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8/3/2019 Stargate International Rulebook 1.0
1/15
Stargat
StudiosI
SGI
Lasertag
St
Ruleboo
Version
Written
e and all ref
nc.AllRights
Roleplaying
arg
.0a
yJoonHur,
rences and
Reserved
resents
ate
imWilson,a
aterial rela
Int
ndAdamOC
ed remain t
ern
naill
e property
ati
f2010Me
na
troGoldwyn
l
Mayer
8/3/2019 Stargate International Rulebook 1.0
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Stargate and all references and material related remain the property of2010MetroGoldwynMayer
StudiosInc.AllRightsReserved
TableofContents1. IntroductiontoLiveRoleplaying,andLasertagLiveRoleplaying................................................................... 3
1.1. LIVEROLEPLAYING................................................................................................................................ 3
1.1.1. WhatisLiveRoleplaying?............................................................................................................. 3
1.1.2. WhatdoIneedtodoandwhatisexpectedofme?.................................................................... 3
1.2.
LASERTAGLIVE
ROLEPLAYING
...............................................................................................................
3
1.2.1. WhatisLasertagLiveRoleplaying?.............................................................................................. 3
1.2.2. WhoisLasertagLiveRoleplayingandhowdoIcontactthem?...................................................3
1.2.3. Whatisexpectedofme?.............................................................................................................. 3
2. IntroductiontotheStargateInternationalGameWorld............................................................................... 4
2.1. STARGATEINTERNATIONAL.................................................................................................................. 4
2.1.1. Whatisit...................................................................................................................................... 4
2.1.2. HowdoesitfitinwiththeTVshow?............................................................................................ 4
2.2.
WHICHCOUNTRIES
ARE
INVOLVED?
.....................................................................................................
4
2.2.1. Whatdifferencedoesitmaketocomefromaparticularcountry?.............................................4
2.2.2. WhichcountriescanIchoosefrom?............................................................................................ 4
3. INGAMESAFETYPOINTS,GAMEPLAYANDSAFETYCALLS............................................................................ 5
3.1. PERSONALSAFETY................................................................................................................................. 5
3.2. EQUIPMENTSAFETYANDCARE............................................................................................................ 6
3.3. GAMEPLAYANDSAFETYCALLS............................................................................................................. 6
3.3.1. TimeOut....................................................................................................................................... 6
3.3.2. TimeFreeze.................................................................................................................................. 6
3.3.3. TimeIn.......................................................................................................................................... 6
3.3.4. CodeRed...................................................................................................................................... 6
4. CHARACTERCREATION.................................................................................................................................. 8
4.1. CHARACTERCREATIONOVERVIEW....................................................................................................... 8
5. SKILLLIST...................................................................................................................................................... 10
5.1. SKILLASSISTANCE................................................................................................................................ 11
5.2. SKILLDESCRIPTIONSANDUSE............................................................................................................. 12
5.3. FieldSkills............................................................................................................................................ 13
5.4. AcademicSkills.................................................................................................................................... 15
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1. IntroductiontoLiveRoleplaying,andLasertagLiveRoleplaying1.1. LIVEROLEPLAYING
1.1.1. WhatisLiveRoleplaying?LiveRoleplayingisthetermusedwhenapersonphysicallyactsouttheactionsandthoughtsofafictional
characterthattheythemselveshavecreated.Liveroleplayingisthenextstepupfromtheoldtabletop,dice
rollinggameslikeDungeonsandDragonsortheD20systemetc.Withliveroleplayingyoudonthaveto
imaginewhatyourcharacterseesordoesbecauseyouwillbeactingthemoutyourselfandactuallyseeing
whatyourcharacterisseeing.Everyactionandeveryreactionisinrealtimeallowingamuchmoreindepth
andencompassingexperience.Sothrowthosediceaway,putonacostumeandentertheworldofLive
Roleplaying.
1.1.2. WhatdoIneedtodoandwhatisexpectedofme?Sowhatdoyouneedtodogetstarted?Notmuchactually!Firstthingyouneedtodoisgetintocontactwitha
LiveRoleplayingclubandenquireastowhentheirnexteventisandwhatyouneedtodotojumprightin.The
Rulebookyourreadingthisfromistherulebookforonesuchclub.Costumingisusuallyamustalsoandit
differsdepending
on
the
type
of
LRP
(live
roleplaying)
club
it
is.
Medieval
clubs
will
require
medieval
costuming,steampunkwillrequireclothingthatissuitabletothem(usuallyVictorianageclothingwith
steampunkyadditions),andStargatewillrequiremilitaryuniformsetc.BUT!Dontworryifyoudonthaveit
allyet,theclubswillinmostcasesbeabletohelpyououtforyourfirsttimeortwotillyoucangetyourown.
Sowhatisexpectedofyou?Firstlygetintocontactwithaclubandfindoutwhattheirrulesandregulations
are.Secondlyandalsofinally,makesureyouturnupandhavesomefun.
1.2. LASERTAGLIVEROLEPLAYING1.2.1. WhatisLasertagLiveRoleplaying?
AnyLiveRoleplayinggameworldwecanthinkofthatutilisesgunsisveryhardtorunwithoutitseeminglikea
systemwhere
someone
says
Bang
you
are
dead.
