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Shrek the Third - Sony PSP - Manual - gamesdatabase · RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____ Use a n d ha n dli n g of video games to r ed u ce the likelihood

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Page 1: Shrek the Third - Sony PSP - Manual - gamesdatabase · RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____ Use a n d ha n dli n g of video games to r ed u ce the likelihood
Page 2: Shrek the Third - Sony PSP - Manual - gamesdatabase · RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. _____ Use a n d ha n dli n g of video games to r ed u ce the likelihood

For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP® (PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference.

Use and handling of UMD™

• This disc is PSP® (PlayStation®Portable) format software and is intended for use with the PSP® system only. If the disc is used with other devices, damage to the disc or to the device may result. • This disc is compatible for use with the PSP ® system marked with FOR SALE AND USE IN U.S. ONLY. • Depending on the software, a Memory Stick Duo™ or Memory Stick PRO Duo™ (both sold separately) may be required. Refer to the software manual for full details. • If paused images are displayed on the screen for an extended period of time, a faint image may be left permanently on the screen. • Do not leave the disc in direct sunlight, near a heat source, in a car or other places subject to high heat and humidity. • Do not touch the opening on the rear of the disc (recording surface of the disc; see drawing). Also, do not allow dust, sand, foreign objects or other types of dirt to get on the disc. • Do not block the opening with paper or tape. Also, do not write on the disc. • If the opening area does get dirty, wipe gently with a soft cloth. • To clean the disc, wipe the exterior surface gently with a soft cloth. • Do not use solvents such as benzine, commercially-available cleaners not intended for CDs, or anti-static spray intended for vinyl LPs as these may damage the disc. • Do not use cracked or deformed discs or discs that have been repaired with adhesives as these may cause console damage or malfunction. • SCE will not be held liable for damage resulting from the misuse of discs.

Ejecting the disc

Press the right side of the disc until it is in the position shown in the drawing and then remove it. If excess force is applied this may result in damage to the disc.

Storing the disc

Insert the bottom side of the disc and then press on the top side until it clicks into place. If the disc is not stored properly, this may result in damage to the disc. Store the disc in its case when not in use and keep in a place out of the reach of children. If the disc is left out this may result in warping or other damage to the disc.

Recording surface

A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • disorientation • altered vision • seizures • eye or muscle twitches • any involuntary movement or convulsion • loss of awareness RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. __________________________________________________________________________________ Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep a safe distance from the screen. • Avoid prolonged use of the PSP® system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. __________________________________________________________________________________ Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. __________________________________________________________________________________ Do not use while driving or walking. Do not use in airplanes or medical facilities where use is prohibited or restricted. Set the PSP® system’s wireless network feature to off when using the PSP® system on trains or in other crowded locations. If used near persons with pacemakers, the signal from the PSP® system’s wireless network feature could interfere with the proper operation of the pacemaker.

WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES

ULUS 10248

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1

Table of ContentsGetting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

Starting Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

Menu Navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

Gameplay Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12

Software License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

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Getting Started

Right Side View

Front View

Set up your PSP® (PlayStation®Portable) system according to theinstructions in the manual supplied with the system. Turn the systemon. The power indicator lights up in green and the home menu isdisplayed. Press the OPEN latch to open the disc cover. INSERTSHReK the THiRD ™disc with the label facing away from the system,slide until fully inserted and close the disc cover. From the PSP®

system’s home menu, select the Game icon and then the UMD icon.A thumbnail for the software is displayed. Select the thumbnail andpress the ≈ button of the PSP® system to start the software. Followthe on-screen instructions and refer to this manual for information onusing the software.

NOTICE: Do not eject a UMD™ while it is playing.

Memory Stick Duo™

Warning! Keep Memory Stick Duo media out of reach of smallchildren, as the media could be swallowed by accident.

To save game settings and progress, insert a Memory Stick Duo intothe memory stick slot of your PSP® system. You can load saved gamedata from the same memory stick or any Memory Stick Duocontaining previously saved games.

