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Situated Learning
where you are is part ofwhat you know
andhow you learn
COSC 4126 Situated Learning
Theories of learning
1. behavioural – tutor controls presentation of new knowledge and tests frequently with lots of feedback
2. cognitive – learner builds up active experience and creates models of knowledge
3. situated – knowledge is acquired in context where it is meaningful
COSC 4126 Situated Learning
Situated knowledge
context is part of meaning and knowledge language and vocabulary – jargon, slang supported knowledge – recognizing faces in
unfamiliar settings
implication transfer between school and real world is a
factor in effectiveness of formal learning
COSC 4126 Situated Learning
Jean Lave – supermarket math http://www.maa.org/devlin/devlin_7_99.html
Can ‘decontextualized’ school learning of math transfer to other situations?Not very well
Does ‘on the job’ learning transfer better?Not much better
BUT in context, people solve problems quite well.
COSC 4126 Situated Learning
Jean Lave – supermarket math math problems in context: examples
coconut seller: 1 coconut 35: 10 as 3 + 3 + 3 + 1 for 350
revising a recipe: ¾ of 2/3 by measuring 2/3 and dividing it in four
supermarket: 16% of purchases involved a calculation unit pricing is generally ignored BUT people compare ratios or price/quantity
differentials
COSC 4126 Situated Learning
Jean Lave – supermarket math
the stats: 98% correct calculations in supermarket 59% correct on ‘test’ of math skills
correlated to formal ed and time since grad 93% correct on simulation of
supermarket not correlated
COSC 4126 Situated Learning
Jean Lave – supermarket math
implications: knowledge is contextual learning should be ‘in context’
real problems simulations (how close is good enough?) games?
COSC 4126 Situated Learning
A small digression…’situated computing’
intelligent agent theory: from single program to multiple communicating programs to many simple entities: ‘emergence’
from absolute to relative representation – note how sprites are represented
from planning to reaction; batch to event-driven programming; agents in environment
COSC 4126 Situated Learning
Situated Action
introduced to HCI by Lucy Suchman (1987) inspired by ethnomethodology.
Purposeful actions are considered as situated, i.e., "taken in the context of particular, concrete circumstances" (Suchman, 1987, viii). Action is regarded as emergent, contingent, improvisatory.
"Every course of action depends in essential ways upon its material and social circumstances." (Suchman, 1987, 50) "The organisation of situated action is an emergent property of moment-by-moment interactions between actors and between actors and the environments of their action." (Suchman, 1987, 178)
COSC 4126 Situated Learning
Situated action vs cognitive action
Plans are mere representations of actions, either imagined projections or retrospective reconstructions (accounts). Plans are like maps: abstractions of potential actions and routes
vs. Actions are driven by plans.
COSC 4126 Situated Learning
Suchman at PARC
Studied users working with a new complex but intelligent copy machine with an expert system.
Showed the system could not work communication between user and
machine too constrained leads to misinterpretaion of actions,
unmatched understandings, impasse(see handout from Suchman)
COSC 4126 Situated Learning
Suchman’s analysis
THE USERS THE MACHINE
not available to the machine
available to the machine
available to the user
design rationale
goals
plans
hypotheses
reactions
interpretations
inputs
to
machine
displays
actions
algorithm
for
goal
task
COSC 4126 Situated Learning
Analysis of HCI based on Suchman’s model
Interpret an interaction as a four-stage control cycle:
1. determine current state2. set next goal3. decide action to implement goal
- - ACTION - - 4. interpret results of action
For each stage, locate the decision on Suchman’s analysis chart
COSC 4126 Situated Learning
Interaction analysis – example:command line interpreterTHE USERS THE MACHINE
not available to the machine
available to the machine
available to the user
design rationale
1. determine current state
2. set next goal 3. decide
action to implement goal (enter command)A C T I O N – execute command
4. interpret results of action (effect of
command execution)
COSC 4126 Situated Learning
Interaction analysis – example:behaviourist tutor
THE USERS THE MACHINEnot available to
the machine available to the machine
available to the user
design rationale
1. determine current state (student’s
current knowledge)2. set next goal
(new knowledge)3. decide action to implement
goal (ask question)
A C T I O N – pose question, user enters response
4. interpret results of action (right or
wrong)
COSC 4126 Situated Learning
Implications of situated learning theory - constructivism
legitimate peripheral participation apprenticeship – trades, grad school, samba schools department jobs cooperative education collaborative learning anchored instruction (simulated environments as real
as possible) case studies, simulations, games
legitimate expertise (e.g. computer geeks, jeep mechanics)
COSC 4126 Situated Learning
Papert – a synthesis?
Cognitivist – worked with Piaget mental models metacognition
but constructivist
stages, potential could be influenced by experience - gears