Upload
others
View
13
Download
0
Embed Size (px)
Citation preview
TABLE OF CONTENTS
Introduction 1 How to Use This Book 3 Using Games as a Teaching Strategy 6 Math Journal 10
Name Grade Skills Page
COUNTING AND PLACE VALUE Place Value Teaching Tips 15
Super Six Showdown 3 - 6 identifying 100's and 10's and 1's, greatest/least, probability, decimals
17
Super Six Showdown Gameboards 19
Roll on Place Value 3 – 7 comparing place value to 100,000’s, identifying and expanding place value, probability, problem solving, reading large numbers
21
Roll on Place Value Gameboard 24
Roll on Place Value Decimals 4 – 8 comparing place value, decimals, identifying and expanding place value, probability, problem solving, reading decimals
26
Roll on Place Value Decimals Gameboard 29
Roll on Place Value Whole Number/Decimal Gameboard 30
Rock and Roll 3 - 6 comparing place value, expanding numbers
31
Rock and Roll Recording Sheet 33
Rock and Roll Gameboards 34
Batters Up 3 - 6 place value to 100,000’s, addition with expanded notation, identifying place value, mean, median, mode
36
Batters Up Recording Sheet 38
Last Man Standing 3 – 6 ordering and comparing place value to 100,000’s, estimation
39
© Box Cars and One-Eyed Jacks
TABLE OF CONTENTS Name Grade Skills Page
Last Man Standing Recording Sheet 41
OPERATIONS Operations Teaching Tips 42
What's Under My Thumb 3 missing addend, subtraction, counting on or back
44
What's Under My Thumb Recording Sheet 45
Warp 18 3 adding to 18 with three addends, fact families, associative property of addition, working with patterns
46
Warp 18 Gameboard 48
Triple Tray 3 – 4 problem solving, multiple addend addition with grouping, counting multiples
49
Triple Tray Gameboard 51
Slam Dunk Differences 3 – 4 subtracting from 12, adding sums, introducing the term “difference”
52
Slam Dunk Differences Recording Sheet 54
Slam Dunk with Regrouping 3 – 5 two-digit addition with regrouping, three-digit addition with regrouping
55
Slam Dunk with Regrouping Recording Sheet 58
Super Mush Horse Race 3 – 6 addition and subtraction, fact fluency, multiplication, division
62
Super Mush Horse Race Recording Sheet 64
36 Slam Dunk 3 multiplication, products to 36, learn terms "factor" and "product", developing outcomes chart for 'x' multiplication, learn commutative property of multiplication
65
36 Slam Dunk Recording Sheet and Outcomes Chart 68
What's Under My Thumb Multiplication 3 up missing factor, division 70
© Box Cars and One-Eyed Jacks
TABLE OF CONTENTS Name Grade Skills Page
What's Under My Thumb Multiplication Recording Sheet 71
Even the Score Multiplication 3 – 4 multiplying to 36, even/odd products, patterns, commutative and associative properties of multiplication
72
Even the Score Multiplication Recording Sheet 75
72 Slam Dunk Multiplication 3 – 5 multiplication, products to 72, 144, associative property of multiplication, factors
77
Race with Rules Multiplication 3 – 5 multiplying to 36, patterns 80
Race with Rules Multiplication Gameboard 82
Square Doubling Addition 3 – 4 patterning, doubles, addition with multiple addends, problem solving, probability
83
Square Doubling Addition Gameboard 86
Square Doubling Addition Recording Sheet 87
Square Doubling Multiplication 3 – 6 patterning, doubles, multi-digit multiplication, problem solving, probability, addition
88
Square Doubling Multiplication Gameboard 90
Square Doubling Multiplication Recording Sheet 91
Leap Frog From 12 3 – 4 mixed operations, problem solving 92
Leap Frog Recording Sheet 94
Tringo 3 – 6 operations +, –, x, ÷, introduction to order of operations, problem solving
95
Tringo Gameboard 98
1-12 Corral Your Horses 4 – 6 operations +, –, x, ÷, order of operations 99
1-12 Corral Your Horses Recording Sheet 101
Mixed Operation Super Mush 3 – 8 multi-operations, order of operations, problem solving
102
Mixed Operation Recording Sheet 104
© Box Cars and One-Eyed Jacks
TABLE OF CONTENTS Name Grade Skills Page
100 Board Wipeout 3 up multi-operations ( + - x ÷ √ X2 ), order of operations
105
100 Board Wipeout Recording Sheet 107
Exponent Baseball 6 – 8 building and comparing numbers expressed as base and exponent
108
Exponent Horse Race 6 – 8 building and comparing exponents, estimating, problem solving, mental math
109
Exponent Horse Race/Baseball Recording Sheet 111