In
the
UK
the
Stargate
system
there
utilises
Air
soft
pellet
gunsbutlawswithinAustraliamaketheseaprohibiteditem.Paintballisextremelyexpensiveandpainfulthus
woulddissuademanyplayers.SotheultimatesolutionistouseLaserTaggunsononeofthemanyprotocols
thatexist,eithercommerciallyoropensource.Whatdoesthismeantoyou?Whatitmeansisthatagroupof
friendsgottogetherandaftermuchblood,sweat,tearsandmoney,builtalasertagsystemusingtheMilesTag
system.ThisgivesusaveryuniqueandsimplisticsystemtosimulategunsinLiveRoleplayingwhichinturn
opensmanydoorstothepossibilityofrunninggameworldsthatwereoriginallybeyondourreach,suchas
Westerns,Military,andScienceFictionetc.WiththeMilesTagsystemitiseasyforustoadaptthesystemto
anytypeofgenrewerequire.
1.2.2. WhoisLasertagLiveRoleplayingandhowdoIcontactthem?AtthetimethisrulebookwasputtogetherLasertagLiveRoleplayingisrunby4friends,TimWilson,Adam
OConaill,LeeWarlow,andJoonHur.Thebestwaytocontactusisthroughemailat
1.2.3. Whatisexpectedofme?Interested?Wellitseasy!Emailusfordetailsaboutusorourevents.Werequitefriendlyandwedontbite!
Shootusyourquestionsandwelltakeitfromthere!Costumingisgenerallymilitaryfatiguesbutcontactus
beforeyougooutandbuyanything.Hopewehearfromyousoon.
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2. IntroductiontotheStargateInternationalGameWorld2.1. STARGATEINTERNATIONAL
2.1.1. WhatisitStargateInternationalisthenamewehavegivenourliveroleplayinggameworld.Basedontheverypopular
StargateTVserieswehavecreatedarulesetandadaptedourlasertagroleplayingequipmentsothatyoucan
takepartinalltheexcitement.Takingknowledgefromall3TVshows(SG1,Atlantis,andUniverse)wehave
thenadaptedittoourownstorylinesothatwecancreatenewandinterestingstoriesforplayersto
experienceandenjoy.
2.1.2. HowdoesitfitinwiththeTVshow?Duringseason10ofStargate,itcanbeseenthattheUSgovernmentisinvestingmoretimeandresourcesinto
Atlantisbecauseitwasaninternationalproject,whereasStargatecommandwasalmostexclusivelyAmerican
controlled.AsaresultthebudgetforStargatecommandwasgettingsmallerandstartingtostretchthin.While
itwouldneverbeactuallycloseddown,theAtlantisprojectwasbeingfundednotonlyfromtheAmerican
governmentbutfromallthegovernmentsinvolved,thusmakingitmorefinanciallyviable.
Withrisingcostsandlittletoshowforit,itwasdecidedtosharecontroloftheStargateProgramwiththe
othermajornationswhosignedthenondisclosuretreaty.ThesecountrieswereChina,England,France,and
Russia.Aninternational OversightCommitteewasestablishedtokeepeveryonesinterestsatheart.Thisis
wherewebeginforStargateInternational.
2.2. WHICHCOUNTRIESAREINVOLVED?2.2.1. Whatdifferencedoesitmaketocomefromaparticularcountry?
Generallyspeaking,absolutelynothing.Intermsofwhatpoliticaltugofropewillentwineitselfaroundyouand
eitherseduceyouorforceyouractions?Everything!TheStargateInternationalsituationisyoungandevery
countryand
faction
is
jostling
for
power.
There
are
always
those
who
are
nefarious
and
shady,
wanting
what
is
bestforthemandtheircountry,orevenjustthemselves!Ontheotherhandtherearethosewhowantonly
whatisbestfortheplanetbutwillgotoanylengthstoachieveit.Nomatterwhatcountryyouchooseyouwill
eventuallybeembroiledinthepoliticsofthesituation,choosingacountrywilljustdetermineyouroriginal
allegiance........ordoesit?Equipmentandmissionsarestandardbutoccasionallycharactersmaybeaskedto
testoutnewgearorweaponrybeingdevelopedbyvariousfactions.Sowhereyoustartisreallyuptoyou!
2.2.2. WhichcountriescanIchoosefrom?ThemaincountriesthathavesignedontotheStargateInternationalprogramareAmerica,China,Britain,
FranceandRussia.Youcancomefromacountrythatisnotmentionedbutyouneedtohaveadecent
backgroundstorytojustifyyourcomingintotheprogram.Alsoifyoudonotcomefromoneoftheabove
mentionedcountries
you
will
still
need
to
be
on
attachment
to
one.
For
example
ifyou
wanted
to
play
a
Irishman(orwoman)youwouldmostlikelybeattachedtotheBritisharmoftheStargateInternational
program.ThatmeansthatyoutakeyourordersfromStargateInternationalCommandandanyordersthat
comethroughfromMotherEngland.Ifyouhaveaninterestingideathatyouwanttotryoutthenfeelfreeto
contactustodiscussthepossibilities.
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3. INGAMESAFETYPOINTS,GAMEPLAYANDSAFETYCALLS3.1. PERSONALSAFETY
AllparticipantsofStargateInternational,includingplayers,NPCsorsupportstaffareresponsiblefortheirown
personalsafetyatalltimes.Anyriskyorfoolishbehaviourwillnotbecondonedandanyinjurycausedbysaid
suchactionsarenottheliabilityorresponsibility ofLasertagRoleplaying.
