10
Procedia Technology 11 (2013) 940 – 949 2212-0173 © 2013 The Authors. Published by Elsevier Ltd. Selection and peer-review under responsibility of the Faculty of Information Science & Technology, Universiti Kebangsaan Malaysia. doi:10.1016/j.protcy.2013.12.279 The 4th International Conference on Electrical Engineering and Informatics (ICEEI 2013) Student Centered Learning Environment for Project Monitoring Marini Abu Bakar*, Jamhiriah Jilani, Norleyza Jailani, Rozilawati Razali, Zarina Shukur, Mohd Juzaiddin Abd Aziz Universiti Kebangsaan Malaysia, Fakulti Teknologi dan Sains Maklumat, 43600, UKM Bangi, Selangor, Malaysia Abstract Student Centered Learning Environment is a learning environment that describes thinking methods about learning and teaching that emphasizes student responsibility in learning activities such as planning, interacting with lecturers and other students, doing research and evaluating learning. This means that students play an important and active role in learning. Applying the concept to Computer Science final year project requires students to be independent in carrying out activities related to the research literature, mastering software tools or libraries, designing, developing and testing software, and writing reports. Theoretically, a supervisor plays the role of an advisor to ensure the project is successfully completed within the designated timeframe. However, most of the time, students are often given the freedom to manage their project, sometimes without adequate guidance from supervisors. This is a rather complicated problem for moderate and weak students. For students to actively participate in their own learning they must possess self-monitoring and other meta-cognitive skills which are not necessarily inherent in every individual. A survey done in our faculty shows that Computer Science students face a number of problems in the course of accomplishing their final year project which include time management, anxiety, academicachievements, and capability of managing project and strategy to complete the project (listed according to factors that most affected them). This paper will discuss the role of the Final Year Project Supervision Management System in support of student-centered learning for final year project at the School of Computer Science. Mapping between system features and principles of student centered learning is also presented. The system has been developed to monitor students’ progress both in software development and report writing, as well as managing the process of allocating supervisors and examiners to students and grading. * Corresponding author. Tel.: +0-603-8921-6183; fax: +0-603-8925-6732. E-mail address:[email protected] Available online at www.sciencedirect.com © 2013 The Authors. Published by Elsevier Ltd. Selection and peer-review under responsibility of the Faculty of Information Science & Technology, Universiti Kebangsaan Malaysia. ScienceDirect

Student Centered Learning Environment for Project Monitoring

Embed Size (px)

Citation preview

Page 1: Student Centered Learning Environment for Project Monitoring

Procedia Technology 11 ( 2013 ) 940 – 949

2212-0173 © 2013 The Authors. Published by Elsevier Ltd.Selection and peer-review under responsibility of the Faculty of Information Science & Technology, Universiti Kebangsaan Malaysia.doi: 10.1016/j.protcy.2013.12.279

The 4th International Conference on Electrical Engineering and Informatics (ICEEI 2013)

Student Centered Learning Environment for Project Monitoring

Marini Abu Bakar*, Jamhiriah Jilani, Norleyza Jailani, Rozilawati Razali, Zarina Shukur, Mohd Juzaiddin Abd Aziz

Universiti Kebangsaan Malaysia, Fakulti Teknologi dan Sains Maklumat, 43600, UKM Bangi, Selangor, Malaysia

Abstract

Student Centered Learning Environment is a learning environment that describes thinking methods about learning and teaching that emphasizes student responsibility in learning activities such as planning, interacting with lecturers and other students, doing research and evaluating learning. This means that students play an important and active role in learning. Applying the concept to Computer Science final year project requires students to be independent in carrying out activities related to the research literature, mastering software tools or libraries, designing, developing and testing software, and writing reports. Theoretically, a supervisor plays the role of an advisor to ensure the project is successfully completed within the designated timeframe. However, most of the time, students are often given the freedom to manage their project, sometimes without adequate guidance from supervisors. This is a rather complicated problem for moderate and weak students. For students to actively participate in their own learning they must possess self-monitoring and other meta-cognitive skills which are not necessarily inherent in every individual. Asurvey done in our faculty shows that Computer Science students face a number of problems in the course of accomplishing their final year project which include time management, anxiety, academicachievements, and capability of managing project and strategy to complete the project (listed according to factors that most affected them). This paper will discuss the role of the Final Year Project Supervision Management System in support of student-centered learning for final year project at the School of Computer Science. Mapping between system features and principles of student centered learning is also presented. The system has been developed to monitor students’ progress both in software development and report writing, as well as managing the process of allocating supervisors and examiners to students and grading.

