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Silvia D'Auria Portfolio

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Page 1: Silvia D'Auria Portfolio
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AboutMe

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One year contract

Leaderbet

Contractor

TES

Internship

Imaginary

Apprenticeship

Decathlon

Contractor

Sodalitas

Contractor

Immobiliare P.

Occasional work

New AgeNew Age

Education2013

Milano PolitecnicoVia Durando 10

20158 Milano - Italy

Master

110/110Communication Design

2010

Bachelor

Milano PolitecnicoVia Durando 10

20158 Milano - Italy

110/110Communication Design

2006

High School degree

Milano PolitecnicoVia Durando 10

20158 Milano - Italy

110/110Communication Design

Informatic school (ABACUS)High school degree

81/100

CC++ASP

HTMLCSS

JAVA

Technical drawingPhoto

Product designSolid Edge sw

MetadesignMaya

Type designTerritory branding

Productbusiness plan

PackagingWeb design

Politecnico di MilanoScuola di design

History ofsocial media

Illustration

Movie designPublishing

Communication DesignBachelor100/110

Communicationculture

Writingtechniques

Interaction systemdesign studio

Appliances and complexsystems design studio

AnthropologySemiotics

Final Syntesisdesign studio

Game design

Final designthesis separation

Communication DesignMaster

110/110

Movedto Malta

Politecnico di MilanoScuola di design

Movedto UK

TeacherbirdPs

Teacherbirdadvanced Ai

ShawacademyDigital Marketing

Studies

Works 2011 2012 2013 2014 20152007 201020092008

Timeline

Graphic Designerand Art Director

I designed some posters, depliants and

brochures

Pogliano (MI) - ItalyImmobiliare P.

Graphic Designerand Art Director

I designed the logo and

graphics for the web site

TESDarfo Boario Terme

(BS) - Italy

Graphic Designerand Art Director

Graphics for the web sites, skins, apps for mobile,

posters etc.

LeaderbetGzira - Malta

Web and Game Designer

Resourch andconcept design for a serious game

about turism

ImaginaryMilan - Italy

Cashier and seller

I worked here for 3 years dur-ing my studies

at the University

DecathlonRescaldina (VA)

- Italy

Web and Game Designer

I designed some posters, depliants and

brochures

SodalitasMilan - Italy

Experience07/2014 - 10/2015 02/2014 - 10/2015 03/2013-05/2013 09/2009 - 07/2012 06/2010 - 08/2010 01/2008 - 01/2009

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Skills

Word

HTML CSS C C++ SQL JS

Office

To be part of an important project

To be a great game designerCreate my own game company

To see the whole world

Objectives

Languages

“Whenever someone creates some-thing with all of their heart, then

that creation is given a soul”

Hayao Miyazaki

I’m a Communication designer.I’m passionate in many fields such as game design, illustration, web, photography and movie making.I love experiment new things and take chellenges.I used to work in teams and interact with multicultural people.I am working costantly to improve my skills.I love clean and smart design for my projects.HE

LLO!

Native Fluent

Excel Powerpoint

After effect Flash Maya

Italian English

Illustrator Photoshop Indesign

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BRANDand Identity

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2008 A book commissioned by “Immobiliare Pogliano” (real estate agency) to promote the Girasoli Residence: buildings projected for a less energy consumption.

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Folding leaflet A3 format when open, A5 folded.

Front

Back

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1st Opening

2nd Opening

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Leaflet ispired by sunflowers (“Girasole” in italian is the sunflower), when it is folded this is the flower and on the back there is the map of the residence, when it is opened are showed the features of the buildings.

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2008 Creation of the tourist brandof Cagliari for the exam of Communication Project Lab, second year university.

Prof.: Rovatti Andrea Martino

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Brand Manual with the instructions for the utilization:size, code colors, area, application.

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2009Brand brought for the Sodalitas competition proposed by Politecnico di Milano. The request was to design the brand for the “Progetto Cresco”, a Sodalitas initiative.

PROGETTOCRESCO

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15 mm Minimal

Size

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Brand Manual with the instructions: size, code colors, applications.