Safetyis
paramount
in
the
Lasertag
LRP
group.
Due
to
the
nature
of
laser
tag
and
living
in
Australia
there
are
ruleswemustabidebyLawaswellasextrasafetyruleswewillimposeontheplayers. Wehaveinstitutedour
ownsetofrulestoensuresafetyandtomakesurewecancontinuetheclubinthefuture.
NoLaserPointers:Laserpointerscomeindifferentvarietiesandsomecanphysicallyinjurepeopleseyes.Asthesensorsofthegunpacksaresituatedontheheadandbodythelaserpointers,ifused,wouldalmost
alwayspointtowardssomeoneshead.Wedonotwanttospendourtimecheckingallthelaserpointersand
eventhennotbetotallysureoniftheyhurtpeopleseyes.
NoRealWeapons:Noknives,Swords,axes,pocketknivesetc.Thereisonlyoneexceptionandthatisaknifefoundonasetofmultitoolsandeventhentheknifeisnotbeusedasaweaponinanysituation.Noreal
Pistols,Rifles
or
guns
of
any
types
at
all.
NoPhysicalHandtoHandCombat:Wewillnotbeallowingpeopletoclubpeoplewithweapons,shovepeopleasidewhenrunning,hittingsomeoneinanyform,tripping,orwrestling.Nophysicalcontactistobemadewith
anyotherparticipantwithouttheexpressconsentoftheindividualsinvolved.
Theaboverulemayhaveanexceptioninacontrolledenvironment.Withthecorrectsafetymeasuresinplace
andplayerswhoagreetothecombatthenitispossiblewewillhavephysicalcombatwithLRPstyleweapons.
ItisentirelypossiblewemayevenallowphysicalcombatsthatinvolvenonLRPweaponsbutitissubjecttoa
controlledenvironment,withsafetymeasures,andwithagreeingpartiesonly.
We
understand
that
accidents
do
happen
in
some
situations.
When
we
try
to
create
a
realistic
immersive
environmentwehavetotryandremovethevisiblesafetyprecautionsputinplace.Themoresafetyinvolved
thelessrealistictheenvironmentbecomes.Becauseofsuchsituationsitsimportanttounderstandthe
followingsituationsandagreetothetermsofthegamewiththeminvolved.
NoBlindFiring:Thismeansessentiallythatatnopointshouldanypersonsticktheirgunaroundthecornerblindandshoot,i.e.shootingblind.Thisruleisineffectforonemainbutveryimportantreason.Bysticking
yourgunaroundcornerswithoutlookingyouhavenoideaifyouarejustabouttopokesomeoneinthefaceor
eyeswithyourgun.Thelastthinganybodywantsisabrightfluoroorangeplastictubeshovedintotheirface
oreyeswithanysortofforcebehindit.Thisparticularactionisnotonlyheavilyfrowneduponitwillneverbe
toleratedbyanyoftheorganisers.Anybodyseendoingthiswillbewarnedbutonlyonce.Ifyoucannot
demonstratethat
you
have
the
maturity
to
play
safely
then
you
will
not
be
playing
at
all.
NightCombat:Militarystylenightcombatwillbeilluminatedquiteminimallyinsomeareas.Someplayerswillenjoynightgamesintotaldarknessandwecanprovidesuchexperiences.Inthedarktheenvironment
becomesmuchmoredangerousaspeoplecantwisttheirfeetonrocksandpotholesorrunintoobstaclesin
theenvironment. AnyoneuncomfortablewithnightcombatshouldmaketheirconcernsknowntoaGame
MasterorReferee.
FastPacedCombat:LaserTagcombatisamassiveadrenalinrushwithpacksthatcankeepscoreofthecombatsoitrunswithoutinterruptions.Playerswillrunfromcovertocoveroftenonunevenorunsecure
groundorthroughthickbush.Scratcheswillbethemostcommoninjurybutplayerscansufferevengreater
injuries
if
they
are
not
careful.
Again
we
do
not
want
to
control
the
situation
and
interrupt
the
game
so
it
is
an
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importantissuetokeepaneyeonwhenrunningaroundinthebush.Eachpersonisultimatelyresponsiblefor
theirownpersonalsafetyandparticipantsshouldfindtheirowncomfortablelimitsforthegame.
Tohelpyouastheplayerwiththeabovesituationsweareenforcingminimalgearforcombatgames.These
itemsareasfollowed.
SecureFootwear:Laceupbootsthatcovertheanklesisamust.Theyhelpsupporttheankleandprotectthefeet
rather
well.
Steel
caps
would
even
be
the
better
choice.
KneePads/ElbowPads:Thoughnotanabsolutemustthesearehighlyrecommended.Ifyoutripoverwithkneepadsorelbowpadsyouhavetheabilitytolandonsomethingdesignedtocushionordeflecttheimpact
beforetherestofthebodydoes.Alsowhenincombatyoucankneelwithoutworryingaboutkneelingon
rocksorthelike.Cheapvarietiescanbegottenoftheseusedbyskateboarders.
ThickLooseCottonPants/Bottom/Jacket/Top:Whileitmaygethotonsomedayspantswillstillberequired.Thisreducesthelegsfromscratchesfromtheenvironmentallowingplayerstoutilizetheenvironmentbetter.
Canteen:Wewanttomakesureyoualwayshavewater.
