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Environment 3 – Garden, Human POV 4 – Garden, Slug POV 5 – Garden, Layout 6 – Garden Props 7 – Hedge, Layout Ground 8 – House Characters 10 – Slugs, Shader & Textures 11 – Slugs, Shape 12 – Slugs, Sergeant 13 – Slugs, Newbie 14 – Slugs, Medic 15 – Grandma, Human POV 16 – Grandma, Slug POV 17 – Slugs, Human POV 18 – Tractor 19 – Diagram, Visual Structure VFX 21 – Overall Look 22 – Explosions 23 – Dust 24 – Blood 1 Visual Style Guide

slug Invasion - Visual Style Guide

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This is the entire Visual Style Guide that i made as the Art Director on my schools bachellor project.

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Page 1: slug Invasion - Visual Style Guide

Environment

3 – Garden, Human POV

4 – Garden, Slug POV

5 – Garden, Layout

6 – Garden Props

7 – Hedge, Layout Ground

8 – House

Characters

10 – Slugs, Shader & Textures

11 – Slugs, Shape

12 – Slugs, Sergeant

13 – Slugs, Newbie

14 – Slugs, Medic

15 – Grandma, Human POV

16 – Grandma, Slug POV

17 – Slugs, Human POV

18 – Tractor

19 – Diagram, Visual Structure

VFX

21 – Overall Look

22 – Explosions

23 – Dust

24 – Blood

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Environment

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Garden Human POV

The garden is very well taken care

of by the grandmother. Nothing in

the garden is a coincidence even

though nothing is even. All the

objects in her garden has each

their own little story to tell, they

might be gifts from friends and

family, or souvenirs from

memorable moments of the

grandmothers long life. The colors

are worm with no threatening

elements of any kind. It has the

feeling of a timeless little world

that the grandmother feels safe

and secure in.

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1* Color 2* Color 3* Color, Temperature 4* Color, Shapes 5* Environment 6* Props, Environment 7* Props

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Garden Slug POV

When we see the garden from the

slugs POV, the garden is shown as

a sinister field of trials and danger.

The bushes and grass is like a

jungle with very limited depth. And

something as harmless as an area

of gravel will appear to the slugs

like a vast dessert.

All the colors will be slightly blue

and very desaturated. The garden

is suppose to be a battlefield to the

slugs and there will be a very big

contrast from the way the slugs

sees the garden to the way the

grandmother sees it.

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1* Camera, Size, Atmosphere 2* Atmosphere 3* Color, Frame Edge 4* Color, Size 5* Color, Atmosphere, lighting 6* Focal Length, Mode 7* Color 8* Environment

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Because the ground of the garden

is an entire landscape to the slugs,

the difference of material for the

ground plays a very big role in the

mood of the story. Grass will be

like a jungle, the bark will be like a

burned down ‘’village’’ that once

were green, and the garden path

will be like a rock dessert.

From human POV the garden will

look fairly mundane. But the slugs

will experience going through

many different elements of

locations that can be compared to

different real-world locations and

climate from all over the world.

Garden Layout - Ground

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Garden Props

We have props from the human

world that will be seen different

from the slugs view. And from the

slugs view we will see small props

like rocks, mushrooms and small

sorts of weed plants that we can’t

see from the human POV.

The props from the human world

will be old and cozy, nothing will

be even, but it all fits together. All

the props will tell the audience a

little more about who the

grandmother is.

1* Worn texture of table & chair 2* Shape of Flower, Color 3* Shape, Depth, Color Human POV 4* Prop, Pattern 5* Prop, Mood 6* Holy flower, Color, Shape, Light 7* Prop, Sun damaged color 8* Prop, Displacement, Light

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Hedge Layout - Ground

The hedge will have very closed

space and the view out to the

garden will be overexposed, and we

wont be able to see anything of it.

Small rocks is speared out over the

soil on the ground. The scene will

mostly be lit by bounce light from

the outside, and few rays of light

that escapes through the leafs of

the bush will leave sharp and cold

lit patterns on the ground.