2

POWER/HOLD switch

buttons

Disc cover DC OUT connectors

USBconnector

IR port OPEN latch

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Starting UpPSP® (PlayStation®Portable) system configuration

3

IntroductionWhen Shrek® married Fiona, the last thing he had in mind wasbecoming the next King. But when Shrek® ’s father-in-law, KingHarold, suddenly dies, that is exactly what he faces. With the help ofhis trusted companions, Donkey and Puss in Boots, Shrek® must finda suitable King for Far Far Away or be stuck with the job himself.The the most “promising” candidate, Fiona’s cousin Arthur — anunderachieving medieval high school slacker—proves to be more ofa challenge than they bargained for.

POWERindicator

buttons

R buttonLCD screenL button

Directionalbuttons

MEMORYSTICKDUO™accessindicator

WLANaccess indicator

Analog stickStrap holderLeft speakerHOME button

Volume HOLDindicator

Right speakerSTART buttonSELECT buttonSound buttonDisplay button

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Menu NavigationControlsControl Pad – Navigate menus.

≈ button – Press to accept.

Ω button – Press to go back to the previous menu or cancel.

Main MenuNew Game – Start a new game (changes to “Continue” when agame has been started or loaded).

Scene Select – Allows you to replay any scene whenever you like.

Multiplayer – See Game Modes.

Options – Adjust the audio, difficulty level and other game options.

Gift Shop – Spend money you earned during the game to purchasenew costumes, bonus difficulty modes and other goodies!

Pause MenuReturn to Game – Resumes gameplay.

Main Menu – Lets you exit to the Main Menu.

Restart Level – Restarts game from the beginning of the current level.

Saving the GameSaving will occur automatically at the end of each level sequence aslong as a Memory Stick Duo™ is inserted.

Game ModesStoryJoin our good friends from Far Far Away as they follow Shrek® on hisquest to find Fiona’s cousin, Arthur, and convince him to take hisrightful place on the throne.

MultiplayerHere’s the chance for you and your friends to compete against eachother on the field of battle! Armed with catapults and giantcrossbows, be the first to destroy your opponent’s fortress and win!

Castle Capture – Use the catapult to knock down the castle walls.Try knocking out the balloons before they float away!

4

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Gameplay ControlsStory Mode

START button Pause Menu

SELECT button Toggle camera distance

directional buttons Movement

analog stick Character Movement

≈ button Jump

ç button Special Move

√ button Light Attack (multiple for combo)

Ω button Strong Attack (hold and release)

≈ + √ Jumping Mid-Air Attack

≈ + Ω Jumping Ground Attack

L button Fairy Dust Attack

R button Block

L + R buttons Ogre Power (Shrek® and Fiona only

R + ≈ buttons Back-Dash

Tip: Are you stuck in a tough battle or position? Try using theBack-Dash maneuver to block and leap away safely!

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Multiplayer (Castle Capture)

START button Pause Menu

directional buttons ∫ñ Movement

directional buttons μ≤ Zoom In/Zoom Out

analog stick Movement (left and right only)

≈ button Fire (hold and release)

√ button Bird’s Eye View (left)

ç button Bird’s Eye View (center)

Ω button Bird’s Eye View (right)

L or R button Switch Weapons

6

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ItemsFairy Dust Use it to fill your power meter

for special power attacks.

Pester FairyFills your power meter with fairy dust!

Gold Coins Use them to purchase items inthe gift shop.

Treasure Chest Yank open the lid to reveal a stash of Gold Coins!

Souvenir Mugs Collect them all and turn themin for more money!

Thingies

Smash these to collect fairydust. Smashing boxes and other random objects will alsonet you money at the end of the level.

Food Replenishes health and awardsfairy dust.

Green Onion Once Shrek® eats one ofthese…enemies, beware!

Shrek® ’s Journey Crayon-color drawings ofSketches Shrek® ’s journey. Collect

them all!

Note : Don’t forget to keep an eye out for other items you cancollect on the side. You can use them to complete additionalquests and earn big bucks.