3.2. EQUIPMENTSAFETYANDCARETheequipmentusedbyLasertagLiveRoleplayingisquitecostlyinbothequipmentandtimetoproducesowe
expectthatallparticipantsofoursystemtakecareofanyequipmentallocatedtothem.Atnopointshouldany
personusetheirgearinanyformofphysicalattack(Noriflebutting!)orbethrownaroundandabused.The
packsthemselvesarealsofragileintheirownwaysonodivingontostomachsorbacksshouldoccurasthe
likelyhoodofnotonlybreakingsomethingbutinjuringyourselfishighlyprobable.Weaskthatpeoplegently
lowerthemselvestothegroundwhennecessary.Theequipmentisalsoelectronicsojumpingintobodiesof
waterwillnotbelookedonwithanyparticularhumoureither.Nonavysealsactionpeople!
3.3. GAMEPLAYANDSAFETYCALLSIn
game
calls
follow
what
has
now
become
a
Victorian
LRP
standard.
There
are
4
calls
made
by
organisers
and
carriedoutbytheplayers.Whenanyoneofthesecallsaremadebyapersonitisimportanttorepeatthecall
toensureeveryonehearsthenfollowtherulesinvolved.
3.3.1. TimeOutThisgenericcallmadewhengameplayneedstobepausedtemporarily.Essentially,itisthepausebuttonin
thegame.Mostoftenitiscalledbyorganiserstointroducesomethingordescribesomethingthattheplayers
canseeortoclarifyasituation.Playersmayusetocalltopausegametimetogetsomeclarityfroman
organiseraboutaparticularsituationorobject.Thiscallcanalsobeusedtopausegameplaytopreventsome
outofgamedanger,i.e.someonerunningbackwardsisabouttotripoveralogetc.
3.3.2. TimeFreezeThiscallismadebyorganisersonlywhensomethingishappeninginthebackgroundthatplayersdonotknow
about.Playersmustclosetheireyesandhumasongsotheycannotseeorhearwhatishappeningaround
them.Thiscallalsopausestimeingame.
3.3.3. TimeInThiscallisusedtoresumegameplayafteratimeoutortimefreezecall.Whatyouseewhenyouopenyour
eyesiswhatyouget.
3.3.4. CodeRedThisisthemostimportantcallofthemall.Whensomeoneisactuallyinjuredbadlythenanyonecancalla
CodeRed.
As
it
is
arole
playing
game
calling
for
help
can
be
mistaken
as
acharacter
role
playing
action.
Code
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Redemphasizesthatsomeonehasreallybeeninjuredandtostopgameplayimmediately.Itisvitalthatthis
callisrepeatedbyallpeoplethathearit.Gameplaymuststopimmediately.
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4. CHARACTERCREATION4.1. CHARACTERCREATIONOVERVIEW
Soyourereadytogiveitacrackareyou?Areyoureadytocreateacharacterandjumprightintotheworldof
StargateInternational? Wellyouvecometotherightsectionontherulebookthen!Creatingacharacteris
simplewhetheryouareaseasonedproornewbeginner!Itmighttakesomegettingusedtothewayyou
actually
use
your
skills
in
the
game
world
but
that
you
will
learn
with
time.
For
now
lets
follow
a
simple
step
bystepprocessandmakeyouagameworldpersonality.
Step1Haveaquickperusaloftheskilllist(Page10)andreadthedescriptionsofeachone(Page13).Theywillgiveyouanideaofhoweachskillworksandinwhatsituationsyoucanusethem.There
areskillsthatyouwillusepassively(mainlyweaponskills),oractivelyinphysicaltests(likephysical
conditioning,observationorstealth)oractivelyinproblemsolvingoracademictests(likelinguistics
orbiology).DontmakeanydecisionsyetbutImsuretheideaacharacterconceptisalreadystarting
toforminyourmind!
Step2Nowhavealookatthedifferentbackgroundcharactertemplates(Page)thatareavailableandreadtheirdescriptions(Page),pickoutonethatseemsclosesttowhatyouwantyourcharacter
tobe!
It
might
be
hard
to
find
an
exact
match
but
that
is
okay!
Just
pick
theonethathasthemostsimilaritieswithwhatyourethinkingof,we
willfleshouttherestofyourcharactersoon!Nowonyourcharacter
sheetpencila1ineachoftheskillslistedonyourtemplate.
Step3Nowswhereitgetsinteresting!Younowhave25pointsorXP(eXperiencePoints)tospendonyourcharactertogethimorhercloser
towhatyouwant.Itwillmostlikelytakeafeweventstogetyour
charactertoalevelthatyouareactuallythinkingofbutthiswillbea
goodstartintherightdirection.Sohowdoyouspendyourpointsto
raiseyourskilllevels?Easy!Tolevelaskillup,youmustspendthesame
amountofXPasthelevelyouareraisingto.Forexample,toraiseone
ofyour
starting
template
skills
to
2you
must
spend
2XP.
Then
to
raise
thesameskilltolevel3youmustthenspend3XP,soonandsoforth.
Tobuyanewskillyouonlyneedtospend1XPandyounowhavethatskillatlevel1.Thereishoweveralimitationwhenbuildingnew
characters.Youcanonlyhaveoneskillatlevel4andonlytwootherskillsatlevel3beforeplayingyourfirstgame.Youareallowedtohave
anynumberoflevel2orlevel1skill,soyoucanbeajackofalltrades,
justnotaverygoodone!NowbeforeyougospendingallthatXPread
thenextstepandfindoutaboutskillEMPHASIS!
