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About the cards Melbourne creative agency Eco Innov sustainability mischief again with the a deck of 50 quirky playing cards desi inspire and explore design for sustain Gamification is recognised as a valid e Design Play Cards assist educators co approaches to design problem solving exercises. The cards are divided into three grou environmental design issues, the ‘Des world solutions in action and the ‘Des sustainable design thinking. The Design Play Cards have been crea includes a deck of 50 playing cards de and inform designers and students ab integrating sustainability into the des number of flexible formats for using t and design challenges. The cards are in both secondary and tertiary design in the United States. Design Play Cards are available in the cards style or as a FREE DIY ‘print and versions are available from the Design Play Cards website www.designplaycards.com . Design Play Cards: the FUN way to discover sustainable design thinking. The Design P vators is up to eir new Design Play Cards, igned to challenge, nability. educational tool, and the onvey complex g using fun and engaging ups: The ‘Design Problem’ set challenges play sign Inspiration’ set encourages players to fin sign Strategy’ cards help players discover opp ated by award winning sustainable design pra esigned to challenge, inspire, bout opportunities for sign process. There are a the cards including group play being used with great success n courses around Australia and e traditional boxed deck of d play’ download. Both Play Cards info@e www.e Ec yers to solve social and nd inspiration through real portunities through actice Eco Innovators, and Ph: 03 8669 2046 ecoinnovators.com.au ecoinnovators.com.au co Innovators Pty Ltd Suite 12, Level 11 125 Swanston Street Melbourne 3000

The Design Play Cards Design Play Cards

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Page 1: The Design Play Cards Design Play Cards

About the cards

Melbourne creative agency Eco Innovators

sustainability mischief again with their

a deck of 50 quirky playing cards designed

inspire and explore design for sustainability.

Gamification is recognised as a valid educational

Design Play Cards assist educators convey

approaches to design problem solving

exercises.

The cards are divided into three groups

environmental design issues, the ‘Design

world solutions in action and the ‘Design

sustainable design thinking.

The Design Play Cards have been created

includes a deck of 50 playing cards designed

and inform designers and students abou

integrating sustainability into the design

number of flexible formats for using the

and design challenges. The cards are

in both secondary and tertiary design

in the United States.

Design Play Cards are available in the

cards style or as a FREE DIY ‘print and

versions are available from the

Design Play Cards website

www.designplaycards.com.

Design Play Cards: the FUN

way to discover sustainable

design thinking.

The Design Play Cards

Innovators is up to

their new Design Play Cards,

designed to challenge,

sustainability.

educational tool, and the

convey complex

solving using fun and engaging

groups: The ‘Design Problem’ set challenges players

Design Inspiration’ set encourages players to find

Design Strategy’ cards help players discover opportunities

created by award winning sustainable design practice

designed to challenge, inspire,

about opportunities for

design process. There are a

the cards including group play

being used with great success

design courses around Australia and

the traditional boxed deck of

and play’ download. Both

Design Play Cards [email protected]

www.ecoinnovators.com.au

Eco Innovators Pty Ltd

players to solve social and

find inspiration through real

opportunities through

practice Eco Innovators, and

Ph: 03 8669 2046

[email protected]

www.ecoinnovators.com.au

Eco Innovators Pty Ltd

Suite 12, Level 11

125 Swanston Street

Melbourne 3000

Page 2: The Design Play Cards Design Play Cards

How to play!

There are many ways to use the design play cards. Here we have provided a few options that we think really work.

The cards can be used as a reference set or played with groups of people.

Group playing

Design Problem Solving

In small groups of between 2 – 6 players: give each group a design problem card and 1, 2 or 3 design strategy /

solution cards. Give the groups 20 minutes to solve the problem using the strategy cards. The groups report back to

the rest of the group and the best design is selected as a winner. This can also be played in rounds or heats with

shorter designing times.

Solutions Challenge

One group between 2 – 10 players: divide the cards out evenly among the group. One person starts and plays any

card into the centre. The person to their left has to then try and play a complimentary card such as a problem card:

‘e-waste’ gets solved by the strategy card: ‘disassembly’ or ‘recyclability’ or the inspiration card: “WEEE”. If no-one

contests the card played then they get to collect the cards as one set – which wins them one point. If the person

can’t play a card successfully then the next person to the left can try a play or pass and this continues until someone

wins the point. Play then resumes with a new card and continues clockwise until all the cards are gone or no more

cards can be played. The winner is the person with the most points at the end.

Memory Match

2 – 8 players: Place all of the cards on a table with the play side down. Take it in turns to turn over 2 cards and try

and match the problems with appropriate solutions or match strategies with inspiration cards that relate to them.

There are many matching options possible but the group decides if the match is correct and the player who turned

the two over gets to keep them as a point. Play continues until all the cards have been matched up and the winner is

the person with the most cards at the end of play.

Design Challenge Competition

Groups with any number of players but minimum of 2 groups: one design problem card is selected and the

appropriate design inspiration and strategy card that accompanies it. The challenge is set to solve the problem in a

set time (depending on how resolved the design outcome needs to be this will vary from half an hour to a full day).

The group with the best resolved design solution wins.

A Selection of the cards

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