© 2013 The Authors. Published by Elsevier B.V.Selection and peer-review under responsibility of the Faculty of Information Science and Technology, Universiti Kebangsaan Malaysia.

* Corresponding author. Tel.: +0-603-8921-6183; fax: +0-603-8925-6732.E-mail address:[email protected]

Available online at www.sciencedirect.com

© 2013 The Authors. Published by Elsevier Ltd.Selection and peer-review under responsibility of the Faculty of Information Science & Technology, Universiti Kebangsaan Malaysia.

ScienceDirect

Page 2: Student Centered Learning Environment for Project Monitoring

941 Marini Abu Bakar et al. / Procedia Technology 11 ( 2013 ) 940 – 949

Keywords: Computer Science final year project; Project supervision; Student Centered Learning; Software development;

1. Introduction

To transform college education beyond the traditional education boundaries, student centered learning focuses on educational practices and principles that would provide all students reasonable access to the knowledge and skills necessary for college and career readiness. In class exercises and drills alone do not contribute much to students’ competencies. Instead, specific tasks such as report writing, conduct interview, system development, research and analysis can enhance student competencies that surpass the knowledge and skills typically measured in achievement tests. These competencies include problem solving, analyzing, critical thinking, creativity, collaboration, data management and communication. Many employers find these skills lacking amongst today’s college graduates (Moeller & Reitzes 2011). The question that remains to be answered is how to assess an individual student’s strengths and needs. Two main approaches to technology-supported assessment exist. The first approach is a mastery learning approach tied to accountability systems. This enables lecturers to benchmark students as they progress through a standards-based curriculum. The latter assesses understanding which produces a picture of student thinking. Both approaches help establish a clear baseline from which lecturers can then serve as mentors and advisors, guiding students to the right use of tools and projects that meet curricular requirements.

Changes in education paradigms were discussed in Moravec (2009a) by explaining the relationship between technology and society, and extending the relationship to transformations in human capital development. Moravec defines Society 1.0 as referring to pre-industrial, industrial and information age society that was based on linear, task-oriented relationships. The role of corresponding Education 1.0 was to create graduates that would perform well in jobs with easily defined parameters and relationships.Society 2.0 refers to the knowledge-based society that is driven by globalization and the growth of networking technologies.In this paradigm, people are becoming more valued for their personal knowledge rather than their ability to perform tasks. Moreover, rapidly evolving information and communications technologies allow us to socially construct knowledge in new ways (i.e., through Twitter, Facebook and other social networking tools). The role of Education 2.0 is to develop talents to compete in a global market with new social relationships, and where we are able to leverage our knowledge.Society 3.0 refers to an emerging innovation-based society that is not quite here, yet. This is a society that is driven by accelerating change, globalized relationships, and fueled by knowmads. In an era of accelerating change, the amount of information available doubles at an increasing rate, and the half-life of useful knowledge decreases exponentially. This requires innovative thinking and action by all members of society.The use of technologies must be purposive and expand to the realm of adopting social technologies in learning environment (Moravec, 2009b). New technologies integrate the development of imagination, creativity and innovation which are critical in the 21st century workplace. They have facilitated the management of electronic resources, making student-centered learning both possible and feasible (Hannafin and Land, 1997) and can equip students to independently organize their learning process. Computer-enhanced learning environments promote engagement through student centered learning activities. In other words, instead of being passive recipients of information, students who use technology become active users. These technologies creates student-centered learning environment which can provide complimentary activities, interactive in nature, enabling students to address their own learning interests and needs, and move forward into increasingly complex levels of content to further their understanding and appreciate subject matter. At the same time, it transfers some responsibility for learning to students. Lectures can be replaced with active learning, integrating self-paced learning programs and/or cooperative group situations, ultimately holding the students responsible for their own advances in education. Integrating technology into educational practices has proven to be a slow and complex process. In fact, it can take four or more years from the time new technologies are first introduced to the point when changes can be observed in students.