Step4Emphasisareadditionalareasofstudyyoucanpurchaseforyouracademicskills.Whatanemphasisrepresentsisyourcharacter
spendingsometimetostudyandspecialiseinaparticularbranchof
studyinagivenacademicarea.Howthistranslatesintothegameworld
issimple.Whendealingwithsomethingthatiswithinyourparticular
emphasissareaofexpertise,yourmainskillisconsidered1levelhigher
foreachleveloftheemphasisyouhave.Confused?Whenyouuse
academicskillsyourskilllevelisappliedagainstaDifficultyCheckorDCasbetterknown.IfaparticularscenariorequiresaparticularbiologyDC
thenyourcharactersbiologyskilllevelisdirectlycomparedtoitto
determineifyoucansolvetheproblemtogainfurtherinformation.
MostDCswillstateifanyparticularemphasiscanbeappliedtothe
situation.If
acharacter
possesses
the
emphasis
then
they
can
add
their
emphasisleveltotheirskillcheck.Thesameemphasiscanbe
EXAMPLE
JohnHancockcreatesanew
character.Hehastakesthe
governmentscientisttemplate
sowritesdowna1nexttoeach
ofhis startingskills,theybeing
Handgun,ComputerUse,
Observation,Security,andhe
picksPhysics,Engineeringand
Geologyforhisacademicskills.
Henowhas25XPtocustomise
hisnewcharacter.Johndecides
hewantstobeabletoprotect
himselfinthefieldsohewants
toraisehishandgunskill.Hehas
handgunlevel1fromhis
templateand
he
wants
to
raise
ittolevel3.Firsthespends2XP
togetitfromlevel1tolevel2.
Thisleaveshim23XPtospend.
Hethenspendsanother3XPto
getitfromlevel2tolevel3,
finallyleavinghimself20XPto
customisetherestofhisskills.
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purchasedupto5timestoamaximumlevelof5.Emphasiscanbegained
inthreedifferentways.Bylevellinganacademicskillfreeemphasisare
gainedatvariouslevels.Thesecondwaytogainemphasisistohavea
startingcharacterwithlevel3inaacademicskillbeforetheirfirstgame.
Anystartingcharacterthatislevel3ormoreinacademicskillautomatically
gainsafreeemphasisinthatskill.Thethirdandlastwaytogainemphasisis
topayforit.Topurchaseanemphasiscostsacharacter5XPforthefirst
one.Each
subsequent
new
emphasis
then
increases
in
cost
by
5XP,
so
the
secondpurchasedemphasiswillcost10,thethird15etc.Freeemphasis
doesnotcountwhendeterminingthecostofpurchasingaemphasis.
Buyinganotherlevelofaemphasisyoualreadypossessalwayscosts5XP.
Soafterthatlongwindedexplanationhavealookatbuyingaemphasisor
twoforanyacademicskillyouhaveorbetteryetrememberthatbystarting
withaacademicskillat3youwillgetafreeone!
Step5Finaliseyournewcharacter!Makesureyouspendallyour25XPbecauseyoucantsavethemforarainyday!XPyougainbyplayingin
eventscanbestoredupforuseanothertimebutallchangestoacharacter
must
be
registered
with
the
character
update
game
master
(a
fancy
name
fororganiser,betterknownasaGM)priortoyoustartingplayataevent.
SohavingspentallyourXPcarefullygobackoveritandmakesureyour
happywithwhatyougot.Youcantchangeitlateronifyoudontlikeit.
Youllhavetostartagain!Makesureyourmathsarerightandhavent
spentmoreXPthenyouhave,andmakesureyoudonthavemorethan
oneskillatlevel4andonlyuptotwoskillsat3.Yes,Imsureitwasan
accident...............
Step6Alldone!RegisteryourcharacterwiththecharacterupdateGM,jumpintoyourcostume,getintocharacterandgetoutthere!
WELCOMETOTHESTARGATEINTERNATIONALPROGRAMRECRUIT!
EXAMPLE
BillySmithhasastartingBiologyskill
levelof3.Bystartinganacademic
skillat3hegainsafreeemphasisso
hechoosestheGeneticsemphasis.