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AmazeEntertainmentExecutive Producers

Dan ElenbaasDavid Mann

Executive StudioDirector

Michael Waite

Senior ProducerJ.C. Connors

Senior ProducerConsole Development

Frank Peterson

Lead ProgrammerJeff Evertt

Lead ArtistRandy Briley

ProgrammingMichael Cheung

Matt SmithCullen Faugno

CJ ClarkJim PetrickBob Scott

Sam Baker

Lead AnimatorRoyden Lepp

AnimationHeidi Costello

Aaron Sutherland

Environment ArtLawrence Ruelos

Tyler FinneyMark Lautenbach

Character ModelingScott Hill

James MaMarcus Howell

DesignerDream Smith

Level DesignRobin VincentCaleb Doughty

Jeremy HillDarryl Taverner

Lawrence BrownJustin Fisher

EffectsMark Woodside

Jay BarberJustin Foote

CinematicsScott Hill

Sound & MusicManager

Mark Yeend

Sound DesignW. Brent Latta

Additional SoundDesign

Ian Rodia

Additional EngineeringJordan Phillips

Ross Dexter

Additional GameDesign

Jerry DarcyBrandii R. Grace

Additional Background ArtJaimy McCann

Rob ShoffNathan KaylorLes BetterleyKham UdonMark Brown

Localization ManagerEric Gingrich

Additional AnimationTadd Foote

Dustin Haynes

Studio Art DirectorJason Piel

Studio TechnicalDirector

Chris Phillips

Engine & ToolsDevelopment

Todd GilbertsenBrian Fehdrau

David Galloway

Testing ManagerBill Schneider

Testing LeadEric “Frog” Elders

Software TestersAndrew Hanratty

Dannie DangGary MasnicaJohn Daniels

Keith MiyaharaNate Doherty

Nick RothRichard PeperScott CresonTaylor KeslerWill Fairfield

Creative DirectorPhil Trumbo

Vice-PresidentDevelopment Services

Jack Brummet

Vice-PresidentOperations and

FinanceMike Dean

Director of MarketingCurtis Asplund

AMAZE SPECIALTHANKS

Amaze EntertainmentOperationsApril Killian

Christian KimballJarrod Faehnrich

Matt McIntireSusan DeMeritStephanie Card

Stephanie HjertagerWesley Patten

Cinematico IncDirector

Marco Bertoldo

Animation Director Gustavo “Goose”

Manriquez

Credits

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Art DirectorBrittnell Anderson