While, at face value, the potential of student centered learning environments is compelling, the logistical problems associated with implementing them are quite alarming. For several years we have been discussing and formulating strategies to help our final year students to achieve specific knowledge and skills required for their future career from their final year project. In some cases, workshops, short courses and discussions are conducted to give students a head start with their project (Norleyza et al, 2009). Nevertheless from a survey conducted by Hazura

Page 3: Student Centered Learning Environment for Project Monitoring

942 Marini Abu Bakar et al. / Procedia Technology 11 ( 2013 ) 940 – 949

and Hairulliza (2010) we found out the problems that affected our students which include time management, anxiety, academic achievement, capability of managing project, strategy to complete the project (listed according to factors that most affected them). Hence, we have developed a Final Year Project Supervision Management System as a student centered learning environment to help students with time and project management. This paper provides a brief introduction on student centered learning, analysis on the current process practiced by the faculty, and presents the system as a student centered learning environment.

2. Student Centered Learning

Student centered learning approaches usually emphasize for students to take an active role in learning. Brandes and Ginis (1986) present the main principles of student centered learning as:

Principle 1 : The learner has full responsibility for his/her learningPrinciple 2 : Involvement and participation are necessary for learningPrinciple 3 : The relationship between learners is more equal, promoting growth and developmentPrinciple 4 : The teacher becomes a facilitator and resource personPrinciple 5 : The learner experiences confluence in his education (Affective and cognitive domains flow together)Principle 6 : The learner sees himself differently as a result of the learning experience

Although there is growing evidence that student-centered learning activities promote the development of higher-order skills such as critical thinking, problem solving, leadership and interpersonal skills (Billig 2007, Clark2008, Peppler & Kafai 2007, SPEC Associates 2006), there are difficulties associated with supporting student-centered learning. The content and activities used to promote student-centered learning often do not provide enough structure to adequately guide students towards successful completion of classroom activities, thus increasing student disorientation and frustration (Brush, 1998, Hannafin, Land, & Oliver, 1999). Furthermore, in order for students to actively participate in their own learning they must possess self-monitoring and other metacognitive skills which are not necessarily inherent in every individual (Hannafin, Hill, & Land, 1997). Successful implementation of student-centered learning requires enhancements to the learning environment which teachers and curriculum developers must integrate into existing curricula. These include problem contexts, evaluation mechanisms, and tools or scaffolds to support both student learning and teacher management (Hannafin, Land, & Oliver, 1999; Brush & Saye, 1999). Hence, in our case, it is vital that we comprehend the process of managing and handling final year project, as well as the technologies that students prefer to use for communication and managing resources related to their project. The next section will briefly discuss the current practice in our school.

3. Final Year Project Supervision Management System

During the initial phase of the project, a survey has been conducted to gather information on supervisors'practices and problems occurred during the supervision Findings from this survey was analysed and discussed, and detailed schedule was suggested (Marini et al., 2009, 2012). Based on the findings, a web based system to help manage the supervision of the final year Computer Science project had been proposed. Detail specification and system design, as well the initial prototype of the system developed by Izzul Sayyidi (2010) is discussed in Marini et. al (2011).

The system is then further developed and enhanced by Jamhiriah (2012). Figure 1 shows the use case diagram ofthe current version of Final Year Supervision Management System (Sistem Pengurusan Penyeliaan Projek Akhir -SP3A).The system supports three entities or users, the first entity is Lecturer who plays a role of a supervisor, the second is Student and the third is the Administrator which represents the Head of Computer Science office.

Page 4: Student Centered Learning Environment for Project Monitoring

943 Marini Abu Bakar et al. / Procedia Technology 11 ( 2013 ) 940 – 949

Fig. 1. Use case diagram of SP3A

Five main modules have been successfully developed, which are User Profile, Appointment, Project Monitoring, Announcement and User and Project Administration.

