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Let’s create some STEAM: Why creativity is important for STEM.

Steam webinar final

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Let’s create some STEAM: Why creativity is important for STEM.

Out of Our Minds: Learning to be Creative

STEAM Point: A Guide to Integrating Science, Technology, Engineering, the Arts and Mathematics through Common Core

Reading List:

Education Today:

Image from RSA Animate: Changing Education Paradigms video: http://www.youtube.com/watch?v=zDZFcDGpL4U&feature=share&list=PL39BF9545D740ECFF

What Education Could Be:

Dayton Regional STEM school in Kettering, Ohio. Student work that combines arts and STEM teaching is displayed throughout the building.

http://www.edweek.org/ew/articles/2011/12/01/13steam_ep.h31.html

What is STEAM?

What is STEM?

What is STEM?

What is STEM?

What is STEM?

What is STEM?

What is STEAM?

What is STEAM?

Outdated education system

http://www.ibelieveinadv.com/wp-content/uploads/2012/02/You_Move_English_School__Factory_1_ibelieveinadv.jpg

Consequences of Not Using STEAM:

http://www.ibelieveinadv.com/wp-content/uploads/2012/02/You_Move_English_School__Factory_1_ibelieveinadv.jpghttp://us.123rf.com/400wm/400/400/lightwise/lightwise1109/lightwise110900062/10503694-unemployment-and-lack-of-jobs-symbol-represented-by-text-and-a-downward-pointing-arrow-showing-the-s.jpg

http://bauchichronicles.files.wordpress.com/2012/08/20120812-194517.jpg

Consequences of Not Using STEAM:

“While there is plenty of research that showcases the merits of both STEM and Arts Integration

as ways to both engage our students and prepare them for the unique challenges in this rapidly changing world, the majority of schools

either do not use these ideas or only do so at the most minimal of levels.”

- Susan M. Riley, Steam Point

Wiley H. Bates Middle School

Students surpassing standards in reading has gone from 73% to 81%

Students surpassing standards in Math has gone from 62% to 77%.

Disciplinary problems have decreased by 23%.

http://cdn4.edutopia.org/images/graphics/stw-bates-research.gif

STEAM Powered Schools:

What e can learn from these new models

Growth in three areas:

1. Social skills

2. Academic skills

3. 21st Century skills

http://bloximages.chicago2.vip.townnewws.com/capitalgazette.com/content/tncms/assets/v3/editorial/4/88/48807ea7-5531-59bd-922a-e6a65b4f57f2/510841f248d8d.preview-300.jpghttp://3.bp.blogspot.com/-jaVktl7sDJ0/Te5WBGMvYHI/AAAAAAAAA4A/36VuE0fnEOY/s1600/Wellness+under+the+tent.JPGhttp://2.bp.blogspot.com/-QjqJsgcze8I/T7_DNYv9tbI/AAAAAAAAABU/v4TrEOssuvE/s1600/AMM_BOA_1.JPG

In the past

img.timeinc.net/time/2007/inventors_2007/galileo.jpghttp://worldarts.info/wp-content/uploads/2012/10/anatomia_leonardo_da_vinci.jpghttp://images.fineartamerica.com/images-medium-large/homage-to-pablo-picasso-john-nolan.jpg

Subjects Joined Through STEAM:

STEAM Lesson Plans:

Writing + Visual Art

Have students study a famous photograph by Dorothea Lange, and create a story about the people in the

photograph.

Then, have them draw an invention that one of the children in the

photograph could have created. The students can photograph their

drawings and upload them to an online gallery.

STEAM Lesson Plans:

Math + Music

Allow students to learn about patterns by playing a set of

Boomwackers.

Give the students cards that match the colors of the Boomwacker tubes on one side and contain numbers on

the other side. They will listen to how the different patterns create

different sounds.

STEAM Lesson Plans:

STEM + Visual Art

Have students study advertisements for popular cell phones.

Then, allow the students to research which phone works better for their

favorite app, and create an infographicshowing what they learned.