Modeling/Texture/Lighting/Animation

Andy Murdock

AnimatorsTony PreciadoNate Horsefall

Modelers/AnimatorsManny MarquezLuis Lundgren

Texture/AnimatorVan Spragins

ModelerBill Green

Texture/Set PainterJenny Hansen

DreamWorksAnimation

Lisa BaldwinJennifer Caruso

Paul ElliotChris Fahland

Andrea Frechette

Lawrence HamashimaRaman HuiAmy Krider

Richard La ForgeChris MillerSunny Park

Chevion ReeseRick RekedalAron Warner

Todd Whitford

SoundWOMB MUSIC

Casting and VoiceDirection

Margaret Tang

Recording, Editorialand Post

Rik Schaffer

SOUND DESIGNCinematic Sound

Design by Extreme Audio Design

Sound DesignersPaul MenichiniDavid Farmer

MixerDerek VanderHorst

MUSICOriginal Music Composed by

Winifred Phillips

Music Produced byWinnie Waldron

Choir and Solo Vocals Performed by

Winifred Phillips

Additional Music byGeoff Zanelli

Mini-Game Music Courtesy of APM Music

Music SupervisorGeorgia Robertson

Script WritingWritten by

J.C. ConnorsSam Ernst

& Jim DunnAdam Foshko

VoiceoversNarrator, King Harold . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .John CleeseShrek ,® Announcer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Michael GoughDonkey, Stage Hand, Bandit # 3 . . . . . . . . . . . . . . . . . . . . . .Mark MoseleyPuss in Boots, Jock Captain, Pirate #1, Evil Trees . . . . . . .Andre SogliuzzoArtie, Prince Charming, Gnome . . . . . . . . . . . . . . . . . . James Arnold TaylorFiona, Witch #3, Ogre Baby . . . . . . . . . . . . . . . . . . . . . . . . . . . Holly FieldsSleeping Beauty, Witch #4, Dronkey . . . . . . . . . . . . . . . . . . Erin MatthewsMerlin, Evil Knight #3, Pirate #2 . . . . . . . . . . . . . . . . . . . . . . . . John CurryLady of the Lake, Witch #2, Ogre Baby . . . . . . . . . . . . . . . . Natalie LanderHook, Attendant #2, Geek . . . . . . . . . . . . . . . . . . . . . . . . . . Jim MeskimenPinocchio, Evil Pinocchio, Jock #2 . . . . . . . . . . . . . . . . . . . Cody CameronEvil Queen, Witch #1, Dronkey . . . . . . . . . . . . . . . . . . . Susanne BlakesleeCyclops, Attendant #3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sean BishopGingy, Evil Knight #1, Jock #1 . . . . . . . . . . . . . . . . . . . . . . . Conrad VernonLancelot, Peasant #2, Attendant #1 . . . . . . . . . . . . . . . . . . . . . Phil LaMarrPirate Captain, Peasant Actor, Evil Knight #3 . . . . . . . . . . . . . . Jess HarnellCinderella, Dronkey, Ogre Baby . . . . . . . . . . . . . . . . . . . . . . Amanda TroopPeasant #1, Bandit #1, Pirate #3 . . . . . . . . . . . . . . . . . . . . . . . Roger RoseDirector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Margaret TangSkipper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tom McGrath

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Published by

ActivisionPRODUCTION

Senior ProducerNicole Willick

Associate ProducerKelly Lee-Creel

ProductionCoordinators

Vanessa SchlaisJennifer Avina

Production TesterMike Genadry

Creative DirectorAdam Foshko

Exec. ProducerMichael Ward

VP of Production North American

StudiosGiancarlo Mori

LOCALIZATIONSSenior Localization

Project Manager (U.K.)

Charlotte Harris

Localization Manager(U.S.)

Doug Avery

LocalizationConsultant

Stephanie O’MalleyDeming

Localization Tools and Support

Provided by Xloc, Inc.

CENTRALTECHNOLOGY

Director of TechnologyJean-Marc Morel

Sr. Director ofTechnology

Matt Wilkinson

Executive ProducerGraham Fuchs

Sr. Director, GameDesign

Carl Schnurr

Additional ArtProduction Coordinator

Mike Restifo

Senior ModelerKenny Lammers

2D ArtistsDavid DuongWill Routon

CENTRAL AUDIODirector of

Central AudioAdam Levenson

Audio CoordinatorNoah Sarid

Talent CoordinatorLisa Beard

Sound EditorDan Morris

MARKETING & PRGlobal Brand Manager

Joanne Wong

Associate BrandManagers

Doug McCrackenChris Enock

VP, Global Brand Management

Kim Salzer

Senior Manager,Activision Games

Lisa Fields

Jr. Publicist,Activision Games

Lindsay Morio

Manual DesignIgnited Minds LLC

Packaging/DesignHamagami/Carroll

& Associates

LICENSINGMarchele Hardin

LEGALGreg DeutshPhil TerzianChris CosbyKap KangDani KimMary Tuck

ACTIVISION SPECIAL THANKS

Karen StarrJennifer AgensLindsey FischerAngela Santana

Jill BarryDenise WalshKrisna BennettJohn Horniblow

Alex MahlkeLalie Fisher

Daniel FirestoneKen Fox

Suzy LukoSteve Rosenthal

Brian WardRobin Kaminsky

Mike GriffithWill Kassoy

Ray KowalewskiLaird Malamed

Alessandro TentoFilippo CostanzoDavid LipmanBarry Kehoe

Maryanne LataifBabel Media Limited

QUALITYASSURANCE/

CUSTOMER SUPPORTLeads, QA

FunctionalityNicholas E. Weaver

David Lara Graham Hagmaier

Sr. Leads, QAFunctionalityThom Denick

Frank So

Manager,QA Functionality

John Rosser

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QA DirectorsJames GallowayMarilena Rixford

Jason Wong

Vice President of QA/CS

Rich Robinson

Sr. Manager, TechnicalRequirements Group

Chris Wilson

Submissions Lead,Technical Requirements

GroupDan Nichols

Platform Leads,Technical Requirements

Group Marc Villanueva

Kyle CareySasan Helmi

Multiplayer Lab LeadGarret Oshiro

QA Test Team Floor LeadsDan LudwigAlbert Yao

Kelly HuffineDanny Waps Tim Shanks

Guy Selga, Jr.