PATTERNING, PROBABILITY, GRAPHING AND DATA ANALYSIS Patterning, Probability, Graphing and Data Analysis Teaching Tips 112
Big Sums 3 – 8 adding with patterns, recording and interpreting data, mean, median, mode, stem and leaf plots
113
Big Sums Counting Sheet 118
Big Sums Recording Sheet 119
How Perfect Are You? 3 up probability, frequency and distribution, tallying, analyzing and interpreting data, experimental/theoretical probability
120
How Perfect Are You Recording Sheet 122
Pattern Put Away 3 – 8 developing and describing patterns, pre-algebra, operations
123
Pattern Put Away Recording Sheet 125
Stratedice 3 – 6 problem solving, probability 126
Stratedice Recording Sheet 128
4 x 4 3 – 8 problem solving, probability 129
4 x 4 Recording Sheet 132
Chance 3 – 6 probability, predicting outcomes, multiple addend addition, addition with patterns
133
Chance Recording Sheet 135
© Box Cars and One-Eyed Jacks
TABLE OF CONTENTS Name Grade Skills Page
Knock Yourself Out 3 – 6 adding, subtracting, probability, problem solving, multiplication, division for variation, creating outcomes charts, analyzing outcomes
136
Knock Yourself Out Gameboard 140
Don’t Hang Loose 3 – 6 multiple addend addition, sequencing, patterns, probability, problem solving
141
Don’t Hang Loose Recording Sheet 144
Don’t Hang Loose Patterns for Practice 145
Probability Playoffs 3 – 7 +, -, x, ÷, probability, problem solving, order of operation
146
Probability Playoffs Recording Sheet 148
High Rollers 3 – 6 adding multiple addends, probability, problem solving
149
High Rollers Gameboard 151
Bell Curve Race 3 – 6 addition, constructing a bar graph, probability and outcomes chart
152
Bell Curve Race Gameboard Addition 153
Bell Curve Outcomes Chart Subtraction 154
Seemingly Simple Doubles 3 - 8 gathering, recording and interpreting data, recognizing doubles, chance and probability, mean, median, mode, building bar graphs
155
Seemingly Simple Doubles Recording Sheet 157
Seemingly Simple Doubles Gameboard 158
Rolling 6’s 6 up comparing theoretical and experimental probability
159
Rolling 6’s Recording Sheet 161
Tic Tac “OH NO!” 3 – 6 understanding and plotting coordinate pairs, analysis and problem solving
162
Tic Tac “OH NO!”Recording Sheet 165
© Box Cars and One-Eyed Jacks
TABLE OF CONTENTS Name Grade Skills Page
FRACTIONS Fractions Teaching Tips 166
Basic Fraction Horse Race 3 up comparing simple fractions to sixths, learning term “proper fraction”
168
Basic Fraction Horse Race Gameboard 170
Fraction Estimator / Equivalency Chart 171
Basic Fraction Horse Race Recording Sheet 172
Improper Fraction Horse Race 4 – 6 comparing improper fractions, recording > < improper fractions
173
Improper Fraction Horse Race Gameboard 174
Roll on Fractions Elementary 3 – 5 identifying, comparing and sequencing proper fractions 1/6 to 1; equivalent fractions, probability, chance and problem solving
175
Roll on Fractions Gameboard 178
Roll on Fractions Recording Sheet 179
Fraction Equivalent Recording Sheet 180
Fraction Four Square 4 – 6 adding fractions, common denominators, simplifying fractions, problem solving, probability and chance
181
Fraction Four Square Gameboard 183
Fraction Ladders 3 – 5 identifying proper and improper fractions 184
Fraction Ladders Gameboard 185
© Box Cars and One-Eyed Jacks
ROLL ON PLACE VALUE LEVEL: 3 – 7
SKILLS: comparing place value to 100,000’s, identifying and expanding place value, probability,problem solving, reading large numbers
PLAYERS: 2 (1 vs 1)
EQUIPMENT: tray of dice (each player needs 18 of their own color), gameboard, recordingsheet
GOAL: to be the player to create the greatest hundred thousands number for the round
GETTING STARTED: Both players take all 18 dice and place them to their side. The black tray is placed on the place value gameboard on page 24. The round begins by Player One rolling a die and selecting a slot in their first row to place it into.
EXAMPLE: Player One rolls and slots it into the thousands value and says “4 groups of thousand is four thousand; my number so far is four thousand.”
Player Two rolls and slots it into the ten thousands place and says “5 groups of ten thousand is fifty thousand; my number so far is fifty thousand.”
Players continue to alternate turns rolling one die at a time, placing it into a slot, verbalizing its value and reading their number as a whole as it exists at that point.
