Table 2.1 With Interpretations and Citations

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  • 8/13/2019 Table 2.1 With Interpretations and Citations

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    Table 2.1

    Types of game they play during school age

    Types of Games Tally Percentage

    1.PSP 18 0.72

    2.Ipod / Ipad Games 21 0.84

    3.Android Games 17 0.68

    4.Nintendo Games 12 0.48

    .!ar "a#in$ 18 0.72

    6.%an#e "e&o 12 0.48

    7.Sim'lation ( 0.36

    8.)ii/PS2/*bo+ 17 0.68

    (.,irt'al Games 0.2

    10.-nline $ames 20 0.8

    Table 2.1 displas e+amples o te#nolo$i#al $ames i# ere more liel plaed b te 2

    s#ool a$e respondents. oreo&er it sos te tall o te s'mmation o te respondents o ere

    e+posed to a #ertain $ame listed as ell as its #orrespondin$ per#enta$e. Games listed ere PSP

    ipod/ipad $ames android $ame Nintendo $ame #ar ra#in$ dan#e re&o sim'lation ii/PS2/*bo+ &irt'al

    $ames and online $ames. Amon$ te ten $ames iPod/iPad $ames as te i$est re5'en# o 21it a

    per#enta$e o 72 and te loest re5'en# alls to &irt'al $ames it re5'en# o and a per#enta$e

    o 20PS2 as te re5'en# o 18 it per#enta$e o 72 android $ames as te re5'en# o 17 it

    per#enta$e o 68 Nintendo $ames as a re5'en# o 12 it te per#enta$e o 48 #ar ra#in$ as te

    re5'en# o 18 it te per#enta$e o 72 dan#e re&o as a re5'en# o 12 it per#enta$e o 48

    sim'lation $ame as a re5'en# o ( it te per#enta$e o 36 ii/PS2/*bo+ as te re5'en# o 17

    it te per#enta$e o 68 and lastl online $ames it re5'en# o 20 and a per#enta$e o 80.

    A##ordin$ to te data a#5'ired it seems tat iPod/iPad $ames ere mostl plaed b most o te

    s#ool a$e respondents. )it reeren#e to tis e #onsidered tat tese $ames ere re5'entl de&elopedor 'pdated b te #reators o i# to impro&e te $rapi#s so'nds and te o&erall apperan#e o te

    $ames. a# o te $ames also non as 9appli#ations9: ere 'pdated montl earl or i te n'mbers

    o donloads ere not in#reasin$. All depends to te prero$ati&e o te #reator. Te de&elopers made

    some #an$es and #reated a orld #lose to realit impro&in$ te $amin$ e+perien#e o te plaer. And as

    at e no sometin$ tat as impro&ed is sometin$ better. A##ordin$ to Intera#ti&e %i$ital

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    Sotare Asso#iation 2001: te $ame te#nolo$ ; bot ardare and sotare is main$ pro$ress

    rapidl. Ne platorms allo ortrillin$ sensations in terms o &is'al and a'dio presentation. Te latest

    $ame sotare taes ad&anta$e o te#ni#al impro&ements and oers &i&id ima$er tat #omes

    #omparati&el: #lose to realit.

    "aned as se#ond is te online $amin$. Te#nolo$ is &er poer'l toda. It oten pro&es its

    poer tro'$ its inl'en#e to te so#iet noadas. A lar$e pop'lation is pro&ed to be e&en spendin$

    more time in ront o te #omp'ter tan readin$ boos doin$ #ores or bondin$ it teir amilies.

    T's more time spent in te #omp'ter means more time spent plain$ online. In addition at trills

    tem more is tat online $ames let te plaers be te indi&id'als te ant to be. Tro'$ "ole Plain$

    Games also non as 9"PG9 also plaed online: te e+er#ise poer and de#ision;main$. Te also

    en