Visual Style Guide

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1* Leaf Transparency & veins 2* Lea f Color &Shading 3* Hedge root, Shape 4* Briefing Look 5* Bush Leafs, Transparency 6* Post it Note, Worn 7* Post it Note 8* Rock Types, Color, 9* Rock Shape 10* Ground Rocks, 11* Soil, Color 12* edge out from hedge

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Page 8: slug Invasion - Visual Style Guide

House

The Grandmothers house is small

and cozy with the style and spirit

of an old Norwegian house. It is

about 120 years old, and the years

have put it’s mark on the building.

The tiles on the roof is not all in

perfect uniform place, and small

piles of moss has started to grow

between some of the creaks in the

old tiles. The paint on the wooden

facade is worn and the planks are

slightly uneven.

It has to look harmless, fragile and

cute, and reflect the personality of

the grandmother.

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1* Roof Curve, Roof Worn 2* Building Shape, Roof Curve 3* Wood, Worn, Seems 4* Brick Chaos, Brick Shape, Brick Color 5* Plank texture 6* Window 7* House Shape 8* Plank Univenness 9* Window, Wood

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Characters

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Slugs Shader & Texture

The slugs will have semi realistic

shaders which will contrast there

very simple and basic silhouettes

and shapes in a way that will make

them more stylized and unique.

Most important is it, that the slugs

skin are slightly transparent and

of course it has to look slimy as

well.

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1* Shape 2* Color, Displacement, shading 3* Sliminess 4* Shape, Displacement 5* Transparency 6* Transparency 7* Shade 8* Transparency, Displacement 8* Displacement, Depth-color

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Slugs Shapes

The silhouettes of the slugs are

very cartoony compared to there

shading and textures. There

shapes are very different from each

other, and there silhouette alone

should be strong enough to tell the

mood and basic personality of the

character.

The slugs have small props that

supports there role in the story,

things like weapons, helmets or

medals will help the viewer to

identify the character faster.

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Slugs Sergeant

The Sergeant is the toughest and

meanest elite of all the slugs. His

skin looks thicker and rougher

than the rest of the slugs because

of his many years of service to the

mighty slug forces. He is not quite

as slimy as the rest of the slugs,

this will make him appear older

and rougher then the crowd. He

has stubs of beard on his massive

chin and his ‘’over lip antenna’’ is

suppose to look like a thick

mustache even though it’s

hairless.

1* Fabric 2* (Symbol, Material) 3* Beard Stubs 4* Shading, Skin 5* Shading, Displacement, Color, SSS 6* Chin: Wrinkles

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Slugs Newbie

Our main character, the Newbie, is

fragile and nervous.

His old helm is too big for his

head, and it’s a much older version

than the helmets of the other

slugs. The helm will make Newbie

appear more clumsy and out of

place in the battle field. His eyes

are very big and his arms are quite

short and impractical. His skin is a

little more transparent than the

other slugs. This will support his

puniness, and make him look even

more fragile. He is also a little

more slimy than the rest, and this

will illustrate sweat that will make

him look more nervous.

1* Helm: Color, Texture 2* Helm: Worn 3* Shading, Displacement 4* SSS

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Slugs Medic

The Medic is the biggest of all the

slugs. He is obese but has no

overlapping skin. His small head,

eyes and ‘’beard’’ contrasts his

huge body and makes him look

even bigger. He has small spots of

old, dried blood on his clothing,

showing that he has been at war

before and that he has experience

with being a medic. Except for the

blood, his gear is in good shape,

and one can see that he takes care

of his equipment.

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1* Sign, Warn 2* Design, Color 3* Fabric – Medic Bag 4* Shading, SSS 5* Skin

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Slugs Slugs

Human POV

When we see the slugs from the

human POV, the slugs have no

equipment what so ever. They

almost look like regular slugs from

our world, except for the fact that

they are matching our movies

shape language. The slugs well be

almost even in size. The only thing

that makes it possible to tell a

small difference between them, will

be there discreet variations in skin

color.

1* General Look, Shape, Color 2* SSS, Color 3* Shading,

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Grandma Human POV

The grandma is a very small old

lady. A person who everyone can

relate to there own beloved

grandma.

