful for Lifts, Cars and

    lots of technical things (you know.. the blue stuff you see hidden!) So I will show you the default

    settings in images below!

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    06.006 Grab Switch

    OK the grab switch is one of the most useful. It helps mainly with contraptions players control like

    cars and jets ect. They are used more by advanced creators the reason for this is because when they

    grab them there is allot that happens in the air (not meant to be seen by the player) I do a lot of this.

    Its very useful. Anyway the basics are On/Off as you can see by the images below!

    This type of switch is placed on a grabable material and when grabbed it goes its thing! Can be any

    grabable material.

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    06.007 Sensor Switch

    The sensor switch. I love them! To make it simple just think of it as the Magnetic key switch but the

    sackperson as the key. Yup once you get in range of the switch it sets off what ever its hooked up to.

    Very useful for setting off noises and triggering parts of a level like... A monster pops out of a cave,

    volcano erupts, monster makes a noise, someone blows up, something blows up. You get the idea.

    Images of how it works (default setting) can be found below).

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    06.008 Paintinator Switch

    Lovely switch this is! Requires Metal Gear Solid DLC. But well worth it. You get a handy little paint gun

    with the pack and this switch. What it does is when you shoot it the set amount of times, the switch

    does what its attached to! So for this example I have it on default (1).

    See images below for an idea.

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    06.009 Water Switch

    Very handy piece of work here! Requires Pirates of the Caribbean DLC. It activates what is on the

    other end once the water reaches the same hight as the switch. This is useful for cars and boats and

    things because they could activate something that helps them float, or something like that. Or a base

    could detach itself from the floor and float!

    Want to know how it works with images? You know where to look!

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    PLEASEREMEMBER

    THIS GUIDEIS NOT THE

    FINAL!