The user profile module is for the Student and Lecturer to update their detail information such as full name, phone number, email address, profile picture and change password. Student can also input academic information such as current CGPA, grade for certain subjects, list of enrolled subjects in that semester and description of projects completed during their industrial training.

In the Appointment module, Lecturer can set weekly timeslot for the whole semester and also unplanned time slot. Student can then request for appointment timeslot and the supervisor can approve, reject or suggest different time slot.

The Project Monitoring module which is the most important module in the system allows the Administrator to set a standard schedule for system development and report writing activities.The start date and end date for each activity is set in the standard template. Lecturers are able to update the status and the actual start and completion date for the activities. Different colour code is used to represent the early, on time or late process completion.The standard schedule and also the actual time for the activities can also be viewed via the Gantt chart. Status of all students under a lecturer's supervision is displayed in a single screen so that the overall progress can be viewed. Notification messages are sent through email to remind students and lecturers on important dates. Students will be alarmed when the deadline is fast approaching, turned up or passed. Students can upload related document related to the activities for further reference or for supervisor's review. Students and Lecturers can also communicate using the Comment function included in the module.

The Announcement module allows the lecturer to post announcement for all the students under his/her supervision. It also allows the Administrator to post important announcement for all the students.

The final module included in the system is the Administrator module which is managed by the Head of Computer Science office. Administrator is able to register new users, assign students to supervisors, sets the system development and chapters writing schedule and manage the schedule template. To facilitate grading process, the Administrator is able to assign examiners to students. Supervisor and examiners evaluate the students’ projects using rubric-based criteria. Marks are and grades are automatically calculated and generated based on percentage specified for supervisor and examiner.

Page 5: Student Centered Learning Environment for Project Monitoring

944 Marini Abu Bakar et al. / Procedia Technology 11 ( 2013 ) 940 – 949

4. How SP3A supports SCL

The current version of SP3A (Jamhiriah, 2012) is more functional and user-friendly compared to the initial version. In particular, it fulfills the requirements of student centered learning (SCL) environment and the interfaces are now more appealing. SP3A supports SCL through its four main modules: Monitoring, Appointment,Announcement and Profile. The following paragraphs explain in detail how each of these modules comply with the principles of SCL.

4.1. Monitoring

Figure 2illustrates the interface for monitoring module. The interface is divided into three sections that reflect the phases involved in the project life cycle: Proposal; Development; and Writing-up. The activities for each section are set by the coordinator. Before commencing the project, the student is required to plan the starting and finishing dates for each activity (Principle 1). As the project evolves, the student needs to update his/her status by keying-in the actual starting and finishing dates for the activities (Principle 2). The interface uses color codes to indicate the progress status. White means that the task has not yet begun; yellow indicates that the task is in progress; green confirms that the task has been completed within the stipulated time; and finally red portrays that the task has exceeded the planned finishing date. This feature enables the student to plan and be responsible for his/her own plan. In order to ensure the project runs as planned, he/she needs to be actively involved in the process by participating in the scheduled activities as necessary. Over time, he/she is informed about the consequences of his/her own actions either through positive (white, green and yellow code) or negative (red code) sign. The positive sign would motivate the student to progress further whereas the negative one would urge him/her to take the necessary corrective actions (Principle 6).

Fig. 2. Monitoring Module Interface

In addition, the lecturer is able to review the documents uploaded by the student and write comments through this interface (Principle 4). To reveal the actual scenario, the module also provides a graphical illustration in the form of Gantt chart. The chart depicts the planned and actual duration for each task, as shown in Figure 3. Both the student and the lecturer are therefore able to measure the project’s progress, reflect and act accordingly (Principle 5).