He
decides
that
he
wants
more
emphasisforhischaractersohe
decidestopurchasethe
Biotechnologyemphasisatacostof
5XP. Billydecideshenowwantsto
buytheBiochemistryemphasis,this
costshim10XPasitishissecond
purchasedemphasis(theGenetics
emphasisdoesnotincreasehiscost
becauseitwasfreelyacquirednot
purchased).BillyspendssomeXPon
hisother
skills
but
saves
himself
15XPtofurtherincreasehisbiology
skillattheend.NowBillyconsiders
hisoptions.Hecanpay15XPtobuy
anotheremphasisorhecanspend
5XPtoraiseeitherofhiscurrent
emphasistolevel2.Heendsup
spending10XPtoraisebothhis
BiotechnologyANDBiochemistry
emphasistolevel2.With5XPleft
Billydecidestospenditallandraises
hisBiotechnologyemphasislevelto
3.BillysBiologyskillisconsideredto
be3,exceptwhendealingwith
biotechnologyitisconsideredtobe
6(baseskillof3+emphasis
biotechnology3),whendealingwith
biochemistryitisconsideredtobe5
(baseskillof3+emphasis
biochemistry2),andwhenmakinga
DCcheckconcerningGeneticshis
skillis
considered
to
be
4(Base
skill
3
+emphasisgenetics1)
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5. SKILLLISTTable1(FieldSkills)
FieldSkills SKILLDESCRIPTION
Handgun ProficiencyinPistols,Handguns: MK23,Colt1911,M9Beretta,Zatnickatel
Close
Assault
Proficiency
in
Sub
Machine
Guns,
Shotguns:
MP5,
UMP.45,
TMP,
P90,
M1014
Automatic
Shotgun
AssaultRifle ProficiencyinAssaultRifles:M4,M16A4,AK47,G36K,G3,StaffWeapon
SniperRifle ProficiencyinSniperRifles : Barrett .50,M21,PSG1
Tactical/Heavy ProficiencyinTactical/Heavy Weapons : Recoilless Rifles,StingerMissile,Javelin,Mounted.50cal,
Bazooka,Saw,M60,RPG,GrenadeLauncher,LAWRocket,Flamer,GliderCannon
PhysicalConditioning PhysicalTrainingtoincreasestrengthandhealth
FirstAid KnowledgeandApplicationoftreatmentofwoundsinthefield
Electronics KnowledgeandApplicationofElectronicSkillsinvarioussituations
Observation Skillinvolvingtheabilitytospot,searchandlisten
Stealth AbilitytoHideandblendinwithone'ssurroundings
Demolitions KnowledgeandApplicationofDemolitionSkillsinvarioussituations
Survival Abilitytoliveandsurviveindifferentconditions
ComputerUse Understandingintheuseoftheelectronicinterfaceofcomputers
Security Knowledgeandskillsinequipmentanditemsusedinsecuritydevices
Table2(AcademicSkill)
AcademicSkills SKILLDESCRIPTION
Linguistics Theacademicstudyanduseofdifferentlanguages,itsinterpretationsandtheCulturesbehindthem
Biology Theacademicstudyanduseofbiologyanditstheories
Chemistry
Theacademic
study
and
use
of
chemistry
and
its
theories
Engineering Theacademicstudyanduseofengineeringanditstheories
Physics Theacademicstudyanduseofphysicsanditstheories
MedicalScience Theacademicstudyanduseofmedicineanditstheoriesand applications
Geology Theacademicstudyanduseofgeologyanditstheories
History Theacademicstudyofthepast
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Table3(AcademicEmphasis)AcademicSkills SKILLEMPHASIS
Linguistics DifferentLanguages
Biology Genetics,Biochemistry,Microbiology,Evolutionary,Botany
Chemistry
Biochemistry,Organic,
Inorganic,
Analytical,
Physical
Engineering Civil,Chemical,Electrical,Mechanical,Nuclear
Physics Astrophysics,Applied,Particle,CondensedMatter,Atomic
MedicalScience Trauma,Radiology,Dermatology,Nuclear,Clinical
Geology Metallurgy,Structural,Geomicrobiology,Analytical,Planetary
History Archaeology,Anthropology,Mythology,Sociology,EarthHistory
5.1. SKILLASSISTANCE
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5.2. SKILLDESCRIPTIONSANDUSEAtStargateInternationaltherearetwogenericskilltablestoconsider,weaponskillsandacademicskills.The
onlyacademicskillthatisdifferentfromtherestisLinguistics. ToseehowLinguisticsworks,refertothe
separatetablebelow.Asyoulevelinaparticularskillyougainthebenefitsthatarelistedtotheright
Table4(WeaponSkills)Weapon
Skill
1
Proficientwith
Weapon
WeaponSkill2 +2Clips
WeaponSkill3 Reload SpeedIncrease
WeaponSkill4 +5Ammoperclip
WeaponSkill5 DamageBump
WeaponSkill6 ReloadSpeedIncrease
WeaponSkill7 +2Clips
WeaponSkill8 +5Ammoperclip
WeaponSkill9 ReloadSpeedIncrease
WeaponSkill10 DamageBump
Academicskills
except
Linguistics
work
on
the
following
table.
For
more
informationontheresearchbonusandwhatthatisusedforlookatthe
nextsectionEmphasis,AssistsandResearch.
Table5(AcademicSkill)Academic1
Academic2 +1toResearch
Academic3
Academic4 +2toResearch
Academic5 GainanEmphasis
Academic6 +3toResearch
Academic7
Academic8 +4toResearch
Academic9
Academic10 +5toResearch,GainanEmphasis
LinguisticsistheonlyAcademicskilltheworksdifferentlytotheothers.In
agameworldthatisquiteheavyontranslatingtextsandlanguagesthe
linguistisavaluableallyandshouldbeconsideredformostoffworld
missions.
Table6(Linguistics)Linguistics1 GainanEmphasis
Linguistics2 +1toResearch
Linguistics3 GainanEmphasis
Linguistics4 +2toResearch
Linguistics5 GainanEmphasis
Linguistics6 +3toResearch
Linguistics7 GainanEmphasis
Linguistics8 +4toResearch
Linguistics9 Gain anEmphasis
Linguistics10 +5toResearch
EXAMPLE
LookingbacktoourfriendJohn
Hancockhehasahandgunskillof3.
Sowhatdoesthatmeanforhim?At
level1handgunthatmakesJohn
instantlyproficient
with
any
handgun.
