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8/13/2019 Table 2.1 With Interpretations and Citations
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Table 2.1
Types of game they play during school age
Types of Games Tally Percentage
1.PSP 18 0.72
2.Ipod / Ipad Games 21 0.84
3.Android Games 17 0.68
4.Nintendo Games 12 0.48
.!ar "a#in$ 18 0.72
6.%an#e "e&o 12 0.48
7.Sim'lation ( 0.36
8.)ii/PS2/*bo+ 17 0.68
(.,irt'al Games 0.2
10.-nline $ames 20 0.8
Table 2.1 displas e+amples o te#nolo$i#al $ames i# ere more liel plaed b te 2
s#ool a$e respondents. oreo&er it sos te tall o te s'mmation o te respondents o ere
e+posed to a #ertain $ame listed as ell as its #orrespondin$ per#enta$e. Games listed ere PSP
ipod/ipad $ames android $ame Nintendo $ame #ar ra#in$ dan#e re&o sim'lation ii/PS2/*bo+ &irt'al
$ames and online $ames. Amon$ te ten $ames iPod/iPad $ames as te i$est re5'en# o 21it a
per#enta$e o 72 and te loest re5'en# alls to &irt'al $ames it re5'en# o and a per#enta$e
o 20PS2 as te re5'en# o 18 it per#enta$e o 72 android $ames as te re5'en# o 17 it
per#enta$e o 68 Nintendo $ames as a re5'en# o 12 it te per#enta$e o 48 #ar ra#in$ as te
re5'en# o 18 it te per#enta$e o 72 dan#e re&o as a re5'en# o 12 it per#enta$e o 48
sim'lation $ame as a re5'en# o ( it te per#enta$e o 36 ii/PS2/*bo+ as te re5'en# o 17
it te per#enta$e o 68 and lastl online $ames it re5'en# o 20 and a per#enta$e o 80.
A##ordin$ to te data a#5'ired it seems tat iPod/iPad $ames ere mostl plaed b most o te
s#ool a$e respondents. )it reeren#e to tis e #onsidered tat tese $ames ere re5'entl de&elopedor 'pdated b te #reators o i# to impro&e te $rapi#s so'nds and te o&erall apperan#e o te
$ames. a# o te $ames also non as 9appli#ations9: ere 'pdated montl earl or i te n'mbers
o donloads ere not in#reasin$. All depends to te prero$ati&e o te #reator. Te de&elopers made
some #an$es and #reated a orld #lose to realit impro&in$ te $amin$ e+perien#e o te plaer. And as
at e no sometin$ tat as impro&ed is sometin$ better. A##ordin$ to Intera#ti&e %i$ital
8/13/2019 Table 2.1 With Interpretations and Citations
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Sotare Asso#iation 2001: te $ame te#nolo$ ; bot ardare and sotare is main$ pro$ress
rapidl. Ne platorms allo ortrillin$ sensations in terms o &is'al and a'dio presentation. Te latest
$ame sotare taes ad&anta$e o te#ni#al impro&ements and oers &i&id ima$er tat #omes
#omparati&el: #lose to realit.
"aned as se#ond is te online $amin$. Te#nolo$ is &er poer'l toda. It oten pro&es its
poer tro'$ its inl'en#e to te so#iet noadas. A lar$e pop'lation is pro&ed to be e&en spendin$
more time in ront o te #omp'ter tan readin$ boos doin$ #ores or bondin$ it teir amilies.
T's more time spent in te #omp'ter means more time spent plain$ online. In addition at trills
tem more is tat online $ames let te plaers be te indi&id'als te ant to be. Tro'$ "ole Plain$
Games also non as 9"PG9 also plaed online: te e+er#ise poer and de#ision;main$. Te also
en