Page 6: Student Centered Learning Environment for Project Monitoring

945 Marini Abu Bakar et al. / Procedia Technology 11 ( 2013 ) 940 – 949

Fig. 3. Monitoring Module Interface (Gantt chart)

4.2. Appointment

Figure 4illustrates the interface for appointment module. The interface allows the lecturer to allocate appointment time slots (Principle 4). The student then has to set appointments based on the allocated time slots. In case the student is unable to meet the lecture at any of those slots, he/she can personally request forother times. Figure 5illustrates the interface on which the lecturer approves or rejects the requested appointments (Principle 4). This feature enables the student to organize his/her appointments with the lecturer. The student is given the flexibility to choose the most appropriate time slots to meet the lecturer based on availability, readiness and necessity (Principle 1). Once set, he/she is obliged to fulfill those promises by turning-up on the set date and time (Principle 2).

Fig. 4. Setting Appointments Module Interface

Page 7: Student Centered Learning Environment for Project Monitoring

946 Marini Abu Bakar et al. / Procedia Technology 11 ( 2013 ) 940 – 949

Fig. 5. Setting Appointments Module Interface (Confirming)

4.3. Announcement

Figure 6illustrates the interface for announcement module. The interface enables the coordinator or the lecture to inform a number of students on certain matters (Principle 4). Through this feature, the students are aware of important issues and messages that are related to the project. The information indirectly motivates the students to compare each other’s scenario and performance. This may trigger them to work harder, share and collaborate with others or seek help if necessary (Principle 3).

Fig. 6. Announcement Module Interface

Page 8: Student Centered Learning Environment for Project Monitoring

947 Marini Abu Bakar et al. / Procedia Technology 11 ( 2013 ) 940 – 949

4.4. User Profile

Figure 7 and 8illustrates the interface for profile module. The interface enables the student and the lecturer to provide some background information. Besides basic personal information such as name and contact details, the student presents his/her academic results and aspiration of the project. The lecturer on the other hand states his/her specialization area, experience and interest. By providing this information, both student and lecturer agree to take part in the project (Principle 2). In other words, the student is ready to commit (Principle 1) and the lecturer is willing to offer guidance (Principle 4).

Fig. 7. Profile Module Interface (Lecturer)

Fig. 8. Profile Module Interface (Student)

Page 9: Student Centered Learning Environment for Project Monitoring

948 Marini Abu Bakar et al. / Procedia Technology 11 ( 2013 ) 940 – 949

Table 1 summarizes the mapping between SP3A modules and the principles that support student centered learning.

Table 1. Mapping SP3A and SCL Principles.

Module SCL Principle

Monitoring Principle 1, 2, 4, 5 and 6

Appointment Principle 1, 2 and 4

Announcement Principle 3 and 4

Profile Principle 1, 2 and 4

5. Conclusion

IT job specifications nowadays do not only require technical skills, but also include many other generic skills such as time management, effective communication skills, managing multiple tasks, risk and change management, all of which can be learnt and experienced by students in their final year project. In real working environment project managers are often equipped with varying project management tools. In comparison, students are expected to cope and often left unaided with such a tool while managing their final year project. Hence, we have proposed a student centered learning environment tool to facilitate students, supervisors and administrator in managing final year project for Computer Science program. All the main modules in SP3A namely the User Profile, Appointment, Project Monitoring, Announcement and User and Project Administration have been successfully developed. Testing and evaluation of the system is currently being carried out and the results will be reported in our future writing.We have also shown that the modules in SP3A maps with the SCL principles.

Acknowledgements

We would like to express our appreciation to Universiti Kebangsaan Malaysia for funding this project through the Strategic and Action Research Fund UKM-PTS-087-2009 and UKM-PTS-2011-053.

References

[1] Billig, S. H. Unpacking what works in service learning: Promising research-based practices to improve student outcomes. In: National Youth Leadership Council, Growing to Greatness 2007. Saint Paul, MN: National Youth Leadership Council; 2007.