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2009I was called by Sodalitas to design posters and depliants of the “Progetto Cresco“ event.

PROGETTOCRESCO

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Posters realized for the Abbiategrasso City that becomes “CRESCO Island”.

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Posters for the schools to involve childrens to create own CRESCO superhero.

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EXPO2010Proposal for the competition to create the final brand for the EXPO 2015 in Milan.

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True e-sport (TeS) is an amateur sports association recognised by CONI (Italian National Olympic Committee).

I am the corporate identity coordinator of this association.

2014 - now

tesgaming.com

Team Extreme Supremacy

testv_eng

TES_eSport

I designed the logo of the association.

Primary

Secondary

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Partial Primary

Used for gadgets

and for the official

uniform

Starting in June 2014 as Team Extreme Supremacy on Starcraft II, the members of the team founded the e-sports association in 2015.

Now the association has many teams involved in the games: Starcraft II, Dota 2, CS:GO, League of Legends, Hearthstone, Heros of the storm.

Declinations of the logo for the teams

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I am the resposible of the coorporate identity of the association

I designed the official uniform of the team and some gadgets.

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I designed the overlays for the the twich channel

When the game is in pause When the broadcast is offline

Official Overlay

Blue version overlay

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LEADERBET02/2014 - 11/2015

Leaderbet is a betting company where I worked as graphic designer.

I was the identity coordinator of this company and I used to work also as art directort.

My main duties in Leaderbet were to design banners and material for sport events and promos, design web and mobile skins for different costumers, prepare posters for Leaderbet shops and manage the coorporate idenity drawing brochure and posters.

blu.leaderbet.com

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New LogoI designed the new Leaderbet logo that will be used from January 2016

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Web MaterialI used to prepare the material for the web site of the company like banners, boxes, promos, backgrounds...

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Backgrounds

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Promos

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I designed some posters required from Leaderbet shops.

Posters

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Some of the Leaderbet shops with the posters that I prepared.

LB shops

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As coorporate identity coordinator I designed brochure, business cards, betting slips

Brochure 2014

Betting slips

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I designed the template for the Leaderbet magazine

defghijklmnoprs

yKL8QRSU9!"&WXY

Z1234twx^*+/()C

OP5607MTN$%Vabc

I designed the font with the icons used in the web site

/07*"abc0-!8'Z<

^&%\25696|(?uv20167jmqwertyu

Font

Leaderbet magazine

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SKINS and MobileSome SKIN that I designed in Leaderbet

Skins

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SKINS and MobileFor each SKIN I designed the mobile version

Mobile

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GAME

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Ogun is a videogame for Xbox360 designed

with some my friends that are studing

computer engineering.

Silvia D’Auria | Stefano Solimito | Daniele Trebbi | Morena Trotta

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MEMOstoRY

Working for children is an exciting experience. People can learn a lot from them and have fun at the same time. MEMOstoRY born with the same sake: teach something and have fun to learn it.

This project was realized for the primary school “Arcobaleno di Lodi”. This school is focused on children who have some cognitive difficulties and our final product would be used by them. The request was to create an instrument based on the digital technology that children can use with the assistance of the teacher. The propose of the product was to guide these children to understand a cognitive meaning.

MEMOstoRY is a game based on storytelling and it has the sake to teach the meaning of “sequence”. It could be used by children from 4 to 8 years old and it is recommended to use with the assistance of an adult.

The kit provides:

- three stories: Hansel and Gretel, Peter and the Magic Beans, Red Cape;

- the connecting tags (five tags for each story);

- the narrative books;- the instructions sheet.

This game use RFID technology, allready installed on the computers of the school.

Silvia D’Auria | Tommaso dembech | Martina Pizzi Prof.: Francesca Garzotto

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Tangible Items

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The game has the following steps:

1. For children is important be recognised to the system and get rewards. For this reason we realized a database with the name and the picture of the children at school. Every children at “Arcobaleno di Lodi” has his own tag to use as key to be recognised.