Hecanpickoneupandknowhowto
notonlyshootonebuthowtoloadit
anddisengagethesafety.Atlevel2
Johngains2extraclipstohisstarting
loadoutformissions.Atlevel3John
isgoodenoughwithhandgunsthat
hisreloadingspeedincreases
droppingawholesecondoffhis
reloadtime.Doesntseemlikemuch
butitcouldbethedifference
betweenlifeanddeath!
BillySmithontheotherhandhasa
biologyskillof3.Hegainsa+1to
researchbonusforhavingtheskillat
thatlevel.Whatdoesthatmean?
WhenBillytakespartinresearch
projectsthatutilisehisBiologyskillhe
addsanextra1pointtotowards
completionevery
time
he
participates.Tofindoutmoreabout
researchreadaboutitonpage11
Emphasis,AssistsandResearch
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5.3. FieldSkillsHandgun:Acharacterslevelinthisskillindicateshiscompetencyintheuseofhandgunsandpistols.Atleveloneacharacterisconsideredtobefullyproficientandcanuseanyhandgun.Asacharactergrowsinskillheor
shestartsbecomingfasterandmoreaccuratewiththeweaponsoperationandlearnstoconservetheir
ammunitionbetter.SomeexamplesincludegunssuchastheMK23,Colt1911,M9Beretta,andthe
Zatnickatel.CloseAssault:Acharacterslevelinthisskillindicateshiscompetencyintheuseofcloseassaultguns,typicallysubmachinegunsandshotguns.Atleveloneacharacterisconsideredtobefullyproficientandcanuseany
closeassaultgun.Asacharactergrowsinskillheorshestartsbecomingfasterandmoreaccuratewiththe
weaponsoperationandlearnstoconservetheirammunitionbetter.Someexamplesincludegunssuchasthe
MP5,UMP.45,TMP,P90,andtheM1014AutomaticShotgun.AssaultRifle:Acharacterslevelinthisskillindicateshiscompetencyintheuseofassaultrifles.Atleveloneacharacterisconsideredtobefullyproficientandcanuseanyassaultrifle.Asacharactergrowsinskillheor
shestartsbecomingfasterandmoreaccuratewiththeweaponsoperationandlearnstoconservetheir
ammunitionbetter.SomeexamplesincludegunssuchastheM4,M16A4,AK47,G36K,G3,andtheStaff
WeaponoftheJaffa.SniperRifle:Acharacterslevelinthisskillindicateshiscompetencyintheuseofsniperrilfes.Atleveloneacharacter
is
considered
to
be
fully
proficient
and
can
use
any
sniper
rifle.
As
acharacter
grows
in
skill
he
or
she
startsbecomingfasterandmoreaccuratewiththeweaponsoperationandlearnstoconservetheir
ammunitionbetter.SomeexamplesincludegunssuchastheBarett.50,M24,andthePSG1.Tactical/HeavyWeapons:Acharacterslevelinthisskillindicateshiscompetencyintheuseoftacticalandheavyweapons.Atleveloneacharacterisconsideredtobefullyproficientandcanuseanytacticalorheavy
weapon.Asacharactergrowsinskillheorshestartsbecomingfasterandmoreaccuratewiththeweapons
operationandlearnstoconservetheirammunitionbetter.Someexamplesincludeweaponssuchasthe
RecoillessRifles,StingerMissile,Javelin,Mounted.50cal,Bazooka,Saw,M60,RPG,GrenadeLauncher,LAW
Rocket,Flamer,andtheJaffaGliderCannon.PhysicalConditioning:Thisskillhastwoprimaryfunctions,ononehanditdictatesthehitpointsthatacharacterhaswhenitcomestocombat.Thebasehitpointtotalforacharacterwithnolevelsinthisskillis20.
Asacharactergainslevelsheorsheincreasesinhitpointsandalsothelengthoftimethattheyhaveinthe
deathdelayperiod.Thesecondfunctionofthisskillisforchecksagainstphysicaltasks.Ifacharacterwantsto
liftsomethingheavy,runalongdistance,perhapsstarveofftheeffectsofapoisonwhilehelparrives,orclimb
theimpossiblecliffaphysicalconditioningcheckwillbecalledfor.Thisisarecommendedskillforall
characters.
Table7(PhysicalConditioning)PhysicalConditioning1 +10secondstoDeathDelay
PhysicalConditioning2 +5HitPoints
PhysicalConditioning3 +10secondstoDeathDelay
PhysicalConditioning
4
+5Hit
Points
PhysicalConditioning5 +10secondstoDeathDelay
PhysicalConditioning6 +5HitPoints
PhysicalConditioning7 +10secondstoDeathDelay
PhysicalConditioning8 +5HitPoints
PhysicalConditioning9 +10secondstoDeathDelay
PhysicalConditioning10 +5HitPoints,+10secondstoDeathDelay
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FirstAid:Thisskillwhatwilldecidewhetheracharacterdiesincombatorgetsupandfightson.Firstaidisadministeredwiththeuseofasmallremotelikedevicethatwecallamedikit.ThemedikithasanIRLedonit
thatwillhealtargetsthatitisaimedat.TheIRwillneedtobepointeddirectlyatthetargetssensorandata
relativelyclosedistanceofabout10cm.Ascharactersincreaseinleveltheystarttogaintheabilitytobring
backplayersthatareactuallypasttheirdeathdelayperiodandhavetechnicallydied.Medicsandcharacters
withfirstaidshouldalwaysbeconsideredascrucialpartofanyteam.
