The Tetris Virus: Power Point Presentation

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    TheStoryofTetris

    The Creator of TetrisAlexey Pazhitnov

    Moscow Academy of ScienceComputer Center.

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    TheDiffusionofTetris

    June 1985 Moscow Academy of Science Computer

    Center Alexey Pazhitnov creates Tetris.

    Tetris infects the entire Computer Center.

    Alexey develops a color version and releases it to a fewfriends.

    Within a few weeks the game has spread throughout

    Moscow.

    Makes its way throughout the Soviet Union and EasternBlock.

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    ThePowerofContext

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    ThePowerofContext

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    Moves along existing social networks

    The contents of its distribution are more

    like ideas than comodities.

    P2P

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    Distributors

    Physical Objects Cost Money to Distribute.

    Even Knowledge and Art had to be

    Commodied.

    Prohibitive Cost Made Centralized

    Diffusion Necessary.

    Patent and Copyright laws formulated toprotect investment.

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    P2P

    PentominoesPentominoes

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    P2P

    Simplified the production process.

    It reduced the cost of production to nearzero.

    It turned every consumer into a potential

    producer distributor.

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    P2P

    P2P specifically designates those processes

    that aim to increase the most widespreadparticipation by equipotential participants

    - Michel Bauens

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    P2P

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    P2P

    Produces use-value through the free

    cooperation of producers who have

    access to distributed capitol.

    Are governed by the community of

    producers themselves.

    Make this use-value freely accessible on a

    universal basis.

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    DynamicsBehind P2P

    Granovetters Weak Ties

    Geometric progression

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    Disadvantages

    ofP2P

    Decisions about which innovations to

    adopt / quality control.

    Non-Experts lack an understanding of

    diffusion strategies.

    Govt. may want to diffuse an innovation

    for which people do not feel a need.

    - Rogers

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    Emergent Properties

    Bottom up Structure Collective Intelligence

    Self Organization

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    Emergent Rules

    Decisions about which innovations to

    adopt and quality control are made by

    individuals.

    Simple Protocol guides the actions of

    individual agents.

    Feedback regulates the level of production

    and distribution

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    GAME OVER