2. When the user is recognised he/she can chose a story from: Hansel and Gretel, Peter and the Magic Bean. Red Cape

3. The system shows the story chosen with a cartoon video

4. The player has five tangible items called “tags”. On these tools are rappresented the characters or the main items visualized in the story. The player has to organize this tags with the correct sequence used in the story.

5. When the tags are in the correct orders the player win and he is showed with a cup!

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Intangible Items

Hansel and Gretel

Peter and the magic bean

Red Cape

Playtesting

2011

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Ital

o C

alvi

no, “

Le ci

ttà in

visib

ili”,

Mila

no 1

972«

Isura, città dai mille pozzi, si presuma

sorga sopra un profondo lago sotterraneo.

Dappertutto dove gli abitanti scavando

nella terra lunghi buchi verticali sono

riusciti a tirar su dell’

acqua, fin là e non

oltre si è estesa

la

città: il suo peri

metro

verdeggiante ripete quello delle rive buie

del lago sepolto, il paesaggio invisibile

condiziona quello visibile, tutto ciò che

si muove al sole è spinto dall’

onda che batt

e chiusa sotto il cielo calcareo della rocci

a.»

MIL

AYER

Prof.: Giovanni Baule

MILayer is a concept for an iPhone app that lead the user between a stratified city where is possible “browse” the underlaying layers and come up the Milan of the past.

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2012

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Piazza AffariTraced a route that connecting the points in Milan with “layers”, it

was developed the visual that we have on “Piazza Affari”.A pointer on the monitor of the mobile shows the existing layers

on that place and the user can access scrolling the bar.“Scrolling” the layers, the visual changes and shows the

landscape of the age pointed using illustrations and photos. Clicking on the shining elements

is possible interact with them and get more informations.

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MAFIARAT

Silvia D’Auria | Federica D’Urzo | Nicole Lobia | Giacomo Pollesel | Dario Spera Prof.: Maresa Bertolo

Mafiarat is a boardgame developed for the Game Design course.In Mafiarat the players must manage a gang of rats and they have to fight against the other players for the control of New York city.But the town hides tricks and the Feline Cops is always lurking!

This game is from 2 to 5 players and has a duration around 45 minuts

THE WAYTO HELL

IS PAVEDWITHGOOD

INTENTIONS

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◆ board◆ 3 six-faces dices◆ 15 “Rats” black pawns◆ 15 “Rats” red pawns◆ 15 “Rats” blue pawns◆ 15 “Rats” green pawns◆ 15 “Rats” yellow pawns◆ 1 “Cat” pawn

•KIT•

◆ 53 “Area“ weave which:◆◆ 16 “Street” weave◆◆ 5 “Lair” weave◆◆ 2 “+1 Action Points” weave (+1PA)◆◆ 5 “+2 Action Points” weave (+2PA)◆◆ 2 “+3 Action Points” weave (+3PA)◆◆ 11 “Poison” weave◆◆ 2 “4 Action Points Cat” weave (4PA)◆◆ 5 “3 Action Points Cat” weave (3PA)◆◆ 5 “2 Action Points Cat” weave (2PA)

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MOVIE

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A Workshop of one week where the goal was to create a multicultural ident for Milan and to design a television format with 30 seconds movies as opening.

Gianluca Rossi | D’Auria Silvia | Pang Shaoning | Marcus Pessoa prof.: Boldoni, Piredda

2012

be

be

be

bemi

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00:00 - 00:13 Castello SforzescoClose up of foreign single guys who say“Whoever you are, you are here”.

00:13 - 00:20 DuomoClose up of foreign guys groups who say “Whoever you are, you are here”.

00:13 - 00:20 DuomoClose up of foreign guys groups who say “Whoever you are, you are here”.

00:20- 00:25 P.ta GaribaldiClose up on young Senegalese who re-peats the phrase “Whoever you are, you are here, in Milan” with a wink.

00:25 - 00:27 CadornaPassersby.

00:27- 00:30 CadornaFade to black with the words “Whoever you are, you are here”.

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2008

Score of the motion made to compare the long chain with the short chain.