Database Administrator Christopher Shanley

QA Test TeamT'Challa Dion Jackson

Jimmy Doss

Jon LuceRicardo Castaneda

Quinton ScottIvan Arzate

Issei NakumuraTony Henderson

Melvin AllenDan Phillips

José Juan OrnelasVic Pham

Trevor PageJason Garza

Clare BenavidesPio SantanaNicolas Gram

Michael WintePhillip Needham

Matt FawbushBrian Hughes

Joshua MichaelFlemembaum Geoff Olsen

Clint BaptisteJulius Hipolito

Tan La Wei Zhao

Floor Leads, TechnicalRequirements Group

Teak HolleyDavid WilkinsonGeorge RahmJason HarrisScott Soltero

Tomo ShikamiZac Blitz

Randi PardoMenas Kapitsas

Testers, TechnicalRequirements Group

Benjamin AbelPisoth Chham

Jared BacaMartin Quinn

Melody VillafloresChristian Haile

Alex HirschJames Rose

Rhonda RamirezBrian Bensi

Colin KawakamiJon SheltmireKirt SanchezRobert Riter

Scott BorakoveRyan McCulloughKenny Treantafilos

Mark RuzickaKeith KodamaEric StanzioneBrian Marvin

Lucas GoodmanBrandon MillerEddie AraujoTodd SuttonJoe Pardo

Michael AcklandJeff KoyamaEdgar SungaJustin Gogue

Customer SupportGary Bolduc –Phone SupportMichael Hill –E-mail Support

Uses Bink Video. Copyright © 1997-2006 by RAD Game Tools, Inc.

SHReK the THiRD uses Havok.®

©Copyright 1999–2005 Havok.com Inc. (and its Licensors).All Rights Reserved.

See www.havok.com for details.

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Customer SupportNote: Please do not contact Customer Support forhints/codes/cheats; only technical issues.

Internet: http://www.activision.com/support

Our support section of the Web has the most up-to-dateinformation available. We update the support pages daily, soplease check here first for solutions. If you cannot find ananswer to your issue, you can submit a question/incident to ususing the online support form. A response may take anywherefrom 24–72 hours depending on the volume of messages wereceive and the nature of your problem.Note: Internet support is handled in English only.Note: The multiplayer components of Activision games arehandled only through Internet support.

Phone: (310) 255-2050

You can call our 24-hour voice-mail system for answers to ourmost frequently asked questions at the above number. Contacta Customer Support representative at the same numberbetween the hours of 9:00 a.m. and 5:00 p.m. (Pacific Time),Monday through Friday, except holidays.

Please do not send any game returns directly toActivision without first contacting Customer Support.It is our policy that game returns/refunds must be dealt withby the retailer or online site where you purchased the product.Please see the Limited Warranty contained within our SoftwareLicense Agreement for warranty replacements.

Register your product online at www.activision.com so we can enter you in our monthly drawing

for a fabulous Activision prize.

To view a full length manual, including credits, visitwww.activision.com/en_US/manuals/

For hints and tips about this title, please visit:

www.bradygames.com

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“PlayStation”, “PS” Family logo, and “PSP” are registered trademarks and “UMD” is a trademark of Sony Computer Entertainment Inc. “Memory Stick Duo” and “Memory Stick PRO Duo” are trademarks of Sony Corporation.

Net BSD The communications function of this product includes software developed by the NetBSD Foundation, Inc. and its contributors. For a complete list of contributors please see http://www.scei.co.jp/psp-license/pspnet.txt