[2] Brandes, D and Ginnis, P. A guide to student-centred learning. Basil Blackwell, Oxford; 1986.[3] Brush, T. Embedding cooperative learning into the design of Integrated Learning Systems: Rationale and guidelines. Educational

Technology Research and Development 1998; 46(3): 5-18.[4] Brush, T. &Saye, J. Implementation and Evaluation of a Student-Centered Learning Unit: A Case Study, Educational Technology Research

and Development 2000; 48(3).[5] Clark, T. Online learning: Pure potential. Educational Leadership, Reshaping High Schools 2008; 65(8).[6] Hannafin, M. & Land, S. The foundations and assumptions of technology-enhanced student-centered learning environments, Instructional

Science 25; 1997. p. 167–202.[7] Hannafin, M., Hill, J., & Land, S. Student-centered learning and interactive multimedia: Status, issues, and implication.

ContemporaryEducation 1997; 68(2):94-99.[8] Hannafin, M., Land, S., & Oliver, K. Open learning environments: Foundations, methods, and models. In C. Reigeluth (Ed.), Instructional

Design Theories and Models, Mahway, NJ: Erlbaum. Volume II; 1999. p. 115-140.

Page 10: Student Centered Learning Environment for Project Monitoring

949 Marini Abu Bakar et al. / Procedia Technology 11 ( 2013 ) 940 – 949

[9] Hazura Mohamed & Hairulliza Mohamad Judi. Weights Determinant for a Set of Contributing Factors in Completing Undergraduate Final Year Project. Proceedings of the 2nd International Conference on Mathematical Sciences (ICMS2). 30 Nov - 3 Dec 2010, Kuala Lumpur;2010.

[10] Izzul Sayyidi, H. Sistem Pengurusan Penyeliaan Projek Akhir Jabatan Sains Komputer. Projek Prasiswazah. Universiti Kebangsaan Malaysia; 2010.

[11] Jamhiriah Jilani. Adaptasi Amalan Terbaik Pengurusan Projek Perisian dalam Pemantauan Projek Tahun Akhir Program Sains Komputer. Projek Sarjana. Universiti Kebangsaan Malaysia; 2012.

[12] Marini A.B., Norleyza J., Noor Faezah M. Y. & Zarina S.. Kerangka Konsepsi Pengurusan Penyeliaan Projek Akhir Jabatan Sains Komputer. Prosiding Kongres Pengajaran & Pembelajaran UKM 2009 - Seminar Pendidikan Sains & Teknologi Maklumat (STeM`09), 14-16 Disember 2009, Awana Porto Malai, Langkawi; 2009. p.153-161.

[13] Marini Abu Bakar, Norleyza Jailani, Zarina Shukur, Noor Faezah Mohd Yatim. Final year supervision management system as a tool for monitoring Computer Science projects. Procedia - Social and Behavioral Sciences 2011;18:273-281.

[14] Marini A. B., Norleyza J., Zarina S., & Noor Faezah M. Y. Spesifikasi dan Rekabentuk Sistem Pengurusan Penyeliaan Projek Akhir Sains Komputer, Bab dalam buku Mercu Kesarjanaan Pengajaran dan Pembelajaran: Penyelidikan Tindakan di Institusi Pengajian Tinggi. 16:212-223. Penerbit Universiti Kebangsaan Malaysia. Bangi; 2012.

[15] Moeller, B. & Reitzes, T. Integrating Technology with Student-Centered Learning. Report Nellie Mae Education Foundation,.www.nmefdn.org; 2011.

[16] Moravec, J. Designing Education 3.0, http://www.educationfutures.com/2009/04/19/designing-education-30; 2009.[17] Moravec, J. The role of technology in Education 3.0, http://www.educationfutures.com/2009/04/21/the-role-of-technology-in-education-30;

2009.[18] Norleyza J., Noor Faezah M. Y. & Marini A. B. Pengurusan penyeliaan projek akhir berorientasikan penyelidikan. Bab dalam

bukuPenilaian Prestasi Pendidikan di Institusi Pengajian Tinggi.2:46-58. Penerbit Universiti Kebangsaan Malaysia. Bangi; 2012.[19] Peppler, K. & Kafai, Y. B. From SuperGoo to Scratch: Exploring media creative production in an informal learning environment. Journal on

Learning, Media and Technology 2007; 32(2): 149–166.[20] SPEC Associates Ford Partnership for Advanced Studies at the Advanced Technology Academy. Dearborn, MI: Advanced Technology

Academy; 2006.