Finally, they can create a marketing campaign and advertisement for their

favorite phone.

STEAM Lesson Plans:

Reading + Math + Visual Art

Have students look at artwork by Betty Hawley Kelso and create an “I

see, I think, I wonder” chart.

Then, have them do the same activity with Shape Poetry.

After studying the artwork and poetry, students can create their own

art and poems.

Education Lacks STEAM

Academic work focuses on certain sorts of verbal and mathematical reasoning: on writing factual and critical essays, verbal discussions and mathematical analysis. But if human intelligence was limited to them, most of human culture would never have happened.

http://www.fulton.dubuque.k12.ia.us/2011_2012_PICS/JAN_2012/worst-inventions.jpg

Lack of STEAM

There would be a lot of analysis but not much action

They would have written about it, but not actually constructed the thing.

http://images.yourdictionary.com/images/science/ASsteam.jpg http://www.columbiariverimages.com/Images/SPS700_steam_engine_2005.jpg

Full STEAM Ahead:

“Promoting creativity systematically in schools is about transforming the

culture of education as a whole.”

“A creative culture in schools depends on re-energizing the creative abilities of teachers.”

“The principal role of a creative leader is not to have all the ideas; it

is to nurture a culture where everyone can have new ideas.”

- Sir Ken Robinson, Out of Our Minds

Full STEAM Ahead:

STEAM gives color and meaning to each subject and when done in a purposeful way creates the music of learning. http://www.asme.org/getmedia/21b4b205-bd27-464f-8b7e-3663e85f1b06/Teaching_Basic_STEM_Becomes_Hip-

K12_Students-hero.jpg.aspx?width=456

References

Bequette, J. W. (2012). A Place for ART and DESIGN Education in the STEM Conversation. Art Education, 40-47.

Dierking, L. D. (2010). A Comprehensive Approach to Fostering the Next Generation of Science, Technology, Engineering, and Mathematics (STEM) Education Leaders. The New

Educator, 297-309.

Hardiman, M. M. (2009). Neuroeducation: Learning, art, and the brain. New York: Dana Press.

Kamen, J. &. (2012, November 13). STEM to STEAM: Art is key to building a strong economy. Retrieved from The Huffington Post: http://www.huffingtonpost.com/jon-kamen/stem-to-

steam-art-is-key-_b_2123099.html

Pomeroy, S. R. (2012, August 22). From STEM to STEAM: Science and Art Go Hand-in-Hand. Retrieved from Scientific American: http://blogs.scientificamerican.com/guest-

blog/2012/08/22/from-stem-to-steam-science-and-the-arts-go-hand-in-hand/

Riley, S. M. (2012). STEAM point: A guide to integrating science, technology, engineering, the arts and mathematics through common core. Westminster, MD: Education Closet.

Robinson, K. (2011). Out of Our Minds: Learning to be creative. West Sussex, UK: Capstone Publishing Ltd.

Sousa, D.A. (2013). From STEM to STEAM: Using Brain-Compatible Strategies to Integrate the Arts. California: Corwin.

Storksdieck, M. (2011, April 1). STEM or STEAM? Retrieved from Science Blogs: http://scienceblogs.com/art_of_science_learning/2011/04/01/stem-or-steam/

Vega, V. (2012, August 29). A Research-Based Approach to Arts Integration. Retrieved from Edutopia: http://www.edutopia.org/stw-arts-integration-research

White, H. (2010). Our Education System is not so much “Broken” – as it is Totally Outdated! Retrieved from STEAM not STEM: http://steam-notstem.com/articles/our-education-system-

is-not-so-much-broken-as-it-is-totally-outdated/

Yakman, G. (2008, March). STEAM Education: An overview of creating a model of integrative education. Retrieved from STEAMedu:

http://www.steamedu.com/2088_PATT_Publication.pdf

Zoller, U. (2011). Science and Technology Education in the STES Context in Primary Schools: What Should It Take? Jouirnal of Science Education and Technology, 444-453.