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The GLTI: Statistical Results Ruben R. Puentedura, Ph.D.

The GLTI: Statistical Results

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Page 1: The GLTI: Statistical Results

The GLTI: Statistical Results

Ruben R. Puentedura, Ph.D.

Page 2: The GLTI: Statistical Results

The Games and The Players

Page 4: The GLTI: Statistical Results

The Players

0

225

450

675

900

September October November December

Players by Game

Wolfquest Democracy Forbidden City Zon

0

250

500

750

1000

September October November December

Total Players

0%

25%

50%

75%

100%

September October November December

% Players by Game

Wolfquest Democracy Forbidden City Zon

Total Project Number of Players: ~1400

Page 5: The GLTI: Statistical Results

The Survey

Page 6: The GLTI: Statistical Results

Respondents by Gender

0

100

200

300

Male Female

Total Number of Respondents: 609Respondents Who Did Not Play Games: 147

(~33% of Players)

Page 7: The GLTI: Statistical Results

Respondents by Grade

0

50

100

150

200

250

300

6 7 8 9 10 11 12

Page 8: The GLTI: Statistical Results

How Often Did They Play?

0

50

100

150

200

250

Once Occasionally Frequently

WolfQuest Democracy Forbidden City JA Titan Zon

Page 9: The GLTI: Statistical Results

How Many Games Did They Play?

0

50

100

150

200

250

1 2 3 4 5

Number Games Played

Page 10: The GLTI: Statistical Results

Did They Enjoy WolfQuest?

10%

8%

23%

38%

21%

Strongly AgreeAgreeNeither Agree Nor DisagreeDisagreeStrongly Disagree

Page 11: The GLTI: Statistical Results

Did They Enjoy Democracy?

20%

20%

28%

24%

8%

Strongly AgreeAgreeNeither Agree Nor DisagreeDisagreeStrongly Disagree

Page 12: The GLTI: Statistical Results

Did They Enjoy Forbidden City?

23%

21%

33%

17%

6%

Strongly AgreeAgreeNeither Agree Nor DisagreeDisagreeStrongly Disagree

Page 13: The GLTI: Statistical Results

Did They Enjoy JA Titan?

22%

23%

28%

17%

9%

Strongly AgreeAgreeNeither Agree Nor DisagreeDisagreeStrongly Disagree

Page 14: The GLTI: Statistical Results

Did They Enjoy Zon?

24%

20%38%

17%1%

Strongly AgreeAgreeNeither Agree Nor DisagreeDisagreeStrongly Disagree

Page 15: The GLTI: Statistical Results

Enjoyment By Gender

0

10

20

30

40

50

Strongly Disagree Disagree Neither Agree Strongly Agree

WolfQuest

Per

cent

age

0

10

20

30

40

50

Strongly Disagree Disagree Neither Agree Strongly Agree

Democracy

Per

cent

age

0

10

20

30

40

50

Strongly Disagree Disagree Neither Agree Strongly Agree

Forbidden City

Per

cent

age

0

10

20

30

40

50

Strongly Disagree Disagree Neither Agree Strongly Agree

Zon

Per

cent

age

Male Female

0

10

20

30

40

50

Strongly Disagree Disagree Neither Agree Strongly Agree

JA Titan

Per

cent

age

Page 16: The GLTI: Statistical Results

What Type Of Gamer Are They?

41%

43%

16%

Male

No Idea Casual Hardcore

5%

43% 52%

Female

Page 17: The GLTI: Statistical Results

The Four Play Styles

• Conqueror:• Associated with challenge and the emotional payoff of triumph over adversity; tend to finish

games they start.• Highly patient with frustration: if they stick with it, they can win.• Skills: proficiency with logistical optimization and strategic thinking.

• Manager:• Associated with mastery and systems; may not finish many games that they start playing.• Good at dealing with multiple factors in parallel.• Skills: tactical competence backed with strategic thinking.

• Wanderer:• Associated with experience and identity; challenge is not especially desired, but may be

tolerated.• Attracted by the feeling that something new is just around the corner, an involving story, or a

beautiful world.• Skills: tactical competence and abstract thinking.

• Participant:• Associated with emotions and involvement; seem happiest when playing with people, but also

enjoy play which is rooted in emotion.• Drawn to games with an emotional effect, that allow the player to affect virtual or real people.• Skills: logistical optimization.

Page 18: The GLTI: Statistical Results

What Play Styles Do They Favor?

0

50

100

150

200

0 1 2 3 4

Conqueror Manager Wanderer Participant

Page 19: The GLTI: Statistical Results

0 1 2 3 4

01

23

4

Conqueror

Manager

0 1 2 3 4

01

23

4

Conqueror

Wa

nderer

0 1 2 3 4

01

23

4

Conqueror

���

�����

���

0 1 2 3 4

01

23

4

Manager

Wanderer

0 1 2 3 4

01

23

4

Manager

Participant

0 1 2 3 4

01

23

4

Wanderer

Participant

Conqueror Manager Wanderer

Wan

der

erM

anag

erP

arti

cip

ant

Page 20: The GLTI: Statistical Results

Player Type By Gender

0

25

50

75

100

0 1 2 3 4

Male

0

25

50

75

100

0 1 2 3 4

Female

Conqueror Manager Wanderer Participant

Page 21: The GLTI: Statistical Results

Next Steps

Page 22: The GLTI: Statistical Results

For 2010–2011

• All five games included on laptop image.

• Self-contained podcast series:Game And Learn: An Introduction to Educational GamingOn iTunes U at:http://deimos3.apple.com/WebObjects/Core.woa/Browse/education-maine.gov.2246057621

• Webinars for teachers planning to use games in classroom:

• General games in education support;

• Content-specific support for five games on image;

• Content-specific support for new, vetted games:

• e.g., Lure of the Labyrinth - http://labyrinth.thinkport.org/www/

Page 24: The GLTI: Statistical Results

Hippasus

http://hippasus.com/rrpweblog/[email protected]

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