SHORT CHAIN

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prof.: Buchetti Valeria, Chiara Diana

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S3D

Prof.: M. Bertolo, G. Genocchio

Stereoscopic images done during a week of workshop in the first year Master. The stereoscopy is a technique of realization and vision of 3D images that needs to use some special glasses*.

2012

*You should wear these glasses to see the following pictures

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As final project was required some layouts of a stereoscopic Operating System for an hypothetical gallery that contains the students’s pictures realized during the workshop.

1. My team project was inspired by a modern museum. The folders visual were like “doors” with the artist’s name (the student) and the user can scroll the doors according the mouse position.

2. Selecting the interest door is possible watch the folder details.

3. Coming in the folder we are in an hallway that reminds a museum, the pictures on the walls are the

D’Auria Silvia | Ierardi Lavinia | Martinazzoli Francesca

student’s images. To return to the hall is possible click the icon in the corner. on the top

4. Using the mouse is possible

move along the hallway.

5. Selecting a picture it will appear in close up with the icons to interact with it.

6. In the top of the image there are the icons to visualize the photo details or to come back into the hallway.

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1 2

3 4

5 6

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2010

SYDA (Samsung Young Design Award) is a contest proposed to the young designers and its goal is the sustainability.

For the 2010 edition Silvia Desideri and I collaborated for a project called “DUMMY e prendi” (Dummy and take). The name was choosen to create a words game using the english and the italian (because “dummy” sounds like “give me” in italian). Our concept proposes a project for the urban that arrives to the citizens to use more conscience for them garbage. Dummy is a trashcan, it scans the item that get

from the user, it recognizes the materials so considers the suitable for the diversified harvest, then it gives back the refusal to the user as item useful for other causes.

The system works thanks a scanner that understand the material and a database suggests a list of solutions to reuse the garbage. The proposals are visualized on the monitor and the user can scroll and save them on his telephone using the bluetooth technology. Dummy gives the opportunity to take the item or to definitly throw it closing the cage that returns the garbage.

D’Auria Silvia | Desideri Silvia

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2007

Prof.: M. Zingale, G. GuidiCurti Paolo | D’Auria Silvia

The Computer Graphic course of the second year university introduced the Politecnico di Milano students in the 3D graphic world.

The last request for the exam was a modelling of a chosen item using Maya and rendering also a short animation of it.

Beyond the pratice part of the course there was also a theorical part that teached the settings to render in the better way the most parts of the materials, the lights settings and how create cameras and move them.

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ILLUSTRATION

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FRESCOPRODOTTO

FRESCOPRODOTTO

STAGIONEPRODOTTO DI

STAGIONEPRODOTTO DI

STAGIONEPRODOTTO DI

STAGIONEPRODOTTO DI

POLITECNICO MILANODESIGN SCHOOLCOMMUNICATION DESIGN

LAST SYNTHESIS LAB

ACADEMIC YEAR: 2008-2009Teachers: Valeria Bucchetti, Chiara DianaTutors: José Allard,Erik Ciravegna, Elena Zordan,Elisa Mastrofrancesco

MONDO PIÙ

PULITOGUADAGNO AL

PRODUTTORERICETTA

TRADIZIONALEQUALITÀMARCHIO DI

2008 - Stickers for the short chain

ALIMENTARY

PACKAGING FOR THE ACCESS

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Stickers and labels applied on products

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2014 - Messi, Argentina

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2009 - Pencil Drawing

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2009 - Pencil Drawing

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2009 - Drawing Colored Pencils

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2009 - Line Drawing Colored Pencils

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2009 - Pantoni People

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2009 - Pantoni sittings

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2009 - Pantoni Sport

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2009 - Pantoni Sport

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2009 - Pantoni Town

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2009 - Pantoni Town

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PHOTO

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2006 - Shutter exercises

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2006 - Alessi’s “Conica”

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2006 - Practice in Laboratory

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2012 - Buildings in Venice

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2012 - Venetian Canal

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2012 - Gondole

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2012 - Walking

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2012 - Sky and Sea

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2012 - Sunset in Tropea

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