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44 Glass-Technology International 2/2016 SOFTWARE P LP Architecture, ba- sed in London, is testing the combined use of HDR (High Dyna- mic Range) cameras from Spheron-VR and the next generation in computer simulation technologies from Eclat Digital Recher- che to make visualisations of future glass buildings much more accurate. Currently, most visualisa- tions are made with a pro- cess of trial and error, and visualisers make an educa- ted guess about how the glass façade of a building will look. This process is relatively inaccurate, given that it has no basis in actual data about either the ligh- ting conditions on-site or the proposed type of glass itself. As modern windows and glass facades become more complex, the ability of architects to visualise buildings accurately beco- mes further compromised. The large numbers of types of glass, including low- iron glass, solar control glass, self-cleaning glass, and the complex make-up of sophisticated modern glazing systems incorpo- rating multiple layered units with different coa- tings, makes this a huge challenge. One recent example of the problematic natu- re of educated gues- PLP Architecture uses Spheron - VR London based firm, PLP Architecture, researches the use of real world HDR data with next generation simulation software FOR ACCURATE GLASS VISUALIZATION STUDIES

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Page 1: SOFTWARE - GlassOnlinevar.glassonline.com/.../articlePDF/20170117172253_Spheron2016_gti216.pdf · LP Architecture, ba-sed in London, is testing the combined use of HDR (High Dyna-mic

44 Glass-Technology International 2/2016

S O F T W A R E

P LP Architecture, ba-sed in London, is testing the combined

use of HDR (High Dyna-mic Range) cameras from Spheron-VR and the next generation in computer simulation technologies from Eclat Digital Recher-che to make visualisations of future glass buildings much more accurate. Currently, most visualisa-tions are made with a pro-cess of trial and error, and visualisers make an educa-ted guess about how the glass façade of a building will look. This process is relatively inaccurate, given that it has no basis in actual data about either the ligh-

ting conditions on-site or the proposed type of glass itself. As modern windows and glass facades become more complex, the ability of architects to visualise buildings accurately beco-mes further compromised. The large numbers of types of glass, including low-iron glass, solar control glass, self-cleaning glass, and the complex make-up of sophisticated modern glazing systems incorpo-rating multiple layered units with different coa-tings, makes this a huge challenge. One recent example of the problematic natu-re of educated gues-

PLP Architecture uses Spheron - VR

London based firm, PLP Architecture, researches the use of real world HDR data with next generation simulation software

FOR ACCURATE GLASS

VISUALIZATION STUDIES

Page 2: SOFTWARE - GlassOnlinevar.glassonline.com/.../articlePDF/20170117172253_Spheron2016_gti216.pdf · LP Architecture, ba-sed in London, is testing the combined use of HDR (High Dyna-mic

45Glass-Technology International 2/2016

swork is the Vdara hotel in Las Vegas, Nevada. The building designers expected sunlight reflections on the building’s curved glass wall, but their guess at the appropriate level of glazing needed to counter the effect was inaccurate. As a result, the area surrounding the hotel swimming pool was bathed in light so hot during certain hours, it became known among staff and the press as “the Vdara death ray” because of its ability to burn guests and even melt plastic. It’s exactly this kind of dilem-ma that makes more accu-rate computer models so important to designers and architects. By contrast, PLP prefers a more complete and mo-dern approach: it is wor-king with Eclat Digital Re-cherche, a French company which produces the Ocean Light Simulator software, to deliver heightened accu-racy to the firm’s upcoming projects. This revolutio-nary software allows ren-dering pictures based on complex glass properties, measured on glass samples from the building cladding, which are scanned in a specialist laboratory. This machine tests the colour of the glass, refractive and re-flective values across all the visible wavelengths of the colour spectrum and at va-rious angles and produces data which can be conver-ted into a bespoke ‘material definition’ which describes how that piece of glass re-

Page 3: SOFTWARE - GlassOnlinevar.glassonline.com/.../articlePDF/20170117172253_Spheron2016_gti216.pdf · LP Architecture, ba-sed in London, is testing the combined use of HDR (High Dyna-mic

S O F T W A R E

46 Glass-Technology International 2/2016

sponds to light within the software. This gives a more accurate, data-based me-thod of understanding how a specific variety of glass will behave in various lighting conditions.PLP is also working to make visualisation of glass buildings even more accu-rate using the Spheron-VR Camera. Their HDR technology is able to re-tain all relevant informa-tion while capturing a full panoramic image. High Dyanmic Range imaging means measuring the real world luminosity as it is, without clipping of pixels or bleaching of regions within the image. Thus, if an object in an image is a million times brighter than another object, then its pi-xel values should be a mil-lion times higher, and not just 255.Thanks to these unique cameras, an image of the building’s proposed site can be taken in a full 360 degrees (with up to 100 mega pixels of resolution) . The camera records the colour and quality of the lighting at a certain time of day in certain weather con-ditions as a high dynamic range image to record the real-world measurements of luminosity. (full 32-bit image data and a dynamic range of 26 f-stops in a sin-gle scan).This dataset is then fed into the Ocean Light Simulator, providing a highly accura-te approximation of real-world lighting conditions.

Page 4: SOFTWARE - GlassOnlinevar.glassonline.com/.../articlePDF/20170117172253_Spheron2016_gti216.pdf · LP Architecture, ba-sed in London, is testing the combined use of HDR (High Dyna-mic

47Glass-Technology International 2/2016

The combination of these two techniques, which allow a new level of accuracy in approximating both the perfor-mance and appearance of glass facades, and the lighting conditions in a specific location, means that PLP can de-liver the next generation of glass buildings with the most accurate visualisations possible.

SPHERON-VR AG

Hauptstrasse 186, 67714 Waldfischbach-Burgalben - Germany Tel: +49 6333 / 2766 - 0 - Fax: +49 6333 / 2766 - 11 E-mail: info(at)spheron.com www.spheron.com