Table8(FirstAid)FirstAid1 Canstabiliseadyingcharacteraslongastheyremainnexttothetarget,victimremains
unconscious
FirstAid2 Canstabiliseadyingcharacterandleavetheminastableconditionafter5minutes,victim
remainsunconscious
FirstAid3 Canusemedickitsandhealhitpointsinthefield
FirstAid4 Bettermedicalgear+50healingpoints
FirstAid5 Maybringback1playerfromafterthedeathdelayperiod,thismustbeusedduringor
rightafteracombatsituationhasceased
FirstAid6 Bettermedicalgear+50healingpoints
FirstAid7 Maybringbackupto2playersfromafterthedeathdelayperiod,thismustbeusedduring
orright
after
acombat
situation
has
ceased
FirstAid8 Bettermedicalgear+50healingpoints
FirstAid9 Bettermedicalgear+50healingpoints
FirstAid10 Maybringbackupto3playersfromafterthedeathdelayperiod,thismustbeusedduring
orrightafteracombatsituationhasceased
Electronics:Thisskillisthepracticalapplicationofelectronicsknowledgeinthefield.GenerallyitisusedasacomparisonskillagainstDCstoaccomplishtaskswhileonmissionsortosolvepuzzlesinvolvingelectronics.
Examplesincludethingslikerunningelectronicbypasses,poweringobjectsandrepairingelectronicsystems.
Observation:Thisispurelyacomparativeskill.Itdeterminestheabilityofacharactertospotorseethingsintheenvironmentorsituationthatmaybehidingordifficulttospot.Higherlevelsinthisskillwouldindicate
thatacharacterhasspentsometimetrainingtheireyestospotdifferencesaroundthem.
Stealth:Thisispurelyacomparativeskill.Itdeterminesacharactersabilitytohideintheshadowsandmovewithoutsound.Stealthiscompareddirectlyagainstthetargetsobservationskill.Higherlevelsinthisskill
indicatetrainingintheartofsilentmovementandcamouflage.Acharactermaytakeanumberofsilent
stepsequaltotheirlevelinstealth.Demolitions:Thisskillisthepracticalapplicationofdemolitionsknowledgeinthefield.GenerallyitisusedasacomparisonskillagainstDCstoaccomplishtaskswhileonmissionsortosolvepuzzlesinvolvingdemolitions.
Examplesincludethingssuchasdisarmingexplosives,settingbombsandclaymores,andtheplanningand
executionofpreciseexplosions.Survival:Thisskillisthepracticalapplicationofsurvivalknowledgeinthefield.Generallyitisusedasacomparison
skill
against
DCs
to
accomplish
tasks
while
on
missions
or
to
solve
puzzles
involving
survival.
Examplesincludeactionssuchastrackingtargetsorgame,finding/making appropriateshelter,andgathering
sustenancefromplantsandtrees.ComputerUse:Thisskillisthepracticalapplicationofcomputertechnologyinthefield.GenerallyitisusedasacomparisonskillagainstDCstoaccomplishtaskswhileonmissionsortosolvepuzzlesinvolvingcomputerised
objects.Examplesincludehackingintosecuredsystems,accessandcontrolofsystems,anddecoding
encryptedciphers.Security:Thisskillisthepracticalapplicationofsecurityknowledgeinthefield.GenerallyitisusedasacomparisonskillagainstDCstoaccomplishtaskswhileonmissionsortosolvepuzzlesinvolvingsecurity.
Examplesofsecurityincludepickinglocks,mappingoutsecuritysystems,andbypassingsecuritysystems.
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St di I All Ri ht R d
5.4. AcademicSkillsLinguistics:Thestudyoflanguages,thestructure,phoneticsandbackground.Linguisticsisusedtodecodeandtranslateancienttextsandtocommunicatewithotherculturesandspecies.Linguisticsistheonlyacademic
skillthathasadifferentlevellingtable.Thisispurelyinplacebecauseoftheneedforlinguiststospeak
multiplelanguagestobeeffective.Asaresultanystartingcharacterthatbeginswithlevel3inlinguisticswill
gainanextrafreeemphasis.Eachemphasisinthelinguisticsskillrepresentsalanguage.Examplesofsome
optionsareGreek,AncientGreek,Latin,French,andAncientEgyptian
Linguistics1 GainanEmphasis
Linguistics2 +1toResearch
Linguistics3 GainanEmphasis
Linguistics4 +2toResearch
Linguistics5 GainanEmphasis
Linguistics6 +3toResearch
Linguistics7 GainanEmphasis
Linguistics8 +4toResearch
Linguistics9 GainanEmphasis
Linguistics10 +5toResearch
Biology:Acharac
Chemistry:Acharac
Engineering:Acharac
Physics:Acharac
MedicalScience:Acharac
Geology:Acharac
History:Acharac
Table1(Field
Skills)
..............................................................................................................................................
10
Table2(AcademicSkill)........................................................................................................................................ 10
Table3(AcademicEmphasis)............................................................................................................................... 11
Table4(WeaponSkills)........................................................................................................................................ 12
Table5(AcademicSkill)........................................................................................................................................ 12
Table6(Linguistics).............................................................................................................................................. 12
Table7(PhysicalConditioning)............................................................................................................................. 13
Table8(FirstAid).................................................................................................................................................. 14