Her arms and legs are very thin

and fragile, her clothing is a little

too large for her body and looks

very old fashion. She is very short

and looks completely harmless.

Like the slugs, she has a very clear

silhouette and semi realistic

textures and shaders.

1* Texture, Displacement 2* Flower(s) 3* Fabric 4* Shading 5* Details, Wrinkles

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From the slugs POV, the

Grand-Mother is the ultimate foe.

She will appear as a gigantic

monster. And because we only see

her as a dark silhouette she will

look very intimidating. The only

detail we can see on her face is her

glasses, which will look like evil

white shining eyes instead of a

harmless pear of glasses. We will

also be able to spot small details

from her skin and clothing, but the

black color will dominate her look.

Her shape language will be way

more edgy and sharper than what

it is from human POV.

1* Silhouette, Subtle details in highlights 2* Shape Languige

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Grandma Slug POV

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Lawn

Mower

The Lawn Mower will be a

oversized garden tool for the

grandma, in human POV. From

the slugs POV, the lawn mower will

look like a giant doom machine.

Where the grand mother sits, the

lawn mower will have curved edges

and corners. But up front, the

lawn mower will be sharp and

threatening. This is the only part

the slugs will see of the machine,

and we won’t have to make more

than one model of the lawn mower.

The front will also be rusty and

worn, which will make it look more

evil. And the headlights will look

like shining beastial yes.

1* Shape, Cockpit 2* Difference in Metal 3* Shape, Headlight, ‘’eyes’’ 4* Joints, Shape 5* Joints, Shape 6* Blade, Texture, Color 7* Color, Cockpit

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Diagram Visual Structure

Slug POV

Story Arc

Brightness

Contrast

Saturation

Warm/Cold

Exciting

Relaxed

Light

Dark

High

Low

Saturated

Desaturated

Warm

Cold 19

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VFX

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VFX Overall Look

There are many cases in the movie

where we are in need of fluids and

particles for explosions, blood,

gunshots, fog, impacts and dust.

The VFX will have the same look

rules as the slugs design. Strong

and defined silhouettes with semi

realistic detail within the shape.

1* Pick Impact 2* March Dust 3* Blood, Blood on Plank 4* Exploding Blood 5* Salt Bomb shape 6* Lawnmower Dust 7* BG Nuke 8* Nuke Atmosphere

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VFX Explosions

We have two types of explosions

though the movie. One of them is

the salt bomb explosion which is

going to be a basic cone shape.

The explosion will be fast and

consists mainly of dirt. We also

have the nuke clear explosion.

This one is going to be enormous

with a very defined shape of a

mushroom cloud. It will consist of

dark dust and lava like flames.

1* Nuke, atmosphere 2* SGT Slow-motion BG 3* Salt Bomb, silhouette 4* SGT Slow-motion BG 5* Nuke Color, Nuke Smoke 6* Nuke Shape 7* Salt Bomb Shape 8* Nuke Color, Nuke Smoke

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VFX Dust

We have many types of dust

movement in the movie. One of

them is for the leaf pickers ground

impact, that will be like a meteor,

or something very heavy crashing

down into the ground with no fire

but with lots of rocks and dust

thrown into the air. We also need

dust when the generic slugs are

marching downhill towards the

battlefield. The lawnmower will

have allot of particle effects as well.

Besides these examples, there will

also be need of fog and dust in the

air.

1* Pick Impact 2* March Dust, Environment dust 3* Framing by Dust, Light 4* March Dust 5* Far Distance Dust 6* Lawnmower Back Dust 7* Dust Trail Silhouette

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VFX Blood

The only fluids we have are the

blood of the slugs. It is going to be

red like ours, but it will be mixed

with slime and therefore it will

have a more dense consistence.

The blood will be flying through

the air and splattered on the

ground. We will be able to cheat

things like blood on ground and on

the characters texture and matte

paintings. So not all the blood is

going to be 3D.

1* Gore, Exploited Slug 2* Blood on Soil 3* Exploding Blood Shape 4* Dripping Blood, transparency 5* Color, Shape 6* Blood on Plank 7* Density, Color, Reflectivity

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