H T T T T H T O
RO
UN
D O
NE PLAYER
ONE
PLAYER TWO
RO
UN
D T
WO
PLAYER ONE
PLAYER TWO
RO
UN
D
THR
EE PLAYER
ONE
PLAYER TWO
© Box Cars and One-Eyed Jacks
ROLL ON PLACE VALUE After all six dice are rolled for the round, players read their numbers they’ve made out loud. Players determine whose number is greater, and that player wins the first out of three rounds.
EXAMPLE:
This round was won in the hundred thousands place. Player One was greater by about 300,000. Players have another two rounds to play with their left over dice and play a “best out of three” game.
EXAMPLE:
H T T T T H T O
RO
UN
D O
NE PLAYER
ONE 6 4 4, 3 4 2
PLAYER TWO 3 5 1, 4 4 5
H T T T T H T O
RO
UN
D O
NE PLAYER
ONE 6 4 4, 3 4 2 GREATER
PLAYER TWO 3 5 1, 4 4 5
RO
UN
D T
WO
PLAYER ONE 6 6 3, 3 2 4 GREATER
PLAYER TWO 5 6 4, 3 2 2
RO
UN
D
THR
EE PLAYER
ONE 6 3 5, 4 4 2
PLAYER TWO 6 4 4, 6 1 1 GREATER
NOTE: players can use the tray to EXPAND their numbers. The slots are the zeroes in the expanded notation.
600,000 + 40,000 + 4,000 + 300 + 40 + 2
© Box Cars and One-Eyed Jacks
ROLL ON PLACE VALUE
MATH JOURNAL WORK AND EXTENSIONS: 1. Have students record their numbers in standard form and record their opponent’s number in
standard form. Show by circling where the round was won.
2. Expand number after each round. See page 22 for using the tray as an expanding tool.
3. Award bonus point to player with greatest valuewhen tray turned upside down (Player One nowhas the greatest number beginning with two-hundred thousand). Note how tray has beenflipped upside down using the example at the topof the page. New numbers are: 116,446 244,536
© Box Cars and One-Eyed Jacks
ROLL ON PLACE VALUE
RO
UN
D O
NE PLAYER
ONE
PLAYER TWO
RO
UN
D T
WO
PLAYER ONE
PLAYER TWO
RO
UN
D T
HR
EE
PLAYER ONE
PLAYER TWO
ON
ES
HU
ND
RED
TH
OU
SAN
DS
TEN
TH
OU
SAN
DS
THO
USA
ND
S
HU
ND
RED
S
TEN
S
© Box Cars and One-Eyed Jacks
ROLL ON PLACE VALUE RECORDING SHEET
ROUND # MY NUMBER > = < MY PARTNER'S NUMBER
My Name My Partner's Name
© Box Cars and One-Eyed Jacks
MIXED OPERATION SUPER MUSH LEVEL: 3 – 8
SKILLS: multi-operations, order of operations, problem solving
PLAYERS: 2 (cooperative team) vs all teams in the class
EQUIPMENT: tray, recording sheet
GOAL: to fill up the tray with all 36 dice with multi-operational math sentences that match theselected target
GETTING STARTED: All dice are removed from the tray and “super mushed” – i.e. scrambled and rolled for about 20 – 30 seconds. The teacher calls stop and the dice are then set for the activity. To begin, all teams now hunt for multi-operational combinations of dice that match the target number and place them into their tray.
Teams must use 3, 4, or 5 dice in combination and must use at least 2 operations in each math sentence. All four operations can be used.
EXAMPLE: Target called is “10”
2 x 5 x 1 = 10
(6 ÷ 2) + 5 + 2 = 10
(4 ÷ 2) + 6 + 2 = 10
1 + 1 + 1 + 1 + 6 = 10
6 + 5 – (3 ÷ 3) = 10
4 + (2 x 2) + 2 = 10
6 + 3 + (2 ÷ 2) = 10
(5 + 5) x 1 x 1 x 1 = 10
© Box Cars and One-Eyed Jacks
MIXED OPERATION SUPER MUSH
When time is called, teams can total scores as follows:
1. All number sentences of 3 dice = 3 points
2. All number sentences of 4 dice = 6 points
3. All number sentences of 5 dice = 10 points
4. Any dice left over and not in the tray when time is called are totaled at face value andsubtracted to get a team’s final score.
VARIATIONS: 1. Use exponents.
2. Use integers – all blue dice are negative values, all white dice are positive values. Targets caninclude negative values.
EXAMPLE:Target: –11
52 - – (62) = –11 ww ww
–5 – 5 – 1 x 1 x 1 = –11b b b w w
© Box Cars and One-Eyed Jacks
MIXED OPERATION SUPER MUSH
RECORDING SHEET
© Box Cars and One-Eyed Jacks